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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for xbruthamanx</title><link>http://disqus.com/by/xbruthamanx/</link><description></description><atom:link href="http://disqus.com/xbruthamanx/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Fri, 09 Oct 2015 10:09:13 -0000</lastBuildDate><item><title>Re: Kingdom Death: Monster Unboxing</title><link>http://www.belloflostsouls.net/2015/10/kingdom-death-monster-unboxing.html#comment-2298333157</link><description>&lt;p&gt;looks like "quality" to me...&lt;/p&gt;&lt;p&gt;The game is pretty interesting at least.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">xbruthamanx</dc:creator><pubDate>Fri, 09 Oct 2015 10:09:13 -0000</pubDate></item><item><title>Re: Warhammer 40k, Fantasy, Wargames &amp; Miniatures News: Bell of Lost Souls</title><link>http://www.belloflostsouls.net/2013/08/the-40k-rules-you-love-to-hate.html#comment-1008016873</link><description>&lt;p&gt;40K is a miniatures game that uses strategic reasoning within a tactical ruleset.&lt;br&gt;Theres no nutting up needed, just miniatures with advantageous rules.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">xbruthamanx</dc:creator><pubDate>Tue, 20 Aug 2013 10:02:41 -0000</pubDate></item><item><title>Re: Warhammer 40k, Fantasy, Wargames &amp; Miniatures News: Bell of Lost Souls</title><link>http://www.belloflostsouls.net/2013/07/40k-rumors-destroyer-weapon-rules.html#comment-955327203</link><description>&lt;p&gt;They call it the purchase phase, it sounds nicer!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">xbruthamanx</dc:creator><pubDate>Mon, 08 Jul 2013 11:27:37 -0000</pubDate></item><item><title>Re: Warhammer 40k, Fantasy, Wargames &amp; Miniatures News: Bell of Lost Souls</title><link>http://www.belloflostsouls.net/2013/07/40k-rules-conundrum-hexrifle-enigma.html#comment-954533436</link><description>&lt;p&gt;makes sense&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">xbruthamanx</dc:creator><pubDate>Sun, 07 Jul 2013 12:15:02 -0000</pubDate></item><item><title>Re: Warhammer 40k, Fantasy, Wargames &amp; Miniatures News: Bell of Lost Souls</title><link>http://www.belloflostsouls.net/2013/07/40k-rules-conundrum-black-mace-enigma.html#comment-949343685</link><description>&lt;p&gt;That same logic does not apply to a character who is not naturally AP2 though. The stat of the weapon was given as AP4. Im not arguing that people play it that was as a generally accepted rule, Im just saying, It's taking some liberties unless I missed the rule stating that it is so. (which i may have, as Zer0DarkFire pointed out)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">xbruthamanx</dc:creator><pubDate>Tue, 02 Jul 2013 13:05:37 -0000</pubDate></item><item><title>Re: Warhammer 40k, Fantasy, Wargames &amp; Miniatures News: Bell of Lost Souls</title><link>http://www.belloflostsouls.net/2013/07/40k-rules-conundrum-black-mace-enigma.html#comment-949339232</link><description>&lt;p&gt;Is that one per game? One test per turn? One test per model? One test per combat phase? One test per player turn?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">xbruthamanx</dc:creator><pubDate>Tue, 02 Jul 2013 13:03:03 -0000</pubDate></item><item><title>Re: Warhammer 40k, Fantasy, Wargames &amp; Miniatures News: Bell of Lost Souls</title><link>http://www.belloflostsouls.net/2013/07/40k-rules-conundrum-black-mace-enigma.html#comment-949331773</link><description>&lt;p&gt;I'm still not convinced that the black mace is an AP2 weapon in the hands of a demon prince. Given it at AP4 like the book states its profile is and this rule seems more balanced to potentially explode a fella each wound unsaved.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">xbruthamanx</dc:creator><pubDate>Tue, 02 Jul 2013 12:58:57 -0000</pubDate></item><item><title>Re: Warhammer 40k, Fantasy, Wargames &amp; Miniatures News: Bell of Lost Souls: BREAKING! 6th Edition Prices and Items</title><link>http://www.belloflostsouls.net/2012/06/breaking-6th-edition-prices-and-items.html#comment-561286992</link><description>&lt;p&gt;Full of junk&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">xbruthamanx</dc:creator><pubDate>Mon, 18 Jun 2012 16:40:52 -0000</pubDate></item><item><title>Re: 40K: Blood Angels Initial Army Thoughts</title><link>http://www.belloflostsouls.net/2010/01/40k-blood-angels-initial-army-thoughts.html#comment-30270347</link><description>&lt;p&gt;Codex Marines can have 6 dreads if they field a master of the forge. How should another chapter be able to field more than the master of the forge can muster?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">xbruthamanx</dc:creator><pubDate>Mon, 18 Jan 2010 17:11:17 -0000</pubDate></item><item><title>Re: 40K Rebuttal: Wound Allocation in 5th Edition</title><link>http://www.belloflostsouls.net/2010/01/40k-rebuttal-wound-allocation-in-5th.html#comment-29539051</link><description>&lt;p&gt;I think where wound allocation lacks, is that you can only allocate to differing models. Take, for example a squad of 3 necron wraiths. They are armed identically so you pool your wounds, if you take 6 wounds, and fail 2, 2 die. There is no option for any one of the wraiths to soak up both wounds as the mixed squad can. Ups or downs of the allocation rules, they favor squads with varied troops within them. Even though there may be a downside, special weapons etc are less likely to die.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">xbruthamanx</dc:creator><pubDate>Tue, 12 Jan 2010 15:53:48 -0000</pubDate></item><item><title>Re: Pic of the Day 12-17-09</title><link>http://www.belloflostsouls.net/2009/12/pic-of-day-12-17-09.html#comment-26216887</link><description>&lt;p&gt;Hit the brakes, you said... He'll go right past us, you said...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">xbruthamanx</dc:creator><pubDate>Fri, 18 Dec 2009 07:55:05 -0000</pubDate></item><item><title>Re: 40K DEEP THOUGHT: What does the Game NEED?</title><link>http://www.belloflostsouls.net/2009/11/40k-deep-thought-what-does-game-need.html#comment-24069699</link><description>&lt;p&gt;Sort of the old Man O War type gameplay style.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">xbruthamanx</dc:creator><pubDate>Wed, 25 Nov 2009 13:00:04 -0000</pubDate></item><item><title>Re: 40K DEEP THOUGHT: What does the Game NEED?</title><link>http://www.belloflostsouls.net/2009/11/40k-deep-thought-what-does-game-need.html#comment-24068302</link><description>&lt;p&gt;Wouldn't that be sort of a Marinezilla list? I mean, as long as they charge 50 bucks for each of those 7 miniatures... GW shouldn't mind that much at all.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">xbruthamanx</dc:creator><pubDate>Wed, 25 Nov 2009 12:37:48 -0000</pubDate></item><item><title>Re: 40K Pic of the Day 10-27-09</title><link>http://www.belloflostsouls.net/2009/10/40k-pic-of-day-10-27-09.html#comment-21188788</link><description>&lt;p&gt;DBLPST&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">xbruthamanx</dc:creator><pubDate>Wed, 28 Oct 2009 13:07:34 -0000</pubDate></item><item><title>Re: 40K Pic of the Day 10-27-09</title><link>http://www.belloflostsouls.net/2009/10/40k-pic-of-day-10-27-09.html#comment-21188770</link><description>&lt;p&gt;Wanted to join up&lt;br&gt;Headlines will read as follows&lt;br&gt;Hazing at The Rock&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">xbruthamanx</dc:creator><pubDate>Wed, 28 Oct 2009 13:07:17 -0000</pubDate></item><item><title>Re: 40K RUMORS: Minis From the Age of Yore</title><link>http://www.belloflostsouls.net/2009/06/40k-rumors-minis-from-age-of-yore.html#comment-11778947</link><description>&lt;p&gt;maybe the imperial guard landspeeder as well, maybe...&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">xbruthamanx</dc:creator><pubDate>Fri, 26 Jun 2009 12:25:19 -0000</pubDate></item><item><title>Re: 40K RUMORS: Minis From the Age of Yore</title><link>http://www.belloflostsouls.net/2009/06/40k-rumors-minis-from-age-of-yore.html#comment-11778920</link><description>&lt;p&gt;Imperial Guard Jetbikes. And Squ@t Exo Armor on a bike.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">xbruthamanx</dc:creator><pubDate>Fri, 26 Jun 2009 12:24:27 -0000</pubDate></item><item><title>Re: 40K EDITORIAL: Five Precepts of 40K</title><link>http://www.belloflostsouls.net/2009/06/40k-editorial-five-precepts-of-40k.html#comment-11732653</link><description>&lt;p&gt;"GET TO THE CHOPPA!" - Arnold&lt;/p&gt;&lt;p&gt;When you are down to 1 or 2 troops in a squad, hide them near an objective, get them into cover and go to ground, or just generally run them away to save a kill point. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">xbruthamanx</dc:creator><pubDate>Thu, 25 Jun 2009 13:35:09 -0000</pubDate></item><item><title>Re: 40K EDITORIAL: Welcome to the Lunatic Fringe</title><link>http://www.belloflostsouls.net/2009/06/40k-editorial-welcome-to-lunatic-fringe.html#comment-11443080</link><description>&lt;p&gt;"Azrael, (Israel?)"&lt;br&gt;By far my favorite part of the entire article.&lt;br&gt;It is only a shame that the name came from the traditions of islam, the catholic church, and hebrew teachings. It is a personality's name (for those who believe that there are such things) An actual angel! Like your name might be Bob, or Steve or Harriet.&lt;br&gt;It apparently means angel of death or the personification of evil will... but to liken it with Israel the state is looking into a fun can of worms. for no reason.&lt;/p&gt;&lt;p&gt;GW has done a pretty good job adapting most of the angel names into their fiction, it makes for some pretty badass sounding superhuman identies for their fictional world.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">xbruthamanx</dc:creator><pubDate>Fri, 19 Jun 2009 07:47:09 -0000</pubDate></item><item><title>Re: 40K EDITORIAL: Dark Eldar – Three Games In</title><link>http://www.belloflostsouls.net/2009/06/40k-editorial-dark-eldar-three-games-in.html#comment-10996249</link><description>&lt;p&gt;Are you finding luck placing a dark lance in a raider squad? &lt;br&gt;I can count on half of my raiders being popped the first shooting phase against them, but mixing a move or fire weapon with a unit who's strength is movement has never worked for me. I find splintercannon/blaster in a raider squad to do much more damage throughout the game. Of course, sitting that dark lance in the crater left by your exploded raider could manage a shot or two before getting mowed down. &lt;br&gt;Foot based warriors holding 2 lances works entirely too well. I like to throw 2 blasters in each also. Any unit positioning to charge will eat 4 s8 lance hits instead of only 2. (5 pts each... cheap as free)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">xbruthamanx</dc:creator><pubDate>Tue, 16 Jun 2009 12:40:19 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts for the Week: Baiting Your Opponent</title><link>http://www.belloflostsouls.net/2009/01/goatboys-40k-thoughts-for-week-baiting.html#comment-5076059</link><description>&lt;p&gt;I will have to re-read the rule, I was under the impression that the models with multiple wounds rule was for every unit with multiple wounds, even if they are not armed the same. It is possible i am mixing 4th and 5th rules though.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">xbruthamanx</dc:creator><pubDate>Mon, 12 Jan 2009 14:16:12 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts for the Week: Baiting Your Opponent</title><link>http://www.belloflostsouls.net/2009/01/goatboys-40k-thoughts-for-week-baiting.html#comment-5075584</link><description>&lt;p&gt;IC's have separate rules, and you can attach them to a unit. Are nobs considered IC's?  I will have to go check the ork codex for some rule that makes that true. If they are just a bunch of individual characters they have to join a unit, otherwise they count as multiple combatants when in HTH. IC's cant join IC's to form a single unit. Well, unless the Ork codex says they can of course... well... I guess you sell the miniatures however you need to. &lt;br&gt;Otherwise, in a single unit with multiple wounds, like tyranid warriors, with an attached IC (Broodlord), warriors are removed as a whole model before they are all wounded even with a difference of weaponry. Any hits alloted to the IC that go unsaved are taken on the IC.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">xbruthamanx</dc:creator><pubDate>Mon, 12 Jan 2009 13:46:36 -0000</pubDate></item><item><title>Re: Goatboy's 40k Thoughts for the Week: Baiting Your Opponent</title><link>http://www.belloflostsouls.net/2009/01/goatboys-40k-thoughts-for-week-baiting.html#comment-5073884</link><description>&lt;p&gt;Unless i read the rule incorrectly. You get to allocate wounds to models with varying equipment... but then the total number of unsaved wounds are removed according to the "models with multiple wounds" rule. Lets say you allocate 4 PW hits across the unit. at the end of the combat, you still have 4 unsaved wounds. that means 4 dead of they all have 1 wound each, but it means 2 dead if they have 2 wounds each, 1 dead and 1 wound on 1 if they have 3 wounds each, etc. You can not have more than one multiple wound creature "hurt" in a squad.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">xbruthamanx</dc:creator><pubDate>Mon, 12 Jan 2009 12:01:56 -0000</pubDate></item><item><title>Re: Plastic Thunderhawk and Thunderhawk Transporter sighted</title><link>http://www.belloflostsouls.net/2009/01/one-of-our-lucky-readers-scored-this.html#comment-4933115</link><description>&lt;p&gt;That's just poor.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">xbruthamanx</dc:creator><pubDate>Tue, 06 Jan 2009 09:48:49 -0000</pubDate></item><item><title>Re: 40k RUMORS: IG Rumblings: Part 3</title><link>http://www.belloflostsouls.net/2008/12/ig-rumblings-part-3.html#comment-4577603</link><description>&lt;p&gt;I agree the space wolves are one of the lagging codex chapters, but I cant imagine space wolves complaining too loudly. 5E counter charge special rule turns grey hunters into the ultimate objective holding troops choice (potential for 4 plasma gun shots and the rest rapid fire bolters via BS 4 troops, 2 power weapons, extra hand weapons and the charge bonus with a passed leadership check after being charged) Not to mention the ability to have the "extra capacity" drop pods and land raiders (also thanks to GW not getting around to updating the codex).&lt;br&gt;What i am really saying, is the release schedule takes too long. Space wolves waiting 11 years through 3 editions is the perfect example of my lament.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">xbruthamanx</dc:creator><pubDate>Mon, 22 Dec 2008 16:55:41 -0000</pubDate></item></channel></rss>