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1 month ago
in World of Warcraft+Social Media=Win on Mashable - The Social Media Guide6 months ago
in Freemium business model case study: AdultFriendFinder ARPU, churn, and conversion rates on Futuristic Play by @Andrew_ChenThe good stuff I was referring to was adultfriendfinder - seeing a "nude" pic of someone who lives in your same town, after looking at "clothed" photos on friendfinder. Although there are probably ten men to every woman, there are actually a lot of legitimate woman who use the service, and not decoys as noted. Andrew actually worked hard to keep solicitors off the site. The geo-targeted banners use real people. Subscriptions average about three months. And a lot of couples belong to the service - swinging is HUGE on AFF - it was eye-opening, let me tell ya...
6 months ago
in Freemium business model case study: AdultFriendFinder ARPU, churn, and conversion rates on Futuristic Play by @Andrew_ChenWhat is the good stuff? Cams.com, etc? Are most people buying a multi month package - as i dont think the lifetime would be high on month to month renewals as the value prop of strict adult casual dating is low given their are not many real women on aff - mostly decoys.
7 months ago
in Taking a quick blog vacation… on Futuristic Play by @Andrew_Chen7 months ago
in How to calculate cost-per-acquisition for startups relying on freemium, subscription, or virtual items biz models on Futuristic Play by @Andrew_Chen7 months ago
in How to calculate cost-per-acquisition for startups relying on freemium, subscription, or virtual items biz models on Futuristic Play by @Andrew_ChenAdditionally, I calculate both a paid CPA and an overall CPA, and a viral ratio to get from one to the other. That ensures that the "viral angle" is built into the decision making. You then take that viral ratio and apply it to your campaign's paid CPA to get a campaign's overall CPA. And if the campaign's overall CPA is below LTV, then you're good-to-go.
Great point on the viral ratio and making that explicit!
7 months ago
in Poll results are in - what YOU want to read on this blog, revealed! on Futuristic Play by @Andrew_ChenThey turned around those facts to target increasingly specific voter segments as the election approached.
It was an amazing thing to be a part of.
8 months ago
in What would Facebook look like if it sold out to ads? Click here to see… on Futuristic Play by @Andrew_Chen8 months ago
in Virtual items design: Build it yourself or use UGC? on Futuristic Play by @Andrew_ChenAlso, Charles is right - managing UGC is challenging. With UGC you also have less control of the size of the assets which impact overall performance. And if you allow your UGC to be derived, then you run the risk that derivation chains can be broken, if a developer at the top of the chain makes drastic changes to the asset.
8 months ago
in I have blogger’s block! on Futuristic Play by @Andrew_Chenrecession = escapism = big win for VW/games (as long as your VW/game doesn't rely on ad $$)
I found this post most interesting: http://www.marketingvox.com/escapism-propels-ha...
just a thought...
8 months ago
in Facebook Now More Popular Than Sex on AllFacebook9 months ago
in The first 6 steps to homegrowing basic startup metrics on Futuristic Play by @Andrew_Chen10 months ago
in Remnant ads and the advertisers who love them on Futuristic Play by @Andrew_ChenIn reality publishers employ a waterfall model using ad server tools such as OpenX, Google Ad Manager, etc. in an attempt to maximize their revenues. The trick is to test and choose from the 300+ ad networks that work well within the context that you create.
Do eCPMs of $7+ exist for entire sites? Of course they do, goes back to supply and demand for the context the publisher is trying to create from advertisers.
For example, a shopping reviews site will be worth much more on a per page basis ($5-10 eCPM) and with much higher sell throughs than an untargeted social network site (<$0.20 eCPM). With this in mind a site like DPReview is much more profitable than a site like Twitter.
Boggles my mind to see the mad rush to build Facebook, Open Social, and Web apps without any regard to this. Getting big quickly can only go so far.
10 months ago
in As Facebook saturates in the US, what’s the next step? on Futuristic Play by @Andrew_Chen10 months ago
in Virtual goods: Who will be the Amazon.com of virtual item sales? on Futuristic PlayYep, I think it'll take some time for the category for mature a bit more, which will cause a few companies to start going deeper into the tech. But early on, even simpler implementations do great, so there's less incentive to optimize the revenue streams.
10 months ago
in Virtual goods: Who will be the Amazon.com of virtual item sales? on Futuristic Play1 year ago
in Innovation from Asian-based social sites on Futuristic Play by @Andrew_ChenWhat's the IMVU banner doing in there? makes you wanna go "hmm"
1 year ago
in Ask the readers: If you could drop 100M users onto any site, what would you build? on Futuristic Play by @Andrew_ChenBuild a 3D social network around the following interests (from your list below):
* Fashion
* Knitting
* Board games
* NASCAR
* Kittens
And extract at least $1 per user by:
* selling virtual goods related to fashion
* make & sell virtual goods - the knitters out there
* selling flash games in 3D rooms
* selling virtual cars
* selling furry virtual goods
And there's already one doing that today, and it's not SL...
1 year ago
in Nasty ad on Facebook on Futuristic Play by @Andrew_ChenAlex, I'm not sure about the other dating sites, but I can tell you for sure that the AFF ads, and profiles are not fake. They are real members who live in your area. It actually freaked me out when I saw a woman in a San Carlos grocery store who I saw in an AFF ad...
1 year ago
in Nasty ad on Facebook on Futuristic Play by @Andrew_ChenFunny you mention the AFF geo-targeted ads... The CR on those are INSANE - I know having worked there.
I've no doubt that there is a legit business among swinging couples. Monogamy is by no means the only reproductive and social strategy pursued by the human race.