What are some of the technical limitations to Seasteading? What size do you envision these communities starting at? How large do you envision them growing? Do you yourself plan to join/start one? If so what do you envision as some of the major hurdles once the community has been launched? How would you address these issues? What industries to you foresee supporting these communities to make them viable for the long term?
For what it's worth I read the post on Techdirt and agreed with pretty much everything you said. I just didn't have anything to add to post a comment about.
We all know how these kids are getting these games, their parents are buying it for them. According to a 2006 study by the ESA, 86% of children under the age of 18 get their parents permission to buy games and 91% say their parents are present at the time of purchase.