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2 weeks ago
in HOW TO SUCCEED IN THE COMING SOCIAL GAMING EXPLOSION on PlayNow
Wonderful analysis. I thought your point about publishers versus developers was interesting in that on the social networks, it seems that the two seem very intertwined while on the broader web there's certainly a more clear separation.
I believe Zynga and SGN both tried to go down the distributor route early on, but both seem to have refocused on playing both developer and publisher. Any thoughts about why there hasn't been a major publisher-focused company on the social nets?
I believe Zynga and SGN both tried to go down the distributor route early on, but both seem to have refocused on playing both developer and publisher. Any thoughts about why there hasn't been a major publisher-focused company on the social nets?
1 reply
Shanti Bergel
My sense is that the traditional value add of the publisher role has not been very pronounced in the social gaming space thus far as development costs have been self-fundably low, getting customers has been cheap through viral channels, and monetization is within reach of all via one of the major offer providers. Very democratic. No strong need for publishers. As things get more competitive/expensive though, the value add of a publisher increases.
6 months ago
in Facebook’s platform: Rebuilding the plane in midflight on VentureBeat
Smart piece, one of the most insightful analysis anywhere.
1 reply
mark
I agree, this article has (singlehandely) made me want to hang on to the FacebookEconomy.com domain name
6 months ago
in Facebook announces fbFund app winners on VentureBeat
Interesting that Mousehunt, already profitable and clearly able to grow on it's own, won. By the way, the link to Weddingbook is broken.
2 replies
Eric Eldon
Thanks, Kevin. I fixed the link.
Svetlana Gladkova
I guess the apps were selected for their potential and probably the MouseHunt still has a long way to go, even if profitable now. Besides, given that users also participated in the decision making process with their votes it is no wonder as the game seems to have tons of passionate users judging by the reviews on the game's page on FB.
6 months ago
in Moving beyond social networks, Watercooler launches TVloop.com on VentureBeat
Wonderfully thoughtful, as always. I especially liked the analysis of the advertising targeting ability.
6 months ago
in TVLoop.com Connects Passionate TV Fans on RotorBlog.com
Arnold, nice writeup. The site TVLoop.com is DEFINITELY open to all countries and geographies. All of the blogs, discussions, games, profiles, recruiting, widgets, photos, quizzes, Youtube videos, and myriad other content is available for any fan anywhere to consume. In fact, a minority but good portion of our 16 million users are outside the US today.
The only features that are not available yet are video streaming. These are provided by our partners Hulu and ABC (and soon other partners). We depend on the rights holders to enable worldwide viewing. We're not there yet, but we're working with our partners to enable video watching everywhere.
Kevin
The only features that are not available yet are video streaming. These are provided by our partners Hulu and ABC (and soon other partners). We depend on the rights holders to enable worldwide viewing. We're not there yet, but we're working with our partners to enable video watching everywhere.
Kevin
6 months ago
in 2008/12/09/tvloop/ on Mashable - The Social Media Guide
Chris - TVLoop.com is not a video watching site, it's a community orientated site. We didn't add video until 2 months ago, and by then already had over 10 million users actively discussing, blogging, and playing games around television entertainment.
1 reply
Along_Parker88
Thanks for the presentation. We at http://us.buuuz.com Find this very useful.
8 months ago
in Watercooler Facebook apps hope for home run during World Series on VentureBeat
The comparable size of Citizen Sports and Fantasy Moguls apps (Phillies and Rays in particular) are an order of magnitude smaller than Watercooler
9 months ago
in Quick link: List of $350MM of VC investments in social gaming, virtual worlds, casual MMOs, etc on Futuristic Play by @Andrew_Chen
While we don’t necessarily think of ourselves as a gaming company, it’s nice to be included! Nice research.
I would also add to your list Outspark, who raised $11MM from DCM and Tencent in Jan ‘08.
I would also add to your list Outspark, who raised $11MM from DCM and Tencent in Jan ‘08.