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Andy Anonymous
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3 months ago
in Does Backwards Compatibility Matter Anymore? on Aeropause Games
I played Super Mario Bros. 3 just today, Zelda LttP last week and a host of other titles within the past month. Many games remain fun to play long after their release, due to a combination of nostalgia and excellent game design. And I'm far from alone: retro game downloads on services like Gametap, Wii Virtual Console and Xbox Live Arcade have been a huge success.
Unfortunately, while some of your favorites do become available as downloads later on, many do not and probably never will, often due to licensing issues or simply not having been popular enough.
Unfortunately, while some of your favorites do become available as downloads later on, many do not and probably never will, often due to licensing issues or simply not having been popular enough.
1 reply
3 months ago
in Does Backwards Compatibility Matter Anymore? on Aeropause Games
I think you underestimate just how quickly you may find yourself with an entire generation of consoles having died out. We are no longer talking about Apple IIc lengths of time here (machines were still easy to find that were compatible with that device for over a decade after its release, so the games would have been playable for much longer), we're potentially talking about five to ten years. If you're happy having the library you spent so much money on become worthless in that short time frame, great. I'm sure not, especially when backwards compatibility provides a decent alternative for as long as it's viable. It's not an issue of being "cheap" at all, it's an issue of wanting lasting value for the money I spend, especially when many of these games are ones I simply want to be able to replay for a long time to come.
1 reply
JoeFourhman
Again, I think the core issue here is how often you really go back and play games that are five to ten years old. For me, that amount would be almost never.
I still don't see why we think electronic media should be for life, when everything else we buy, from VHS movies to audio cassettes and from cars to houses, was/is either outmoded, replaced, or requires a constant influx of money to maintain it.
Unless you're talking about the Sears Lifetime guarantee on your Craftsman tool kit, nothing lasts forever.
I still don't see why we think electronic media should be for life, when everything else we buy, from VHS movies to audio cassettes and from cars to houses, was/is either outmoded, replaced, or requires a constant influx of money to maintain it.
Unless you're talking about the Sears Lifetime guarantee on your Craftsman tool kit, nothing lasts forever.
4 months ago
in Does Backwards Compatibility Matter Anymore? on Aeropause Games
I would argue that backwards compatibility is more important than ever before. Because consoles are now of necessity built with moving parts and sensitive laser lenses, we're seeing an end to the days when we could keep one in perfect working order for fifteen, ten...even five years. So simply keeping them to play our old titles on is becoming less of an option, and as production on a last-gen console ceases and more and more of them malfunction, you could see a situation where your entire library of games for that console becomes unplayable...unless you have backward compatibility from a newer console.
2 years ago
in 2007: Year of the Xbox 360? on The Far Side of Tech
The 360 is going to have a great year, but of course the one thing hamstringing it is the Japanese refusal to accept it. That's going to keep the machine from getting full support of all the Japanese devs no matter what happens.
As for the Wii, don't be so quick to compare it to GameCube. Even in its early days when it showed promise, GameCube was practically ignored by the media and by non-core gamers. The Wii has already done much better in this regard, and while its lineup for 2007 seems thin right now, its success so far will get more third parties on board; there's no doubt about that.
PS3 just badly needs the GTA3 of this generation to get off the ground. The price of the console is the biggest roadblock for them, and while games like Jak, Ratched and SOCOM were good sellers for the PS2, those games don't sell systems. PS2 had the GTA series to thank most for that, and PS3 needs its killer app for people to get over that pricetag. If it doesn't...
As for the Wii, don't be so quick to compare it to GameCube. Even in its early days when it showed promise, GameCube was practically ignored by the media and by non-core gamers. The Wii has already done much better in this regard, and while its lineup for 2007 seems thin right now, its success so far will get more third parties on board; there's no doubt about that.
PS3 just badly needs the GTA3 of this generation to get off the ground. The price of the console is the biggest roadblock for them, and while games like Jak, Ratched and SOCOM were good sellers for the PS2, those games don't sell systems. PS2 had the GTA series to thank most for that, and PS3 needs its killer app for people to get over that pricetag. If it doesn't...
The real question facing the next generation: will we be able to transfer our downloadable purchases across to the next Wii, PS4 or Xbox? I bet it will be frustratingly random, with some developers/companies allowing it, and others pinning the blame on incompatible hardware changes.
I wouldn't call the retro game download services a huge success. Turner just offloaded Gametap, and we rarely get sellthrough reports on what people actually buy on PSN / WiiWare / XBLA... which suggests the numbers are nothing spectacular when compared to retail releases. And I'll wager the new games sell far better than the older games anyway.