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wow this is cool
About "The player's id should be 0.",how to handle that in multiplayer game ?
Should we transform index to players relative position to make them always appears as 0, and transform back their index in their output to retrieve the real index ? (I tried, it works but displays the relative index in game output so other players see this when playing game)
Or we should ignore and tell to the player with index he is ?
I looked at the "Chip poker race" multiplayer game, it tells to the player which index he is, so I'll follow this for now
Yes, first option is better.