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Rightasrain Rimbaud

4 days ago

in Virtual sex brings ‘em in on The Metaverse Journal
but wasn't this always what attracted people initially to Second Life? What about all the professional women (and men being inworld women) that rp'd being female prostitutes inworld? Maybe business is on the up for them?

3 months ago

in The future of virtual worlds is as an entertainment platform on Justin Gibbs
Mass Amateurization is really xlent phrase! It must be a friend of UGP = user generated porn. We see that making engaging content is 1) more complex and harder to deliver 2) that promoting it over the noise is also really a big effort. Virtual world stuff also needs to be refreshed a lot as you have fewer visitors spending more time in a place. UGC does not work as seamlessly inworld as it does on web atm.

Anyway, really interesting post! Check some of our spots in SL: http://rezzable.com/virtual-worlds . We are focused on entertainment.
1 reply
justingibbs's picture
justingibbs I can't actually take credit for the term "mass amateurization", I got it from Clay Shirky's book "Here Comes Everybody - The Power of Organizing Without Organizations". The book actually goes into the very things you mention - increased noise, quality of content, etc. AsShirky writes, these are just things we'll have to cope with - like learning to live with spam.

On the flip side is the "power law", where the popular get more popular simply because they're popular.

In a way you're justifying exactly why someone would pay for the services Rezzable offers - building quality stuff and making sure it's seen. As you can attest to, none of this is easy and takes real skill. I don't know if I can say the same for amateur porn, however it's porn and it will probably sell. The same isn't true for amateur film or paintings.Qualilty takes skill and quality is what people are searching out for - that won't be changed by mass amateurization.

The stuff from Rezzable is usually far and beyond what amateurs are doing. The amateurs might add to the noise but users will eventually find the quality.

It's also great to see a company innovating in the name of entertainment.

11 months ago

in Interview - Pavig Lok (Rezzable) on The Metaverse Journal
Nice piece! Thanks for interest in our areas and gettng Pav to talk sense!

list of our areas and links inworld http://secondlife.rezzable.com

and don't miss out on the free skins from L'Oreal... http://glamshine.rezzable.com

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