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<rss version="2.0"><channel><title>Disqus - Latest Comments for Devolver</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#usercomments-6a81cb0b" type="application/json"/><link>http://disqus.com/people/Devolver/</link><description></description><language>en</language><lastBuildDate>Thu, 12 Feb 2009 17:54:27 -0000</lastBuildDate><item><title>Re: VentureBeat is looking for a Director of Sales</title><link>http://venturebeat.com/2009/02/12/venturebeat-is-looking-for-a-director-of-sales-2/#comment-6225959</link><description>That makes three. It's on.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Devolver</dc:creator><pubDate>Thu, 12 Feb 2009 17:54:27 -0000</pubDate></item><item><title>Re: The Seasteading Institute encourages floating nations, hosts conference</title><link>http://venturebeat.com/2008/10/05/the-seasteading-institute-encourages-floating-nations-hosts-conference/#comment-2896424</link><description>That is indeed the question. The idea, I believe, is that any seastead can try out any social arrangement it wants. It follows that those that fail to make a workable environment for their citizens will lose their populations to others that do.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Devolver</dc:creator><pubDate>Mon, 06 Oct 2008 14:24:00 -0000</pubDate></item><item><title>Re: Crowdsourcing the future: Can alternate reality game Superstruct help save the world?</title><link>http://venturebeat.com/2008/09/29/crowdsourcing-the-future-can-alternate-reality-game-superstruct-help-save-the-world/#comment-2738751</link><description>Thanks Nicola. Fixed.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Devolver</dc:creator><pubDate>Mon, 29 Sep 2008 15:36:48 -0000</pubDate></item><item><title>Re: Argumentation: it&amp;#039;s not just for trolls | Mark.</title><link>http://marktrapp.com/blog/2008/09/27/argumentation-its-not-just-trolls#comment-2665065</link><description>It's way too early to get discouraged, my friend.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Devolver</dc:creator><pubDate>Sat, 27 Sep 2008 19:15:49 -0000</pubDate></item><item><title>Re: At TechStars, twelve teams show that Boulder, CO, can produce some fantastic tech</title><link>http://venturebeat.com/2008/09/23/at-techstars-twelve-teams-show-that-boulder-co-can-produce-some-fantastic-tech/#comment-2570524</link><description>Good call. In fact, Occipital does not have face recognition, which I should have pointed out. It can detect other objects. Don't know how well it does with faces.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Devolver</dc:creator><pubDate>Wed, 24 Sep 2008 11:27:05 -0000</pubDate></item><item><title>Re: Seedcamp, &amp;#8216;08: In a pack of copycats, two start-ups shine</title><link>http://venturebeat.com/2008/09/19/seedcamp-08-in-a-pack-of-copycats-two-start-ups-shine/#comment-2525423</link><description>Andy, I referred only to the winners I saw, not the whole group of finalists. Feel free to drop me a line if you want to talk about what you're up to.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Devolver</dc:creator><pubDate>Mon, 22 Sep 2008 17:19:47 -0000</pubDate></item><item><title>Re: Seedcamp, &amp;#8216;08: In a pack of copycats, two start-ups shine</title><link>http://venturebeat.com/2008/09/19/seedcamp-08-in-a-pack-of-copycats-two-start-ups-shine/#comment-2508422</link><description>Indeed, I must work with what I have.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Devolver</dc:creator><pubDate>Sun, 21 Sep 2008 12:21:26 -0000</pubDate></item><item><title>Re: Seedcamp, &amp;#8216;08: In a pack of copycats, two start-ups shine</title><link>http://venturebeat.com/2008/09/19/seedcamp-08-in-a-pack-of-copycats-two-start-ups-shine/#comment-2454771</link><description>It would be helpful if you could point out how they are innovative. For the record, I was not particularly impressed with nearly the majority of tc50.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Devolver</dc:creator><pubDate>Sat, 20 Sep 2008 13:50:17 -0000</pubDate></item><item><title>Re: Seedcamp, &amp;#8216;08: In a pack of copycats, two start-ups shine</title><link>http://venturebeat.com/2008/09/19/seedcamp-08-in-a-pack-of-copycats-two-start-ups-shine/#comment-2454756</link><description>Noted. Their website is still listed as Babuki. Kyko is looking at multi-player social games. FIxed.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Devolver</dc:creator><pubDate>Sat, 20 Sep 2008 13:49:05 -0000</pubDate></item><item><title>Re: Seedcamp, &amp;#8216;08: In a pack of copycats, two start-ups shine</title><link>http://venturebeat.com/2008/09/19/seedcamp-08-in-a-pack-of-copycats-two-start-ups-shine/#comment-2454739</link><description>Competition is essential for spurring innovation. I'm just not sure it makes sense to devote resources in areas where the payoff is questionable to begin with.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Devolver</dc:creator><pubDate>Sat, 20 Sep 2008 13:47:52 -0000</pubDate></item><item><title>Re: Dopplr lands on the radar of some of the internet&amp;#8217;s bigger names, raises cash</title><link>http://venturebeat.com/2008/09/15/dopplr-lands-on-the-radar-of-some-of-the-internets-bigger-names-raises-cash/#comment-2369160</link><description>John, you are correct. Thanks!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Devolver</dc:creator><pubDate>Tue, 16 Sep 2008 00:17:57 -0000</pubDate></item><item><title>Re: Search engine Cuil is valued at absurdly high level of $200M, despite flop</title><link>http://venturebeat.com/2008/09/12/search-engine-cuil-is-valued-at-absurdly-high-level-of-200m-despite-flop/#comment-2331553</link><description>To be fair Cuil, their indexing technology is still probably quite valuable. $200M valuable? Yeah, no.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Devolver</dc:creator><pubDate>Sat, 13 Sep 2008 15:12:13 -0000</pubDate></item><item><title>Re: LiveStub hopes to nuke StubHub, others, with commission-free scalping</title><link>http://venturebeat.com/2008/08/25/livestub-hopes-to-nuke-stubhub-others-with-commission-free-scalping/#comment-1854760</link><description>Stephen, I think you're overreacting. It's not clear that LiveStub is encouraging the sale of "unverified, usually counterfeit tickets to unsuspecting buyers." Morten Lund is not an idiot.&lt;br&gt;&lt;br&gt;It is true that there is an affiliate relationship with TicketWebs, which I think LiveStub should make clear, but it's not the site's core long term business model. I added an update to the site when I found this out and I made it clear that the site's interface is misleading. But the whole operation is not a scam.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Devolver</dc:creator><pubDate>Tue, 26 Aug 2008 13:15:30 -0000</pubDate></item><item><title>Re: LiveStub hopes to nuke StubHub, others, with commission-free scalping</title><link>http://venturebeat.com/2008/08/25/livestub-hopes-to-nuke-stubhub-others-with-commission-free-scalping/#comment-1847871</link><description>It is more complicated. It's not an affiliate site, but it did seed its database with TicketsNow's listings. LiveStub hopes to build up its own ticket database, which will charge no commission.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Devolver</dc:creator><pubDate>Tue, 26 Aug 2008 03:01:42 -0000</pubDate></item><item><title>Re: LiveStub hopes to nuke StubHub, others, with commission-free scalping</title><link>http://venturebeat.com/2008/08/25/livestub-hopes-to-nuke-stubhub-others-with-commission-free-scalping/#comment-1842686</link><description>Peter, &lt;br&gt;&lt;br&gt;I do still think the model is solid and that it offers more transparency than its competitors. I am just put off by the labels suggesting the data comes from LiveStub, when it doesn't.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Devolver</dc:creator><pubDate>Mon, 25 Aug 2008 21:13:23 -0000</pubDate></item><item><title>Re: LiveStub hopes to nuke StubHub, others, with commission-free scalping</title><link>http://venturebeat.com/2008/08/25/livestub-hopes-to-nuke-stubhub-others-with-commission-free-scalping/#comment-1842404</link><description>Martin, you are right. That is too harsh. There are some reasons for it, but I think the interface is somewhat misleading, since it labels LiveStub as the source when you do a search.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Devolver</dc:creator><pubDate>Mon, 25 Aug 2008 20:44:28 -0000</pubDate></item><item><title>Re: LiveStub hopes to nuke StubHub, others, with commission-free scalping</title><link>http://venturebeat.com/2008/08/25/livestub-hopes-to-nuke-stubhub-others-with-commission-free-scalping/#comment-1841373</link><description>It seems you are right. This is not how the company presents itself at all. See above for correction.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Devolver</dc:creator><pubDate>Mon, 25 Aug 2008 19:07:24 -0000</pubDate></item><item><title>Re: LiveStub hopes to nuke StubHub, others, with commission-free scalping</title><link>http://venturebeat.com/2008/08/25/livestub-hopes-to-nuke-stubhub-others-with-commission-free-scalping/#comment-1832736</link><description>John,&lt;br&gt;&lt;br&gt;I checked myself and indeed you are right. I've reached out to the company for an explanation and will update when I get one.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Devolver</dc:creator><pubDate>Mon, 25 Aug 2008 17:44:26 -0000</pubDate></item><item><title>Re: Fliqz and Kaltura bring video capability to the masses, make Brightcove&amp;#8217;s prices look insane</title><link>http://venturebeat.com/2008/08/21/fliqz-and-kaltura-bring-video-capability-to-the-masses-make-brightcoves-prices-look-insane/#comment-1737552</link><description>I'm not sure you read closely enough. I point out that Fliqz and Kaltura are going after markets "that Brightcove and its ilk have all but ignored,", but Fliqz and (especially) Kaltura represent a trend towards the commoditization of the space. I'd say this is a serious challenge, any way you look at it.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Devolver</dc:creator><pubDate>Fri, 22 Aug 2008 19:05:47 -0000</pubDate></item><item><title>Re: Google-backed SeedFund injects $1 million into Lifeblob, but this start-up may be DOA</title><link>http://venturebeat.com/2008/08/14/google-backed-seedfund-injects-1-million-into-lifeblob-but-this-start-up-may-be-doa/#comment-1704935</link><description>If you can make the interface terrific, the concept becomes more interesting. I'll keep my eye on Lifeblob, and feel free to keep me posted on significant developments.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Devolver</dc:creator><pubDate>Wed, 20 Aug 2008 16:11:58 -0000</pubDate></item><item><title>Re: Just a touchpad and a screen: A grand unified theory of Apple&amp;#8217;s next big move</title><link>http://venturebeat.com/2008/08/11/just-a-touchpad-and-a-screen-a-grand-unified-theory-of-apples-next-big-move/#comment-1169961</link><description>Good point. It could be much more mundane. My forecast could be off by a few releases but, like you, I think Apple will change the PC game with something like I've described.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Devolver</dc:creator><pubDate>Tue, 12 Aug 2008 13:40:29 -0000</pubDate></item><item><title>Re: Just a touchpad and a screen: A grand unified theory of Apple&amp;#8217;s next big move</title><link>http://venturebeat.com/2008/08/11/just-a-touchpad-and-a-screen-a-grand-unified-theory-of-apples-next-big-move/#comment-1163478</link><description>Sounds plausible. It would certainly be a let down, though.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Devolver</dc:creator><pubDate>Mon, 11 Aug 2008 20:07:37 -0000</pubDate></item><item><title>Re: Just a touchpad and a screen: A grand unified theory of Apple&amp;#8217;s next big move</title><link>http://venturebeat.com/2008/08/11/just-a-touchpad-and-a-screen-a-grand-unified-theory-of-apples-next-big-move/#comment-1163455</link><description>Another interesting possibility. I'm not sure this would constitute a major product transition, though. I think an ultra-mobile may be in Apple's roadmap, but I think this change (whatever it is) will roll through the entire Macbook product line. &lt;br&gt;&lt;br&gt;MG has suggested that Apple sell software (among other things) through the App store, and I think you are both on to something there.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Devolver</dc:creator><pubDate>Mon, 11 Aug 2008 20:04:55 -0000</pubDate></item><item><title>Re: Just a touchpad and a screen: A grand unified theory of Apple&amp;#8217;s next big move</title><link>http://venturebeat.com/2008/08/11/just-a-touchpad-and-a-screen-a-grand-unified-theory-of-apples-next-big-move/#comment-1163379</link><description>Mark: To me, the killer app is never having to move my hands from keyboard to mouse/trackpad every time I want to input a command. I use a lot of hotkeys, but those are not intuitive to most people and I don't like having to learn a new set of them for everything.&lt;br&gt;&lt;br&gt;That said, your point about interactive media is quite interesting. It certainly would be a great use of multi-touch and I imagine we will see something like this in the future. As MG pointed out to me, Robert Cringley has a similar take as you do, and his argument is solid.&lt;br&gt;&lt;br&gt;&lt;a href="http://www.pbs.org/cringely/pulpit/2008/pulpit_20080801_005339.html" rel="nofollow"&gt;http://www.pbs.org/cringely/pulpit/2008/pulpit_...&lt;/a&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Devolver</dc:creator><pubDate>Mon, 11 Aug 2008 19:54:45 -0000</pubDate></item><item><title>Re: Just a touchpad and a screen: A grand unified theory of Apple&amp;#8217;s next big move</title><link>http://venturebeat.com/2008/08/11/just-a-touchpad-and-a-screen-a-grand-unified-theory-of-apples-next-big-move/#comment-1163252</link><description>Tom, you raise an excellent point. Unless the multi-touch language is as simple, quick and fun to learn as the iPhone, it will face a problem of mainstream acceptance. I think if Apple does make a bold move like this, they will have to make it almost effortless to learn. A 20 minute tutorial might get the ball rolling, and I'd tolerate a short learning curve if I never had to learn another set of hotkeys.&lt;br&gt;&lt;br&gt;So this raises a good argument against my theory. I do think that that the mouse's time approaches its end, but perhaps it might not happen as soon as I think. One way acclimate users to the new touch language may be to give them a stepping stone. This would give weight to the theory of an enlarged touchpad that supports a broad touch dictionary, but doesn't require you to use it alone.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Devolver</dc:creator><pubDate>Mon, 11 Aug 2008 19:35:45 -0000</pubDate></item></channel></rss>