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4 months ago
in Post-mortem: Forumwarz - We’re not dead yet! on Building Browsergames
This is a beautiful game (I subscribed today).
Takes away some of my motivation to continue with my game though...
Takes away some of my motivation to continue with my game though...
4 months ago
in Save bandwidth while improving performance! on Building Browsergames
very useful article. thanks!
6 months ago
in Who should Building Browsergames approach? on Building Browsergames
Some balancing techniques? that would be very interesting
6 months ago
in Who should Building Browsergames approach? on Building Browsergames
codestryke of bbgamezone for sure, seems to me a very experienced developer/creator
6 months ago
in Why you should deploy your game with source control instead of FTP on Building Browsergames
now i switched blackswordrpg from cvs to svn :)
With unfuddle i can work on the game wherever i am
With unfuddle i can work on the game wherever i am
1 reply
7 months ago
in Why you should deploy your game with source control instead of FTP on Building Browsergames
Thanks, very useful and interesting article.
I created an account on Unfuddled, what about a related article on installing a wamp/lamp environment on a usb keys?
I created an account on Unfuddled, what about a related article on installing a wamp/lamp environment on a usb keys?
10 months ago
in Your Productivity Tips on Building Browsergames
Very good post, this blog is getting better and more interesting every time i look at it.
I do also like Nick, when i have to do a big or complex feature and I don' feel like, i do something little and fast rewarding, like beautifying layout or graphic; Then usuallyit happens i start to do more.
Listening to music also helps me (with jazz i get very creative!)
I do also like Nick, when i have to do a big or complex feature and I don' feel like, i do something little and fast rewarding, like beautifying layout or graphic; Then usuallyit happens i start to do more.
Listening to music also helps me (with jazz i get very creative!)
11 months ago
in Diary of a Browsergame: Planning out the templates on Building Browsergames
No left or right columns?
11 months ago
in Balancing your game: real-time or actions-based? on Building Browsergames
Very nice article, it seems you have a vast knowledge/experience in PBBG
1 year ago
in Designing a flexible items system on Building Browsergames
Nice article...
Do you plan to write some articles on a quest system editable by users or a system where players can move in a map?
Do you plan to write some articles on a quest system editable by users or a system where players can move in a map?
1 year ago
in Creating your games template on Building Browsergames
I take templates from here http://www.oswd.org/
1 year ago
in Building Browsergames: Getting started with a templating system (PHP) on Building Browsergames
I wrote a site with it http://www.mondogatto.net
There is already security built in, and a nice thing about it is that if you change the table on the database you don't need to change methods for creating/updating/deleting records on the database, thus saving a lot of coding time.
There is already security built in, and a nice thing about it is that if you change the table on the database you don't need to change methods for creating/updating/deleting records on the database, thus saving a lot of coding time.
1 year ago
in Diary of a Browsergame: The Codex on Building Browsergames
Hmm, i will try to put the header tag too and see if it works. Thanks anyway!
1 year ago
in Building Browsergames: Getting started with a templating system (PHP) on Building Browsergames
I have intention to use CakePHP for the next game.
I know this framework a bit and it's very easy to mantain/change the layout, and it forces you to design your game in an object oriented way.
I know this framework a bit and it's very easy to mantain/change the layout, and it forces you to design your game in an object oriented way.
1 year ago
in Diary of a Browsergame: The Codex on Building Browsergames
It works for me too locally, when i put it under a dynamic environment, it doesn' work.
If it put title="body=[text]" in an HTML element, it just shows a yellow tooltip with "body=[text]" written.
It seems it just doesn't override the title attibute.
As i did not have the time do debug the js code, i just downloaded the other one for now.
If it put title="body=[text]" in an HTML element, it just shows a yellow tooltip with "body=[text]" written.
It seems it just doesn't override the title attibute.
As i did not have the time do debug the js code, i just downloaded the other one for now.
1 year ago
in Diary of a Browsergame: The Codex on Building Browsergames
Unfortunately I tried BoxOver, but I cannot make it work, it just show normal tooltips...
Another library (i am using) for tooltips is Walterzorn.
Another library (i am using) for tooltips is Walterzorn.
2 years ago
in Fantastic Fastweb! on Blog from Italy - Life in the Living Museum
Well, you are speaking of the SKY-Fastweb agreement, available from the 5th March.
I have Sky on satellite dish for quite a while and the only
program I watch, besides the ones on satellite, are some documentaries on rai tre.
I have Sky on satellite dish for quite a while and the only
program I watch, besides the ones on satellite, are some documentaries on rai tre.
if I'm not at my primary development machine, I can still pull down a copy
of the source code, make my changes, and deploy it.