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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Friends of laaabaseball</title><link>http://disqus.com/by/laaabaseball/</link><description></description><atom:link href="http://disqus.com/laaabaseball/friends.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Mon, 12 Jan 2009 23:24:02 -0000</lastBuildDate><item><title>Re: Call Of Duty - World At War</title><link>(u'http://nuke1.net/node/527',%205086694L)#comment-5086694</link><description>&lt;p&gt;Yeah, I agree it falls way short of what Call of Duty 4: Modern Warfare was. I mean, it adds a few near things, like flame thrower, enemies that hide until you are on them, and the fact that it's not just the Brittish or the Russians.. But finaly has Americans vs Japan.&lt;/p&gt;&lt;p&gt;While that is nice, it just feels like they rehashed the old WWII idea too often. Yes, it was nice to see the end of the war, as the Nazi's were defetaed finally. It just seems to be yet again, too little too late for it. Graphics wise, it was stellar. Audio was great, and the characters you controlled seemed good, but damn Dimitri, almost every time you assume control of him, he's about dead.&lt;/p&gt;&lt;p&gt;Another thing that pisses me off about the COD games. The computer knows exactly where youir character is, but you have to search for the enemies. I think if you move, then the computer should have to find you, not have it where as soon as you come out from behind cover, you are spoted and shot to hell.&lt;/p&gt;&lt;p&gt;Score breakdown&lt;br&gt;Graphics: 4 out of 5&lt;br&gt;Sound: 3:out of 5&lt;br&gt;Story: 2 out of 5&lt;br&gt;Controls: 4 out of 5&lt;br&gt;Replayability: 3: out of 5&lt;br&gt;Overall average: 3 out of 5&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">tuxedojericho</dc:creator><pubDate>Mon, 12 Jan 2009 23:24:02 -0000</pubDate></item></channel></rss>