<?xml version="1.0" encoding="utf-8"?>
<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for kliger</title><link>http://disqus.com/by/kliger/</link><description></description><atom:link href="http://disqus.com/kliger/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Fri, 03 Oct 2014 06:04:59 -0000</lastBuildDate><item><title>Re: Fred Wilson Dot VC</title><link>http://fredwilson.vc/post/99042988307#comment-1617755858</link><description>&lt;p&gt;…perhaps my favorite album &amp;lt;period&amp;gt;&lt;/p&gt;&lt;p&gt;(((gillian welch &amp;amp; david rawlings also kill on early 70s Neil covers)))&lt;/p&gt;&lt;p&gt;cheers.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">kliger</dc:creator><pubDate>Fri, 03 Oct 2014 06:04:59 -0000</pubDate></item><item><title>Re: Fred Wilson Dot VC</title><link>http://fredwilson.vc/post/99042988307#comment-1617743105</link><description>&lt;p&gt;Adding something/anything to a song from “On the Beach” is not a simple affair, it’s so *canonical*, but Hiss Golden Messenger kills it. Nice…&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">kliger</dc:creator><pubDate>Fri, 03 Oct 2014 05:44:35 -0000</pubDate></item><item><title>Re: How good is my mind?</title><link>http://scripting.com/2014/07/17/howGoodIsMyMind.html#comment-1493788479</link><description>&lt;p&gt;Thanks for this post Dave, and to Doc for the great followup. I can sadly underline Doc's claim that "…you don't have to be old…" to "stop learning and adapting." As an architect  and university professor, I sadly see people too young "closing their minds down…" before they have the experience to know better. I can only hope to inspire them to open up in time to take advantage of youth's wild energy.&lt;/p&gt;&lt;p&gt;Doc, I'm not sure if I'm following the reasoning behind your crescendo concerning "herd-culling"?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">kliger</dc:creator><pubDate>Sun, 20 Jul 2014 02:16:29 -0000</pubDate></item><item><title>Re: ThinkTank ad from 1984</title><link>http://scripting.com/2014/01/08/thinktankAdFrom1984.html#comment-1197094691</link><description>&lt;p&gt;After actually reading the content of this ad sometime in the mid-80s and finally understanding the potential for the Mac Plus sitting on my desk, I bought my first commercial software application: Thinktank. I've been using outlines and outline apps ever since. To me, outlines are more than a technique or format: they are a meta-media that structures everything from the creative ideas that changed my life, to the nagging details of the quotidian.&lt;/p&gt;&lt;p&gt;Dave, seeing this post is more than a trip down memory lane, but a reminder that: Thinktank-like structures are somehow embedded in every digital technology I use.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">kliger</dc:creator><pubDate>Sun, 12 Jan 2014 05:47:10 -0000</pubDate></item><item><title>Re: We need BYTE</title><link>http://threads2.scripting.com/2012/october/weNeedByte#comment-691362664</link><description>&lt;p&gt;I'm no developer, but as a designer embedded in the digital/networked world, I used BYTE to know what was really coming next. For me, WIRED replaced BYTE as our muse. Though less technical, WIRED was able to point designers in the right direction, showing us where we could at least find the code or details that were needed. Somehow, I never got the same satisfaction reading WIRED; making my way through a BYTE article was a test of fortitude for us non-developers.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">kliger</dc:creator><pubDate>Wed, 24 Oct 2012 16:12:44 -0000</pubDate></item><item><title>Re: Will Blue Mars expand or dilute the virtual worlds universe?</title><link>http://www.mixedrealities.com/?p=1966#comment-13780784</link><description>&lt;p&gt;What a content creator's dilemma: building in a social 3d world without the 'building in public' paradigm that makes #SL such an important collaboration tool; BUT being able to build using tools that transcend the limitations of the prim paradigm; BUT that world is based on a MS game engine. This is worse than a dilemma, it's a mess. To resume, Blue Mars is based on non-social user generated content using 'open' cross platform, non-prim based tools, that depend on a Microsoft-centric game engine. Yikes.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">kliger</dc:creator><pubDate>Sat, 01 Aug 2009 09:36:42 -0000</pubDate></item><item><title>Re: That day when we invite our friends into virtual worlds without any inhibition&amp;#8230;</title><link>http://www.mixedrealities.com/?p=1743#comment-12024450</link><description>&lt;p&gt;Concerning the 2.5/3.0d discussion: Raph actually said that he's "a fan of even letting the user choose the display of a virtual space." I think this is important not only for future directions for Metaplace in particular and virtual worlds in general in light of their relationship to social, mobile media. If "everything in Metaplace is data visualization," as recently stated, choosing a virtual display (from 3d to 2.5d to image + language based streams...) becomes the means by which virtual worlds put their agenda into the social space.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">kliger</dc:creator><pubDate>Thu, 02 Jul 2009 04:19:58 -0000</pubDate></item></channel></rss>