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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for bbgames</title><link>http://disqus.com/by/bbgames/</link><description></description><atom:link href="http://disqus.com/bbgames/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Tue, 30 Mar 2010 15:48:43 -0000</lastBuildDate><item><title>Re: So long, and thanks for all the fish</title><link>http://buildingbrowsergames.com/2010/03/29/so-long-and-thanks-for-all-the-fish/#comment-42323766</link><description>&lt;p&gt;There have been some plans in the works to archive the site for a while now;&lt;br&gt;it will stay up in it's current form for a while, and then when it's doable&lt;br&gt;it will get archived - but the content will never disappear.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Tue, 30 Mar 2010 15:48:43 -0000</pubDate></item><item><title>Re: So long, and thanks for all the fish</title><link>http://buildingbrowsergames.com/2010/03/29/so-long-and-thanks-for-all-the-fish/#comment-42295589</link><description>&lt;p&gt;That would be a clever april fool's joke, wouldn't it? :P&lt;/p&gt;&lt;p&gt;Unfortunately, that's not the case here though :(&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Tue, 30 Mar 2010 12:31:46 -0000</pubDate></item><item><title>Re: Got Snippets?</title><link>http://buildingbrowsergames.com/2009/12/07/got-snippets/#comment-34857797</link><description>&lt;p&gt;Thanks for the tip, Bonnie - there's work being done on a new design that&lt;br&gt;should work in IE8, and I'll be sure to post something once it launches.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Wed, 17 Feb 2010 10:45:50 -0000</pubDate></item><item><title>Re: Getting Started With MongoDB (Python)</title><link>http://buildingbrowsergames.com/2010/02/08/getting-started-with-mongodb-python/#comment-34124612</link><description>&lt;p&gt;I've noticed this issue with some of my Bottle projects before, but I'm not&lt;br&gt;exactly sure what's causing it - and it's been too intermittent for me to&lt;br&gt;reliably pin it down. I'll do some research and let you know if I find a&lt;br&gt;fix.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Sat, 13 Feb 2010 14:58:03 -0000</pubDate></item><item><title>Re: Getting Started With MongoDB (Python)</title><link>http://buildingbrowsergames.com/2010/02/08/getting-started-with-mongodb-python/#comment-33258262</link><description>&lt;p&gt;Thanks for the heads-up, Mathias - I'll have to keep that in mind for&lt;br&gt;projects I write in the future.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Tue, 09 Feb 2010 11:04:05 -0000</pubDate></item><item><title>Re: Getting Started With MongoDB (Python)</title><link>http://buildingbrowsergames.com/2010/02/08/getting-started-with-mongodb-python/#comment-33011435</link><description>&lt;p&gt;Hi Mike,&lt;/p&gt;&lt;p&gt;Thanks for the heads-up - I knew about the upsert, but I didn't know&lt;br&gt;about the $push operation (or think to use it in my get_current_user&lt;br&gt;func). Thanks for the heads-up!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Mon, 08 Feb 2010 10:26:34 -0000</pubDate></item><item><title>Re: You should try a NoSQL database today.</title><link>http://buildingbrowsergames.com/2010/02/01/you-should-try-a-nosql-database-today/#comment-32383854</link><description>&lt;p&gt;You can do that, sure - but when it comes to extracting those&lt;br&gt;contents, what do you do? Either way, you're working around a&lt;br&gt;limitation of your technology - whether you're adding lots of columns,&lt;br&gt;or storing what should be two columns inside of one.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Tue, 02 Feb 2010 10:08:35 -0000</pubDate></item><item><title>Re: You should try a NoSQL database today.</title><link>http://buildingbrowsergames.com/2010/02/01/you-should-try-a-nosql-database-today/#comment-32326651</link><description>&lt;p&gt;The benefit comes up when you find that you want to create hybrids of&lt;br&gt;different objects. If you want to have a quest that requires killing&lt;br&gt;things *and* delivering a package, how do you do that when you only&lt;br&gt;have one column to track the quest type in? Do you add a new quest&lt;br&gt;type, and duplicate the code for killing and delivering quests?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Mon, 01 Feb 2010 17:24:32 -0000</pubDate></item><item><title>Re: Building Browsergames: The Registration Page (PHP)</title><link>http://buildingbrowsergames.com/2008/04/17/building-browsergames-the-registration-page-php/#comment-31142301</link><description>&lt;p&gt;I couldn't say what's breaking for you, and you'll want to look at the&lt;br&gt;line just before the one where the error's being thrown - somehow,&lt;br&gt;your $result variable is being set to a boolean value instead of a&lt;br&gt;mysql resource.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Mon, 25 Jan 2010 02:32:19 -0000</pubDate></item><item><title>Re: Building Browsergames: The Registration Page (PHP)</title><link>http://buildingbrowsergames.com/2008/04/17/building-browsergames-the-registration-page-php/#comment-31073329</link><description>&lt;p&gt;That error message means that your PHP script is unable to connect to&lt;br&gt;your MySQL database - try making sure all of your credentials are&lt;br&gt;correct, and then continuing from there.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Sun, 24 Jan 2010 14:25:15 -0000</pubDate></item><item><title>Re: Building Browsergames: Implementing an e-mail confirmation system (PHP)</title><link>http://buildingbrowsergames.com/2008/05/09/building-browsergames-implementing-an-e-mail-confirmation-system-php/#comment-29976784</link><description>&lt;p&gt;I'm not sure - you'd have to show me lines 22-25 of your register.php.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Fri, 15 Jan 2010 12:07:00 -0000</pubDate></item><item><title>Re: Building Browsergames: Using Configuration Files (PHP)</title><link>http://buildingbrowsergames.com/2008/04/22/building-browsergames-using-configuration-files-php/#comment-27536621</link><description>&lt;p&gt;You use config.php to store configuration values that both scripts&lt;br&gt;will need to use - for now we're just storing database settings, but&lt;br&gt;as your game grows you may find yourself needing to store more and&lt;br&gt;more values related to configuring your game - config.php is how we&lt;br&gt;solve that problem.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Wed, 30 Dec 2009 03:20:18 -0000</pubDate></item><item><title>Re: New Project: RPG Machine</title><link>http://andrewwooldridge.com/blog/2009/12/23/new-project-rpg-machine/#comment-27103369</link><description>&lt;p&gt;Sounds a lot like Progress Quest(&lt;a href="http://progressquest.com" rel="nofollow noopener" target="_blank" title="http://progressquest.com"&gt;http://progressquest.com&lt;/a&gt;). What's supposed to happen if the bar on your demo empties/fills? Nothing did for me.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Wed, 23 Dec 2009 15:04:55 -0000</pubDate></item><item><title>Re: Building Browsergames: The Registration Page (PHP)</title><link>http://buildingbrowsergames.com/2008/04/17/building-browsergames-the-registration-page-php/#comment-27035828</link><description>&lt;p&gt;Exactly :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Tue, 22 Dec 2009 18:11:17 -0000</pubDate></item><item><title>Re: Building Browsergames: The Registration Page (PHP)</title><link>http://buildingbrowsergames.com/2008/04/17/building-browsergames-the-registration-page-php/#comment-27025122</link><description>&lt;p&gt;PHPMyAdmin is software that you run on your server - it doesn't matter&lt;br&gt;what operating system the computer you're developing on is running.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Tue, 22 Dec 2009 16:10:38 -0000</pubDate></item><item><title>Re: Designing your game&amp;#8217;s database</title><link>http://buildingbrowsergames.com/2008/04/15/designing-your-database/#comment-26745904</link><description>&lt;p&gt;The reason that items got done this way(as opposed to user accounts)&lt;br&gt;isn't really because of OOP at all, so much as flexibility - this&lt;br&gt;tutorial started out without much of a plan for where it would go, and&lt;br&gt;I wanted as much flexibility as possible when it came to adding new&lt;br&gt;items.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Sun, 20 Dec 2009 17:59:35 -0000</pubDate></item><item><title>Re: Preparing our items system</title><link>http://buildingbrowsergames.com/2008/10/10/preparing-our-items-system/#comment-26745853</link><description>&lt;p&gt;It looks like they might be! I guess that's a typo.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Sun, 20 Dec 2009 17:57:58 -0000</pubDate></item><item><title>Re: Building Browsergames: Implementing an e-mail confirmation system (PHP)</title><link>http://buildingbrowsergames.com/2008/05/09/building-browsergames-implementing-an-e-mail-confirmation-system-php/#comment-26014664</link><description>&lt;p&gt;No reason at all not to do it that way - send away :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Thu, 17 Dec 2009 00:40:27 -0000</pubDate></item><item><title>Re: Building Browsergames: The Registration Page (PHP)</title><link>http://buildingbrowsergames.com/2008/04/17/building-browsergames-the-registration-page-php/#comment-25620355</link><description>&lt;p&gt;It sounds like you may have missed a closing brace somewhere - if you can&lt;br&gt;paste your code somewhere or e-mail me directly at&lt;br&gt;buildingbrowsergames@gmail.com, I'll try to help you get your issue sorted&lt;br&gt;out.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Sat, 12 Dec 2009 19:33:14 -0000</pubDate></item><item><title>Re: Building Browsergames: The Registration Page (PHP)</title><link>http://buildingbrowsergames.com/2008/04/17/building-browsergames-the-registration-page-php/#comment-25620314</link><description>&lt;p&gt;Try pasting your code somewhere, so I can take a look - or e-mailing me&lt;br&gt;directly at buildingbrowsergames@gmail.com. I'll try to help you get this&lt;br&gt;figured out :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Sat, 12 Dec 2009 19:31:54 -0000</pubDate></item><item><title>Re: Building Browsergames: The Registration Page (PHP)</title><link>http://buildingbrowsergames.com/2008/04/17/building-browsergames-the-registration-page-php/#comment-25538613</link><description>&lt;p&gt;Is it possible one of your conditions is not being met? That's the only&lt;br&gt;reason I can think of for why a new entry isn't getting saved down.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Fri, 11 Dec 2009 13:40:24 -0000</pubDate></item><item><title>Re: The Tutorial List</title><link>http://buildingbrowsergames.com/2009/11/30/the-tutorial-list/#comment-25329120</link><description>&lt;p&gt;Some AJAX tutorials? I can't really write a tutorial about Ajax itself, but&lt;br&gt;I'd be happy to show you how to do certain things with it(as long as you can&lt;br&gt;tell me what they are).&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Wed, 09 Dec 2009 16:37:42 -0000</pubDate></item><item><title>Re: Building Browsergames: Implementing a flexible stats system (PHP)</title><link>http://buildingbrowsergames.com/2008/05/06/building-browsergames-implementing-a-flexible-stats-system-php/#comment-24130084</link><description>&lt;p&gt;Thanks for the tip, Name!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Thu, 26 Nov 2009 10:15:02 -0000</pubDate></item><item><title>Re: Why you should be hashing sensitive data</title><link>http://buildingbrowsergames.com/2008/04/21/why-you-should-be-hashing-sensitive-data/#comment-24058825</link><description>&lt;p&gt;E-mails are definitely considered sensitive(although you can't hash them&lt;br&gt;because you need them to e-mail users).&lt;/p&gt;&lt;p&gt;I shouldn't say that there's no way to unhash data, but there's no way that&lt;br&gt;you'd want to - if you want to be able to recover the information, you&lt;br&gt;should look at encrypting it instead(so that you can decrypt it when you&lt;br&gt;need it).&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Wed, 25 Nov 2009 10:30:45 -0000</pubDate></item><item><title>Re: Looking for a tutorial?</title><link>http://buildingbrowsergames.com/2009/11/18/looking-for-a-tutorial/#comment-23986583</link><description>&lt;p&gt;Lawrence,&lt;/p&gt;&lt;p&gt;Are you talking about the Building Browsergames tutorials, or a different&lt;br&gt;set? The Building Browsergames tutorials actually *are* linked, and you can&lt;br&gt;see the progression on the tutorials page at&lt;br&gt;&lt;a href="http://buildingbrowsergames.com/tutorials/" rel="nofollow noopener" target="_blank" title="http://buildingbrowsergames.com/tutorials/"&gt;http://buildingbrowsergames...&lt;/a&gt;.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Luke</dc:creator><pubDate>Tue, 24 Nov 2009 17:03:40 -0000</pubDate></item></channel></rss>