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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for jimgreer</title><link>http://disqus.com/by/jimgreer/</link><description></description><atom:link href="http://disqus.com/jimgreer/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Tue, 07 Feb 2012 12:09:06 -0000</lastBuildDate><item><title>Re: How my todo list works</title><link>http://antirez.com/post/my-todo-list.html#comment-432022709</link><description>&lt;p&gt;Nice and simple. One question - how do you decide when something goes on the daily list, vs just doing it right away? Say you need to write a long email reply, for instance...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jimgreer</dc:creator><pubDate>Tue, 07 Feb 2012 12:09:06 -0000</pubDate></item><item><title>Re: Digg&amp;#039;s quiet domination</title><link>http://nabeelhyatt.com/post/143545076#comment-12883538</link><description>&lt;p&gt;They've definitely been doing well - though it's a lot harder to get web games Dugg there in the last year than it used to be, so it isn't a big source of traffic for Kongregate any more.&lt;/p&gt;&lt;p&gt;Digg actually uses Quantcast's tracking pixel, so you can look at directly measure traffic stats here - &lt;a href="http://www.quantcast.com/digg.com" rel="nofollow noopener" target="_blank" title="http://www.quantcast.com/digg.com"&gt;http://www.quantcast.com/di...&lt;/a&gt;. Not quite as much growth as Compete shows, but definitely strong.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jimgreer</dc:creator><pubDate>Sat, 18 Jul 2009 13:52:53 -0000</pubDate></item><item><title>Re: rizzn's personal blog: The 7 Most Highly Recommended Web Designers</title><link>http://rizzn.com/blog/2009/02/7-most-highly-recommended-web-designers.php#comment-6425284</link><description>&lt;p&gt;Jason Santa Maria designed Kongregate, not Jeffrey Zeldman...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jimgreer</dc:creator><pubDate>Fri, 20 Feb 2009 01:19:40 -0000</pubDate></item><item><title>Re: Like Buses&amp;#8230;</title><link>http://mitu.nu/2009/01/29/like-buses/#comment-5667138</link><description>&lt;p&gt;Hi there! This popped up in my blog alerts for Kongregate. I definitely agree with Chris that user-gen as a source of innovation, but I'd say that's already happening. While not everything that's popular on our site is innovative, a lot of it is. For instance:&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.kongregate.com/games/GregoryWeir/the-majesty-of-colors" rel="nofollow noopener" target="_blank" title="http://www.kongregate.com/games/GregoryWeir/the-majesty-of-colors"&gt;The Majesty of Colors&lt;/a&gt; &lt;br&gt;&lt;a href="http://www.kongregate.com/games/danielben/i-wish-i-were-the-moon" rel="nofollow noopener" target="_blank" title="http://www.kongregate.com/games/danielben/i-wish-i-were-the-moon"&gt;I Wish I Were the Moon&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.kongregate.com/games/Edmund/aether" rel="nofollow noopener" target="_blank" title="http://www.kongregate.com/games/Edmund/aether"&gt;Aether&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.kongregate.com/games/innocuousGames/amorphous" rel="nofollow noopener" target="_blank" title="http://www.kongregate.com/games/innocuousGames/amorphous"&gt;Amorphous+&lt;/a&gt;&lt;br&gt;&lt;a href="http://www.kongregate.com/games/MateuszSkutnik/submachine-5-the-root" rel="nofollow noopener" target="_blank" title="http://www.kongregate.com/games/MateuszSkutnik/submachine-5-the-root"&gt;Submachine 5&lt;/a&gt; &lt;br&gt;&lt;a href="http://www.kongregate.com/games/GrubbyGames/incredibots" rel="nofollow noopener" target="_blank" title="http://www.kongregate.com/games/GrubbyGames/incredibots"&gt;IncrediBots&lt;/a&gt;&lt;/p&gt;&lt;p&gt;I think 'discussing the human condition' isn't necessarily what games are uniquely suited to. They certainly can - but what they really do best is say: here's a little world (or a big one) with a little set of rules - explore it, master it, and see what you think about it...&lt;/p&gt;&lt;p&gt;Jim Greer&lt;br&gt;CEO, Kongregate&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jimgreer</dc:creator><pubDate>Thu, 29 Jan 2009 22:14:39 -0000</pubDate></item><item><title>Re: Hendrik Mans</title><link>http://hmans.net/post/35355840#comment-494698</link><description>&lt;p&gt;Yeah, we really need to do that. There's some reliability issues, and some corner cases. Like what if you come back and forget to log in and start playing, then log in and save over your old game?&lt;/p&gt;&lt;p&gt;But still, we can probably get it to work.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jimgreer</dc:creator><pubDate>Tue, 20 May 2008 01:21:34 -0000</pubDate></item></channel></rss>