<?xml version="1.0" encoding="utf-8"?>
<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for ravuya</title><link>http://disqus.com/by/ravuya/</link><description></description><atom:link href="http://disqus.com/ravuya/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Fri, 13 Nov 2009 02:04:18 -0000</lastBuildDate><item><title>Re: Justifying the Means</title><link>http://www.polycat.net/1920/justifying-the-means/#comment-22883135</link><description>&lt;p&gt;One of the worst parts of the mission in the context of the game's plot is really that there's no coherent narrative reason for either its existence or your character's presence at it. How did you get inserted into this guy's (apparently) elite crack team of civilian shooters? It just seems to happen, and rather abruptly at that.&lt;/p&gt;&lt;p&gt;The following plot is no better; did Shepard intend for this to happen, since apparently his personal motivation is to have something horrible happen so he can reap personal benefit from it? The thing seems to be this random island thrown into the middle of the narrative, and isn't nearly as well handled as I expected considering the (presumably intended) emotional weight of the content.&lt;/p&gt;&lt;p&gt;Like I said earlier, I figured that the complete disappearance of Makarov later in the game's plot was a weak nod to the Bush administration's pursuit of bin Laden, but I'm not sure if this is actually a point they meant to make or some sort of accidental allegory that they missed an opportunity to mine.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ravuya</dc:creator><pubDate>Fri, 13 Nov 2009 02:04:18 -0000</pubDate></item><item><title>Re: Does Digg still matter?</title><link>http://archive.chris.charabaruk.com/node/1435#comment-4634483</link><description>&lt;p&gt;Digg has a serious issue of both signal-to-noise ratio and spam being out of control. I'm seeing entire sections overrun by some idiot's trivial blog entries because he took the time to install a simple Wordpress plugin that publishes every entry he's ever made in less than five seconds. How is a human moderator supposed to deal with that?&lt;/p&gt;&lt;p&gt;Twitter has a similar problem, but Digg doesn't have an "auto bury" feature that lets you automatically bury and ignore a user's stories. It needs one. It needs to put more tools for controlling the user experience in the hands of the user.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ravuya</dc:creator><pubDate>Fri, 26 Dec 2008 05:26:21 -0000</pubDate></item><item><title>Re: What next for the Liberal Party of Canada?</title><link>http://archive.chris.charabaruk.com/node/1393#comment-3059118</link><description>&lt;p&gt;Obviously the first thing to do is to punt Dion out. There's no question he was a bad "compromise candidate," like Stelmach is in the Alberta Tories. Maybe Ignatieff is willing to come back.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ravuya</dc:creator><pubDate>Wed, 15 Oct 2008 01:43:13 -0000</pubDate></item><item><title>Re: Is Ontario finally serious about game development?</title><link>http://archive.chris.charabaruk.com/node/1269#comment-1704491</link><description>&lt;p&gt;I'm a bit cynical about anything Ontario does about industry, because, hey, check out the auto industry in Canada.&lt;/p&gt;&lt;p&gt;I doubt they'll be able to interfere with the video game industry any better; at least they understood the auto industry (even though they spent most of that understanding on plugging their ears and pretending they couldn't hear anybody other than the CAW).&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ravuya</dc:creator><pubDate>Wed, 20 Aug 2008 15:35:51 -0000</pubDate></item></channel></rss>