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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for jeff_bare</title><link>http://disqus.com/by/jeff_bare/</link><description></description><atom:link href="http://disqus.com/jeff_bare/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Fri, 19 Oct 2018 13:55:59 -0000</lastBuildDate><item><title>Re: What I’ve Made So Far Using Autodesk Generative Design</title><link>https://www.solidsmack.com/cad/made-using-autodesk-generative-design/#comment-4153073203</link><description>&lt;p&gt;This is new to me, thanks for the write up. I've always been impressed with some designers that employ code and generative modeling ie Nervous System, but I've never had any desire to learn to code and do it myself.&lt;/p&gt;&lt;p&gt;Follow me on my train of thought. I've played a bit of No Man Sky and have enjoyed it, but the worlds which are generative designed feel "coded" to me. It seems I can sense the algorithms behind the design versus the product of a directly designed world (could be a placebo effect). One could argue the one who designs the algorithms designs the world, but it seems one step removed. I may be a bit biased being an industrial designer, but the use of generative design for aesthetic uses feels shallow to me. At least in this case. In Nervous System's case they are directly "designing" the code to design the part.&lt;/p&gt;&lt;p&gt;Now the use for structural purposes seems brilliant to me. Understanding forces and materials far beyond what I would care to try to understand, I'd gladly ask for help from the Generative Design Gods above me in the Autodesk Clouds.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeff bare</dc:creator><pubDate>Fri, 19 Oct 2018 13:55:59 -0000</pubDate></item><item><title>Re: /Filmcast Ep. 311 - It Follows - /Film</title><link>http://www.slashfilm.com/filmcast-ep-311-it-follows/#comment-1927077315</link><description>&lt;p&gt;Yea, get back to interesting subjects like soup.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeff bare</dc:creator><pubDate>Wed, 25 Mar 2015 09:07:44 -0000</pubDate></item><item><title>Re: /Filmcast Ep. 311 - It Follows - /Film</title><link>http://www.slashfilm.com/filmcast-ep-311-it-follows/#comment-1927074237</link><description>&lt;p&gt;It Follows sounds great, as in the Disasterpeace soundtrack I've been listening to per Devindra's recommendation. Looking forward to seeing the film too, but will have to wait till blu-ray. Great review guys.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeff bare</dc:creator><pubDate>Wed, 25 Mar 2015 09:05:28 -0000</pubDate></item><item><title>Re: Onshape Comes Out Swinging, Changes MCAD Pricing Forever</title><link>https://www.solidsmack.com/cad/onshape-comes-out-swinging-changes-mcad-pricing-forever/#comment-1896956546</link><description>&lt;p&gt;I have been motivated lately to get my hands into some of these cloudy CAD systems, partly because of the sentiment you relayed in the last sentence. My boys won't be using the tools I use now, and I don't want to be left behind... too quickly at least.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeff bare</dc:creator><pubDate>Mon, 09 Mar 2015 12:18:46 -0000</pubDate></item><item><title>Re: The Best Minivan</title><link>http://thewirecutter.com/reviews/best-minivan/#comment-1703964970</link><description>&lt;p&gt;I don't think I could ever justify buying a new vehicle because of the depreciation. What's the best 5 year old minivan?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeff bare</dc:creator><pubDate>Thu, 20 Nov 2014 16:13:33 -0000</pubDate></item><item><title>Re: /Filmcast Ep. 294 – Interstellar (GUEST: Matt Singer from ScreenCrush)</title><link>http://www.slashfilm.com/interstellar-podcast-review-matt-singer/#comment-1703374562</link><description>&lt;p&gt;Finally saw the film last night. I listened to the non spoiler section of the review a week ago and listened to the spoiler section this morning on my commute. A couple thoughts, I'll try to be concise.&lt;/p&gt;&lt;p&gt;I saw the teaser for this last year and never watched a full trailer for it, being in the Cannata anti-trailer camp (I closed my eyes and hummed half-way thru the Chappie trailer- looks so good). I was hesitant to even listen to the non-spoiler review, but you guys do a good job of keeping it pretty vague- thanks.&lt;/p&gt;&lt;p&gt;So my expectations were lowered a bit going into the film because of your review. Ended up really loving the film!&lt;/p&gt;&lt;p&gt;My review of the review, my response to the response.&lt;/p&gt;&lt;p&gt;I think I liked it more than anyone on the show. It's great when somebody is on there responding with the same thoughts I'm saying in my head (like Devindra's response to Jeff's robot critique- thank you!), but it's nobody's fault when this doesn't happen, just unfortunate. I think that some of the strong (and insensitive/dumb) responses you get are a result of this. When you feel unrepresented in a review you feel the need to speak.&lt;/p&gt;&lt;p&gt;But most importantly (for everyone), if you are in a theater watching a scene that is suppose to evoke a strong emotional response and it completely fails for you, don't laugh out loud. If you did, you just destroyed that moment for someone else (who probably has children- HA! I joke).&lt;/p&gt;&lt;p&gt;Keep up the good work filmcast crew, love the show.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeff bare</dc:creator><pubDate>Thu, 20 Nov 2014 10:38:43 -0000</pubDate></item><item><title>Re: How Much Should You Charge as a Freelance Product Designer?  This New Tool Might Help.</title><link>https://www.solidsmack.com/resources/much-charge-freelance-product-designer-new-tool-might-help/#comment-1686355402</link><description>&lt;p&gt;But I don't see product design listed as an answer to the first question.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeff bare</dc:creator><pubDate>Mon, 10 Nov 2014 15:22:32 -0000</pubDate></item><item><title>Re: How Power Surfacing for SolidWorks Supercharged the Way I Model</title><link>https://www.solidsmack.com/cad/power-surfacing-solidworks-changed-way-model/#comment-1629492145</link><description>&lt;p&gt;I need to get on this. I recently went thru the pain of revising highly complex loft with 5 sketches and 4 3d sketches as guides with 'there has to be a better way' going thru my head... Ready for tutorials.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeff bare</dc:creator><pubDate>Fri, 10 Oct 2014 13:55:50 -0000</pubDate></item><item><title>Re: Sharing is Caring: How Real CAD Users Share Data</title><link>https://www.solidsmack.com/cad/sharing-caring-real-cad-users-share-data/#comment-1611515094</link><description>&lt;p&gt;3D pdf's and eDrawings have been replaced with GrabCAD workbench for me. I've been working on a big freelance project this year in which I collaborate with another solidworks wielding IDer in the Neverlands, show updates to the client, and send links to vendors for RFQ's. Good so far. Private links for sharing files, which require no sign up (like dropbox) has been key to getting vendors to use it.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeff bare</dc:creator><pubDate>Mon, 29 Sep 2014 16:15:34 -0000</pubDate></item><item><title>Re: Sharing is Caring: How Real CAD Users Share Data</title><link>https://www.solidsmack.com/cad/sharing-caring-real-cad-users-share-data/#comment-1611471409</link><description>&lt;p&gt;Get Josh's hair wet and I'm sure it's muskrat like...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeff bare</dc:creator><pubDate>Mon, 29 Sep 2014 15:53:15 -0000</pubDate></item><item><title>Re: Boat Manufacturer Puts Polycarbonate to the Test With Transparent Sea Kayak Design</title><link>https://www.solidsmack.com/design/boat-manufacturer-puts-polycarbonate-test-transparent-sea-kayak-design/#comment-1611463197</link><description>&lt;p&gt;I saw these down at Surf Expo this year, pretty impressive in person.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeff bare</dc:creator><pubDate>Mon, 29 Sep 2014 15:47:51 -0000</pubDate></item><item><title>Re: #DesignFail: iPhone 6 Users Reporting Bent Phones&amp;#8230;From Sitting</title><link>http://www.solidsmack.com/reading-list/designfail-iphone-6-users-reporting-bent-phones-sitting/#comment-1605306608</link><description>&lt;p&gt;I think the problem lies with skinny jeans...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeff bare</dc:creator><pubDate>Thu, 25 Sep 2014 11:30:45 -0000</pubDate></item><item><title>Re: We Got Up Close and Personal With Local Motors&amp;#039; 3D Printed Car</title><link>https://www.solidsmack.com/fabrication/got-close-personal-local-motors-3d-printed-car/#comment-1594915339</link><description>&lt;p&gt;Did it say anywhere the final weight of the Strati?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeff bare</dc:creator><pubDate>Thu, 18 Sep 2014 13:52:49 -0000</pubDate></item><item><title>Re: Local Motors Takes Their Single-Print 3D Printed Car for a Test Drive</title><link>https://www.solidsmack.com/cad-design-news/local-motors-takes-worlds-first-3d-printed-car-test-drive/#comment-1593033529</link><description>&lt;p&gt;Emmm, need access to this BAAM you refer too. Awesome.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeff bare</dc:creator><pubDate>Wed, 17 Sep 2014 09:42:50 -0000</pubDate></item><item><title>Re: Stratasys Acquires GrabCAD to Further Accelerate Collaboration and Adoption of 3D Printing</title><link>https://www.solidsmack.com/cad-design-news/stratasys-acquires-grabcad/#comment-1593023581</link><description>&lt;p&gt;I've been a big supporter of GrabCAD and an early beta tester and adopter of Workbench. It's amazing the amount of changes I've seen in Workbench in less then a year. Getting direct emails from Hardi and the customer service team has been great. These interactions reinforce the feeling I'm dealing with a small team committed to their product and users. Hopefully that sense doesn't change.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeff bare</dc:creator><pubDate>Wed, 17 Sep 2014 09:35:15 -0000</pubDate></item><item><title>Re: When Product Design Goes Viral:  &amp;#039;Coolest Cooler&amp;#039; on Track to Set All-Time Kickstarter Funding Record</title><link>https://www.solidsmack.com/culture/coolest-cooler-set-surpass-pebble-watch-time-kickstarter-crowdfunding-record/#comment-1563394287</link><description>&lt;p&gt;Yea, I'll kickstart that cooler. When I first saw the name Coolest cooler, I was honestly excited for a cooler that keeps stuff significantly cooler &amp;amp; longer thru some awesome innovation, then I saw it had a blender instead.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeff bare</dc:creator><pubDate>Thu, 28 Aug 2014 11:31:30 -0000</pubDate></item><item><title>Re: When Product Design Goes Viral:  &amp;#039;Coolest Cooler&amp;#039; on Track to Set All-Time Kickstarter Funding Record</title><link>https://www.solidsmack.com/culture/coolest-cooler-set-surpass-pebble-watch-time-kickstarter-crowdfunding-record/#comment-1561792716</link><description>&lt;p&gt;I saw the cooler early on and couldn't help but think of the TV's we use to buy with built in DVD or VHS players which inevitably break and are too much of a hassle to fix. I would have never guessed the product would go on to reach 10mil, but sometimes it's good to be reminded how out of touch with the market one can be.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeff bare</dc:creator><pubDate>Wed, 27 Aug 2014 12:02:51 -0000</pubDate></item><item><title>Re: Weekly App Smack 13: Instagram Hyperlapse, Cabin, Afterlight, Road Runner and More&amp;#8230;</title><link>https://www.solidsmack.com/apps/weekly-app-smack-13-instagram-hyperlapse-cabin-afterlight-road-runner/#comment-1561778031</link><description>&lt;p&gt;been wanting to try hyperlapse. Should be able to make some nice fabrication vids with it.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeff bare</dc:creator><pubDate>Wed, 27 Aug 2014 11:52:47 -0000</pubDate></item><item><title>Re: Behind the Scenes at Bertone&amp;#039;s Concept Car Design Studio</title><link>https://www.solidsmack.com/culture/behind-scenes-bertones-retro-sci-fi-concept-car-design-studio/#comment-1554742828</link><description>&lt;p&gt;I could tell, you're welcome.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeff bare</dc:creator><pubDate>Fri, 22 Aug 2014 14:01:22 -0000</pubDate></item><item><title>Re: Behind the Scenes at Bertone&amp;#039;s Concept Car Design Studio</title><link>https://www.solidsmack.com/culture/behind-scenes-bertones-retro-sci-fi-concept-car-design-studio/#comment-1554680325</link><description>&lt;p&gt;such awesome lighting &amp;amp; environments. They should make some HDRI mapped environments of each space and sell them for rendering programs. Or maybe that's something Adam can do in his spare time.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeff bare</dc:creator><pubDate>Fri, 22 Aug 2014 13:20:28 -0000</pubDate></item><item><title>Re: Do, Delegate, Delete, Kick Ass</title><link>http://www.solidsmack.com/reading-list/delegate-delete-kick-ass/#comment-1551295793</link><description>&lt;p&gt;so theoretically, I should be taking more vacations to become more productive. But it's true. There's nothing quite like the flow I get in with a hard deadline looming. Now if I could just self-impose those hard deadlines I'd be much more productive.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeff bare</dc:creator><pubDate>Wed, 20 Aug 2014 11:28:51 -0000</pubDate></item><item><title>Re: Don&amp;#039;t Be Stupid (a SolidWorks bracelet)</title><link>https://www.solidsmack.com/cad/dont-stupid-bracelet/#comment-1539658763</link><description>&lt;p&gt;it does feels oddly out of place, like it accidentally fell into Sworks when two coworkers bumped into each other in the hallway and dropped all their papers.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeff bare</dc:creator><pubDate>Tue, 12 Aug 2014 16:34:47 -0000</pubDate></item><item><title>Re: Don&amp;#039;t Be Stupid (a SolidWorks bracelet)</title><link>https://www.solidsmack.com/cad/dont-stupid-bracelet/#comment-1539641563</link><description>&lt;p&gt;your scaled cylinder proxy is a pretty creative hack. I remember doing something similar before. I think I started with a flat surface with the text as a split line on it and used the flex tool (which i never use) to make a proxy for my good surface, and then did a surface thickened cut.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeff bare</dc:creator><pubDate>Tue, 12 Aug 2014 16:24:13 -0000</pubDate></item><item><title>Re: BMW Paris Dakar replica by Svako</title><link>http://www.bikeexif.com/bmw-paris-dakar-replica#comment-1498547872</link><description>&lt;p&gt;That last shot is nice; haven't seen that before.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeff bare</dc:creator><pubDate>Tue, 22 Jul 2014 16:29:22 -0000</pubDate></item><item><title>Re: Behind the Design: Nike&amp;#039;s &amp;#039;Zero Break-In&amp;#039; Vapor 360 Baseball Glove</title><link>https://www.solidsmack.com/design/behind-design-nike-vapor-360-fielding-glove/#comment-1491502682</link><description>&lt;p&gt;I'd miss that classic aroma of leather, sweat, and dirt. Durability and padding would be my questions. But I'd love to give it a try.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeff bare</dc:creator><pubDate>Fri, 18 Jul 2014 11:44:20 -0000</pubDate></item></channel></rss>