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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for philbon</title><link>http://disqus.com/by/philbon/</link><description></description><atom:link href="http://disqus.com/philbon/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Wed, 12 Aug 2009 02:13:08 -0000</lastBuildDate><item><title>Re: How IKEA games you: the real Gruen Transfer</title><link>http://www.markpollard.net/how-ikea-games-you-the-real-gruen-transfer/#comment-14699194</link><description>&lt;p&gt;posting on the re-cycle, but thanks Mark some great observations. I believe there's  another (and probably several beyond) way that creates a want to buy and that's the "dump-bin" approach to loose/extraneous/low-cost/never-used items that  are on display, I believe this brings a whimsy or triviality to generally functional items (kitchen gadgets are a great one, throws of various strands). This plays into the need to maximize this insane trip ~ I cant get all that I want, but I want all that I can get, get out and not come back until someone moves again, lord willing. A prvious poster referred to this as a Luna park for grownups and there's validity to that ~ esp the numerous merchandisising and display vehicles used (very simple, but very different, bins, tables, tubes, racks ~ Ikea may use more unique tpyes (and shapes) of merchandising fixtures of any retailer in the market. Maybe more Legoland than Luna park, but similar vein.&lt;/p&gt;&lt;p&gt;Wanna see something really scary? When retail's answer to Jurassic park ~ Costco ~ opens on Sunday&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">philbon</dc:creator><pubDate>Wed, 12 Aug 2009 02:13:08 -0000</pubDate></item></channel></rss>