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<rss version="2.0"><channel><title>Disqus - Latest Comments for Ben</title><link>http://disqus.com/people/a98cfa0f17183324f26a119b06fb78ac/</link><description></description><language>en</language><lastBuildDate>Thu, 01 Oct 2009 16:55:15 -0000</lastBuildDate><item><title>Re: Stump the Freakin&amp;#8217; Chump</title><link>http://solidsmack.disqus.com/stump_the_freakin8217_chump/#comment-1287686</link><description>We forgot to add Lenny Kikstra in the list of experts&lt;br&gt;&lt;br&gt;Ben</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Mon, 03 Dec 2007 17:56:07 -0000</pubDate></item><item><title>Re: Diesel-Electric Hybrid Kit Car Modeled with SolidWorks</title><link>http://solidsmack.disqus.com/diesel_electric_hybrid_kit_car_modeled_with_solidworks/#comment-1289262</link><description>Devon it is a common misconception that low to the ground means hard to see. Contrary to popular belief they are easier to see. Think of it this way have you ever seen a small woodland creature cross the path of your car? Quite likely you have... Did you hit it or did you do your best to dodge the animal? Well weather you are a small creature hater or a tree hugger the fact remains that you did see it, it was small, likely low to the ground and you had time to decide weather to hit it our not. It has shown also in studies that unique or strange objects instantly catch the eye of 99% of the human population. Now with those two things in mind I disagree with the hard to see comment.&lt;br&gt;&lt;br&gt;Having worked many many years in the aircraft industry and having to do approvals of aircraft and now in some recent cases of getting a car approved for on the road I would have to say it is easier to get a aircraft approved. Still you see unique vehicles on the road. One way to make this easy is to have a motorcycle. With the recent chopper movement this has been show that even hacks can get a "motorcycle" on the road. Now a trike is considered a motorcycle so the approval process is much easier.&lt;br&gt;&lt;br&gt;I would have to sit in the vehicle to see the blind spots and although you may be right that there are some blind spots how would you know unless you sat in it? I still agree that you are likely right on this.&lt;br&gt;&lt;br&gt;Here is some other motorcycles you may want to look at as well and the T-Rex is very crash worthy.&lt;br&gt;&lt;br&gt;&lt;a href="http://go-t-rex.com/" rel="nofollow"&gt;http://go-t-rex.com/&lt;/a&gt;&lt;br&gt;&lt;a href="http://spyder.brp.com/" rel="nofollow"&gt;http://spyder.brp.com/&lt;/a&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Thu, 27 Dec 2007 03:26:42 -0000</pubDate></item><item><title>Re: Diesel-Electric Hybrid Kit Car Modeled with SolidWorks</title><link>http://solidsmack.disqus.com/diesel_electric_hybrid_kit_car_modeled_with_solidworks/#comment-1289264</link><description>Actually the STL function is one that the maker of the file needs to allow you to do. I would suspect that you might not be able to get the STL data.&lt;br&gt;&lt;br&gt;Ben</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Fri, 28 Dec 2007 13:56:44 -0000</pubDate></item><item><title>Re: SolidSmack is Back to Rockin&amp;#8217; the Joint</title><link>http://solidsmack.disqus.com/solidsmack_is_back_to_rockin8217_the_joint/#comment-1297311</link><description>I was thinking something more like this :-)&lt;br&gt;&lt;a href="http://www.videosift.com/video/Google-Maps-Street-View-will-violate-your-privacy-mind" rel="nofollow"&gt;http://www.videosift.com/video/Google-Maps-Stre...&lt;/a&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Thu, 07 Feb 2008 15:26:45 -0000</pubDate></item><item><title>Re: SolidWorks ScanTo3D vs. NextEngine&amp;#8217;s RapidWorks: Which Is Better?</title><link>http://solidsmack.disqus.com/solidworks_scanto3d_vs_nextengine8217s_rapidworks_which_is_better/#comment-1300206</link><description>Kyle although it does not have rapidworks you should look at the &lt;a href="http://David-Laserscanner.com" rel="nofollow"&gt;David-Laserscanner.com&lt;/a&gt; scanner for car panels&lt;br&gt;&lt;br&gt;Ben</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Thu, 28 Feb 2008 10:18:07 -0000</pubDate></item><item><title>Re: Who&amp;#8217;s In Charge of The SolidWorks Real Logo?</title><link>http://solidsmack.disqus.com/who8217s_in_charge_of_the_solidworks_real_logo/#comment-1300596</link><description>That is udderly ridiculous....(Sound bad joke drum beat here) Great work!!!!!&lt;br&gt;&lt;br&gt;Ben</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Wed, 05 Mar 2008 17:14:05 -0000</pubDate></item><item><title>Re: Hit Me! SolidWorks and &amp;#8220;21&amp;#8243; The Movie</title><link>http://solidsmack.disqus.com/hit_me_solidworks_and_8220218243_the_movie/#comment-1302552</link><description>Actually I have sat down with Jon and this is all true I heard it from him.&lt;br&gt;&lt;br&gt;Ben</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Wed, 26 Mar 2008 09:30:37 -0000</pubDate></item><item><title>Re: Hit Me! SolidWorks and &amp;#8220;21&amp;#8243; The Movie</title><link>http://solidsmack.disqus.com/hit_me_solidworks_and_8220218243_the_movie/#comment-1302558</link><description>Al, &lt;br&gt;&lt;br&gt;I have not heard that one. Fill us in...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Wed, 26 Mar 2008 10:07:59 -0000</pubDate></item><item><title>Re: SolidWorks Corporate Move to Venice Could Mean JetSkis For All</title><link>http://solidsmack.disqus.com/solidworks_corporate_move_to_venice_could_mean_jetskis_for_all/#comment-1302983</link><description>I hear that the move was for the wine. Actually they are creating a man made lake of wine to put the JetSkis in...&lt;br&gt;&lt;br&gt;Ben</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Tue, 01 Apr 2008 10:05:35 -0000</pubDate></item><item><title>Re: Question: Why Do You Go To SolidWorks.com?</title><link>http://solidsmack.disqus.com/question_why_do_you_go_to_solidworkscom/#comment-1305316</link><description>I go there occasionally but it is still hard to navigate and find things. They have to learn bling and cool graphics dont make up for a poorly designed site... Anyhow I check out the forums once and a while and there are some good tutorials and videos there but here is the catch, find them! Or find them in less than 10 min.... Highly unlikely you can</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Tue, 22 Apr 2008 12:04:24 -0000</pubDate></item><item><title>Re: SolidJott: Ya Know, For SolidWorks Users!</title><link>http://solidsmack.disqus.com/solidjott_ya_know_for_solidworks_users/#comment-3999564</link><description>Actually you can add pictures and SW files if needed. First do the text and hit submit. Then you should have a edit link at the top of the post. Click it and you will be taken to a more detailed editor to add pictures and files. I have tested for the pics and all is well. I still have not worked out all the bugs for file submission but it will come as soon as I can find some more time to code</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Mon, 24 Nov 2008 23:43:54 -0000</pubDate></item><item><title>Re: in an assembly can I space multiple obje &amp;#8230;</title><link>http://solidjott.disqus.com/in_an_assembly_can_i_space_multiple_obje_8230/#comment-3999587</link><description>Another work around I have used (This one is kinda kludgy) create a part within a part and use a 'Cruve Driven Pattern'. Here is how it is done. You can put a part within a part, when in a part choose insert-part, the dialog will take you through the insert and you can mate it like it was an assembly. Next choose insert-pattern-curve driven pattern. Choose a line that has the direction on it you want and the distance between the end points you want (i.e. the distance between the first and last components to be patterned, you will likely need to make a sketch for this and use the sketch line) last in the curve driven pattern choose 'equally space'. Here is the caveat for this long winded solution, if you update the patterned component and then open the part with the component in it, the part will not update properly unless BOTH parts are open at the same time....&lt;br&gt;&lt;br&gt;So all this brings me to ask, SolidWorks why can you not have a curve driven pattern in a assembly?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Sun, 23 Nov 2008 12:46:43 -0000</pubDate></item><item><title>Re: in an assembly can I space multiple obje &amp;#8230;</title><link>http://solidjott.disqus.com/in_an_assembly_can_i_space_multiple_obje_8230/#comment-3999589</link><description>There are enhancement requests at the SolidWorks website. Although many of us feel it is throwing suggestions down a hole. I and another guy will have &lt;a href="http://DearSolidWorks.com" rel="nofollow"&gt;http://DearSolidWorks.com&lt;/a&gt; up and going in the next couple of weeks for just this sort of thing</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Sun, 23 Nov 2008 15:13:07 -0000</pubDate></item><item><title>Re: Hey Ben, very nice. I&amp;#8217;ll be blogging ab &amp;#8230;</title><link>http://solidjott.disqus.com/hey_ben_very_nice_i8217ll_be_blogging_ab_8230/#comment-3999591</link><description>Outstanding, spread the word. &lt;br&gt;&lt;br&gt;Thanks</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Mon, 24 Nov 2008 10:26:59 -0000</pubDate></item><item><title>Re: Hey Ben, very nice. I&amp;#8217;ll be blogging ab &amp;#8230;</title><link>http://solidjott.disqus.com/hey_ben_very_nice_i8217ll_be_blogging_ab_8230/#comment-3999592</link><description>FYI I am working on integrating it into SolidWorks Directly in the task pane. Ill keep you posted.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Mon, 24 Nov 2008 10:28:04 -0000</pubDate></item><item><title>Re: What is OXYGEN No 3?</title><link>http://solidjott.disqus.com/what_is_oxygen_no_3/#comment-3999597</link><description>What does this have to do with SolidWorks?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Mon, 24 Nov 2008 16:11:16 -0000</pubDate></item><item><title>Re: Cool Ben!  This is nice!</title><link>http://solidjott.disqus.com/cool_ben_this_is_nice/#comment-3999601</link><description>Thanks Brian. Please start asking questions and encouraging others to do so.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Mon, 24 Nov 2008 16:12:18 -0000</pubDate></item><item><title>Re: What is OXYGEN No 3?</title><link>http://solidjott.disqus.com/what_is_oxygen_no_3/#comment-3999599</link><description>Oh I got it as a clipart, to be honest I never noticed that... Ill have to change the text... Any suggestions?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Mon, 24 Nov 2008 16:33:47 -0000</pubDate></item><item><title>Re: Problems with photoworks 2008 Scenes..no &amp;#8230;</title><link>http://solidjott.disqus.com/problems_with_photoworks_2008_scenesno_8230/#comment-3999606</link><description>First is RealView turned on or off and do you switch at any point in time? Also are you using PhotoWorks?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Mon, 24 Nov 2008 17:55:34 -0000</pubDate></item><item><title>Re: Problems with photoworks 2008 Scenes..no &amp;#8230;</title><link>http://solidjott.disqus.com/problems_with_photoworks_2008_scenesno_8230/#comment-3999608</link><description>What video card are you using? Is there any known issues with it?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Mon, 24 Nov 2008 18:00:47 -0000</pubDate></item><item><title>Re: Problems with photoworks 2008 Scenes..no &amp;#8230;</title><link>http://solidjott.disqus.com/problems_with_photoworks_2008_scenesno_8230/#comment-3999612</link><description>Keep us updated I am curious what this is....</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Mon, 24 Nov 2008 20:29:37 -0000</pubDate></item><item><title>Re: Cool Idea for a site?  Now I just need a &amp;#8230;</title><link>http://solidjott.disqus.com/cool_idea_for_a_site_now_i_just_need_a_8230/#comment-3999613</link><description>Don't spend too much time getting a 'Worthy' one just post! So long as it is not spam, or a hack, and will contribute to the group it is welcome....</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Mon, 24 Nov 2008 22:35:56 -0000</pubDate></item><item><title>Re: Treasure Hunter</title><link>http://gabijack.disqus.com/treasure_hunter/#comment-4802465</link><description>Wow Great finds!!!&lt;br&gt;Ben</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Fri, 15 Feb 2008 11:21:02 -0000</pubDate></item><item><title>Re: The happiest drafter on this side of the Rio Grande</title><link>http://gabijack.disqus.com/the_happiest_drafter_on_this_side_of_the_rio_grande/#comment-4802479</link><description>Whoooo hoooo!!!!!!!&lt;br&gt;&lt;br&gt;Well done Gabi. I will open a spot up on the stump the chump panel for you.&lt;br&gt;&lt;br&gt;Ben</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Wed, 05 Mar 2008 04:56:36 -0000</pubDate></item><item><title>Re: Watch out! She&amp;#8217;s going to explode!</title><link>http://gabijack.disqus.com/watch_out_she8217s_going_to_explode/#comment-4802500</link><description>Wow! Great work Gabi...&lt;br&gt;I know I will be waiting until your next episode. Keep up the great work!&lt;br&gt;&lt;br&gt;Ben</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Wed, 09 Apr 2008 05:57:58 -0000</pubDate></item><item><title>Re: Watch out! She&amp;#8217;s going to explode!</title><link>http://gabijack.disqus.com/watch_out_she8217s_going_to_explode/#comment-4802502</link><description>Ok, No problem I have another person asking me for this advice as well. Give me a couple of days and I will put something together. I will then ask if I can post these on my site to get some more content there in exchange if that is ok. If not I will still show you :)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Wed, 09 Apr 2008 09:16:59 -0000</pubDate></item><item><title>Re: User Groups - You know what they are, right?</title><link>http://jeffssolidworksblog.disqus.com/user_groups_you_know_what_they_are_right/#comment-6589106</link><description>WOW I could not have said it better myself...&lt;br&gt;I think I am going to send this post to my local VARS.&lt;br&gt;Ben</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Sun, 17 Feb 2008 02:47:58 -0000</pubDate></item><item><title>Re: Add Facebook Connect Playground To Wordpress Blogs</title><link>http://socialmedia-seo.disqus.com/add_facebook_connect_playground_to_wordpress_blogs/#comment-19261640</link><description>I have followed your directions explicitly and I cannot get the button to show up. There seems to be a problem with my site displaying it. How I added the button was to create a text widget. I cut and pasted the code offered for the button but no luck.  Any thoughts on how to get this to work?&lt;br&gt;&lt;br&gt;Ben</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Thu, 01 Oct 2009 15:38:50 -0000</pubDate></item><item><title>Re: Add Facebook Connect Playground To Wordpress Blogs</title><link>http://socialmedia-seo.disqus.com/add_facebook_connect_playground_to_wordpress_blogs/#comment-19261642</link><description>It seems that I should pull my head out of my .... well you know.... It took&lt;br&gt;some time to work I suspect that it was a cache problem on my end...&lt;br&gt;thhbbbttttt!!!!&lt;br&gt;&lt;br&gt;Thanks for the responce though!&lt;br&gt;&lt;br&gt;Now on to having connect actually log a user into my site and not work as a&lt;br&gt;secondary conduit for comments. If you go to my site and create a user you&lt;br&gt;will find that you can post to the site as well as comment. FBconnect does&lt;br&gt;not log a user in it just allows one to commnent. i.e. logged in gets you&lt;br&gt;this GUI &lt;a href="http://screencast.com/t/bq6wV1XR" rel="nofollow"&gt;http://screencast.com/t/bq6wV1XR&lt;/a&gt; and not logged in is what you see&lt;br&gt;when you go to the site as is. Here is the site.&lt;br&gt;&lt;br&gt;&lt;a href="http://ProJott.com" rel="nofollow"&gt;http://ProJott.com&lt;/a&gt;&lt;br&gt;&lt;br&gt;Thanks again&lt;br&gt;&lt;br&gt;Ben</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben</dc:creator><pubDate>Thu, 01 Oct 2009 16:55:15 -0000</pubDate></item></channel></rss>