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6 months ago
in Time spent online important for teen development on Grown Up Digital
Well the problem is to give the right direction where to find useful informations for the youth. It's easy to loose the focus and hanging around on pointless websites. When I know more on a topic, I look at wikipedia and find useful resources.
6 months ago
in Apple, iPod Touch Shake Up Yahoo Games Homepage on Ryan Spoon
Nice I haven't seen both ads and think it's awesome. They used adobe flex and this is impossible to integrate on a publisher ends with embeded flash code.
6 months ago
in Newgrounds | Webware100 - CNET on Webware
Newgrounds is definitively one of the best flash game portal. The community is really active, as soon as a game is uploaded, the game receives comments and feedback for the developer. This site remains a must for gamers and people who enjoy watching series or funny videos.
6 months ago
in Creating a World of Warcraft In-Game Video Widget using the Overlay.TV Player SDK - Part 1 on OverlayBlog
I agree on that but I dream in an application that let people record their performance or the game walkthrough with flash games. It's possible to do it via capturing software but nobody did an embed application in a website...
6 months ago
in Millions of Chinese Kids Addicted to Online Games on The Inquisitr
Same thing I experienced. But the best thing to do is giving the best surfer experience on your site by giving good tools like a search engine, classify games by genres and sub genres, let people express themselves by enabling comments on games. This is what we call the web 2.0.
6 months ago
in Liliputing advertising policy on Liliputing
There is so many ads network these days. Depending your niche, you will have pretty good results or deceptions. From my point of view, the best thing to do is asking on webmaster forums like digitalpoint or webmasterworld the best ad network for your niche or read relevant posts from experiencing webmasters.
6 months ago
in Blogger’s Choice Open Web Awards Winners! on The Daily Contributor
I'm a bit surprised for the winner playfish in the online game category. I use to go on newground which is the best online game portal from my point of view. But like Randy said, it's the blogger's choice.
6 months ago
in Explaining Rich Internet Applications on Ignite Social Media
I agree with you Sid and this is why google has a great success. This is called in marketing the K.I.S.S. method (keep it simple stupid). Most websites tends to display too much informations in a webpage that surfers get confused on how to find what they are looking for!
6 months ago
in How to mod Halo PC: Beginner Level 2 on Playing With Sharp Objects
jeez, good tutorial, I'll try to reproduce it. Tks for the sharing!
6 months ago
in Buckypaper Is 500 Times Stronger Than Steel on How To Split An Atom
Impressive. It's solid as rock but flexible as a sheet of paper.
6 months ago
in Fujitsu Siemens jumps into the netbook game on Liliputing
Those hardwares represent the real definition of what should be mobile laptop :) I'm owning an Acer Aspire One and running Ubuntu like a charm. I can play games and all kinds of stuff on this.
6 months ago
in The Best Web 2.0 Software of 2006 [Dion Hinchcliffe's Web 2.0 Blog] on Dion Hinchcliffe's Web 2.0 Blog
Look forward to see the 2008 best web 2.0
6 months ago
in Silverlight in XULRunner on Offbeatmammal
I haven't seen a lot of live applications using XULRunner...
6 months ago
in Getting Started With A Templating System (Ruby on Rails) on Building Browsergames
I don't really like template system becasuse it's an overhead on your server. More than that, scripting languages like php and ruby have been designed to be simple so I'm not attracted by those templating system. I'm keen on implementing mvc like zend or cakephp but thanks for the tutorial :)
1 reply
6 months ago
in Teen Blog platforms: mature? on L'Ouvre Boite
Gaming industry and especially casual flash games has become a huge industry. The economic crash hasn't affected this industry.
6 months ago
in Playing DOS Game In Ubuntu on chenhow blog
it reminds me star wars episode 4 in ascii:
type in shell:
> telnet
> o
> towels.blinkenlights.nl
have fun watching star wars!!
type in shell:
> telnet
> o
> towels.blinkenlights.nl
have fun watching star wars!!
templates the first time they get used - so while there is some overhead,
that overhead is negligible after the first hit on your template - if your
server is fast enough, the overhead from that initial hit should be barely
noticeable.
In my experience, programming languages are typically designed the way they
are to increase developer productivity - Templating systems are just another
addition to your toolbelt to increase that productivity - they aren't a
silver bullet of any kind.
Also, I would be wary of optimizing a little too early - your statement that
"it's an overhead on your server" sounds like you may be prematurely jumping
to the conclusion that your templating system is what is slowing your game
down. As you can see by looking at the benchmarks at
http://shootout.alioth.debian.org/u64/benchmark..., Ruby
and PHP aren't what you should be using at all if you're concerned about
performance(at least not on a 64-bit Ubuntu machine, anyway) - if you wanted
your game to be as absolutely fast as possible on the cheapest hardware,
you'd write it in C++.
At the end of the day, it's your game. If you'd rather not use a templating
system, then don't! Maintaining your code is only your responsibility, and
you(or your team) will be the only ones who see it(or even worry about it,
chances are). So do what you like - but know that templates come highly
recommended.