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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for seansulli</title><link>http://disqus.com/by/seansulli/</link><description></description><atom:link href="http://disqus.com/seansulli/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Mon, 25 Oct 2021 13:55:31 -0000</lastBuildDate><item><title>Re: Replace traditional email mailbox polling with real-time reads using Amazon SES and Lambda</title><link>https://aws.amazon.com/blogs/messaging-and-targeting/replace-traditional-email-mailbox-polling-with-real-time-reads-using-amazon-ses-and-lambda/#comment-5584134706</link><description>&lt;p&gt;Thanks for the post. Can you confirm that the S3 object is guaranteed to be available at the time that the Lambda is invoked?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sean Sullivan</dc:creator><pubDate>Mon, 25 Oct 2021 13:55:31 -0000</pubDate></item><item><title>Re: Creating a good lyric video for less than $10</title><link>https://diymusician.cdbaby.com/youtube/creating-good-lyric-video-less-10/#comment-3120538811</link><description>&lt;p&gt;Chris-- unfortunately no, it was all footage I had to license for the video so I definitely blew past the $10 budget.  I haven't had much luck finding sites with free, high quality footage for my projects.  Would be interested if anybody has uncovered some?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sean Sullivan</dc:creator><pubDate>Wed, 25 Jan 2017 23:22:18 -0000</pubDate></item><item><title>Re: Creating a good lyric video for less than $10</title><link>https://diymusician.cdbaby.com/youtube/creating-good-lyric-video-less-10/#comment-3116621234</link><description>&lt;p&gt;Chris, thanks for the article, definitely got me inspired to finally start creating lyric videos for my music.  I ended up tapping my After Effects skills and finding some great imagery on stock video sites.  I'm proud of how this one for my song "Light a Torch" turned out.&lt;/p&gt;&lt;p&gt;&lt;a href="https://www.youtube.com/watch?v=O7XXUt_zUVE" rel="nofollow noopener" target="_blank" title="https://www.youtube.com/watch?v=O7XXUt_zUVE"&gt;https://www.youtube.com/wat...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sean Sullivan</dc:creator><pubDate>Tue, 24 Jan 2017 01:03:52 -0000</pubDate></item><item><title>Re: http://lumaarcade.gamestudiosites.com/2012/02/welcome-to-the-new-site-everyone-</title><link>http://lumaarcade.gamestudiosites.com/2012/02/welcome-to-the-new-site-everyone-#comment-453551579</link><description>&lt;p&gt;Excellent new site! &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sean Sullivan</dc:creator><pubDate>Thu, 01 Mar 2012 12:50:20 -0000</pubDate></item><item><title>Re: http://travisj.github.com/2010/02/25/0-jquery-live-vs-bind.html</title><link>http://travisj.github.com/2010/02/25/0-jquery-live-vs-bind.html#comment-40043400</link><description>&lt;p&gt;As I understand it, the live() method really shines when you get into cases where you are going to be handling the event on a number of objects.  Since live() uses event delegation as opposed to bind()'s per object handling, the overhead of using live() is better than the overhead of many separate event handlers for each specific target.&lt;/p&gt;&lt;p&gt;I know the performance of bind() was improved with 1.4.2 but supposedly live() was given some attention with the 1.4 code branch as well.&lt;/p&gt;&lt;p&gt;I think the most telling information I've seen is this: &lt;a href="http://www.ravelrumba.com/blog/event-delegation-jquery-performance/" rel="nofollow noopener" target="_blank" title="http://www.ravelrumba.com/blog/event-delegation-jquery-performance/"&gt;http://www.ravelrumba.com/b...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sean Sullivan</dc:creator><pubDate>Tue, 16 Mar 2010 13:13:22 -0000</pubDate></item><item><title>Re: http://travisj.github.com/2010/02/20/hello-world.html</title><link>http://travisj.github.com/2010/02/20/hello-world.html#comment-40040528</link><description>&lt;p&gt;I too have really only scratched the surface of what I feel can be achieved with these tools.  I haven't yet messed around with Compass and creating sprites, not sure if it handles any management of images in that manner?&lt;/p&gt;&lt;p&gt;I'm basically using Compass project right now to handle my SASS compiling.&lt;/p&gt;&lt;p&gt;Update: Just saw your other post and it looks like you figured something out!  Awesome and thanks for sharing.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sean Sullivan</dc:creator><pubDate>Tue, 16 Mar 2010 12:48:51 -0000</pubDate></item><item><title>Re: http://travisj.github.com/2010/02/20/hello-world.html</title><link>http://travisj.github.com/2010/02/20/hello-world.html#comment-35688782</link><description>&lt;p&gt;I've been using SASS and Compass as well for some new projects.  I've been wishing for something like SASS for stylesheets forever.  So powerful!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sean Sullivan</dc:creator><pubDate>Sun, 21 Feb 2010 00:45:52 -0000</pubDate></item><item><title>Re: Screenshot: Tue, 12 May 2009</title><link>http://www.subreal.net/2009/05/11/screenshot-tue-12-may-2009-3/#comment-9293710</link><description>&lt;p&gt;This looks great Tim!  Diggin' the vibrant colors.  I really like the graphic in the top right, what is it exactly?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sean Sullivan</dc:creator><pubDate>Wed, 13 May 2009 16:10:12 -0000</pubDate></item><item><title>Re: Push Button Labs Initial Site Goes Live</title><link>http://makeitbigingames.com/2008/11/push-button-labs-initial-site-goes-live/#comment-3559188</link><description>&lt;p&gt;Yeah we're having a great time cranking on this stuff.  Can't wait to show the world!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sean Sullivan</dc:creator><pubDate>Wed, 05 Nov 2008 16:37:58 -0000</pubDate></item><item><title>Re: Tutorial: Hack for rounding corners in Photoshop</title><link>http://www.subreal.net/2008/07/29/tutorial-hack-for-rounding-corners-in-photoshop/#comment-1057399</link><description>&lt;p&gt;Keep em comin.  My vote is for "how to create soft web 2.0 highlights", although it will be a bit outdated once we reach Web 3.0 =P&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sean Sullivan</dc:creator><pubDate>Wed, 30 Jul 2008 22:57:56 -0000</pubDate></item><item><title>Re: Tutorial: Hack for rounding corners in Photoshop</title><link>http://www.subreal.net/2008/07/29/tutorial-hack-for-rounding-corners-in-photoshop/#comment-1050581</link><description>&lt;p&gt;Great tutorial!  This is definitely a different method than I have always used.  I'm going to try it out next time I have Photoshop open!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sean Sullivan</dc:creator><pubDate>Wed, 30 Jul 2008 11:07:56 -0000</pubDate></item><item><title>Re: Why I am liking Capcom</title><link>http://www.subreal.net/2008/07/25/why-i-am-liking-capcom/#comment-1006810</link><description>&lt;p&gt;I, too, am not a big fan of the crazy graphic intensive games that are flooding the market.  When it comes to a game like a car simulation or even a sports game, ultra-realistic graphics can add to the fun, but if the driving mechanic or the opposing team's AI sucks, then why should I even bother.&lt;/p&gt;&lt;p&gt;I get really excited seeing all of these re-makes of awesome side-scrollers.  When the Bionic Command (ReArmed) game was announced I couldn't wait to check it out.  I'm sure it'll be great fun!&lt;/p&gt;&lt;p&gt;Your comment about cutscenes really struck a chord with me, as well.  My best example of this is Metal Gear Solid 3.  I couldn't wait to play that game, but it took me almost 2 years to dredge through the first few hours of the game cause I was so turned off by the cutscenes.  This is primarily the reason why I haven't even bothered with the latest installation (MGS4).  If I wanted to watch a movie then I would do just that; when I'm holding a game controller I want to be playing a game...&lt;/p&gt;&lt;p&gt;As far as cool 2D side-scrollers go, be sure to check out Contra: Shattered Soldier for PS2 or Contra 4 for DS.  They are great games and hold true to the original Contra gameplay with lots of pretty explosions and trademarked hellish difficulty.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sean Sullivan</dc:creator><pubDate>Sat, 26 Jul 2008 00:15:58 -0000</pubDate></item><item><title>Re: 2 Free WordPress Themes Coming Soon</title><link>http://www.subreal.net/2008/07/17/2-free-wordpress-themes-coming-soon/#comment-932791</link><description>&lt;p&gt;Awesome!  I really like these themes, especially the first one!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sean Sullivan</dc:creator><pubDate>Fri, 18 Jul 2008 11:04:00 -0000</pubDate></item><item><title>Re: Ignore the mess</title><link>http://www.subreal.net/2008/07/07/ignore-the-mess/#comment-839477</link><description>&lt;p&gt;Woah man, this is coming along very nicely!  I really love that header image!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sean Sullivan</dc:creator><pubDate>Tue, 08 Jul 2008 17:53:06 -0000</pubDate></item><item><title>Re: Lookout Below! Yahoo In A Sickening Slide</title><link>http://makeitbigingames.com/2008/06/lookout-below-yahoo-in-a-sickening-slide/#comment-715658</link><description>&lt;p&gt;While it may be true that Yahoo! has been suffering an identity crisis for a long time, they still remain a top destination for a wide demographic of Internet surfers.&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.alexa.com/data/details/traffic_details/yahoo.com" rel="nofollow noopener" target="_blank" title="http://www.alexa.com/data/details/traffic_details/yahoo.com"&gt;http://www.alexa.com/data/d...&lt;/a&gt;&lt;br&gt;&lt;a href="http://siteanalytics.compete.com/yahoo.com/?metric=uv" rel="nofollow noopener" target="_blank" title="http://siteanalytics.compete.com/yahoo.com/?metric=uv"&gt;http://siteanalytics.compet...&lt;/a&gt;&lt;/p&gt;&lt;p&gt;And yes, I know it's not all about Alexa (#1) or &lt;a href="http://Compete.com" rel="nofollow noopener" target="_blank" title="Compete.com"&gt;Compete.com&lt;/a&gt; (131.8M visitors in May '08) ratings, but they have so much clout, I hope they can harness that energy and hit the nail on the head with some upcoming products, cause they definitely get the eyeballs when they release them.&lt;/p&gt;&lt;p&gt;Your comments about delicious and Flickr are spot on, those are the cream of the crop when it comes to social bookmarking and photos.  As with any web service in which I invest a large portion of my time, I hope they stick around forever so I don't lose all the work I've put in to date.&lt;/p&gt;&lt;p&gt;My personal opinion about Yahoo! games is that they have the upper hand from others in that less accustomed Internet users might feel a little more trust when Yahoo! is downloading (or caching) something onto their machine versus a site of which they've never heard.  Also, with so much traffic to the &lt;a href="http://Yahoo.com" rel="nofollow noopener" target="_blank" title="Yahoo.com"&gt;Yahoo.com&lt;/a&gt; home page, the sheer number of people who might happen to click on that "Games" link provides a huge advantage!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sean Sullivan</dc:creator><pubDate>Fri, 20 Jun 2008 12:15:34 -0000</pubDate></item><item><title>Re: Spore Is Awesome, But You Already Knew That</title><link>http://makeitbigingames.com/2008/06/spore-is-awesome-but-you-already-knew-that/#comment-709209</link><description>&lt;p&gt;That looks like a lot of fun.  I love the sound effects!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sean Sullivan</dc:creator><pubDate>Thu, 19 Jun 2008 15:28:13 -0000</pubDate></item><item><title>Re: Warren Spector&amp;#8217;s Favorite Games In GGE Widget</title><link>http://makeitbigingames.com/2008/05/warren-spectors-favorite-games-in-gge-widget/#comment-574231</link><description>&lt;p&gt;I love those gamelist widgets.  It was a lot of fun to build that functionality and awesome to see one in the wild again!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sean Sullivan</dc:creator><pubDate>Mon, 02 Jun 2008 15:33:43 -0000</pubDate></item></channel></rss>