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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for nickpettit</title><link>http://disqus.com/by/nickpettit/</link><description></description><atom:link href="http://disqus.com/nickpettit/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Mon, 16 Sep 2013 16:34:27 -0000</lastBuildDate><item><title>Re: 5 Incredible WebGL Demos</title><link>http://blog.teamtreehouse.com/5-incredible-webgl-demos#comment-1047146572</link><description>&lt;p&gt;It's both, actually. It was built in NaCl primarily, but it uses WebGL to render 3D graphics.&lt;/p&gt;&lt;p&gt;From the official Ubisoft FAQ:&lt;br&gt;"This game requires a WebGL-compatible graphics card, more info on this can be found here."&lt;br&gt;Link: &lt;a href="https://support.ubi.com/en-US/FAQ.aspx?platformid=51&amp;amp;productid=3167&amp;amp;faqid=kA030000000eT73CAE" rel="nofollow noopener" target="_blank" title="https://support.ubi.com/en-US/FAQ.aspx?platformid=51&amp;amp;productid=3167&amp;amp;faqid=kA030000000eT73CAE"&gt;https://support.ubi.com/en-...&lt;/a&gt;&lt;/p&gt;&lt;p&gt;You can also load up Chrome's GPU log while running the game by going to chrome://gpu/ in another tab. You'll see that several GL contexts are loaded.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nick Pettit</dc:creator><pubDate>Mon, 16 Sep 2013 16:34:27 -0000</pubDate></item><item><title>Re: The Beginner&amp;#8217;s Guide to three.js</title><link>http://blog.teamtreehouse.com/the-beginners-guide-to-three-js#comment-1037119817</link><description>&lt;p&gt;Yep! I figured out on CodePen that you can store JSON data in another pen and then link it to an existing pen where you have your three.js scene loaded.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nick Pettit</dc:creator><pubDate>Tue, 10 Sep 2013 10:39:25 -0000</pubDate></item><item><title>Re: The Beginner&amp;#8217;s Guide to three.js</title><link>http://blog.teamtreehouse.com/the-beginners-guide-to-three-js#comment-1035860397</link><description>&lt;p&gt;Huh, sounds like Treehouse should probably make a better course. If only someone would tell them to get on it. ;)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nick Pettit</dc:creator><pubDate>Mon, 09 Sep 2013 16:17:58 -0000</pubDate></item><item><title>Re: The Beginner&amp;#8217;s Guide to three.js</title><link>http://blog.teamtreehouse.com/the-beginners-guide-to-three-js#comment-1035619057</link><description>&lt;p&gt;I haven't tried Babylon.js, although it looks like there's no documentation for it. Just examples. :P Am I missing something?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nick Pettit</dc:creator><pubDate>Mon, 09 Sep 2013 13:27:26 -0000</pubDate></item><item><title>Re: 3D in the Browser: WebGL versus CSS 3D Transforms</title><link>http://blog.teamtreehouse.com/3d-in-the-browser-webgl-versus-css-3d-transforms#comment-1029727893</link><description>&lt;p&gt;Possible, but still not super awesome, because you'll still need a DOM element container for each SVG. DOM elements can be somewhat costly in high numbers, especially when you need one for every face.&lt;/p&gt;&lt;p&gt;Models in WebGL, particularly those stored in JSON, are far less memory intensive and, on decent hardware, can get you up around a million triangles with good framerates. To do that in the DOM would crash the browser.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nick Pettit</dc:creator><pubDate>Wed, 04 Sep 2013 12:30:33 -0000</pubDate></item><item><title>Re: 3D in the Browser: WebGL versus CSS 3D Transforms</title><link>http://blog.teamtreehouse.com/3d-in-the-browser-webgl-versus-css-3d-transforms#comment-1029724264</link><description>&lt;p&gt;In many cases you have to set an explicit width and height on your container elements, then position them using absolute positioning. After that, the real positioning can be done with translations on the XYZ axes. Similar techniques are common for both DOM and WebGL based 3D.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nick Pettit</dc:creator><pubDate>Wed, 04 Sep 2013 12:27:28 -0000</pubDate></item><item><title>Re: Multiplane Design with SVGs and CSS 3D Transforms</title><link>http://blog.teamtreehouse.com/multiplane-design-with-svgs-and-css-3d-transforms#comment-1027100918</link><description>&lt;p&gt;Whoa, just now saw this comment. That is a crazy coincidence.&lt;/p&gt;&lt;p&gt;You might also want to check out this one: &lt;a href="http://wagerfield.github.io/parallax/" rel="nofollow noopener" target="_blank" title="http://wagerfield.github.io/parallax/"&gt;http://wagerfield.github.io...&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Looks like many of us all had the same idea at the same time. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nick Pettit</dc:creator><pubDate>Mon, 02 Sep 2013 22:53:05 -0000</pubDate></item><item><title>Re: The Ultimate Guide to Creating Killer Video Podcasts</title><link>http://blog.teamtreehouse.com/the-ultimate-guide-to-creating-killer-video-podcasts#comment-1018024141</link><description>&lt;p&gt;Hi Arlo,&lt;/p&gt;&lt;p&gt;Good question! At Treehouse, we have free content and paid content. On YouTube, we post all of our free content, but it's a mix for our paid content. Some of it we will release for free after a certain period of time, while for other things we'll release a trailer or preview clip.&lt;/p&gt;&lt;p&gt;You should always figure out a way to include YouTube in your marketing strategy, because it ranks highly in organic searches and can lead to a lot of referrals.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nick Pettit</dc:creator><pubDate>Mon, 26 Aug 2013 12:17:56 -0000</pubDate></item><item><title>Re: Don&amp;#8217;t Be a Pixel Perfectionist</title><link>http://blog.teamtreehouse.com/dont-be-a-pixel-perfectionist#comment-1007982422</link><description>&lt;p&gt;Oh, absolutely. Designers deal in pixels and percentages all day long. :)&lt;/p&gt;&lt;p&gt;What I'm getting at is the temptation to adjust the blur radius on a text shadow for the 5th time. There's the tendency (I'm guilty of it as well) to equate tweaking a lot of things rapidly with doing work. Some of that is OK, but there comes a point where you have to cut yourself off and say, "Looks great!" and move on. It's hard to know when that is.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nick Pettit</dc:creator><pubDate>Tue, 20 Aug 2013 09:29:39 -0000</pubDate></item><item><title>Re: Multiplane Design with SVGs and CSS 3D Transforms</title><link>http://blog.teamtreehouse.com/multiplane-design-with-svgs-and-css-3d-transforms#comment-989188087</link><description>&lt;p&gt;Thanks, Josh!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nick Pettit</dc:creator><pubDate>Mon, 05 Aug 2013 10:30:52 -0000</pubDate></item><item><title>Re: 3 Rules for Writing Web Copy</title><link>http://blog.teamtreehouse.com/3-rules-for-writing-web-copy#comment-984874910</link><description>&lt;p&gt;Boom! &lt;a href="http://youtu.be/MGy4oaAWSAU" rel="nofollow noopener" target="_blank" title="http://youtu.be/MGy4oaAWSAU"&gt;http://youtu.be/MGy4oaAWSAU&lt;/a&gt;&lt;/p&gt;&lt;p&gt;New episode every Tuesday. ;)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nick Pettit</dc:creator><pubDate>Thu, 01 Aug 2013 15:05:56 -0000</pubDate></item><item><title>Re: The Future Beyond Flat Design</title><link>http://blog.teamtreehouse.com/the-future-beyond-flat-design#comment-972658846</link><description>&lt;p&gt;Totally agree. I try to sneak fundamentals into trendy topics like veggies sneak into carrot cake. ;)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nick Pettit</dc:creator><pubDate>Mon, 22 Jul 2013 16:42:12 -0000</pubDate></item><item><title>Re: The Future Beyond Flat Design</title><link>http://blog.teamtreehouse.com/the-future-beyond-flat-design#comment-972360015</link><description>&lt;p&gt;It's always interesting to see where things go next. I'm just glad we're beyond the "Web 2.0 look" these days. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nick Pettit</dc:creator><pubDate>Mon, 22 Jul 2013 12:37:28 -0000</pubDate></item><item><title>Re: Responsive Design Patterns</title><link>http://blog.teamtreehouse.com/responsive-design-patterns#comment-972358541</link><description>&lt;p&gt;Thanks, Jenn! Glad to have you on board as a student. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nick Pettit</dc:creator><pubDate>Mon, 22 Jul 2013 12:36:20 -0000</pubDate></item><item><title>Re: CSS3 Animation Demystified</title><link>http://blog.teamtreehouse.com/css3-animation-demystified#comment-955487691</link><description>&lt;p&gt;Glad I could help. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nick Pettit</dc:creator><pubDate>Mon, 08 Jul 2013 14:11:11 -0000</pubDate></item><item><title>Re: CSS3 Animation Demystified</title><link>http://blog.teamtreehouse.com/css3-animation-demystified#comment-955487542</link><description>&lt;p&gt;No problem! Glad you like it. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nick Pettit</dc:creator><pubDate>Mon, 08 Jul 2013 14:11:02 -0000</pubDate></item><item><title>Re: 8 Google Docs Tips You May Not Have Known About</title><link>http://blog.teamtreehouse.com/8-google-docs-tips-you-may-not-have-known-about#comment-949382651</link><description>&lt;p&gt;Awesome, glad you found this post useful. We're definitely planning to get into more GA and SEO analyzation, it's just a question of when. Is that what you're looking for, or were you referring to something else?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nick Pettit</dc:creator><pubDate>Tue, 02 Jul 2013 13:25:53 -0000</pubDate></item><item><title>Re: 8 Google Docs Tips You May Not Have Known About</title><link>http://blog.teamtreehouse.com/8-google-docs-tips-you-may-not-have-known-about#comment-949379995</link><description>&lt;p&gt;Glad I could help. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nick Pettit</dc:creator><pubDate>Tue, 02 Jul 2013 13:24:33 -0000</pubDate></item><item><title>Re: 8 Google Docs Tips You May Not Have Known About</title><link>http://blog.teamtreehouse.com/8-google-docs-tips-you-may-not-have-known-about#comment-949379588</link><description>&lt;p&gt;Thanks! :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nick Pettit</dc:creator><pubDate>Tue, 02 Jul 2013 13:24:22 -0000</pubDate></item><item><title>Re: 8 Google Docs Tips You May Not Have Known About</title><link>http://blog.teamtreehouse.com/8-google-docs-tips-you-may-not-have-known-about#comment-949378754</link><description>&lt;p&gt;Glad you found them useful!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nick Pettit</dc:creator><pubDate>Tue, 02 Jul 2013 13:23:57 -0000</pubDate></item><item><title>Re: 8 Google Docs Tips You May Not Have Known About</title><link>http://blog.teamtreehouse.com/8-google-docs-tips-you-may-not-have-known-about#comment-948148948</link><description>&lt;p&gt;Yep! Google Docs and Google Drive are sort of interchangeable terms still. I'm old school and have been using Gdocs for ages, so I still say Google Docs. It's essentially the same set of tools though. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nick Pettit</dc:creator><pubDate>Mon, 01 Jul 2013 14:13:16 -0000</pubDate></item><item><title>Re: The CSS Shapes Module will Revolutionize Web Design</title><link>http://blog.teamtreehouse.com/the-css-shapes-module-will-revolutionize-web-design#comment-940242792</link><description>&lt;p&gt;Me too! I really think this is going to change things.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nick Pettit</dc:creator><pubDate>Mon, 24 Jun 2013 10:27:44 -0000</pubDate></item><item><title>Re: The CSS Shapes Module will Revolutionize Web Design</title><link>http://blog.teamtreehouse.com/the-css-shapes-module-will-revolutionize-web-design#comment-940242408</link><description>&lt;p&gt;Glad you enjoyed the post! :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nick Pettit</dc:creator><pubDate>Mon, 24 Jun 2013 10:27:29 -0000</pubDate></item><item><title>Re: The CSS Shapes Module will Revolutionize Web Design</title><link>http://blog.teamtreehouse.com/the-css-shapes-module-will-revolutionize-web-design#comment-940242165</link><description>&lt;p&gt;I'm morbidly curious to see what this looks like.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nick Pettit</dc:creator><pubDate>Mon, 24 Jun 2013 10:27:19 -0000</pubDate></item><item><title>Re: New Treehouse Reward Videos!</title><link>http://blog.teamtreehouse.com/new-treehouse-reward-videos#comment-794045897</link><description>&lt;p&gt;I think there's about 20 of them that you can unlock right now. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nick Pettit</dc:creator><pubDate>Sat, 09 Feb 2013 14:16:14 -0000</pubDate></item></channel></rss>