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jeremy liew

2 months ago

in Almost Viral: A Hybrid Acquisition Strategy on 20bits
Your math is right, and it is definitely helpful to increase k to reduce your effective CAC due to pass along growth. Higher is better, but I don't think that it makes sense to deliberately "aim" to get k to be below 1.

If you can get k>1 you can always rate limit the speed at which you send notifications/invitations/whatever is your transport if you're crashing your servers. It's a lot harder to ratchet up k than ratchet it down.

Also, for almost all apps, there is an effectively infinite amount of advertising inventory to help you acquire customers if you can hit the market clearing rate of CPI. That very much depends on your ARPU.

As a result, you're better off focusing on lifting ARPU (or reducing churn) to increase LTV, and hence make sure that you can clear the market price for CPI
1 reply
Jesse Farmer's picture
Jesse Farmer Jeremy,

Thanks for taking the time to read my article and double-check my math! I really appreciate your insight.

Your response gave me a few thoughts.

First, fair point about market clearing price and CPI. How likely is it that you can hit that rate profitably, though? The top casual MMOGs are making like a $2 ARPU, right?

Second, throttling messages isn't always possible. On Facebook, for example, user-to-user notifications, requests, and news feed items have to be sent as soon as the sender issues them. I'm thinking of the iLike story where they drove around SF picking up servers from everyone and their uncle.

Still, you're right that this is probably the better solution for most people if they're just trying to keep the servers from starting on fire.

Third, viral growth leads can lead to demographic problems, too, which throttling doesn't address. By definition a viral process selects the users who are best at propagating, not necessarily best at monetizing. Controlling demographics with viral growth is much harder than controlling demographics with paid acquisition.

In any case it's something that needs to be understood, modeled, and tested.

Even if you don't agree that intentionally being "almost viral" is a good way to grow — and I'm really just presenting it as a distinct strategy with its own set of tradeoffs — I think it's important to understand the tradeoff and how the viral coefficient interacts

I couldn't find the formula I derived here anywhere else, so hopefully it helps someone!

6 months ago

in The Seer Game: 2009 Market Trends on SpectatorBytes by Jorge Espinel
Good predictions! I especially agree with 1, 2, 3 and 5. I hope you're right with 4 and 6, but suspect that we won't see market clearing prices in 2009 as there will still be some mismatch between seller expectations and buyers looking to bargain hunt.

9 months ago

in Quick link: List of $350MM of VC investments in social gaming, virtual worlds, casual MMOs, etc on Futuristic Play by @Andrew_Chen
Note that although we think the SGN guys are terrific, Lightspeed did not invest in them, Greylock did

1 year ago

in Facebook viral marketing: When and why do apps “jump the shark?” on Futuristic Play by @Andrew_Chen

Andrew,


You've generated an all star discussion forum in the comments! (myself excluded of course).


One refinement I'd suggest based on cohort analysis of subscription businesses is to vary retention churn over time. It is typically not a constant x% per period. Rather you typically get high "infant mortality" over the first few periods, but then settle into a steady state with little loss once you've identified your core users. This data is now several years old so I feel comfortable sharing it, but in AOL's dial up business around 2002 we would average around 6-7% churn per month. But this was an average across multiple cohorts; we would lose 50% of users in the first three months, but by month 12 churn was in the 2% range (which is close to the move/death range of unavoidable churn when dealing with a service tied to an address/phone number). This "mix" problem is particularly important when you're modeling viral growth businesses that have meaningfully different user acquisition rates over time.

1 year ago

in Facebook and Platforms conference: Graphing Social Patterns (San Diego) recap on Futuristic Play by @Andrew_Chen

$50m in revenues from companies launched since Facebook opened its platform last summer seems like too high a hurdle to hold facebook app companies against. What company of any sort has pulled off that revenue growth?

1 year ago

in The design of social spaces on Futuristic Play by @Andrew_Chen

Andrew,


Nice framework, but what implications do you draw from it? A matrix like this is only as useful as the predictions that it offers (like it is best to be in the upper right quadrant, as any consultant can tell you!) ;-)


J

1 year ago

in Question for FB app developers: How do you avoid becoming a 3rd-tier Slide.com? on Futuristic Play by @Andrew_Chen

I spoke to the Stanford Facebook class on exactly this topic. Link here:


http://lsvp.wordpress.com/2007/11/16/business-models-for-apps-and-widgets/


At the time, I concluded that there were two winning strategies:


1. Be an "at scale" portfolio of broadly focused apps (like Rockyou and Slide). [Disclosure: Rockyou is a Lightspeed portfolio company]

2. Pick a vertical with a double digit CPM opportunity (typically something with endemic advertisers and high budgets like movies, fashion, auto, health etc) and drive a deep, highly engaging app. [Disclosure: I'm an investor in Flixster]


Note that I don't hold these points of view because of the investments, but rather I made these investments because of these points of view.


Since then, I've concluded that there are also opportunities in social games since they have the combination to drive both viral growth and high engagement, and open up the possibility for digital goods business models. Link here:


http://lsvp.wordpress.com/2007/12/20/games-20-social-gaming-on-facebook/


This isn't to say that small teams can't make a good living out of building good engaging apps. They can make very nice lifestyle businesses. But they may run into trouble if they try to build very large, valuable companies for the reasons that you outlined

1 year ago

in Social Shopping and Expertise Identification - The Missing Piece in the Puzzle? | Charles Hudson's Weblog on Charles Hudson's Blog
You shop like a guy - value experts and reviews too much. InStyle, Lucky etc are like recreational shopping; going to the mall just to see what is new. A lot of the social shoppings sites are similar, just crowd sourced (e.g. Stylehive - a Lightspeed Company, ThisNext etc)

1 year ago

in Do you ever say, “MySpace is sooo ugly?” This blog’s for you… on Futuristic Play by @Andrew_Chen

I think you're talking about a distinction between the time rich and the time poor. You, me and many readers are time poor and sometimes we forget what it was like to be time rich. More at the Lightspeed blog where i talked about this a little while ago:


http://lsvp.wordpress.com/2007/03/19/time-rich-or-time-poor/

1 year ago

in Why bloggers and press don’t matter for user acquisition on Futuristic Play by @Andrew_Chen

Social media (Digg etc) can be an effective traffic driver over the long term if what you're getting dug is a page on your site (e.g. a game, a movie, etc). The spike goes away, but typically to a lower plateau, and you build great inbound links that help future SEO efforts.


Your point about PR being less effective for user acquisition holds though. It can however be incredibly effective to raise your profile among potential employees, partners, investors and acquirers. You just need to know what your objective is and match your PR strategy to suit. More at


http://lsvp.wordpress.com/2007/10/15/seven-things-entrepreneurs-should-know-about-pr/

1 year ago

in 2007/11/21/flixter-tops-1-billion-movie-ratings/ on Mashable - The Social Media Guide
Like the CEO knows anything about American Gangster. The guy's favorite movie is Princess Bride:

http://www.flixster.com/user/joe

Makes you question his judgement...

1 year ago

in I Am Andrew's #1 Email Relationship on A VC
Like Shan, Xobni found that I am my own #1 email relationship as I often CC myself on emails and email myself with to do items

1 year ago

in Are Early Adopters Leading the Web Astray? | Charles Hudson's Weblog on Charles Hudson's Blog
Pioneers often take arrows, but pave the way. Broadcast.com is another good example (although the arrows they took were gold with diamond tips).

I'm not a twitterer but you see the same lightweight microcasting behavior in Facebook's status, and kids were even hacking AIM's away message years ago to achieve the same end. There is something to this behavior that has legs.

Lifecasting I'm not so sure about. Its too heavyweight a behavior to go mainstream IMO

1 year ago

in 2007/08/27/facebook-developers-updates/ on Mashable - The Social Media Guide
The top makers of Facebook apps have ALREADY changed their focus to engagement (over simply count); this is in marked contrast to Myspace. See more at http://lsvp.wordpress.com/2007/08/28/facebook-f...

1 year ago

in 2006/12/08/top-10-myspace-add-on-sites-of-2006/ on Mashable - The Social Media Guide
The top makers of Facebook apps have ALREADY changed their focus to engagement (over simply count); this is in marked contrast to Myspace. See more at http://lsvp.wordpress.com/2007/08/28/facebook-f...

2 years ago

in Welcome to the blurry, but fast, browser… on Scobleizer
I think that it will be hard for Safari to win much share on Windows. It’s hard to displace the default. I was GM of Netscape, so I have some first hand experience in this….

I blogged about this in Jan when the rumors first surfaced - click on the link below if you’re interested in more.

http://lsvp.wordpress.com/2007/01/14/safari-for...

2 years ago

in Safari: Didn’t get it at first, but now I do on Mathew's comments
A trojan horse it may be, but I think that it will be hard for Safari to win much share on Windows. It’s hard to displace the default. I was GM of Netscape, so I have some first hand experience in this....

I blogged about this in Jan when the rumors first surfaced - click on the link below if you’re interested in more.

http://lsvp.wordpress.com/2007/01/14/safari-for...

2 years ago

in Safari 3 Public Beta Released, Runs on Windows XP & Vista on Laughing Squid
It is going to be tough for safari to gain share in windows

Its hard to displace the default. I was GM of Netscape, so I should know. I blogged about this in Jan when the rumors first surfaced - click on the link below if you're interested in more.

http://lsvp.wordpress.com/2007/01/14/safari-for...

2 years ago

in Facebook Hammers MySpace on Almost All Key Features on Mashable - The Social Media Guide
Ben,

Its interesting that the clear winner of your analysis, Facebook, seems to be lagging the clear loser, Myspace, on the two metrics that matter the most:

Revenue: $350m vs $150m
Users: 67m vs 22m in the US alone (FB has a greater % of US users than Myspace does)

2 years ago

in 2007/05/29/social-networking-grows-uk/ on Mashable - The Social Media Guide
there is a lot of user growth internationally, but the advertising dollars are overwhelmingly still in the US. If you're interested, I did some analysis of this at the Lightspeed blog recently - click on my name in this comment to read it.

2 years ago

in 2007/05/18/microsoft-aquantive/ on Mashable - The Social Media Guide
seems like you're missing the seminal acquisition - AOL buying advertising.com. I think that Yahoo and MSN were reacting more to that deal than to Google's acquisition of Doubleclick. If you're interested, I've posted more at the Lightspeed blog - click on my name in this comment to read it.

2 years ago

in The Return of the Large Pre-Launch Consumer Web Financing | Charles Hudson's Weblog on Charles Hudson's Blog
I think what you're talking about is essentially how long a company stays in stealth mode, and if this is pre or post funding. I tend to agree with you that there are very few occasions when it makes sense to be in stealth for a long time. I blogged about this on the Lightspeed Venture Partners blog a few months ago - if you're interested click on my name in this comment

2 years ago

in 2007/04/30/runescape/ on Mashable - The Social Media Guide
I blogged on this topic about a week ago, noting that there are 5 casual immersive worlds with over 2m UU/mth in the US. I didn't include runescape because it is more of a game vs a casual immersive world where there is less structure and goals to the experience. Millsville (owned by General Mills) is omitted from the list above and is worth noting since it get over 4mm UU/mth (Comscore. If you're interested, click on my name in this comment to read the post
1 reply
Pete Cashmore Thanks, Jeremy. Taking a look.

2 years ago

in Facebook - The Next Commoditizer in the Making | Charles Hudson's Weblog on Charles Hudson's Blog
You're basically saying that Facebook is going to become a portal. The first generation portals built their traffic on the basis of communications (webmail) being the "milk at the back of the store" - the thing that brought you back repeatedly to their website. They make pageviews (= money) by diverting you with bright shiny objects while you head to the milk - whether it be "top 10 ways to lose weight" or "Britney does something inane again" headlines, or the latest travel deals.

This go around, the mechanics are the same but the details have changed. Its the wall and private messaging (and photo sharing) that are the communications mechanisms that bring you back repeatedly, and you've laid out a bunch of suggestions for additional products, programming and services that will divert you as you head back to pick up the milk.

It speaks to the power of the default if you can become a users homepage
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