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<rss version="2.0"><channel><title>Disqus - Latest Comments for Koin</title><link>http://disqus.com/people/d1d952f1e5648ad571d16eb5752434d3/</link><description></description><language>en</language><lastBuildDate>Wed, 04 Aug 2004 23:36:30 -0000</lastBuildDate><item><title>Re: Doom III / Doom 3 Console Commands, Benchmarks, and Cheats (PC) | Windows Games | Tech-Recipes</title><link>http://tech-recipes.disqus.com/doom_iii_doom_3_console_commands_benchmarks_and_cheats_pc_windows_games_tech_recipes/#comment-2767999</link><description>How to bring the console up, i've tried "²" but it doesn't work, help me :/&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;       aviDemo = Saves a demo of your playing to an AVI movie file&lt;br&gt;       benchmark = Game Benchmark&lt;br&gt;       doomhell = Skip all levels to last&lt;br&gt;       freeze = Freeze all on screen&lt;br&gt;       gfxinfo = Graphicscard infomation&lt;br&gt;       god = God mode&lt;br&gt;       noclip = No Clip&lt;br&gt;       notarget = Invisibility to most enemies&lt;br&gt;       com_drawfps 1 = Show FPS&lt;br&gt;       give all = Full load of weapons and ammo&lt;br&gt;       give doom95 = Load the '95 version of Doom&lt;br&gt;       give keys = Acquire all the keys you'll ever need&lt;br&gt;       give weapon_machinegun = Machinegun&lt;br&gt;       give weapon_shotgun = Shotgun&lt;br&gt;       give weapon_plasmagun = Plasmagun&lt;br&gt;       give weapon_bfg = BFG&lt;br&gt;       give weapon_chainsaw = Chainsaw&lt;br&gt;       give weapon_rocketlauncher = Rocket Launcher&lt;br&gt;       status = Your game status&lt;br&gt;       quit = Quid aka Exit&lt;br&gt;&lt;br&gt;       Below is the rest of the codes. At the moment we don't have time to find&lt;br&gt;       out what they're all good for. Play around with them yourselves!!   &lt;br&gt;&lt;br&gt;       _use&lt;br&gt;       _moveRight&lt;br&gt;       _moveLeft&lt;br&gt;       _moveDown&lt;br&gt;       _forward&lt;br&gt;       _back&lt;br&gt;       _right&lt;br&gt;       _left&lt;br&gt;       _lookDown&lt;br&gt;       _lookUp&lt;br&gt;       _attack&lt;br&gt;       _moveUp&lt;br&gt;       _speed&lt;br&gt;       _strafe&lt;br&gt;       _button7&lt;br&gt;       _button6&lt;br&gt;       _button5&lt;br&gt;       _button4&lt;br&gt;       _button3&lt;br&gt;       _button2&lt;br&gt;       _button1&lt;br&gt;       _button0&lt;br&gt;       aasStats&lt;br&gt;       addarrow&lt;br&gt;       addline&lt;br&gt;       blinkline&lt;br&gt;       bindlist&lt;br&gt;       bind&lt;br&gt;       centerview&lt;br&gt;       compressDemo&lt;br&gt;       connect&lt;br&gt;       clearlights&lt;br&gt;       conDump&lt;br&gt;       clear&lt;br&gt;       cvar_restart&lt;br&gt;       cvarlist&lt;br&gt;       combineCubeImages&lt;br&gt;       crash&lt;br&gt;       collisionModelInfo&lt;br&gt;       dirtyfeet&lt;br&gt;       dir&lt;br&gt;       demoShot&lt;br&gt;       disconnect&lt;br&gt;       dmap&lt;br&gt;       echo&lt;br&gt;       envshot&lt;br&gt;       exec&lt;br&gt;       exportmodels&lt;br&gt;       editSounds&lt;br&gt;       editLight&lt;br&gt;       editor&lt;br&gt;       error&lt;br&gt;       fillrate&lt;br&gt;       flashlight&lt;br&gt;       focusSoundsEditor&lt;br&gt;        give&lt;br&gt;       game_memory&lt;br&gt;       in_restart&lt;br&gt;       kill&lt;br&gt;       killRagdolls&lt;br&gt;       killMoveables&lt;br&gt;       killMonsters&lt;br&gt;       keepTestModel&lt;br&gt;       listModels&lt;br&gt;       listSkins&lt;br&gt;       listMaterials&lt;br&gt;       listImages&lt;br&gt;       listModes&lt;br&gt;       listLightDefs&lt;br&gt;       listEntityDefs&lt;br&gt;       listMonsters&lt;br&gt;       listEntities&lt;br&gt;       listThreads&lt;br&gt;       listSounds&lt;br&gt;       listAnims&lt;br&gt;       listCollisionModels&lt;br&gt;       listlines&lt;br&gt;       listVertexCache&lt;br&gt;       map&lt;br&gt;       modulateLights&lt;br&gt;       noclip&lt;br&gt;       notarget&lt;br&gt;       nextanim&lt;br&gt;       overlayGUI&lt;br&gt;       path&lt;br&gt;       poplight&lt;br&gt;       parsewait&lt;br&gt;       printShader&lt;br&gt;       printMode&lt;br&gt;       playDemo&lt;br&gt;       playCmdDemo&lt;br&gt;       playerModel&lt;br&gt;       prevanim&lt;br&gt;       reload&lt;br&gt;       reloadSounds&lt;br&gt;       reloadSoundShaders&lt;br&gt;       reloadFx&lt;br&gt;       reloadanims&lt;br&gt;       reexportmodels&lt;br&gt;       removeline&lt;br&gt;       runReach&lt;br&gt;       runAAS&lt;br&gt;       recordCmdDemo&lt;br&gt;       recordDemo&lt;br&gt;       recordCmdDemo&lt;br&gt;       recordDemo&lt;br&gt;       renderbumpFlat&lt;br&gt;       renderbump&lt;br&gt;       roq&lt;br&gt;       reloadGuis&lt;br&gt;       reset&lt;br&gt;       regenerateWorld&lt;br&gt;       reloadImages&lt;br&gt;       reloadShaders&lt;br&gt;       reloadModels&lt;br&gt;       script&lt;br&gt;       reloadEntityDefs&lt;br&gt;       s_musictrack&lt;br&gt;       s_cacheInvalidate&lt;br&gt;       s_cacheInfo&lt;br&gt;       s_restart&lt;br&gt;       seta&lt;br&gt;       set&lt;br&gt;       spawn&lt;br&gt;       setviewpos&lt;br&gt;       setStepGamma&lt;br&gt;       setu&lt;br&gt;       sets&lt;br&gt;       sizeDown&lt;br&gt;       sizeUp&lt;br&gt;       screenshot&lt;br&gt;       spawnServer&lt;br&gt;       stopRecording&lt;br&gt;       say&lt;br&gt;       testTrace&lt;br&gt;       testImage&lt;br&gt;       testShader&lt;br&gt;       testBump&lt;br&gt;       testLight&lt;br&gt;       touchFx&lt;br&gt;       touchGui&lt;br&gt;       touchFile&lt;br&gt;       toggle&lt;br&gt;       testSIMD&lt;br&gt;       touchMaterial&lt;br&gt;       testFx&lt;br&gt;       touchSound&lt;br&gt;       listSoundShaders&lt;br&gt;       touchParticle&lt;br&gt;       testDamage&lt;br&gt;       testblend&lt;br&gt;       testanim&lt;br&gt;       testParticle&lt;br&gt;       testModel&lt;br&gt;       testWipe&lt;br&gt;       testGUI&lt;br&gt;       timeDemo&lt;br&gt;       testmap&lt;br&gt;       touchSkin&lt;br&gt;       touchModel&lt;br&gt;       unbind&lt;br&gt;       unbindall&lt;br&gt;       vid_restart&lt;br&gt;       vstr&lt;br&gt;       writeConfig&lt;br&gt;       writePrecache&lt;br&gt;       weapon&lt;br&gt;       weapnext&lt;br&gt;       where&lt;br&gt;       weapprev&lt;br&gt;       weaponSplat</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Koin</dc:creator><pubDate>Wed, 04 Aug 2004 23:36:30 -0000</pubDate></item></channel></rss>