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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Friends of noahrichards</title><link>http://disqus.com/by/noahrichards/</link><description></description><atom:link href="http://disqus.com/noahrichards/friends.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Wed, 11 Jun 2008 14:12:03 -0000</lastBuildDate><item><title>Re: Cross-platform, standalone Silverilght Applications - Miguel de Icaza</title><link>(u'http://tirania.org/blog/archive/2008/May-06-1.html',%20423667L)#comment-423667</link><description>&lt;p&gt;With the mopen approach, you have two options: running sandboxed, or running with full access to the API.&lt;/p&gt;&lt;p&gt;With this approach you only get sandboxed, but on your "server" side you get full access, so your client can connect to the server (HttpListener) and have that side do the actual work of talking to the file system.&lt;/p&gt;&lt;p&gt;As davidacoder this would allow a model similar to what Mesh is doing: you run on the local system something that exposes a similar experience from what is exposed in the connected world.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">migueldeicaza</dc:creator><pubDate>Tue, 06 May 2008 20:21:40 -0000</pubDate></item><item><title>Re: Cross-platform, standalone Silverilght Applications - Miguel de Icaza</title><link>(u'http://tirania.org/blog/archive/2008/May-06-1.html',%20428627L)#comment-428627</link><description>&lt;p&gt;I have no clue what you mean;   Next time be more specific, or I will delete the comment.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">migueldeicaza</dc:creator><pubDate>Wed, 07 May 2008 16:11:14 -0000</pubDate></item><item><title>Re: ThinkPad T61P Speed Problems - Miguel de Icaza</title><link>(u'http://tirania.org/blog/archive/2008/Feb-13.html',%20451116L)#comment-451116</link><description>&lt;p&gt;Am using 2.6.22.17-0.1-bigsmp from SUSE.   I also tried an Ubuntu LiveCD (forget the version) and had the same problem.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">migueldeicaza</dc:creator><pubDate>Mon, 12 May 2008 12:53:44 -0000</pubDate></item><item><title>Re: Mono's Winforms 2.0 is now API Complete - Miguel de Icaza</title><link>(u'http://tirania.org/blog/archive/2008/May-13.html',%20457600L)#comment-457600</link><description>&lt;p&gt;I found a service that does nice comments for blogs without having to worry about maintaining it myself, and it integrates nicely with LameBlog.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">migueldeicaza</dc:creator><pubDate>Tue, 13 May 2008 14:50:24 -0000</pubDate></item><item><title>Re: Mono's Winforms 2.0 is now API Complete - Miguel de Icaza</title><link>(u'http://tirania.org/blog/archive/2008/May-13.html',%20458862L)#comment-458862</link><description>&lt;p&gt;If we were to start from scratch today, we would pick WebKit.   At this point, with almost a year of work invested in Gecko we are going to move on to new projects (bug fixing, new APIs from 3.5SP1, performance, getting some key applications running) so redoing this is not a priority for us.&lt;/p&gt;&lt;p&gt;But if members in the community want to work on it, and provide a different backend, we would integrate the patches.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">migueldeicaza</dc:creator><pubDate>Tue, 13 May 2008 18:01:11 -0000</pubDate></item><item><title>Re: First Moonlight Release - Miguel de Icaza</title><link>(u'http://tirania.org/blog/archive/2008/May-13-1.html',%20464956L)#comment-464956</link><description>&lt;p&gt;Thanks!   Fixed&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">migueldeicaza</dc:creator><pubDate>Wed, 14 May 2008 16:03:18 -0000</pubDate></item><item><title>Re: Mono's Winforms 2.0 is now API Complete - Miguel de Icaza</title><link>(u'http://tirania.org/blog/archive/2008/May-13.html',%20471572L)#comment-471572</link><description>&lt;p&gt;It will work as long as you do not "escape" the .NET sandbox by doing things like using P/Invokes in your code.&lt;/p&gt;&lt;p&gt;To check if your software will run, use the Moma tool, which will analyze your software for these and other issues:&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.mono-project.com/Moma" rel="nofollow noopener" target="_blank" title="www.mono-project.com/Moma"&gt;www.mono-project.com/Moma&lt;/a&gt;&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">migueldeicaza</dc:creator><pubDate>Thu, 15 May 2008 13:07:59 -0000</pubDate></item><item><title>Re: First Moonlight Release - Miguel de Icaza</title><link>(u'http://tirania.org/blog/archive/2008/May-13-1.html',%20474124L)#comment-474124</link><description>&lt;p&gt;You are confused.&lt;/p&gt;&lt;p&gt;Moonlight is free software, as its distributed under the terms of a free software license.   Moonlight today ships with no codecs, but we plan on using proprietary codecs with it from Microsoft.   The Microsoft codecs will be free to use, but they are not "free software" in the spirit of the FSF free software definition.   The reason is that codecs are heavily patented.   But creative minds can compile Moonlight with ffmpeg (another piece of free software) that happens to implement the decoding components.  We are just not in a position to ship it ourselves.&lt;/p&gt;&lt;p&gt;Our software is free software because we grant you all the rights that you need to use, modify, distribute and redistribute modified copies of it.   And since its under the LGPL, you also know that Novell (the shipping entity) will not sue you over the use of patents that Novell might have over any code we ship in Moonlight.&lt;/p&gt;&lt;p&gt;But we (Novell and the Mono team) can not make claims as to patents from any other third parties.   Third parties could include any  high-tech company that has patents on this space or the patent owners for media code.    We know that at least Microsoft is willing to give a patent covenant to patents that they might have, and they give those under the conditions that you quote.&lt;/p&gt;&lt;p&gt;Whether the patents exist, or whether they are solid is a different issue.   We do not know.&lt;/p&gt;&lt;p&gt;Whether a third-party has patents that Moonlight might infringe on, we do not know either.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">migueldeicaza</dc:creator><pubDate>Thu, 15 May 2008 19:03:27 -0000</pubDate></item><item><title>Re: First Moonlight Release - Miguel de Icaza</title><link>(u'http://tirania.org/blog/archive/2008/May-13-1.html',%20474128L)#comment-474128</link><description>&lt;p&gt;John, we are taking patches.   Feel free to send us the code that adds support for OSS Audio.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">migueldeicaza</dc:creator><pubDate>Thu, 15 May 2008 19:03:57 -0000</pubDate></item><item><title>Re: Moonlight - Full Packages Available from Packman - Miguel de Icaza</title><link>(u'http://tirania.org/blog/archive/2008/May-17-1.html',%20484404L)#comment-484404</link><description>&lt;p&gt;Are you using Firefox 2 or Firefox 3?&lt;/p&gt;&lt;p&gt;Firefox 3 does not work (see my previous post, it has a Greasemonkey workaround for some regressions introduced by FF3)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">migueldeicaza</dc:creator><pubDate>Sat, 17 May 2008 17:32:35 -0000</pubDate></item><item><title>Re: Moonlight - Full Packages Available from Packman - Miguel de Icaza</title><link>(u'http://tirania.org/blog/archive/2008/May-17-1.html',%20484783L)#comment-484783</link><description>&lt;p&gt;The dependency on ffmpeg.&lt;/p&gt;&lt;p&gt;We will have it on the main repos once we integrate Microsoft's Media Pack with Moonlight.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">migueldeicaza</dc:creator><pubDate>Sat, 17 May 2008 19:53:33 -0000</pubDate></item><item><title>Re: Games Worth Playing - Miguel de Icaza</title><link>(u'http://tirania.org/blog/archive/2008/May-18-1.html',%20487658L)#comment-487658</link><description>&lt;p&gt;Yes ;-)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">migueldeicaza</dc:creator><pubDate>Sun, 18 May 2008 19:35:07 -0000</pubDate></item><item><title>Re: Silverlight 2.0 Hello World - Miguel de Icaza</title><link>(u'http://tirania.org/blog/archive/2008/May-18.html',%20488677L)#comment-488677</link><description>&lt;p&gt;Moonlight is licensed under the LGPL.   But you might be referring not to the license, but to the Microsoft patent covenant.  For the details on that, see Microsoft's web site or read the extensive discussions on the previous comments on this blog.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">migueldeicaza</dc:creator><pubDate>Mon, 19 May 2008 02:12:36 -0000</pubDate></item><item><title>Re: Games Worth Playing - Miguel de Icaza</title><link>(u'http://tirania.org/blog/archive/2008/May-18-1.html',%20489860L)#comment-489860</link><description>&lt;p&gt;I played Mass Effect, had a story, but it was nowhere as engaging as Bioshock.&lt;/p&gt;&lt;p&gt;Thanks for the other recommendations, I will try those out.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">migueldeicaza</dc:creator><pubDate>Mon, 19 May 2008 10:34:48 -0000</pubDate></item><item><title>Re: Games Worth Playing - Miguel de Icaza</title><link>(u'http://tirania.org/blog/archive/2008/May-18-1.html',%20489876L)#comment-489876</link><description>&lt;p&gt;I got frustrated with Uncharted.   Its fairly repetitive, and by the 200th battle with the same dudes I just dropped it.   The story was not that compelling.&lt;/p&gt;&lt;p&gt;As for resistance, I did not really like the graphics, they reminded me of Test Drive on DOS.   "Time to render the bitmap at 40x40! go!"   At least that is how it felt.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">migueldeicaza</dc:creator><pubDate>Mon, 19 May 2008 10:37:43 -0000</pubDate></item><item><title>Re: Games Worth Playing - Miguel de Icaza</title><link>(u'http://tirania.org/blog/archive/2008/May-18-1.html',%20489881L)#comment-489881</link><description>&lt;p&gt;Ok, tried that last night;   Kind of has a story, but it fails to engage.   And other than shotting stuff, and finding ways of opening doors, am not getting into it.   &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">migueldeicaza</dc:creator><pubDate>Mon, 19 May 2008 10:38:55 -0000</pubDate></item><item><title>Re: Language Shootout - Miguel de Icaza</title><link>(u'http://tirania.org/blog/archive/2007/Dec-28.html',%20565620L)#comment-565620</link><description>&lt;p&gt;I removed the comments about performance that were done in May 2008.   I just do not have time to follow up on the comments for old blog entries, see Jeff Stedfast's blog for a discussion.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">migueldeicaza</dc:creator><pubDate>Sat, 31 May 2008 22:41:38 -0000</pubDate></item><item><title>Re: Custom Controls in Gtk# Article - Miguel de Icaza</title><link>(u'http://tirania.org/blog/archive/2008/Jun-01-1.html',%20569135L)#comment-569135</link><description>&lt;p&gt;DrawingArea just happens to be a useful class to derive from if you are going to be painting yourself, you could derive from Container (if you wanted to "host" other Gtk.Widgets) or Button if you wanted to, nothing prevents you from doing it.&lt;/p&gt;&lt;p&gt;You can be a Gtk.Container *and* paint your own surface, you just need a little bit of setup, that is all.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">migueldeicaza</dc:creator><pubDate>Sun, 01 Jun 2008 19:08:02 -0000</pubDate></item><item><title>Re: Custom Controls in Gtk# Article - Miguel de Icaza</title><link>(u'http://tirania.org/blog/archive/2008/Jun-01-1.html',%20572704L)#comment-572704</link><description>&lt;p&gt;Please be more precise;   What you say sounds very much like you have to derive from Gtk.DrawingArea&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">migueldeicaza</dc:creator><pubDate>Mon, 02 Jun 2008 12:20:56 -0000</pubDate></item><item><title>Re: More Gtk# Widgets - Miguel de Icaza</title><link>(u'http://tirania.org/blog/archive/2008/Jun-02-1.html',%20579894L)#comment-579894</link><description>&lt;p&gt;Es psoible que Telerik tenga codigo para hacer eso.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">migueldeicaza</dc:creator><pubDate>Tue, 03 Jun 2008 12:08:28 -0000</pubDate></item><item><title>Re: Wow.   Adobe Buzzword - Miguel de Icaza</title><link>(u'http://tirania.org/blog/archive/2008/Jun-02.html',%20581293L)#comment-581293</link><description>&lt;p&gt;Silvewrlight 1.0 has no real keyboard event handling, its incredibly primitive.&lt;/p&gt;&lt;p&gt;2.0 is a different story.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">migueldeicaza</dc:creator><pubDate>Tue, 03 Jun 2008 14:52:57 -0000</pubDate></item><item><title>Re: Unity3D now available for the Wii - Miguel de Icaza</title><link>(u'http://tirania.org/blog/archive/2008/Jun-05.html',%20601654L)#comment-601654</link><description>&lt;p&gt;Agreed.   It would be nice. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">migueldeicaza</dc:creator><pubDate>Thu, 05 Jun 2008 15:57:12 -0000</pubDate></item><item><title>Re: Unity3D now available for the Wii - Miguel de Icaza</title><link>(u'http://tirania.org/blog/archive/2008/Jun-05.html',%20633118L)#comment-633118</link><description>&lt;p&gt;Judging by the typos and mistakes in the post, you seemed to be in a rush to share with the world your in-depth analysis of Unity.&lt;/p&gt;&lt;p&gt;The game industry is not likely going to make open source games, the cost is too high to produce these, and games have historically short lifetimes.&lt;/p&gt;&lt;p&gt;Some of us want to see Unity on Linux so that games developed using Unity for the Mac, the Wii and other systems can run unmodified on Linux (this is possible per Unity's architecture, but the engine is not yet fully ported to Linux).&lt;/p&gt;&lt;p&gt;Additionally, it would be nice to run the IDE on Linux, but that is probably a pipe dream at this point.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">migueldeicaza</dc:creator><pubDate>Tue, 10 Jun 2008 18:06:12 -0000</pubDate></item><item><title>Re: Gnome-Do 0.5: "The Fighting 0.5!" - Miguel de Icaza</title><link>(u'http://tirania.org/blog/archive/2008/Jun-11.html',%20638804L)#comment-638804</link><description>&lt;p&gt;As I was reading David's whitepaper (&lt;a href="http://davebsd.com/do/gnome_do_white_paper.pdf)" rel="nofollow noopener" target="_blank" title="http://davebsd.com/do/gnome_do_white_paper.pdf)"&gt;http://davebsd.com/do/gnome...&lt;/a&gt; I got the same impression.   It would be nice if applications could benefit from this infrastructure.&lt;/p&gt;&lt;p&gt;In particular applications that have a lot of commands and currently use chords, some of them hard to memorize.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">migueldeicaza</dc:creator><pubDate>Wed, 11 Jun 2008 14:11:12 -0000</pubDate></item><item><title>Re: Gnome-Do 0.5: "The Fighting 0.5!" - Miguel de Icaza</title><link>(u'http://tirania.org/blog/archive/2008/Jun-11.html',%20638813L)#comment-638813</link><description>&lt;p&gt;The feature that I would like the most would be Banshee myself.   Maybe a capable hacker can get interested in this.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">migueldeicaza</dc:creator><pubDate>Wed, 11 Jun 2008 14:12:03 -0000</pubDate></item></channel></rss>