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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for mavor</title><link>http://disqus.com/by/mavor/</link><description></description><atom:link href="http://disqus.com/mavor/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Mon, 12 May 2014 23:07:41 -0000</lastBuildDate><item><title>Re: WishBeen - Design your travel plan</title><link>http://www.wishbeen.com/#comment-1382290789</link><description>&lt;p&gt;Looking good guys. Much love. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leland</dc:creator><pubDate>Mon, 12 May 2014 23:07:41 -0000</pubDate></item><item><title>Re: How The Most Expensive Game Jam In History Crashed And Burned In A Single Day</title><link>http://indiestatik.com/2014/03/31/most-expensive-game-jam/#comment-1313081278</link><description>&lt;p&gt;Gaming is also about spending an entire day solo on civ 3 or another time-turner like Ai wars, noticing suddenly that it's dark outside again.&lt;/p&gt;&lt;p&gt;Yum yum, fun.&lt;br&gt;:)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leland</dc:creator><pubDate>Tue, 01 Apr 2014 05:59:07 -0000</pubDate></item><item><title>Re: The Blood Harvest</title><link>http://www.theatlantic.com/technology/archive/2014/02/the-blood-harvest/284078/#comment-1282429354</link><description>&lt;p&gt;Bravo Lawrence G. Bangers! Bravo! This comment thread was exponentially more interesting then the article. :)&lt;/p&gt;&lt;p&gt;Also, veganism... yea it's funny watching people deny hundreds of thousands of years of human evolution and nature, saying "Eat meat or you will die (probably)", based on moral grounds but hey, everyone is entitled to live their life the way they want. I just wish that humans could keep their beliefs to themselves instead of trying to influence others and society though. I suppose that society *IS* simply people trying to influence eachother, with the resulting outcome being what the majority feels. By god I hope that meatism can fight back against veganism!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leland</dc:creator><pubDate>Thu, 13 Mar 2014 00:39:15 -0000</pubDate></item><item><title>Re: Facebook Raises $1.5 Billion At $50 Billion Valuation</title><link>http://techcrunch.com/2011/01/21/facebook-raises-1-5-billion-at-50-billion-valuation/#comment-1205469851</link><description>&lt;p&gt;Honestly I think universities and grad schools will become more valuable for the connections you can get while studying there, then the actual teaching they provide.&lt;/p&gt;&lt;p&gt;Even now, with sufficient motivation you can get pretty much whatever degree you want without ever going full time to a campus somewhere. Instead, the direct face to face access you get with professionals and (sometimes) famous thought leaders in your fields of interest is where (an already is to some extent) the reason for actually going to a university will come.&lt;/p&gt;&lt;p&gt;In reality, no-one but the most gifted get anywhere on their own, so in the future, considering these previous two points, I see universities becoming more like social "clubs" and networking points then places where the emphasis is on study and learning from professors.&lt;/p&gt;&lt;p&gt;Ideally, the university experience would be about interacting with and launching projects with like-minded individuals while being given the opportunity to directly network with thought leaders while the whole [study/learn/test] block would be extremely open, available in multiple formats by multiple *teachers* (not professors forced into teaching). Students would also be able to select from multiple regimes based on how quickly they want to learn and how much external motivation they require to get that learning done. Ex. some people can learn extremely well on their own without much external motivation, however, a large majority of people *need* someone that they are accountable to to kick their ass into gear periodically.&lt;/p&gt;&lt;p&gt;Though, I think that universities are going to be loath to let go of their stranglehold over government funding and the whole learning process.. that's actually the biggest block to progressive reform in our advanced learning institutions.&lt;/p&gt;&lt;p&gt;Plus, large companies love being lazy and just judging a new hire based on what university they attended... wouldn't it suck if they had to actually judge each hire on their individual merits and ability to learn and motivation to work instead of just doing resume scanning? -_-&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leland</dc:creator><pubDate>Fri, 17 Jan 2014 02:26:43 -0000</pubDate></item><item><title>Re: Why the Lean Start-Up Changes Everything - Harvard Business Review</title><link>http://qa.hbr.org/2013/05/why-the-lean-start-up-changes-everything/ar/1#comment-1183975260</link><description>&lt;p&gt;To continue reading... blah blah blah. Instead, I chose to click on the back button!&lt;/p&gt;&lt;p&gt;Paywalls, especially in the middle of content are EVIL. Wish the HBR was smart enough to do something besides a paywall.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leland</dc:creator><pubDate>Thu, 02 Jan 2014 02:37:32 -0000</pubDate></item><item><title>Re: Atom: a beautiful upcoming Lock screen launcher</title><link>https://www.idownloadblog.com/2013/04/14/atom-preview/#comment-863822972</link><description>&lt;p&gt;This get's a bit confusing as there is already a launcher called "Atom Launcher" out there..&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leland</dc:creator><pubDate>Sun, 14 Apr 2013 22:00:30 -0000</pubDate></item><item><title>Re: Atom Launcher Now Has Dedicated XDA Thread and Facebook Page</title><link>http://www.androidpipe.com/atom-launcher-now-has-dedicated-xda-thread-and-facebook-page/#comment-843535311</link><description>&lt;p&gt;Thank you for the review. Well written and very interesting that you decided to include some info about our XDA thread. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leland</dc:creator><pubDate>Tue, 26 Mar 2013 22:09:21 -0000</pubDate></item><item><title>Re: Feb 27th - Coceed company formation</title><link>http://coceed.org/node/3#comment-813909362</link><description>&lt;p&gt;To all viewing our website, welcome. Please feel free to leave comments about what you see here.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leland</dc:creator><pubDate>Wed, 27 Feb 2013 03:17:55 -0000</pubDate></item><item><title>Re: Cell Sheets &amp;#038; Sprite Sheets</title><link>http://www.isogenicengine.com/documentation/isogenic-game-engine/versions/1-1-0/manual/engine-fundamentals/textures-and-smart-textures/cell-sheets-sprite-sheets/#comment-727888652</link><description>&lt;p&gt;Could use an example of accessing the cell via name here. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leland</dc:creator><pubDate>Tue, 04 Dec 2012 22:40:13 -0000</pubDate></item><item><title>Re: Stream Modes and Controlling Streaming</title><link>http://www.isogenicengine.com/documentation/isogenic-game-engine/versions/1-1-0/manual/networking-multiplayer/realtime-network-streaming/stream-modes-and-controlling-streaming/#comment-646516936</link><description>&lt;p&gt;It would be advantageous to know exactly what needs to pre-exist on the client and the server for things to work correctly.&lt;/p&gt;&lt;p&gt;Scene graph objects (IgeScene2d / IgeViewport / etc..) need to have same names?&lt;br&gt;Client needs to have an entity class already existing?&lt;br&gt;Can client's version be different then the server's version?&lt;br&gt;Etc...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leland</dc:creator><pubDate>Tue, 11 Sep 2012 04:09:17 -0000</pubDate></item><item><title>Re: Basic Network Messaging</title><link>http://www.isogenicengine.com/documentation/isogenic-game-engine/versions/1-1-0/manual/networking-multiplayer/basic-network-messaging/#comment-646429075</link><description>&lt;p&gt;Note for everyone wondering... if you need the clientId of the sending client, no matter what data is being passed, the second function argument will always be the clientId...&lt;/p&gt;&lt;p&gt;Rob, does this then mean that ige.network.send('wonka',55,48,10); would automatically append those 3 arguments into one array so that clientId is still the 2nd argument of the listener?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leland</dc:creator><pubDate>Tue, 11 Sep 2012 00:51:08 -0000</pubDate></item><item><title>Re: Data Sections and Custom Stream Data</title><link>http://www.isogenicengine.com/documentation/isogenic-game-engine/versions/1-1-0/manual/networking-multiplayer/realtime-network-streaming/data-sections-and-custom-stream-data/#comment-645453621</link><description>&lt;p&gt;So if I am reading this right, a custom stream Section will basically update the programmer's desired data properties (if they keep changing) at the FPS speed of the engine (which by default is set to 60 fps) correct?&lt;/p&gt;&lt;p&gt;If this is so, is there a way to separate the /second tick time of the stream and the tick time of the engine? Perhaps the engine is running at 60 FPS while the stream is only sending out at 15 or 20 updates per second... I believe the "Source" engine allows for this, as it's crucial for games such as left 4 dead where there is a need for lots of positional changes, albeit with decreased accuracy being acceptable.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leland</dc:creator><pubDate>Sun, 09 Sep 2012 20:33:08 -0000</pubDate></item><item><title>Re: Objects</title><link>http://www.isogenicengine.com/documentation/isogenic-game-engine/versions/1-1-0/manual/engine-fundamentals/objects/#comment-639893694</link><description>&lt;p&gt;Yes absolutely. State machine AI method and having the NPC class be by itself. The lookup would mainly be used to assign damage to an NPC object when a projectile collision is detected on the box2d instance. In that case Box2d collision event -&amp;gt; lookup NPC object via ige lookup -&amp;gt; subtract health from NPC object.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leland</dc:creator><pubDate>Tue, 04 Sep 2012 21:01:04 -0000</pubDate></item><item><title>Re: Objects</title><link>http://www.isogenicengine.com/documentation/isogenic-game-engine/versions/1-1-0/manual/engine-fundamentals/objects/#comment-639394434</link><description>&lt;p&gt;Mainly just seeing how fast the ID lookup is compared to just keeping an array where the ID is used as the array locational value... since the PC/NPC object lists will be hit more then any other data structure in most games, it makes sense to put them together with an efficient structure..&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leland</dc:creator><pubDate>Tue, 04 Sep 2012 10:36:59 -0000</pubDate></item><item><title>Re: Objects</title><link>http://www.isogenicengine.com/documentation/isogenic-game-engine/versions/1-1-0/manual/engine-fundamentals/objects/#comment-639392632</link><description>&lt;p&gt;Just thinking about for a game's primary player and NPC object arrays whether to just have all of the player/npc objects attached to the IGE scene graph, and then access them later by ID (not sure how fast the lookup is on this), or to just create a separate, ID sorted player/NPC array.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leland</dc:creator><pubDate>Tue, 04 Sep 2012 10:34:57 -0000</pubDate></item><item><title>Re: Objects</title><link>http://www.isogenicengine.com/documentation/isogenic-game-engine/versions/1-1-0/manual/engine-fundamentals/objects/#comment-639112199</link><description>&lt;p&gt;Is there some way to search objects attached to the ige instance? Some way to sort them?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leland</dc:creator><pubDate>Mon, 03 Sep 2012 23:33:20 -0000</pubDate></item><item><title>Re: IGE 1.1.0 Alpha Preview</title><link>http://www.isogenicengine.com/2012/07/19/ige-1-1-0-alpha-preview/#comment-595851345</link><description>&lt;p&gt;Chrome just can't handle the pure awesomeness.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leland</dc:creator><pubDate>Mon, 23 Jul 2012 20:10:49 -0000</pubDate></item><item><title>Re: What&amp;#8217;s New</title><link>http://www.isogenicengine.com/documentation/isogenic-game-engine/versions/1-1-0/whats-new/#comment-594983501</link><description>&lt;p&gt;Cool, thanks for the info Rob. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leland</dc:creator><pubDate>Sun, 22 Jul 2012 20:07:06 -0000</pubDate></item><item><title>Re: What&amp;#8217;s New</title><link>http://www.isogenicengine.com/documentation/isogenic-game-engine/versions/1-1-0/whats-new/#comment-589806295</link><description>&lt;p&gt;All very cool Rob - one small question:&lt;/p&gt;&lt;p&gt;Are vector-based images such as .ai files automatically converted into smart texture code? If i'm reading this right, smart textures are basically just vector image code snippets? Hopefully the new docs will have some info about manipulating/importing bitmap/vector images in the engine. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leland</dc:creator><pubDate>Mon, 16 Jul 2012 22:14:59 -0000</pubDate></item><item><title>Re: Super-Quick 1.1.0 Update</title><link>http://www.isogenicengine.com/2012/07/11/super-quick-1-1-0-update/#comment-589796118</link><description>&lt;p&gt;Awesome.&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leland</dc:creator><pubDate>Mon, 16 Jul 2012 22:02:46 -0000</pubDate></item><item><title>Re: Finnish engineers use earth’s magnetic field for indoor map navigation</title><link>http://venturebeat.com/2012/07/15/finnish-engineers-used-earths-magnetic-field-for-indoor-map-navigation/#comment-588886305</link><description>&lt;p&gt;Yea, this tech seems like it could supersede GPS since they both can reliably position someone on the earth. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leland</dc:creator><pubDate>Sun, 15 Jul 2012 20:28:36 -0000</pubDate></item><item><title>Re: Over 100,000 Gmail accounts also exposed in Yahoo hack</title><link>http://venturebeat.com/2012/07/12/gmail-yahoo-hack/#comment-586308681</link><description>&lt;p&gt;Good advice meghan.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leland</dc:creator><pubDate>Thu, 12 Jul 2012 22:25:47 -0000</pubDate></item><item><title>Re: Pioneer Legends, 1.1.0 Pre-Launch Info &amp;#038; Pancakes</title><link>http://www.isogenicengine.com/2012/06/23/pioneer-legends-1-1-0-pre-launch-info-pancakes/#comment-567120768</link><description>&lt;p&gt;Very beautiful game. I love the art. Is it vector based? Very nice :)&lt;/p&gt;&lt;p&gt;**Edit: will 1.1.0 include a demo with advanced use of the box 2d physics system via multiplayer?&lt;/p&gt;&lt;p&gt;**Edit Edit: Really looking forward to the future Rob.. really amazing what you are creating. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leland</dc:creator><pubDate>Mon, 25 Jun 2012 19:31:20 -0000</pubDate></item><item><title>Re: Watch the world unfold in real-time with geo-located tweets | VentureBeat</title><link>http://venturebeat.com/2012/06/16/watch-the-world-unfold-in-real-time-with-geo-located-tweets/#comment-560774109</link><description>&lt;p&gt;This is pretty old and similar code has existed for quite awhile...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leland</dc:creator><pubDate>Mon, 18 Jun 2012 00:22:18 -0000</pubDate></item><item><title>Re: Game pioneer Will Wright’s personal gaming startup falls apart in litigation (exclusive) | VentureBeat</title><link>http://venturebeat.com/2012/06/02/game-pioneer-will-wrights-personal-gaming-startup-falls-apart-in-litigation-exclusive/#comment-546704664</link><description>&lt;p&gt;Unlimited Jurisdiction! Infinity and Beyond!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Leland</dc:creator><pubDate>Mon, 04 Jun 2012 00:58:47 -0000</pubDate></item></channel></rss>