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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for Gangles</title><link>http://disqus.com/by/Gangles/</link><description></description><atom:link href="http://disqus.com/Gangles/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Thu, 13 Mar 2014 00:29:38 -0000</lastBuildDate><item><title>Re: 99% Invisible • New Zealanders will soon vote on whether or not to...</title><link>http://99percentinvisible.tumblr.com/post/79390554983#comment-1282423801</link><description>&lt;p&gt;Canada went through a similar process back in the sixties, handily illustrated by this commercial: &lt;a href="http://youtu.be/M-tNQA2pOp4" rel="nofollow noopener" target="_blank" title="http://youtu.be/M-tNQA2pOp4"&gt;http://youtu.be/M-tNQA2pOp4&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gangles</dc:creator><pubDate>Thu, 13 Mar 2014 00:29:38 -0000</pubDate></item><item><title>Re: Experience  Points: League of Legends: ARAM Jax OP</title><link>http://www.experiencepoints.net/2013/10/league-of-legends-aram-jax-op.html#comment-1084518598</link><description>&lt;p&gt;Nice Jax play! I don't play him much, but I did have a pretty sweet 1v1 fight once: &lt;a href="http://youtu.be/GN0ZvxNct2E" rel="nofollow noopener" target="_blank" title="http://youtu.be/GN0ZvxNct2E"&gt;http://youtu.be/GN0ZvxNct2E&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gangles</dc:creator><pubDate>Wed, 16 Oct 2013 12:21:48 -0000</pubDate></item><item><title>Re: Experience Points: EXP Podcast #231: The Last of Us Debrief</title><link>http://www.experiencepoints.net/2013/07/exp-podcast-231-last-of-us-debrief.html#comment-963685673</link><description>&lt;p&gt;FYI you totally can avoid that Bloater in the hotel basement! Likewise the sleeping one in the University dorms and the 3 in the SLC tunnel.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gangles</dc:creator><pubDate>Mon, 15 Jul 2013 19:23:55 -0000</pubDate></item><item><title>Re: Getting voice actors right in Borderlands 2</title><link>http://www.quartertothree.com/fp/2012/09/23/getting-voice-actors-right-in-borderlands-2/#comment-660401483</link><description>&lt;p&gt;"She’s also the wife of the one of the developers." I believe she's actually the writer's (Anthony Burch) sister.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gangles</dc:creator><pubDate>Sun, 23 Sep 2012 20:38:26 -0000</pubDate></item><item><title>Re: Radiator Blog: I've killed my darling.</title><link>http://www.blog.radiator.debacle.us/2011/08/ive-killed-my-darling.html#comment-283223311</link><description>&lt;p&gt;Some appropriate music for darling killing: &lt;a href="http://youtu.be/iyd8dY8rRtA" rel="nofollow noopener" target="_blank" title="http://youtu.be/iyd8dY8rRtA"&gt;http://youtu.be/iyd8dY8rRtA&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gangles</dc:creator><pubDate>Thu, 11 Aug 2011 01:30:40 -0000</pubDate></item><item><title>Re: The New Deal</title><link>https://fort90.com/the-new-deal/#comment-234927112</link><description>&lt;p&gt;I love Toronto, but I'm skeptical of their ability to make poutine. You need to get out to &lt;a href="http://www.restolabanquise.com/" rel="nofollow noopener" target="_blank" title="http://www.restolabanquise.com/"&gt;MontrÃ©al&lt;/a&gt; toute de suite!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gangles</dc:creator><pubDate>Tue, 31 May 2011 09:56:43 -0000</pubDate></item><item><title>Re: Goodbye, Skrud</title><link>http://goodbye.skrud.com#comment-133078361</link><description>&lt;p&gt;Have fun in America, Skrud! I've been here for six months now, it isn't so bad. You can't tell their money apart and they use silly imperial units, but everything else is ok!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gangles</dc:creator><pubDate>Sat, 22 Jan 2011 19:35:25 -0000</pubDate></item><item><title>Re: An Anniversary, and a Thank-You</title><link>http://www.gamermelodico.com/2010/12/anniversary-and-thank-you.html#comment-110339332</link><description>&lt;p&gt;Congratulations, here's to many more!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gangles</dc:creator><pubDate>Sat, 11 Dec 2010 13:33:11 -0000</pubDate></item><item><title>Re: http://tinycartridge.com/post/1064051259</title><link>http://tinycartridge.com/post/1064051259#comment-75400622</link><description>&lt;p&gt;Terrific shirt, any word on whether we'll see it in the online store?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gangles</dc:creator><pubDate>Sun, 05 Sep 2010 19:57:57 -0000</pubDate></item><item><title>Re: Man Knowledge: Early 20th Century Battles Every Man Should Know</title><link>http://artofmanliness.com/2009/12/15/man-knowledge-early-20th-century-battles-every-man-should-know/#comment-264313371</link><description>&lt;p&gt;Interesting article! If I may suggest a one more, Canadians in particular may be interested in the &lt;a href="http://en.wikipedia.org/wiki/Vimy_ridge" rel="nofollow noopener" target="_blank" title="http://en.wikipedia.org/wiki/Vimy_ridge"&gt;Battle of Vimy Ridge&lt;/a&gt;.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gangles</dc:creator><pubDate>Wed, 16 Dec 2009 03:06:25 -0000</pubDate></item><item><title>Re: Revisiting Halo 3</title><link>http://www.polycat.net/1845/revisiting-halo-3/#comment-12239334</link><description>&lt;p&gt;The "30 seconds of fun" quote appears to have been &lt;a href="http://www.gamesetwatch.com/2008/08/indepth_bungie_on_eight_years.php" rel="nofollow noopener" target="_blank" title="http://www.gamesetwatch.com/2008/08/indepth_bungie_on_eight_years.php"&gt;coined by Damian Isla&lt;/a&gt; at a developer conference in Brighton.&lt;/p&gt;&lt;p&gt;The vehicles in Halo really enhance the intentionality and improvisation cycle, especially when they're enemy controlled. The game starts you in a bad situation (being attacked by a vehicle), then lets you reverse it mid-fight (hijacking). They're definitely what I look for first in the "scouting" phase.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gangles</dc:creator><pubDate>Mon, 06 Jul 2009 23:26:04 -0000</pubDate></item><item><title>Re: Queens</title><link>http://phuce.com/2009/06/30/queens/#comment-11952444</link><description>&lt;p&gt;I really dig the concept, it gets the message across without being too heavy handed about it. Subtle, great work!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gangles</dc:creator><pubDate>Tue, 30 Jun 2009 19:28:56 -0000</pubDate></item><item><title>Re: Zoo Review: Duels of the Planeswalkers</title><link>http://www.zacharyreese.com/2009/06/zoo-review-duel-of-the-planeswalkers/#comment-11711105</link><description>&lt;p&gt;I've been hearing the siren call of this game lately too, I was really into MTG right around the end of elementary school (thankfully the shop I bought the cards from shut down, and I had to find better pastimes going into high school.) I might have to give it a shot, especially if the game won't let me waste my time by constantly tinkering with my deck.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gangles</dc:creator><pubDate>Wed, 24 Jun 2009 22:55:49 -0000</pubDate></item><item><title>Re: Illusionary Choices in Games</title><link>http://www.popmatters.com/pm/post/93355-illusionary-choices-in-games#comment-211298360</link><description>&lt;p&gt;This post might also interest you L.B., though it’s more about illusory challenge than illusory choices: &lt;a href="http://www.escapistmagazine.com/articles/view/issues/issue_195/5910-String-Theory-The-Illusion-of-Videogame-Interactivity" rel="nofollow noopener" target="_blank" title="http://www.escapistmagazine.com/articles/view/issues/issue_195/5910-String-Theory-The-Illusion-of-Videogame-Interactivity"&gt;http://www.escapistmagazine...&lt;/a&gt;&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gangles</dc:creator><pubDate>Tue, 19 May 2009 23:49:53 -0000</pubDate></item><item><title>Re: Why Make Video Games?</title><link>http://www.polycat.net/1807/why-make-video-games/#comment-9339649</link><description>&lt;p&gt;I feel exactly the same way; being involved in video games now is like being involved with film in the early 40's. The medium is young and still has unique techniques and vocabulary that need inventing. Let's get to it!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gangles</dc:creator><pubDate>Thu, 14 May 2009 20:16:35 -0000</pubDate></item><item><title>Re: No Substitute for Face to Face</title><link>https://www.geekflex.com/2009/05/10/no-substitute-for-face-to-face/#comment-72644753</link><description>&lt;p&gt;I completely agree, the biggest mistake my group made in our SOEN390 project last semester was only getting together briefly to delegate work, then completing it individually.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Rands also wrote a great post on the subject: &lt;a href="http://www.randsinrepose.com/archives/2009/04/15/the_pond.html" rel="nofollow noopener" target="_blank" title="http://www.randsinrepose.com/archives/2009/04/15/the_pond.html"&gt;http://www.randsinrepose.co...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gangles</dc:creator><pubDate>Sun, 10 May 2009 23:11:41 -0000</pubDate></item><item><title>Re: Zeno Clash &amp;#8211; The Review!</title><link>https://www.tigsource.com/2009/04/22/zeno-clash-the-review/#comment-47791370</link><description>&lt;p&gt;The 'E' key use was really frustrating. There really should have been one key for locking on / changing targets / unlocking, and another for picking up weapons / eating fruit.&lt;/p&gt;&lt;p&gt;It's a minor problem in an excellent, inventive game though!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gangles</dc:creator><pubDate>Wed, 22 Apr 2009 22:18:01 -0000</pubDate></item><item><title>Re: Bit Tripping And The Art Of SD Card Maintenance</title><link>http://www.zacharyreese.com/2009/04/bit-trip-beat/#comment-8336203</link><description>&lt;p&gt;I wasn't able to beat the first level either, then I showed the game to a friend and he beat it on the first try. Here's to being bad at video games!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gangles</dc:creator><pubDate>Sat, 18 Apr 2009 16:11:24 -0000</pubDate></item><item><title>Re: Good Tutorials</title><link>http://www.popmatters.com/pm/post/72452-good-tutorials#comment-211297363</link><description>&lt;p&gt;A minor point, but I’m fairly certain Killer7 did have a small tutorial. There was an optional room you could enter near the start that taught you how to aim, scan and shoot.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;I’ll mention a personal pet peeve too: games that restrict your abilities during the tutorial. For instance, in &amp;lt;i&amp;gt;Empire: Total War&amp;lt;/i&amp;gt; you can’t move the camera until the game explicitly tells you how to move it. Very frustrating!&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gangles</dc:creator><pubDate>Tue, 31 Mar 2009 12:34:16 -0000</pubDate></item><item><title>Re: I&amp;#8217;m Back, Baby.</title><link>http://spencergreenwood.com/2009/02/im-back-baby/#comment-12538237</link><description>&lt;p&gt;Welcome back Spencer Greenwood.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gangles</dc:creator><pubDate>Sat, 28 Feb 2009 14:25:24 -0000</pubDate></item><item><title>Re: The Hardest Part About Blogging</title><link>https://www.geekflex.com/2009/02/18/the-hardest-part-about-blogging/#comment-72643428</link><description>&lt;p&gt;I've never had much luck sticking to a regular blogging schedule. I'd rather post nothing than force something out when I'm not in the mood to write, and I think I end up with a better noise/signal ratio as a result. If you're worried about rambling, I know some writers like to set a word limit for themselves. If they go past it, they end the post or break it into two parts.&lt;/p&gt;&lt;p&gt;As for "publish panic", you have my full empathy on that one ;)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gangles</dc:creator><pubDate>Wed, 18 Feb 2009 13:25:52 -0000</pubDate></item><item><title>Re: TWiG 2009-01-26: 1987, All Over Again</title><link>http://www.popmatters.com/pm/post/69525-twig-2009-01-26-1987-all-over-again#comment-211303108</link><description>&lt;p&gt;No Afro Samurai trailer? That game looks promising.&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gangles</dc:creator><pubDate>Mon, 26 Jan 2009 02:00:22 -0000</pubDate></item><item><title>Re: EGO...trip - Daily Dose of Jay-Z: “No Karma,” a mashup of...</title><link>http://ncroal.tumblr.com/post/72069471#comment-5436727</link><description>&lt;p&gt;I'm so glad someone made this album, I've been pining for a complete Jay-Z/Radiohead mashup since Girl Talk put "Roc Boys" on top of "Paranoid Android".&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gangles</dc:creator><pubDate>Wed, 21 Jan 2009 12:56:46 -0000</pubDate></item><item><title>Re: Abstract Symbolism in Games</title><link>http://www.popmatters.com/pm/post/69174-abstract-symbolism-in-games#comment-211304433</link><description>&lt;p&gt;Scott McCloud wrote a little about this topic in “Understanding Comics.” As a face becomes more cartoony it also becomes more universal, and can be &amp;lt;a href=“&lt;a href="http://www.webword.com/images/weblog_usability.gif”&gt;said" rel="nofollow noopener" target="_blank" title="http://www.webword.com/images/weblog_usability.gif”&gt;said"&gt;http://www.webword.com/imag...&lt;/a&gt; to represent more people&amp;lt;/a&amp;gt;. We look at a realistic drawing and see other people, but we look at a cartoon and see ourselves.&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gangles</dc:creator><pubDate>Tue, 20 Jan 2009 13:44:32 -0000</pubDate></item><item><title>Re: Leigh Xtended - Amadeus - “There are simply too many notes.” (via...</title><link>http://leighhimel.tumblr.com/post/71159045#comment-5240917</link><description>&lt;p&gt;This was, of course, right after Mozart's performance of "&lt;a href="http://www.youtube.com/watch?v=V-92X6ItM6Y" rel="nofollow noopener" target="_blank" title="http://www.youtube.com/watch?v=V-92X6ItM6Y"&gt;Through the Fire and the Flames&lt;/a&gt;"&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gangles</dc:creator><pubDate>Sat, 17 Jan 2009 14:16:24 -0000</pubDate></item></channel></rss>