<?xml version="1.0" encoding="utf-8"?>
<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for starstriker1</title><link>http://disqus.com/by/starstriker1/</link><description></description><atom:link href="http://disqus.com/starstriker1/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Tue, 15 Jan 2013 00:36:51 -0000</lastBuildDate><item><title>Re: Schlock Mercenary - You unlocked a drawing, I drew a comic</title><link>http://www.schlockmercenary.com/blog/jay_lake_fundraiser_3#comment-768259657</link><description>&lt;p&gt;I suppose that's the difference between an amateur who gets maybe a chuckle, and the professional who gets the audience laughing... they're willing to discard many decent--even good--jokes to get to the one or two great ones.&lt;/p&gt;&lt;p&gt;I've heard advice like that from time to time in my own fields (art, programming, and game design), and I've seen enough examples in my own work to believe it... all the ideas worth pursuing came out of either culling down a large number of initial ideas or through meticulous trial and error. Most of the time that my first idea seemed awesome and I went with it instead of continuing to brainstorm it ended up being a dud.&lt;/p&gt;&lt;p&gt;Actually, I think I might have heard something similar on Writing Excuses as well, now that I think about it. (Can't for the life of me remember what episode, but if I had to guess it would be one of the ones about brainstorming)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ian Morrison</dc:creator><pubDate>Tue, 15 Jan 2013 00:36:51 -0000</pubDate></item><item><title>Re: Schlock Mercenary - You unlocked a drawing, I drew a comic</title><link>http://www.schlockmercenary.com/blog/jay_lake_fundraiser_3#comment-768199903</link><description>&lt;p&gt;But... the irony of a stealth pun underneath the callout! It would have been worth at LEAST a eye roll! Maybe two!&lt;/p&gt;&lt;p&gt;I kid, I kid. No need to worry about me feeling clever. I am content at this juncture to be the inane peanut gallery, as opposed to someone with actual, useful contributions to make.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ian Morrison</dc:creator><pubDate>Mon, 14 Jan 2013 23:30:13 -0000</pubDate></item><item><title>Re: Schlock Mercenary - You unlocked a drawing, I drew a comic</title><link>http://www.schlockmercenary.com/blog/jay_lake_fundraiser_3#comment-767351672</link><description>&lt;p&gt;The "the end" sign totally should have been on the cancer's backside.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ian Morrison</dc:creator><pubDate>Mon, 14 Jan 2013 09:42:16 -0000</pubDate></item><item><title>Re: What Are You Doing RIGHT NOW To Move Your Gaming Career Forward?</title><link>http://makeitbigingames.com/2008/06/what-are-you-doing-right-now-to-move-your-gaming-career-forward/#comment-738918</link><description>&lt;p&gt;I've got a question. I'm a CS Major who makes games in his spare time, but is that *enough*? I'm very aware that projects under my belt will do more for me than that fancy degree when all is said and done, but there must be even more that I could be doing to make myself more marketable. Unfortunately, I'm pretty crappy at that "networking" thing.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ian Morrison</dc:creator><pubDate>Tue, 24 Jun 2008 13:25:25 -0000</pubDate></item><item><title>Re: First Day Of The Rest Of My Life</title><link>http://makeitbigingames.com/2008/06/first-day-of-the-rest-of-my-life/#comment-677881</link><description>&lt;p&gt;Thanks, Jeff. I'm setting up an account on Wordpress as we speak, looks like a fantastic site.&lt;/p&gt;&lt;p&gt;I'll also get back into the forum communities... I used to post on &lt;a href="http://GameDev.net" rel="nofollow noopener" target="_blank" title="GameDev.net"&gt;GameDev.net&lt;/a&gt; and (occasionally) GarageGames, but I slowly got out of the habit. It is far too easy to get distracted!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ian Morrison</dc:creator><pubDate>Sat, 14 Jun 2008 21:51:54 -0000</pubDate></item><item><title>Re: First Day Of The Rest Of My Life</title><link>http://makeitbigingames.com/2008/06/first-day-of-the-rest-of-my-life/#comment-677590</link><description>&lt;p&gt;Hey Jeff, recently found your blog. Fantastic stuff here, it's really helping me figure out what I'm getting into (the article about big publishers is outright terrifying from my perspective). I'll definitly be keeping an eye on this.&lt;/p&gt;&lt;p&gt;I've got a question (or rather, a long series of questions): do you have any suggestions for where and how to handle a blog? You've stated in this and other articles that keeping a blog is a good idea, but I've never used one myself. Should I use some kind of community with a blog feature (like GG), or should I shell out for a personal server and domain name? Should I advertise it to help make a name for myself, and if so, how? Should it be focused on my adventures into game development, or is a more general blog useful?&lt;/p&gt;&lt;p&gt;Thanks!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ian Morrison</dc:creator><pubDate>Sat, 14 Jun 2008 20:07:44 -0000</pubDate></item></channel></rss>