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<rss version="2.0"><channel><title>Disqus - Latest Comments for j</title><link>http://disqus.com/people/108554307aff03e5048819781ca83b8c/</link><description></description><language>en</language><lastBuildDate>Thu, 19 Jun 2008 11:24:48 -0000</lastBuildDate><item><title>Re: Would you work with micromanaging boss, no salary, and all your work thrown away? ԅ Hacking Startups</title><link>http://shlang.disqus.com/would_you_work_with_micromanaging_boss_no_salary_and_all_your_work_thrown_away_hacking_startups/#comment-707259</link><description>man, I hated school as well.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">j</dc:creator><pubDate>Thu, 19 Jun 2008 11:24:48 -0000</pubDate></item><item><title>Re: Write A Novel In Three Words</title><link>http://allfacebook.disqus.com/write_a_novel_in_three_words/#comment-1638890</link><description>Nick, &lt;br&gt;&lt;br&gt;Thanks for the good words!  Glad to see you in the stories, too.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">j</dc:creator><pubDate>Mon, 17 Dec 2007 12:05:44 -0000</pubDate></item><item><title>Re: Facebook Sues Porn Company</title><link>http://allfacebook.disqus.com/facebook_sues_porn_company/#comment-1638886</link><description>Probably not the last time, for sure. I hope their lawyers sharpen their teeth for this; it should be very painful for anyone to get caught hacking FB.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">j</dc:creator><pubDate>Mon, 17 Dec 2007 12:23:40 -0000</pubDate></item><item><title>Re: Bebo Launch Grants Monopolies</title><link>http://allfacebook.disqus.com/bebo_launch_grants_monopolies/#comment-1638870</link><description>A difference from the FB launch: this gives launch-partners a wide opportunity to grab markets that didn't develop until well after the F8 launch. Simply by observing the most successful FB, apps of the last 6 months, launch partners have a wealth of choices for Bebo app development.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">j</dc:creator><pubDate>Mon, 17 Dec 2007 12:32:52 -0000</pubDate></item><item><title>Re: Are SocialAds Less Effective Than Search?</title><link>http://allfacebook.disqus.com/are_socialads_less_effective_than_search/#comment-1639404</link><description>Nick, &lt;br&gt;&lt;br&gt;Excellent post - this is a topic that deserves more research and reporting.  &lt;br&gt;&lt;br&gt;When I tabulate results from a statistically significant collection of data from our own campaigns, I'll send it your way.. should make for some interesting reporting.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">j</dc:creator><pubDate>Thu, 07 Feb 2008 18:20:11 -0000</pubDate></item><item><title>Re: Forced Invites Get Shutdown</title><link>http://allfacebook.disqus.com/forced_invites_get_shutdown/#comment-1639452</link><description>It's a very good thing for the platform, long-term, and much better for general FB user experience.  &lt;br&gt;&lt;br&gt;I disagree that invites should be removed altogether.  Users will simply ask for some sort of invitation mechanism for apps they find very engaging. I.e., the demand for an invitation system would arise very quickly.   Evidence for this is provided by apps which collect user feedback asking for more invitations per day, and more vectors for evangelism, rather than for fewer. &lt;br&gt;&lt;br&gt;Have an app that's very engaging, fun, and adds value to the FB experience and the problem of intrusive and inappropriate invites will diminish significantly, perhaps to the point of (statistically speaking) the problem going away.&lt;br&gt;&lt;br&gt;The current problem with invites is not the invites themselves, or the invitation/request system.  The current problem is, and the invites "crisis" is caused by, a tremendous failure of imagination by many application developers.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">j</dc:creator><pubDate>Wed, 13 Feb 2008 12:42:16 -0000</pubDate></item><item><title>Re: Are Games the Future of Facebook?</title><link>http://allfacebook.disqus.com/are_games_the_future_of_facebook/#comment-1639524</link><description>They're very probably a major part of FB's future, but not it's end-game as a platform/product.  But they'll be big - especially since, in the words of Chris Crawford, "Games are frequently used (especially by adults) as social lubricants. The game itself is of minor importance to the players; its real significance is its function as a focus around which an evening of socializing will be built."&lt;br&gt;&lt;br&gt;Social networks are perfect places for this to occur; I expect to see more games built for FB and the other social nets that serve this particular motivitation to play. &lt;br&gt;&lt;br&gt;Customers could give a damn about what technology is better, or what's "more open".  Customers go with what they feel is better. If it feels good, it is good; cool games feel good, and perhaps cool games across networks feel even better. &lt;br&gt;&lt;br&gt;We'll see , and probably soon, with the recently announced initiatives by Zynga and SGN.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">j</dc:creator><pubDate>Wed, 20 Feb 2008 02:00:03 -0000</pubDate></item><item><title>Re: 2008/02/17/facebook-app-developer-talks-customers/</title><link>http://mashable.disqus.com/thread_80630/#comment-5994794</link><description>I posted some of this over at Inside Facebook, but it bears repeating IMO: &lt;br&gt;&lt;br&gt;Absolutely! Not only should developers constantly read their application wall and review boards, but also regularly solicit customers for feedback via the updates and other communication channels in FB.&lt;br&gt;&lt;br&gt;As you start to gain a core set of customers, which include especially the â€œevangelicalâ€ fans &amp;amp; customers, ask them for feedback and begin the conversation about your product. Getting them involved in your application is essentially inviting them to take some level ownership of the app, and therefore some level of emotional investment in what it is you are, in reality, creating together. &lt;br&gt;&lt;br&gt;I encourage all developers to consider, plan, and implement excellent customer service from launch-day forward. Respond quickly, and make your customers a part of your team. Let them know theyâ€™re a part of the team, and that they input is important. Which, of course, it is.&lt;br&gt;&lt;br&gt;&lt;br&gt;* &lt;a href="http://apps.facebook.com/threewords/" rel="nofollow"&gt;http://apps.facebook.com/threewords/&lt;/a&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">j</dc:creator><pubDate>Sun, 17 Feb 2008 11:18:16 -0000</pubDate></item></channel></rss>