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Viktor • 7 years ago

Thanks for the blog post! I'm curious. What is "dynamically insetting/outsetting geometry for visualizations" and why would you want to *dynamically* triangulate geometry?

Nathan Reed • 7 years ago

Hi Viktor, by insetting/outsetting I mean something like this: https://stackoverflow.com/q... It's useful in vector graphics for adding a thick stroke, or analytically antialiased edges, etc.

I'm thinking along the lines of a 3D modeling tool, where you might be editing a quad mesh or n-gon mesh in real time. Could dynamically triangulate as the n-gons deform. Some tools use n-gon insetting to visualize the half-edges or face vertices, too.