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<rss version="2.0"><channel><title>Disqus - Latest Comments for Daniel "NeoStrider" Monteiro</title><link>http://disqus.com/people/bab306efb7cc05646daf7768008f595f/</link><description></description><language>en</language><lastBuildDate>Tue, 22 Sep 2009 21:36:27 -0000</lastBuildDate><item><title>Re: Android vs Maemo</title><link>http://buruonbrails.disqus.com/android_vs_maemo/#comment-16866741</link><description>yeah, but Symbian is dying. And mostly, we're talking about a diferent smartphone kind. Symbian phones tend to be somewhat limited and its operating system is very difficult to develop for. As in Android, you dont get direct access to video memory unless you play dirty and ruin your chances to run it on other devices. Now they do have OpenGL ES, but is a bit too late for that. &lt;br&gt;&lt;br&gt;Just for you to know, this project of mine, started on Symbian, SDK S60 1.2 (testing on my then "N-Gage" - great phone, btw, but limited in the light of my current Motorola A1200i - Linux phone), but when Maemo was announced I was more than relieved to make the transition. On the N-Gage, running on top of all the graphic gizmos the engine achieved 0.5~1 frame per second for a 9 polygon scene. Now, on the 770 , for a ~3500 polygon scene (with BSP processing), I achieve respectable 5~10 fps. So, I wonder how good is WebOS for some more intense gaming.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel "NeoStrider" Monteiro</dc:creator><pubDate>Fri, 18 Sep 2009 06:46:01 -0000</pubDate></item><item><title>Re: Android vs Maemo</title><link>http://buruonbrails.disqus.com/android_vs_maemo/#comment-16872581</link><description>Starting fresh is always good, but I wonder if in its rush to catch up with x86, ARM is not bloating its cores. Also, the idea of using a separate development inviroment is better than having a plain userspace enviroment.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel "NeoStrider" Monteiro</dc:creator><pubDate>Fri, 18 Sep 2009 10:11:44 -0000</pubDate></item><item><title>Re: Android vs Maemo</title><link>http://buruonbrails.disqus.com/android_vs_maemo/#comment-16872489</link><description>oops. posted the reply to the wrong comment =-P</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel "NeoStrider" Monteiro</dc:creator><pubDate>Fri, 18 Sep 2009 10:09:42 -0000</pubDate></item><item><title>Re: Android vs Maemo</title><link>http://buruonbrails.disqus.com/android_vs_maemo/#comment-16853163</link><description>I would like to add that Maemo is much more game-developer-friendly. While in the past, you didnt have OpenGL (ES) , at least you had SDL and direct access to video memory and all other hardware resources. With SDL, you have zero-effort to develop for Maemo; &lt;br&gt;&lt;br&gt;I've never written a single hildon line of code in my life (I cant say anything about GTK, as I use MonoDevelop with GTK# all the time), but I've been a Maemo game developer for 4 years. While it is not really wonderful, looks nice enough to me -  &lt;a href="http://batterypoweredgames.blogspot.com/2009/07/angstron-2-droid-hunter-release.html" rel="nofollow"&gt;http://batterypoweredgames.blogspot.com/2009/07...&lt;/a&gt; =-)&lt;br&gt;&lt;br&gt;On the other hand, Android's java-only approach was a huge no-go for me.I would have to write everything from scratch. Why cant it at least support MIDP out-of-the-box? I know, there are a few solutions out there, but thats not enough for me.&lt;br&gt;&lt;br&gt;2 my cents</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel "NeoStrider" Monteiro</dc:creator><pubDate>Thu, 17 Sep 2009 21:59:56 -0000</pubDate></item><item><title>Re: Debunking the Microsoft Windows User Friendliness Myth!</title><link>http://linuxologist.disqus.com/debunking_the_microsoft_windows_user_friendliness_myth/#comment-11813111</link><description>Exactly the same here, but instead of two hours, the problem here lasted for two weeks!&lt;br&gt;Its HP fault about the erros, but its MS fault to trust HP on such a important issue.&lt;br&gt;&lt;br&gt;BTW, the first error dialog is a VERY stupid programming error. Its a "NULL Pointer".&lt;br&gt;The one who coded the printer driver forgot to add some protections - this is called poor debugging.&lt;br&gt;&lt;br&gt;So even the EeePC (I kept mine with the Xandros, as I own a 2G Surf) has more Mojo than XP ;-)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel "NeoStrider" Monteiro</dc:creator><pubDate>Fri, 26 Jun 2009 21:38:12 -0000</pubDate></item><item><title>Re: Auto-ajuda eficiente</title><link>http://diskchocolate.disqus.com/auto_ajuda_eficiente/#comment-3316783</link><description>faltou o &lt;br&gt;4- profit!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel "NeoStrider" Monteiro</dc:creator><pubDate>Wed, 22 Oct 2008 16:25:15 -0000</pubDate></item><item><title>Re: [Meme] Meus Brinquedos Gamers</title><link>http://diskchocolate.disqus.com/meme_meus_brinquedos_gamers/#comment-3491911</link><description>"ja fiz" de gordon freeman, do half life, mas não foi em evento. Apenas me vesti parecido com ele sem perceber. Só depois me dei conta hehe</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel "NeoStrider" Monteiro</dc:creator><pubDate>Tue, 04 Nov 2008 14:31:55 -0000</pubDate></item><item><title>Re: [Meme] Meus Brinquedos Gamers</title><link>http://diskchocolate.disqus.com/meme_meus_brinquedos_gamers/#comment-3567331</link><description>li um post, comentei no outro. era sobre cosplay</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel "NeoStrider" Monteiro</dc:creator><pubDate>Thu, 06 Nov 2008 07:09:29 -0000</pubDate></item><item><title>Re: O Que a Microsoft deveria ter aprendido com o Ubuntu&amp;#8230;</title><link>http://diskchocolate.disqus.com/o_que_a_microsoft_deveria_ter_aprendido_com_o_ubuntu8230/#comment-3976879</link><description>Sou usuário do Ubuntu desde o 6.06 (antes disso, preferia Debian). Pra mim foi unir o util ao agradavel, ja que tinha passado a odiar o windows dos meus tempos de gamedev pra N-Gage. Quando saiu a plataforma Maemo, que é um Debian embarcado, da nokia, entrei de cabeça e não me arrependi. Gamedev em uma plataforma segura e aberta é outro papo.&lt;br&gt;&lt;br&gt;Muita coisa no ubuntu melhorou ultimamente. e você vai ver que apesar de as vezes algumas coisas não funcionarem, como minha webcam, mesmo a emulação de windows roda muito bem (uma das minhas ferramentas de level design foi feita por um amigo meu em Delphi e roda quase perfeitamente, assim como meus jogos, Unreal, C&amp;C Renegade, Neverwinter Nights).&lt;br&gt;&lt;br&gt;Apenas um toque: Wine é uma camada de abstração (mas eu acabo chamando de emulador mesmo), mas ele não roda o windows completo. Pra instalar o windows, vc deve estar se referindo ao QEmu, ao VMWare ou ao VirtualBoxes (que pelo que ouvi falar, é oq esta melhor)&lt;br&gt;&lt;br&gt;E só pra completar: Meu note veio com XP (sorte. Um mês mais e ele viria com Vista), e durante um bom tempo mantive o dual boot (nunca se sabe né.  O XP vivia abandonado, mas sempre esteve lá). Depois, ao re-instalar , nem rede ele detectou! Vale também comentar que não tenho Vista por falta de opção não. Tenho direito a licenças estudantis do Vista de graça e nem por isso pego.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel "NeoStrider" Monteiro</dc:creator><pubDate>Sun, 23 Nov 2008 21:20:43 -0000</pubDate></item><item><title>Re: O Que a Microsoft deveria ter aprendido com o Ubuntu&amp;#8230;</title><link>http://diskchocolate.disqus.com/o_que_a_microsoft_deveria_ter_aprendido_com_o_ubuntu8230/#comment-3976896</link><description>Só pra completar. XP foi varrido do HD e não me fez a menor falta.&lt;br&gt;estou a uns 6 meses "descontaminado"</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel "NeoStrider" Monteiro</dc:creator><pubDate>Sun, 23 Nov 2008 21:22:32 -0000</pubDate></item><item><title>Re: [Primeiras Impressões] Livro: Design de Games - Uma Abordagem Prática (Paul Schuytema)</title><link>http://diskchocolate.disqus.com/primeiras_impressaes_livro_design_de_games_uma_abordagem_pratica_paul_schuytema/#comment-4543107</link><description>Sacanagem!&lt;br&gt;o meu custou 2 reais a mais e não veio com chaveiro!!!!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel "NeoStrider" Monteiro</dc:creator><pubDate>Sat, 20 Dec 2008 14:13:39 -0000</pubDate></item><item><title>Re: [Diário Gamedev] Parte II - Game Design e Roteiro, não os negligencie</title><link>http://diskchocolate.disqus.com/diario_gamedev_parte_ii_game_design_e_roteiro_nao_os_negligencie/#comment-8137168</link><description>sou só eu que não gosta de "puzzle"?&lt;br&gt;o que há de errado em usar "enigma" , "quebra-cabeças", "desafio/obstaculo intelectual"? Nossa lingua é tão mais rica...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel "NeoStrider" Monteiro</dc:creator><pubDate>Mon, 13 Apr 2009 19:23:14 -0000</pubDate></item><item><title>Re: Nokia N800 a 399 reais</title><link>http://diskchocolate.disqus.com/nokia_n800_a_399_reais/#comment-8796654</link><description>eu recomendo, pelo menos por enquanto, você continuar com Maemo.&lt;br&gt;Maemo ta ai desde 2005 (brinco com Maemo desde essa época) e por isso vai ter muito mais pacote. Sem falar que é mais leve. Depois que o 9.04 amadurecer sim que vc devia instalar no device.&lt;br&gt;&lt;br&gt;Além do mais, preciso de alguem pra testar meu jogo no N800 (só tenho o N770 , rodando Maemo 2.2 ,para poder testar) ;-)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel "NeoStrider" Monteiro</dc:creator><pubDate>Tue, 28 Apr 2009 22:51:43 -0000</pubDate></item><item><title>Re: Jogos de Manipulação Temporal - Uma Mecânica Interessante?</title><link>http://diskchocolate.disqus.com/jogos_de_manipulacao_temporal_uma_mecanica_interessante/#comment-9858300</link><description>Depois de DOTT, tudo é cópia</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel "NeoStrider" Monteiro</dc:creator><pubDate>Sun, 24 May 2009 12:55:31 -0000</pubDate></item><item><title>Re: Android vs Maemo</title><link>http://buruonbrails.disqus.com/android_vs_maemo/#comment-16853258</link><description>Post-comment recall: I agree with your post scriptum, but It would be even better if you add WebOS to the scene.&lt;br&gt;&lt;br&gt;WinMo x iPhone (UNIX!) x Android (Linux) x WebOS (Linux) x Maemo (Linux)&lt;br&gt;dead:&lt;br&gt;MOTOMAGX / EZX (Linux)&lt;br&gt;Zaurus (Linux) &lt;br&gt;&lt;br&gt;the picture looks very nice to me.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel "NeoStrider" Monteiro</dc:creator><pubDate>Thu, 17 Sep 2009 22:02:31 -0000</pubDate></item><item><title>Re: Android vs Maemo</title><link>http://buruonbrails.disqus.com/android_vs_maemo/#comment-16872444</link><description>Writing the game logic itself on js is not a problem at all. indeed, its quite a pleasure. I do it with Unity3D for iPhone (day job). The problem is writing 3D math in js. (even writing it in java can be a problem. 3D math HAS TO BE C/ASM - not even C++! But you can always use it from C++). Does it have OpenGL ES?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel "NeoStrider" Monteiro</dc:creator><pubDate>Fri, 18 Sep 2009 10:08:50 -0000</pubDate></item><item><title>Re: Android vs Maemo</title><link>http://buruonbrails.disqus.com/android_vs_maemo/#comment-16879282</link><description>Maemo is a great OS on itself. My 770 still works very nicely today (its a 2005 device!) and its system is very complete. Mine runs midnight commander and nano very well. I had to chance to even try running Mono on it. Indeed, I dont build debian packages all the time. I try my applications from the terminal first and then build a package.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel "NeoStrider" Monteiro</dc:creator><pubDate>Fri, 18 Sep 2009 12:22:22 -0000</pubDate></item><item><title>Re: Mobile Video Hat for Nokia Nseries</title><link>http://symbianguru.disqus.com/mobile_video_hat_for_nokia_nseries/#comment-17427052</link><description>Ludovico Technique? (&lt;a href="http://en.wikipedia.org/wiki/Ludovico_technique" rel="nofollow"&gt;http://en.wikipedia.org/wiki/Ludovico_technique&lt;/a&gt;)&lt;br&gt;Im in!!!!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel "NeoStrider" Monteiro</dc:creator><pubDate>Wed, 28 Nov 2007 18:11:36 -0000</pubDate></item><item><title>Re: http://www.eduperondi.com/2009/09/realidade-da-sala-de-aula-americana-e.html</title><link>http://blogeduperondi.disqus.com/httpwwweduperondicom200909realidade_da_sala_de_aula_americana_ehtml/#comment-20363086</link><description>Grandes m**das :  Mac - ClassMate = perfumaria inutil.  Nesse ponto, acho que a gente &amp;amp;eacute; que esta certo. Aluno tem que estudar , n&amp;amp;atilde;o ficar vendo janelinhas bonitinhas. Se ele quiser ver, que estude e escreva elas.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel "NeoStrider" Monteiro</dc:creator><pubDate>Tue, 22 Sep 2009 21:36:27 -0000</pubDate></item></channel></rss>