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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for waxpancake</title><link>http://disqus.com/by/waxpancake/</link><description></description><atom:link href="http://disqus.com/waxpancake/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Thu, 06 Dec 2018 17:25:43 -0000</lastBuildDate><item><title>Re: Named Entity Recognition Skill – Leo</title><link>https://blog.feedly.com/named-entity-recognition-skill-leo/#comment-4228715281</link><description>&lt;p&gt;All the posts I'm looking at are all in English, but only say "Other." I haven't seen anything but "Other."&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy Baio</dc:creator><pubDate>Thu, 06 Dec 2018 17:25:43 -0000</pubDate></item><item><title>Re: Here are Nine Places in Portland to Watch Fireworks for 4th of July 2017</title><link>http://www.wweek.com/arts/events-arts/2017/07/03/here-are-nine-places-in-portland-to-watch-fireworks-for-4th-of-july-2017/#comment-3400646532</link><description>&lt;p&gt;9:45pm.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy Baio</dc:creator><pubDate>Wed, 05 Jul 2017 00:00:14 -0000</pubDate></item><item><title>Re: News</title><link>http://www.shigabooks.com/newscomments.php?post=464#comment-1480908270</link><description>&lt;p&gt;The great thing about subscription income is that it typically only goes up, and it's very rare for it to fall. I guarantee you'll be making considerably more than $420/month by the end of Demon's run. Plus, you'll own 100% of the rights, so you'll be able to, say, bundle it up for the Kindle or fund a Kickstarter project to print it as a full-length book and keep the profits.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy Baio</dc:creator><pubDate>Fri, 11 Jul 2014 15:20:26 -0000</pubDate></item><item><title>Re: 
    
      Failing Upward with Greg Knauss (Episode 63)
    
    </title><link>http://newdisrupt.org/blog/2014/2/20/63-failing-upward-with-greg-knauss#comment-1253579343</link><description>&lt;p&gt;That was the best, one of my favorite episodes so far.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy Baio</dc:creator><pubDate>Thu, 20 Feb 2014 13:08:19 -0000</pubDate></item><item><title>Re: The Only Thing Weirder Than a Telemarketing Robot</title><link>http://www.theatlantic.com/technology/archive/2013/12/the-only-thing-weirder-than-a-telemarketing-robot/282282/#comment-1166605390</link><description>&lt;p&gt;Yes, using a menu with abbreviations for each recorded clip. Search Google for "soundboard prank call" to see how easy this is to do. &lt;a href="https://www.google.com/search?q=soundboard+prank+call" rel="nofollow noopener" target="_blank" title="https://www.google.com/search?q=soundboard+prank+call"&gt;https://www.google.com/sear...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy Baio</dc:creator><pubDate>Mon, 16 Dec 2013 17:22:19 -0000</pubDate></item><item><title>Re: The Only Thing Weirder Than a Telemarketing Robot</title><link>http://www.theatlantic.com/technology/archive/2013/12/the-only-thing-weirder-than-a-telemarketing-robot/282282/#comment-1166603875</link><description>&lt;p&gt;The audio clips with repeating phrases from the saved calls are identical. Pull them into a sound editor and compare waveforms. It's pre-recorded audio.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy Baio</dc:creator><pubDate>Mon, 16 Dec 2013 17:20:47 -0000</pubDate></item><item><title>Re: Portland's Best Sandwich?</title><link>https://disqus.com/home/discussion/portlandmonthlymag/portlands_best_sandwich/#comment-1152671635</link><description>&lt;p&gt;Lardo's Korean Pork Shoulder. Runner's up: Meat Cheese Bread's Park Kitchen, Bunk's Sloppy Joe.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy Baio</dc:creator><pubDate>Fri, 06 Dec 2013 04:57:58 -0000</pubDate></item><item><title>Re: Sidestep</title><link>http://chetansurpur.com/projects/sidestep/#comment-1120449062</link><description>&lt;p&gt;Same issue for me. It's been doing this for months, running v1.4.1 also on OS X 10.7.5. Any ideas?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy Baio</dc:creator><pubDate>Tue, 12 Nov 2013 19:52:20 -0000</pubDate></item><item><title>Re: The Next Big Thing You Missed: Patreon Will Turn You Into an Indie-Art Patron</title><link>http://www.wired.com/business/2013/10/big-idea-patreon/#comment-1092701085</link><description>&lt;p&gt;Patreon only charges fans when the artist releases something. Patronism and Subbable, and other sites like them, charge a recurring monthly subscription whether the artist releases something or not. Huge difference.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy Baio</dc:creator><pubDate>Tue, 22 Oct 2013 16:51:53 -0000</pubDate></item><item><title>Re: 'Blackbar' Review - Words Are A Powerful Thing</title><link>http://toucharcade.com/2013/09/01/blackbar-review/#comment-1028930376</link><description>&lt;p&gt;Well, I hope Neven and James never, ever drop the price. This spendthrift mentality is unsustainable, and leads to less independently-produced games and more safe, mainstream dreck.&lt;/p&gt;&lt;p&gt;Smaller, interesting niche games made by one or two people have smaller demand and smaller audiences than "Angry Birds 3: Harry Potter Edition" or whatever nonsense is topping the App Store this week, and they rarely resort to exploitative IAP tricks.&lt;/p&gt;&lt;p&gt;As a result, they usually cost a little more. This is a Good Thing. If you don't want the App Store to turn into Hollywood, and want to encourage indies to make more interesting games, you should be prepared to cough up a dollar now and then.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy Baio</dc:creator><pubDate>Tue, 03 Sep 2013 18:57:35 -0000</pubDate></item><item><title>Re: TA Plays Rewind: 'The Incident' - Killed By... A Falling Aeron Chair?</title><link>http://toucharcade.com/2013/09/02/ta-plays-rewind-the-incident-killed-by-a-falling-aeron-chair/#comment-1026893417</link><description>&lt;p&gt;God, I love this game so much. It's a pixel-art lover's wet dream. Trivia: The Incident was designed and illustrated by Neven Mrgan, who wrote and designed the recently-released Blackbar, which was just featured on TouchArcade yesterday.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy Baio</dc:creator><pubDate>Mon, 02 Sep 2013 18:11:06 -0000</pubDate></item><item><title>Re: 'Blackbar' Review - Words Are A Powerful Thing</title><link>http://toucharcade.com/2013/09/01/blackbar-review/#comment-1025579760</link><description>&lt;p&gt;Um, that's less than a cup of coffee. The expectations people have for prices on the App Store is just insane.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy Baio</dc:creator><pubDate>Sun, 01 Sep 2013 16:32:11 -0000</pubDate></item><item><title>Re: How refusing a $0.50 parking validation cost a bank a $1M&amp;nbsp;depositor</title><link>http://boingboing.net/2013/06/13/how-refusing-a-0-50-parking-v.html#comment-929903119</link><description>&lt;p&gt;The bank had a different story. From the &lt;a href="http://news.google.com/newspapers?nid=1350&amp;amp;dat=19890321&amp;amp;id=P1FPAAAAIBAJ&amp;amp;sjid=FgMEAAAAIBAJ&amp;amp;pg=3170,134421" rel="nofollow noopener" target="_blank" title="http://news.google.com/newspapers?nid=1350&amp;amp;dat=19890321&amp;amp;id=P1FPAAAAIBAJ&amp;amp;sjid=FgMEAAAAIBAJ&amp;amp;pg=3170,134421"&gt;March 21, 1989 issue&lt;/a&gt; of the Toledo Blade:&lt;/p&gt;&lt;p&gt;"What really happened, she declared, was that John Barrier's parking ticket was validated within 10 minutes of his original request. And that the bank manager apologized on the spot for any misunderstand. Ruble says she's not sure why Barrier took his $2 million out of her company's bank."&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy Baio</dc:creator><pubDate>Thu, 13 Jun 2013 19:07:02 -0000</pubDate></item><item><title>Re: Emptyage — NoPa = Prospect Heights. You moved away for a few...</title><link>http://www.emptyage.com/post/49311726766#comment-881377936</link><description>&lt;p&gt;tl;dr You ruined everything.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy Baio</dc:creator><pubDate>Wed, 01 May 2013 12:24:56 -0000</pubDate></item><item><title>Re: All The Webcams (Part 2)</title><link>http://cryptogasm.com/2013/02/all-the-webcams-part-2/#comment-796751190</link><description>&lt;p&gt;Really great work. One thought that may be too resource-intensive: periodically grab two frames of the cams, measure the similarity between them, and then allow sorting based on the image difference. That will help prioritize cams with very little activity in them vs. cams with lots of visual activity.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy Baio</dc:creator><pubDate>Tue, 12 Feb 2013 13:17:33 -0000</pubDate></item><item><title>Re: Browser Game Pick: LabNet Email Systems (Clayton)</title><link>http://indiegames.com/2012/08/browser_game_pick_labnet_email.html#comment-625647866</link><description>&lt;p&gt;Don't get me wrong, Digital was fantastic. I'm saying there's more than one way to make a game. Twine is a text-only engine, which is a completely different medium for interactive fiction than Ren'Py, which was made for visual interactive novels. LabNet is working within the constraints of that medium, and I think it's promising.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy Baio</dc:creator><pubDate>Wed, 22 Aug 2012 09:03:22 -0000</pubDate></item><item><title>Re: Browser Game Pick: LabNet Email Systems (Clayton)</title><link>http://indiegames.com/2012/08/browser_game_pick_labnet_email.html#comment-625458781</link><description>&lt;p&gt;I'm blown away by how critical everyone is here. It's obvious that the author's trying to simulate emails, and people spell things wrong in email. Criticizing it for not having music or pacing is insane: it's interactive fiction written with Twine!  It's supposed to be like textmode mail!&lt;/p&gt;&lt;p&gt;Seems like an incredibly promising start, and the focus is clearly much more on storytelling than gameplay. Like Konstantinos, I devoured this and am anxious to see it fleshed out.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy Baio</dc:creator><pubDate>Wed, 22 Aug 2012 00:48:23 -0000</pubDate></item><item><title>Re: Want iOS 6? No Problem: Buy It Now From a Scofflaw Developer</title><link>http://www.wired.com/gadgetlab/2012/06/opinion-baio-ios-activatio/#comment-563211978</link><description>&lt;p&gt;Duh, you're right. Fixed.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy Baio</dc:creator><pubDate>Wed, 20 Jun 2012 19:39:54 -0000</pubDate></item><item><title>Re: Why the rumors about the iPhone ditching walking, public transit are wrong</title><link>http://grist.org/news/why-the-rumors-about-the-iphone-ditching-walking-public-transit-are-wrong/#comment-556487050</link><description>&lt;p&gt;If you look at the new Location Awareness API documentation, you can see that the transit routing won't be inline from the new Maps app. Developers can register their app as a directions provider, which will then be shown with other apps in the list displayed when you click the public transit button. Clicking those links will launch the third-party app, passing the start/end locations to the app via a special URL.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy Baio</dc:creator><pubDate>Wed, 13 Jun 2012 14:58:31 -0000</pubDate></item><item><title>Re: Shut Up and Take My Money: Fans Should Hire Artists</title><link>http://www.wired.com/opinion/2012/06/opinion-baio-fan-funding/#comment-549326460</link><description>&lt;p&gt;Fixed, sorry about that!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy Baio</dc:creator><pubDate>Wed, 06 Jun 2012 20:31:38 -0000</pubDate></item><item><title>Re: Shut Up and Take My Money: Fans Should Hire Artists</title><link>http://www.wired.com/opinion/2012/06/opinion-baio-fan-funding/#comment-548919606</link><description>&lt;p&gt;To mark this article as irrelevant or uninteresting to your interests, please type Ctrl-W (Windows and Linux) or ⌘-W (Mac). Problem solved!&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy Baio</dc:creator><pubDate>Wed, 06 Jun 2012 12:50:21 -0000</pubDate></item><item><title>Re: Shut Up and Take My Money: Fans Should Hire Artists</title><link>http://www.wired.com/opinion/2012/06/opinion-baio-fan-funding/#comment-548893556</link><description>&lt;p&gt;Amazing. Yes, exactly like this.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy Baio</dc:creator><pubDate>Wed, 06 Jun 2012 12:22:12 -0000</pubDate></item><item><title>Re: Shut Up and Take My Money: Fans Should Hire Artists</title><link>http://www.wired.com/opinion/2012/06/opinion-baio-fan-funding/#comment-548893083</link><description>&lt;p&gt;The FILMharmonic Orchestra includes members of the Czech Philharmonic. Confusing, I know.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy Baio</dc:creator><pubDate>Wed, 06 Jun 2012 12:21:42 -0000</pubDate></item><item><title>Re: Shut Up and Take My Money: Fans Should Hire Artists</title><link>http://www.wired.com/opinion/2012/06/opinion-baio-fan-funding/#comment-548884929</link><description>&lt;p&gt;It's not about selling you anything. I'm talking about creating new art (music, films, games, etc) inspired by fans, for fans, and that compensates the original artist. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy Baio</dc:creator><pubDate>Wed, 06 Jun 2012 12:12:38 -0000</pubDate></item><item><title>Re: In Focus - The Unreal World - The Atlantic</title><link>http://www.theatlantic.com/infocus/2012/05/the-unreal-world/100309/#comment-544275909</link><description>&lt;p&gt;That Helen Mirren figure has to be the most realistic wax sculpture I've ever seen.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andy Baio</dc:creator><pubDate>Thu, 31 May 2012 20:46:18 -0000</pubDate></item></channel></rss>