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Adam Snider
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1 年 ago
in Your slogan…is awkward on A New Marketing
That's Monster.com's slogan? Man, that is really awkward. I get what they were hoping for when they came up with it, but it doesn't quite work the way they intended, because of the awkwardness of it. That said, I can't think of anything better off the top of my head (of course, picking a slogan off the top of your head is generally not a good idea, anyway).
1 年 ago
in Where’s the hook? on A New Marketing
I completely agree with this idea, Matt. There are a lot of TV shows that I've seen once or twice on TV, and thought were interesting enough to pick up the DVDs...until I saw the price of the first season. I don't want to pay $50 for a show that I've only seen twice, and whose other episodes may not be as good as those two.
Let me in for $20 or $30, and I'm much more likely to buy the product. Once I'm in, I'm completely willing to pay "full price" for the later seasons.
It's economics so simple that drug dealers can figure it out ("First hit is free..."). You'd think that TV marketers could figure it out, too.
Let me in for $20 or $30, and I'm much more likely to buy the product. Once I'm in, I'm completely willing to pay "full price" for the later seasons.
It's economics so simple that drug dealers can figure it out ("First hit is free..."). You'd think that TV marketers could figure it out, too.
1 年 ago
in A Marketing Lesson from Captain Jack Sparrow on A New Marketing
Great little adages, Matt. Simple, but true.
2 年 ago
in More proof if you needed it on Marketing Begins At Home
I never could figure out why companies were all jumping into Second Life. The few hours I spent exploring Second Life when it first started to become popular were enough to tell me that it could never be an effective marketing tool (except, maybe, for the adult entertainment industry) and that, more over, if you were interested in anything other than cyber-sex, there was no point in being there.
I suspect that all of the large companies that got on board didn't take the time to do some "exploratory research" before deciding that they were going to build their own Second Life store.
I suspect that all of the large companies that got on board didn't take the time to do some "exploratory research" before deciding that they were going to build their own Second Life store.