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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for moggsoceanlane</title><link>http://disqus.com/by/moggsoceanlane/</link><description></description><atom:link href="http://disqus.com/moggsoceanlane/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Tue, 24 Apr 2012 01:33:15 -0000</lastBuildDate><item><title>Re: 4 Ways to Make Timeline Work For Your Business</title><link>http://www.flowtown.com/blog/4-ways-to-make-timeline-work-for-your-business#comment-507670569</link><description>&lt;p&gt;I don't mind the timeline - however, since it was originally created posts from people other than the timeline administrators get grouped together in a little box called 'posts from other people' rather than appearing on the wall. &lt;/p&gt;&lt;p&gt;While I can see the benefits of this for some groups, where you are attempting to build a community with a focus on shared resources and information, not having posts from community members appear on the timeline along with your own wall downplays the importance of them.&lt;/p&gt;&lt;p&gt;I'd like to see an option to have 'have posts from others appear on the timeline with my posts' - the existing options seem to let you have them appear, not appear or have them in a separate box for posts by others. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">moggsoceanlane</dc:creator><pubDate>Tue, 24 Apr 2012 01:33:15 -0000</pubDate></item><item><title>Re: http://attentionsurplus.ca/post/16972509434</title><link>http://attentionsurplus.ca/post/16972509434#comment-435765327</link><description>&lt;p&gt;I feel sad and a sense of loss... and I love this writing. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">moggsoceanlane</dc:creator><pubDate>Fri, 10 Feb 2012 19:13:41 -0000</pubDate></item><item><title>Re: Sundance Video Review: Life 2.0</title><link>http://www.slashfilm.com/2010/01/25/sundance-video-review-life-20/#comment-31508648</link><description>&lt;p&gt;*laughs* I found your review delightful.&lt;/p&gt;&lt;p&gt;I'm a real life person and a second lifer and mostly roam around on my own exploring, building (well, attempting top anyway), checking out art exhibitions, education and more in SL (in real life I work with a lot of people in education). I know by association (or via the SLogosphere (!!)) people who fit the descriptions you've given of all the 'characters' in the film - but I know all sorts of other people too... I loved your review - it made me laugh, probably because if you do just get a glimpse into second life without taking some time to wander around and see what's there it is a bit like looking down the rabbit hole at some weird nonsensical world that makes you feel as though someone snuck you some acid.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">moggsoceanlane</dc:creator><pubDate>Wed, 27 Jan 2010 07:31:29 -0000</pubDate></item><item><title>Re: Support Aussies in the latest anti-censorship campaign - slow broadband and filtered content is coming...</title><link>http://moggsoceanlane.blogspot.com/2010/01/support-aussies-in-latest-anti.html#comment-31367756</link><description>&lt;p&gt;Electronic Frontiers US/International - &lt;a href="http://www.eff.org/" rel="nofollow noopener" target="_blank" title="http://www.eff.org/"&gt;http://www.eff.org/&lt;/a&gt;&lt;br&gt;Electronic Frontiers Europe  &lt;a href="http://www.eff.org/issues/eff-europe" rel="nofollow noopener" target="_blank" title="http://www.eff.org/issues/eff-europe"&gt;http://www.eff.org/issues/e...&lt;/a&gt;&lt;br&gt;Electronic Frontiers Finland - &lt;a href="http://www.effi.org/" rel="nofollow noopener" target="_blank" title="http://www.effi.org/"&gt;http://www.effi.org/&lt;/a&gt;&lt;br&gt;Electronic Frontiers Australia - &lt;a href="http://www.efa.org.au/" rel="nofollow noopener" target="_blank" title="www.efa.org.au/"&gt;www.efa.org.au/&lt;/a&gt;&lt;br&gt;Online Rights Canada - &lt;a href="http://onlinerights.ca/" rel="nofollow noopener" target="_blank" title="http://onlinerights.ca/"&gt;http://onlinerights.ca/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;I hope these links are useful to those in other countries facing censorship.&lt;/p&gt;&lt;p&gt;The statement Google Australia made about Australia's internet filtering (which I only caught up with today, despite the fact the statement was issued in December) indicates Germany and Italy apparently already have some filtering in place and that it is clearly limited to certain content - and I agree with you you... no censorship is good censorship... lack of access to information creates skewed views and all sorts of social and political issues that are not healthy.&lt;/p&gt;&lt;p&gt;The Australian Government, seemingly, has no inclination to share what they will block - and just state that [initially] content that is blocked will be content that has not been classified.&lt;/p&gt;&lt;p&gt;I agree... I think that while child pornography isn't ok - neither is censorship - there are a number of historical examples (and not so historical) that demonstrate that restricting content and access to information (or stopping people from speaking out or showing dissent) while only allowing Goverment sanctioned content does not create a healthy society.&lt;/p&gt;&lt;p&gt;The Church of Scientology allegedly used existing US legislation to have some content that negatively mentioned them removed from the Google index.&lt;/p&gt;&lt;p&gt;Once you have restrictions in place, the line invariably does move - and seldom in a direction that allows more freedom to information.&lt;/p&gt;&lt;p&gt;I try not to think *too* hard about all of the implications of censorship as it makes me feel angry and more than a little sick... I hope that those in other countries whose Governments plan to do the same - or similar stand up and say no.&lt;/p&gt;&lt;p&gt;Most countries have their own Electronic Frontiers association/chapter and you'll generally find lots of useful and up-to-date information on the implications of various actions - and on online and digital rights, freedoms and responsibilities.&lt;/p&gt;&lt;p&gt;The Electronics Frontier Foundation (EFF) also has a page dedicated to international news/campaigns (&lt;a href="http://www.eff.org/issues/international)" rel="nofollow noopener" target="_blank" title="http://www.eff.org/issues/international)"&gt;http://www.eff.org/issues/i...&lt;/a&gt; .&lt;/p&gt;&lt;p&gt;Electronic Frontiers helps provide information and co-ordinate campaigns at local and international levels and I highly recommend popping by their websites every now and then to check the news.  Many of their campaigns have been successful and you can see a wall of shame (take downs) at &lt;a href="http://www.eff.org/takedowns" rel="nofollow noopener" target="_blank" title="http://www.eff.org/takedowns"&gt;http://www.eff.org/takedowns&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Here's the wiki entry providing some general information about the foundation - &lt;a href="http://en.wikipedia.org/wiki/Electronic_Frontier_Foundation" rel="nofollow noopener" target="_blank" title="http://en.wikipedia.org/wiki/Electronic_Frontier_Foundation"&gt;http://en.wikipedia.org/wik...&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Australians are wonderful people - but never having had a war that has actually been fought on our shores and never having been forced to live under a dictatorship means that as a Nation we are a bit lazy about standing up for our rights and we carry the loveable Aussie "she'll be right attitude" just a little too far.  Many Australian's don't believe the worse can ever happen - and certainly not to them.   I hope this campaign raises a little more awareness for those who still have no idea that this is going a head, even if it doesn't convince those who really do believe everything will always be magically ok.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">moggsoceanlane</dc:creator><pubDate>Tue, 26 Jan 2010 07:41:33 -0000</pubDate></item><item><title>Re: 2009 SL Plurkies</title><link>http://moggsoceanlane.blogspot.com/2009/12/2009-sl-plurkies.html#comment-27369650</link><description>&lt;p&gt;Says they are coming... they were definitely in the 2008 categories.  Just having anti plurking issues and trying to let others have some space on the timeline :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">moggsoceanlane</dc:creator><pubDate>Mon, 28 Dec 2009 07:41:02 -0000</pubDate></item><item><title>Re: A house? Really?! That's it. Whoop-de-do.</title><link>http://moggsoceanlane.blogspot.com/2009/12/house-really-thats-it-whoop-de-do.html#comment-24887231</link><description>&lt;p&gt;Very true.  Though I have a few friends who are successful business owners in SL who have never gone premium (they rent land) and they are also way past the point where a house might entice them to join up.&lt;/p&gt;&lt;p&gt;It seems they spend a lot of time trying to entice new people but none trying to encourage people who currently spend to stay.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">moggsoceanlane</dc:creator><pubDate>Sat, 05 Dec 2009 04:23:22 -0000</pubDate></item><item><title>Re: Virtual Consumers Union - I don't get it!</title><link>http://moggsoceanlane.blogspot.com/2009/10/virtual-consumers-union-i-dont-get-it.html#comment-18583031</link><description>&lt;p&gt;My apologies. My comment was there and then gone.  To be fair, I'm on mobile broadband at the moment which drops out every few minutes so it's fair to say something funky could be happening with my connection.  Apologies again.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">moggsoceanlane</dc:creator><pubDate>Mon, 05 Oct 2009 14:17:19 -0000</pubDate></item><item><title>Re: Another year, another jump from the sky</title><link>http://moggsoceanlane.blogspot.com/2009/09/another-year-another-jump-from-sky.html#comment-16621106</link><description>&lt;p&gt;Thanks poppets - (damn you Peter, you stole my word!) - for being part of my world :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">moggsoceanlane</dc:creator><pubDate>Tue, 15 Sep 2009 07:41:30 -0000</pubDate></item><item><title>Re: Teh Bunny nearly took my Second Life</title><link>http://thisisyoursecondlife.tumblr.com/post/110796124#comment-9849772</link><description>&lt;p&gt;And yet, Bunny's foot against the throat of a man is quite a familiar sight! :P&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">moggsoceanlane</dc:creator><pubDate>Sun, 24 May 2009 04:44:09 -0000</pubDate></item><item><title>Re: SL Designer Tantrums (O teh dramaz!)</title><link>http://thisisyoursecondlife.tumblr.com/post/104022197#comment-9346820</link><description>&lt;p&gt;Another example is bookcrossing where people are encouraged to set their books free and leave them for others to find with a label that allows you to track their progress around the world... some feared that with so many people jumping on the bandwagon and giving books away it'd affect book sales but it did the reverse - it helped promote the old fashioned art of reading &amp;amp; helped boost sales.  &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">moggsoceanlane</dc:creator><pubDate>Thu, 14 May 2009 21:57:46 -0000</pubDate></item><item><title>Re: Second Life... a country?</title><link>http://moggsoceanlane.blogspot.com/2009/01/second-life-country.html#comment-5677077</link><description>&lt;p&gt;Ah... this makes sense... now I know why I can't get podcast six - you might want to pop the new link on the blog.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">moggsoceanlane</dc:creator><pubDate>Thu, 29 Jan 2009 22:41:51 -0000</pubDate></item><item><title>Re: Moggs Online</title><link>http://moggsoceanlane.blogspot.com/2008/09/moggs-online.html#comment-5026518</link><description>&lt;p&gt;*laughs* I can't help it...  i think ... it's compulsion!  If only I'd stop meeting so many great people I'm quite sure I could break the habit...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">moggsoceanlane</dc:creator><pubDate>Fri, 09 Jan 2009 20:43:17 -0000</pubDate></item><item><title>Re: Playstation Crushes Second Life with Superior Platform</title><link>http://mashable.com/2007/03/07/playstation-crushes-second-life-with-superior-platform/#comment-5923735</link><description>&lt;p&gt;Oh Gah.  SL is a virtual environment - not a game... but some people do role play in this space (others create amazing art; participate in education &amp;amp; learning; play music; create - etc).  All content in SL is created by the users, not the game developers.  I presume the PS3 is created by Sony and users have limited rights to create... thus, we are talking two very different platforms... with a few basic similarities and so as such, very hard to compare.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">moggsoceanlane</dc:creator><pubDate>Thu, 11 Dec 2008 20:28:27 -0000</pubDate></item><item><title>Re: Plurk, twitter for teens?</title><link>http://experiencecurve.com/archives/plurk-twitter-for-teens#comment-355833929</link><description>&lt;p&gt;This is a down the track observation but I could have made it back in June... there's a surprising number of geeks/linux users on plurk... along with masses of people that are well and truly out of their teens... I'd love to see the actual numbers but I have never perceived it as a twitter for teens... the threading is particularly useful and helps build community.  Then again, I'm viewing it only from my own experience - I'd guess that the people I communicate with range on average from 19-40 with the majority falling in the 27-35 age gap.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">moggsoceanlane</dc:creator><pubDate>Tue, 02 Dec 2008 09:10:43 -0000</pubDate></item><item><title>Re: For grud's sake... get organised! Part 1</title><link>http://moggsoceanlane.blogspot.com/2008/11/for-gruds-sake-get-organised-part-1.html#comment-3950892</link><description>&lt;p&gt;[Setting up disqus discussion forum]&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">moggsoceanlane</dc:creator><pubDate>Sat, 22 Nov 2008 01:25:42 -0000</pubDate></item><item><title>Re: In response to 'Don't be a virtual ass, rush out this second and get a life'</title><link>http://moggsoceanlane.blogspot.com/2008/11/in-response-to-dont-be-virtual-ass-rush.html#comment-3929773</link><description>&lt;p&gt;Asks you to all feel welcome to post related blog links in the comments - I'm not precious and I'd certainly love to read them.&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.writersinthevirtualsky.com/how-much-can-virtual-worlds-be-blamed-for-individual-choices/" rel="nofollow noopener" target="_blank" title="http://www.writersinthevirtualsky.com/how-much-can-virtual-worlds-be-blamed-for-individual-choices/"&gt;How much can virtual worlds be blamed for individual choices?&lt;/a&gt; by Joan Kremer&lt;br&gt;&lt;a href="http://www.vintfalken.com/second-life-infidelity-boosting-user-signups/" rel="nofollow noopener" target="_blank" title="http://www.vintfalken.com/second-life-infidelity-boosting-user-signups/"&gt;Second Life infidelity bootsting user signups&lt;/a&gt; by Vint Falken&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">moggsoceanlane</dc:creator><pubDate>Fri, 21 Nov 2008 03:19:07 -0000</pubDate></item><item><title>Re: In response to 'Don't be a virtual ass, rush out this second and get a life'</title><link>http://moggsoceanlane.blogspot.com/2008/11/in-response-to-dont-be-virtual-ass-rush.html#comment-3912889</link><description>&lt;p&gt;*grins at Vint* Um... well, yeah. I got distracted from the inventory post... wrath won out.  I will finish it up and post tomorrow. My tomorrow :)  I ... err... promise. (Did I really just promise a specific day for delivery for what will be the THIRD blog in three days? Damn. *thunks self in head*)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">moggsoceanlane</dc:creator><pubDate>Thu, 20 Nov 2008 09:11:37 -0000</pubDate></item><item><title>Re: Once Upon a Time</title><link>https://gwynethllewelyn.net/2008/11/12/once-upon-a-time/#comment-9816757</link><description>&lt;p&gt;Thanks Radar - the reminder to not let SL tasks become an obligation is a good one. I find that whenever SL becomes stressful it's because I feel obligated to do stuff for others rather than enjoying my time and doing my own "stuff" (whatever that may be at the given moment).&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">moggsoceanlane</dc:creator><pubDate>Sun, 09 Nov 2008 12:02:10 -0000</pubDate></item><item><title>Re: The Hard Facts About the Second Life® Economy</title><link>https://gwynethllewelyn.net/2008/10/13/the-hard-facts-about-the-second-life%c2%ae-economy/#comment-9816708</link><description>&lt;p&gt;The only thing that's stopping me spending is RL income which unfortunately is affected by world economics.  Not too long ago the Aussie dollar was nicely comparing to the USD around 80-90 cents. Now it's dropped significantly, I notice a dent in my SL pocket which is funded by my RL income.&lt;/p&gt;&lt;p&gt;In SL I still shop constantly - I just have less to shop with. I have a level of brand loyalty, shopping with content creators I've found to be of a consistent quality and who have provided good service - and with friends and residents I know through my networks.&lt;/p&gt;&lt;p&gt;While I don't think SL is going through a crisis as such, I think that it might be fair to say that like all economies, SL is being affected by world economics.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">moggsoceanlane</dc:creator><pubDate>Tue, 14 Oct 2008 12:21:52 -0000</pubDate></item><item><title>Re: Instructions for the Franimation Overrider v1.7</title><link>https://gwynethllewelyn.net/2006/04/26/instructions-for-the-franimation-overrider-v17/#comment-9815463</link><description>&lt;p&gt;I know the questions here are from last year but if anyone ends up here and is looking for a copy, we make the franimation script available in the animations freebie box outside of the Eloquence Lounge (easily found in search).&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">moggsoceanlane</dc:creator><pubDate>Mon, 12 May 2008 21:51:08 -0000</pubDate></item><item><title>Re: Blender and Second Life</title><link>http://www.blendernation.com/2007/05/21/blender-and-second-life/#comment-327480604</link><description>&lt;p&gt;PS:  In terms of web stuff, I don't generally chat to people I don't know.  My facebook is real life friends and family only (not aquaintances), my chat/IM lists are real life friends and family as well.  I have excellent real world friends (and various circles of friends), I enjoy my job and I leave the house and go out and socialise in real life.  My real life is healthy and well... and not in need of any repair.  There are areas that could be improved, but I think that goes for everyone... nothing major.  I add this PS as I was under the assumption that people who played second life for an extended period must be socially inept.  It's not the case.  Of course, you will find these people in Second Life, but you'll find a lot of healthy people too.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">moggsoceanlane</dc:creator><pubDate>Sun, 23 Mar 2008 07:38:53 -0000</pubDate></item><item><title>Re: Blender and Second Life</title><link>http://www.blendernation.com/2007/05/21/blender-and-second-life/#comment-327480600</link><description>&lt;p&gt;I had a look at Second Life in 2005 but it was waaaay too laggy for me to use without major frustration so I left it be.  I then had a lunch with a friend in 2007 and she was playing Second Life and was contemplating buying a virtual island for US$1024 (with monthly land fees over US$200).  The islands were being sudivided and bits sold off and thus the owner receives the land fees and ... well, can possibly make a profit.  I was amused and a little perplexed at why people would buy a 'pretend' island and so signed up to Second Life for the second time (as Moggs Oceanlane) and here I've stayed.&lt;/p&gt;&lt;p&gt;Second Life is a blend of an online-community and a game.  It does not have a win and lose point scoring system.  You can work or play or do whatever you like.  All residents (players) have built in tools to begin building and there are a number of free scripts, textures and sandpits available to facilitate this. As such, anyone can build and sell products without spending any real money - if they desire.  For those that need a more traditional online point scoring game there are combat/weapon systems in world and quests that you can participate in, though it's only one component of the Second Life metaverse.&lt;/p&gt;&lt;p&gt;Since joining, I've purchased land (and would not love an Island as there are less restrictings on what you can do if you own the whole island) - however, before even contemplating that I'd need to be earning enough Linden dollars to make it viable.  I'm not, so for now, I pay real money in monthly fees.&lt;/p&gt;&lt;p&gt;It's my understanding that the guy who owns Skidz Prims - and in world business has given up his 'day job' in real life to see if he can make a living out of Second Life - I'm not sure if this is still the case or how it logistically works but lots of people do it.&lt;/p&gt;&lt;p&gt;I've become a little addicted and have enhanced my photoshop skills significantly, have a basic grasp of animation (though I've only dabbled with some in world tools), have begun to learn blender - a 3D modelling tool and am looking at scripting.  The great thing about Second Life is that all in-world content is build and scripted by residents.  If you get into the game, you will want to dabble with textures and scripts.&lt;/p&gt;&lt;p&gt;Finally, as a person who is not your typical female when it comes to shopping in real life, I certainly make up for it in Second Life.  Like the gadgets and junk you buy in real life that you really don't need, buying stuff in Second Life can be fun.&lt;/p&gt;&lt;p&gt;If people wish to have a look at the game, I suggest they give themselves a list of things to do and make themselves login every night for a week or two - or every other night.  It's not a spectators game and you have to get past the newbie hiccups.&lt;/p&gt;&lt;p&gt;There are gardens, replicas of places in the real world, art exhibitions, education (real work and second life courses), people make movies using the tool, there's role playing and there's traditional combat type games for those that want to release some stress.&lt;/p&gt;&lt;p&gt;I've surprised myself by staying.  When I went back in, I gave myself two weeks.  I spent the first few days whining about how dumb it was... then I'd learn or see something and go off on a tangent... then I decided I wanted to build and that owning some land would be useful... now... ? ... still learning (second life stuff and real life skills) and I'm still here.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">moggsoceanlane</dc:creator><pubDate>Sun, 23 Mar 2008 07:34:17 -0000</pubDate></item></channel></rss>