<?xml version="1.0" encoding="utf-8"?>
<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for mika76</title><link>http://disqus.com/by/mika76/</link><description></description><atom:link href="http://disqus.com/mika76/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Sat, 03 Jan 2026 16:48:37 -0000</lastBuildDate><item><title>Re: Functional Programming With C# - The Monads Were Here the Whole Time!!</title><link>https://www.thecodepainter.co.uk/blog/20251221/themonadswerealwayshere#comment-6818255869</link><description>&lt;p&gt;Awesome read and thanks for explaining monads in such a good way.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mladen Mihajlovic</dc:creator><pubDate>Sat, 03 Jan 2026 16:48:37 -0000</pubDate></item><item><title>Re:  Assassin’s Creed Shadows is being censored in Japan</title><link>https://www.videogameschronicle.com/news/assassins-creed-shadows-is-being-censored-in-japan/#comment-6638705484</link><description>&lt;p&gt;They do not like showing dismemberment in games in Japan. It is removed from all games as far as I know.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mladen Mihajlovic</dc:creator><pubDate>Mon, 27 Jan 2025 05:57:13 -0000</pubDate></item><item><title>Re: Ubisoft says it's "deeply disturbed" by abuse allegations at support studio that contributed to Assassin's Creed Shadows, Dark Souls, The Last of Us, and more</title><link>https://www.gamesradar.com/games/ubisoft-says-its-deeply-disturbed-by-abuse-allegations-at-support-studio-that-contributed-to-assassins-creed-shadows-dark-souls-the-last-of-us-and-more/#comment-6626364292</link><description>&lt;p&gt;Exactly. And that nobody knew this happened until now.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mladen Mihajlovic</dc:creator><pubDate>Thu, 09 Jan 2025 05:13:53 -0000</pubDate></item><item><title>Re: "I bought a membership before I bought a steak or had sex": MMO fan jailed for 9 years says they "thought about RuneScape every day" of their sentence because "there is no other game" like it</title><link>https://www.gamesradar.com/games/mmo/i-bought-a-membership-before-i-bought-a-steak-or-had-sex-mmo-fan-jailed-for-9-years-says-they-thought-about-runescape-every-day-of-their-sentence-because-there-is-no-other-game-like-it/#comment-6579283855</link><description>&lt;p&gt;Reading this article with all the they they they pronoun is just a slog. Is this person male or female? Are they tans so that they requested those pronouns or did the author just assume? Anyway the article sounded interesting but I couldn't make it past a few paragraphs...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mladen Mihajlovic</dc:creator><pubDate>Sun, 27 Oct 2024 09:41:18 -0000</pubDate></item><item><title>Re: "It might not be everyone's cup of tea, but what is?": As Starfield Shattered Space launches, Bethesda reflects on the importance of players speaking their mind</title><link>http://www.gamesradar.com/games/rpg/it-might-not-be-everyones-cup-of-tea-but-what-is-as-starfield-shattered-space-launches-bethesda-reflects-on-the-importance-of-players-speaking-their-mind/#comment-6564140367</link><description>&lt;p&gt;I agree with Emil, it's an amazing game and I've spent many, many hours in it. It might not fit with everyone but the discourse is so toxic it's painful. I'm really not sure why people can't accept that there are loads of  players who actually like how the game turned out, and should move on to games they like. What is the point if all this bashing and personal attacks on Emil and Todd?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mladen Mihajlovic</dc:creator><pubDate>Sat, 05 Oct 2024 02:44:30 -0000</pubDate></item><item><title>Re: Starfield design lead says the space RPG is "in a lot of ways" the "hardest thing Bethesda has ever done" and also "the best game we've ever made"</title><link>https://www.gamesradar.com/games/rpg/starfield-design-lead-says-the-space-rpg-is-in-a-lot-of-ways-the-hardest-thing-bethesda-has-ever-done-and-also-the-best-game-weve-ever-made/#comment-6564137231</link><description>&lt;p&gt;Amazing game in which I've spent way more time than Skyrim. The fact that people can't stop bashing the  games and it's creators shows how "sick" the gaming community is these days.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mladen Mihajlovic</dc:creator><pubDate>Sat, 05 Oct 2024 02:31:36 -0000</pubDate></item><item><title>Re: Bethesda says it took cues from the best game in its history for Shattered Space, but it's not winning fans over to 'an already catatonic game'</title><link>http://www.pcgamer.com/games/rpg/bethesda-says-it-took-cues-from-the-best-game-in-its-history-for-shattered-space-but-its-not-winning-fans-over-to-an-already-catatonic-game/#comment-6562016269</link><description>&lt;p&gt;The title should mention that you're talking about steam reviews, which are total bs BTW. There were already many reviews posted as soon as the dlc came out with negative ratings. These people didn't even play the DLC just review bombed it.&lt;/p&gt;&lt;p&gt;Also looking at the comments here I wish people would stop blasting on a Emil. First they came down on Todd now it's obviously Emils turn to be hated on. WTF is wrong with all of you? If you don't like the game then don't play it. This personal bashing really has to stop.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mladen Mihajlovic</dc:creator><pubDate>Wed, 02 Oct 2024 01:37:48 -0000</pubDate></item><item><title>Re: Avowed's Creators On Why Romance Was Considered, But Ultimately Not Included And Skyrim Comparisons</title><link>https://www.gameinformer.com/preview/2024/06/20/avoweds-creators-on-why-romance-was-considered-but-ultimately-not-included-and#comment-6490174253</link><description>&lt;p&gt;Ooooh that friend would be in trouble 😂&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mladen Mihajlovic</dc:creator><pubDate>Fri, 28 Jun 2024 02:27:30 -0000</pubDate></item><item><title>Re: Avowed's Creators On Why Romance Was Considered, But Ultimately Not Included And Skyrim Comparisons</title><link>https://www.gameinformer.com/preview/2024/06/20/avoweds-creators-on-why-romance-was-considered-but-ultimately-not-included-and#comment-6485818252</link><description>&lt;p&gt;Grounded is an amazing game.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mladen Mihajlovic</dc:creator><pubDate>Fri, 21 Jun 2024 18:01:03 -0000</pubDate></item><item><title>Re: Building pipelines with System.Threading.Channels </title><link>https://nikiforovall.github.io/dotnet/async/2024/04/21/channels-composition.html#comment-6450700719</link><description>&lt;p&gt;Great intro thanks&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mladen Mihajlovic</dc:creator><pubDate>Sat, 04 May 2024 05:30:20 -0000</pubDate></item><item><title>Re: Avatar: Frontiers of Pandora is a jaw-droppingly gorgeous, but utterly average open-world adventure</title><link>https://www.videogameschronicle.com/?p=165841#comment-6339341781</link><description>&lt;p&gt;So your argument is not to give people choice? You realise that people play games within different environments? Some people don't have hours and hours to spend searching for some action and just might have half an hour to go clear a base or two.&lt;/p&gt;&lt;p&gt;You shoud really try to stop thinking your way is the only way to play, and that what you like is the only "right" thing.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mladen Mihajlovic</dc:creator><pubDate>Thu, 07 Dec 2023 04:48:44 -0000</pubDate></item><item><title>Re: Tracing .NET Core applications</title><link>https://developers.redhat.com/blog/2019/12/23/tracing-net-core-applications/#comment-6132910455</link><description>&lt;p&gt;There is also now the dotnet monitor tool which allows following this through an api...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mladen Mihajlovic</dc:creator><pubDate>Wed, 08 Mar 2023 17:25:52 -0000</pubDate></item><item><title>Re: Instead of Fallout 5, I wish Bethesda would make literally anything else</title><link>http://www.pcgamer.com/instead-of-fallout-5-i-wish-bethesda-would-make-literally-anything-else/#comment-5891759645</link><description>&lt;p&gt;I don't see it - all the fallouts had different protagonists and settings - just in the same universe. We're also getting Starfield and a huge number of other games with other settings - so I think this is just whining for whining sake...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mladen Mihajlovic</dc:creator><pubDate>Sat, 18 Jun 2022 16:08:12 -0000</pubDate></item><item><title>Re: New first-person fantasy roguelite immerses you in 80s cartoon action</title><link>https://mygaming.co.za/news/pc/124665-new-first-person-fantasy-roguelite-immerses-you-in-80s-cartoon-action#comment-5825928866</link><description>&lt;p&gt;This looks awesome!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mladen Mihajlovic</dc:creator><pubDate>Wed, 13 Apr 2022 06:35:14 -0000</pubDate></item><item><title>Re: Announcing Petabridge.Templates 2.0 - Professional Akka.NET Application and Library Templates</title><link>https://petabridge.com/blog/dotnet-new-akkadotnet-templates-2.0/#comment-5802394709</link><description>&lt;p&gt;This looks awesome!&lt;/p&gt;&lt;p&gt;One comment - I notice you include a lot of github action generation, but that is dependant on whether someone is using github actions and pull requests. Not needed in my case (and I'm sure I'm not the only one) - I use a local Azure Devops Server. Maybe it could be a optional parameter item in the template too?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mladen Mihajlovic</dc:creator><pubDate>Tue, 22 Mar 2022 09:15:56 -0000</pubDate></item><item><title>Re: Dysmantle &amp;#8211; It&amp;#8217;s The End Of The World As We Know It</title><link>https://www.nag.co.za/2022/02/14/dysmantle-its-the-end-of-the-world-as-we-know-it/#comment-5744562216</link><description>&lt;p&gt;Love the game, although it's not a hard-core survival game. More like a laid-back, chill out, zombi-hitting, everything-dismantling game. Very satisfying when you break things up 😂&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mladen Mihajlovic</dc:creator><pubDate>Fri, 18 Feb 2022 01:59:58 -0000</pubDate></item><item><title>Re: Evolution of An Async LINQ operator | Bar Arnon</title><link>http://blog.i3arnon.com/2021/07/12/async-linq-operator/#comment-5459319546</link><description>&lt;p&gt;Ah right I see it now. For anyone else confused here is another article which explains that attribute in a bit more detail: &lt;a href="http://blog.monstuff.com/archives/2019/03/async-enumerables-with-cancellation.html" rel="nofollow noopener" target="_blank" title="http://blog.monstuff.com/archives/2019/03/async-enumerables-with-cancellation.html"&gt;http://blog.monstuff.com/ar...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mladen Mihajlovic</dc:creator><pubDate>Sat, 17 Jul 2021 12:36:07 -0000</pubDate></item><item><title>Re: Evolution of An Async LINQ operator | Bar Arnon</title><link>http://blog.i3arnon.com/2021/07/12/async-linq-operator/#comment-5456486827</link><description>&lt;p&gt;I'm a little confused about the cancellation token which does not seem to ever be passed to &lt;code&gt;return Core()&lt;/code&gt;? I'm sure I'm missing something basic...?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mladen Mihajlovic</dc:creator><pubDate>Thu, 15 Jul 2021 04:21:27 -0000</pubDate></item><item><title>Re: Building a GitHub profanity filter with .NET Core and Azure Functions</title><link>https://davidpine.net/blog/github-profanity-filter/#comment-5415888370</link><description>&lt;p&gt;Or shoud I say ******* awesome! :-D&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mladen Mihajlovic</dc:creator><pubDate>Fri, 11 Jun 2021 02:27:01 -0000</pubDate></item><item><title>Re: Building a GitHub profanity filter with .NET Core and Azure Functions</title><link>https://davidpine.net/blog/github-profanity-filter/#comment-5415888088</link><description>&lt;p&gt;Awesome!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mladen Mihajlovic</dc:creator><pubDate>Fri, 11 Jun 2021 02:26:29 -0000</pubDate></item><item><title>Re: Mr. Mercedes Season 3</title><link>https://stephenking.com/news/mr-mercedes-season-3-704.html#comment-5265600460</link><description>&lt;p&gt;You know Mr King, I think it would be a wonderful idea if you did a critical analysis of all these TV/Movie adaptations of your books. I would love to know your thoughts on how any changes to story, cast choices, music even, affected the conversion from one medium to another. Whether the images you had in your head were similar to the ones portrayed on our screens. I would personally find this quite interesting.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mladen Mihajlovic</dc:creator><pubDate>Fri, 12 Feb 2021 08:07:33 -0000</pubDate></item><item><title>Re: How much say do developers have in their schedules?</title><link>http://www.pcgamer.com/how-much-say-do-developers-have-in-their-schedules/#comment-5229503671</link><description>&lt;p&gt;In an ideal world maybe but if people don't have a common goal and work toward a common time line things just don't get finished.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mladen Mihajlovic</dc:creator><pubDate>Sat, 16 Jan 2021 07:35:50 -0000</pubDate></item><item><title>Re: The designers of Dishonored, Bioshock 2 and Deus Ex swap stories about making PC's most complex games</title><link>http://www.pcgamer.com/the-designers-of-dishonored-bioshock-2-and-deus-ex-swap-stories-about-making-pcs-most-complex-games/#comment-5210704658</link><description>&lt;p&gt;I wanted to love invisible war but I remember when it came out I had a bug where I couldn't drop any items and it made the game unplayable. I've got it now on steam so will try a replay after finishing cyberpunk :-)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mladen Mihajlovic</dc:creator><pubDate>Sun, 03 Jan 2021 07:40:19 -0000</pubDate></item><item><title>Re: The designers of Dishonored, Bioshock 2 and Deus Ex swap stories about making PC's most complex games</title><link>http://www.pcgamer.com/the-designers-of-dishonored-bioshock-2-and-deus-ex-swap-stories-about-making-pcs-most-complex-games/#comment-5210702587</link><description>&lt;p&gt;Oh man what a cool talk and amazing people. I would love for this to be redone now and chat about cyberpunk and how it has handled the immersive sim part of it (considering it's can be quite similar to deus ex) - and even games like last os us which seem quite linear but have quite strong combat systems which can be played in different ways (stealth vs aggressive)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mladen Mihajlovic</dc:creator><pubDate>Sun, 03 Jan 2021 07:36:51 -0000</pubDate></item><item><title>Re: Size isn't everything in open-world games </title><link>http://www.pcgamer.com/size-isnt-everything-in-open-world-games/#comment-5161291117</link><description>&lt;p&gt;I loved it too and found it weird that people were just never warmed to it. I'd loooove a sequel.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mladen Mihajlovic</dc:creator><pubDate>Sun, 22 Nov 2020 03:40:35 -0000</pubDate></item></channel></rss>