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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for jeanricardbroek</title><link>http://disqus.com/by/jeanricardbroek/</link><description></description><atom:link href="http://disqus.com/jeanricardbroek/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Sun, 13 Apr 2014 15:38:11 -0000</lastBuildDate><item><title>Re: about me</title><link>https://www.lifeofanarchitect.com/about/#comment-1334813463</link><description>&lt;p&gt;Hello Bob. "Anonymous 20th Century" Did you study under Leonardo Ricci?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeanricardbroek</dc:creator><pubDate>Sun, 13 Apr 2014 15:38:11 -0000</pubDate></item><item><title>Re: sustainablesmallhouses: Though this is not... | Contemporary Architecture</title><link>http://architectureve.tumblr.com/post/82119454500#comment-1326943457</link><description>&lt;p&gt;6 meters = 19.685 feet and 42 sq meters is  therefore 452.084 sf.&lt;/p&gt;&lt;p&gt;I agree this is not a luxury villa but considering this is only a one bedroom house it is large for just that and in the same vein.  At 126 sq meters for just the three main floors it is actually larger then the average house in Belgium of 119 sq meters, which one can assume has more then just one bedroom.&lt;/p&gt;&lt;p&gt;I am American so this is small for us.&lt;/p&gt;&lt;p&gt;see: &lt;a href="http://www.demographia.com/db-intlhouse.htm" rel="nofollow noopener" target="_blank" title="http://www.demographia.com/db-intlhouse.htm"&gt;http://www.demographia.com/...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeanricardbroek</dc:creator><pubDate>Wed, 09 Apr 2014 14:44:51 -0000</pubDate></item><item><title>Re: Alice has a dollar. A virtual economic failure</title><link>http://www.metaversejournal.com/2010/04/30/alice-has-a-dollar-a-virtual-economic-failure/#comment-47674866</link><description>&lt;p&gt;I am constantly amazed by the fact we never hear from the big name economists/professors in SL about "The Economy" and we know who I refer to. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeanricardbroek</dc:creator><pubDate>Fri, 30 Apr 2010 12:14:54 -0000</pubDate></item><item><title>Re: http://gracemcdunnough.tumblr.com/post/463118560</title><link>http://gracemcdunnough.tumblr.com/post/463118560#comment-40759696</link><description>&lt;p&gt;Great find Grace&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeanricardbroek</dc:creator><pubDate>Sun, 21 Mar 2010 09:27:05 -0000</pubDate></item><item><title>Re: Linden Lab Leaping the Chasm?</title><link>http://phasinggrace.blogspot.com/2010/03/linden-lab-leaping-chasm.html#comment-40219317</link><description>&lt;p&gt;M is for Markets?.... It is just amazing that Dusan, you, Tateru,  even Prok, all close observers of Second Life are struggling to answer; What market is M &amp;amp; LL selling to, going after? You all appear to agree with a large proportion of regular users (130,000 or so) on only one thing; It is not the current residents or their kind.&lt;/p&gt;&lt;p&gt;Philip may have been a crazy dreamer but now what? What can new users get behind now that we are awake, the beer has no head and there is no line to join the party?&lt;/p&gt;&lt;p&gt;M is for Marketing. Is it marketing to leave us all asking WTF is going on?&lt;/p&gt;&lt;p&gt;My only take is that LL is now itself a "mature" (grins) tech company, and therefore only solving last years problems with improved infrastructure, design/dev processes, delivery platform updates, even COTS solutions. The update of the "viewer" &amp;amp; web side appears to only be to allow them to outsourcing web development, and more easily expand &amp;amp; integrate properties like Xstreet and Avatars United.&lt;/p&gt;&lt;p&gt;These are internal tech/business reasons/fixes, not a new marketing direction no matter how hard we try to find a bigger purpose to the plan.&lt;/p&gt;&lt;p&gt;SL is not growing at all, and collocation &amp;amp; LLnet expenses are not cheap so the Lab must get leaner or pull a rabbit out of the hat. Don't blame us, the early adapters if coming soon is getting a little old and LL is looking more like an in-house IT shop of a major F500 Corp. then a young dynamic start-up with a hat full of rabbits.&lt;/p&gt;&lt;p&gt;P.S.  I am old enough to remember the last big M; Jim Manzi and what followed.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeanricardbroek</dc:creator><pubDate>Wed, 17 Mar 2010 15:54:58 -0000</pubDate></item><item><title>Re: http://blog.davebc.com/post/424240237</title><link>http://blog.davebc.com/post/424240237#comment-37969419</link><description>&lt;p&gt;There is a difference between competitors and thiefs&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeanricardbroek</dc:creator><pubDate>Thu, 04 Mar 2010 08:51:03 -0000</pubDate></item><item><title>Re: Virtual Identity and Real Value</title><link>http://phasinggrace.blogspot.com/2010/01/virtual-identity-and-real-value.html#comment-32298830</link><description>&lt;p&gt;I am afraid this will make "The Open Space Sim" land fiasco look like peanuts, since the way it was prematurely announced shows a total misunderstanding and disrespect of customers/users/residents/consumers &amp;amp; how we manage and develop our avatar identities &amp;amp; roles.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeanricardbroek</dc:creator><pubDate>Mon, 01 Feb 2010 11:42:27 -0000</pubDate></item><item><title>Re: http://fracturedbloughts.rolandhesz.com/2009/04/21/opensim-and-open-source-secondlife/</title><link>http://fracturedbloughts.rolandhesz.com/2009/04/21/opensim-and-open-source-secondlife/#comment-12291430</link><description>&lt;p&gt;Roland;  here you go..An OpenSim region module that allows you&lt;br&gt;to send and receive instant messages from a Second Life compatible system via&lt;br&gt;a parallel login.&lt;br&gt;&lt;a href="http://justincc.wordpress.com/2009/02/04/the-parallel-selves-message-bridge/" rel="nofollow noopener" target="_blank" title="http://justincc.wordpress.com/2009/02/04/the-parallel-selves-message-bridge/"&gt;http://justincc.wordpress.c...&lt;/a&gt;&lt;br&gt;&lt;a href="http://forge.opensimulator.org/gf/project/psimb/" rel="nofollow noopener" target="_blank" title="http://forge.opensimulator.org/gf/project/psimb/"&gt;http://forge.opensimulator....&lt;/a&gt;&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeanricardbroek</dc:creator><pubDate>Tue, 07 Jul 2009 20:30:45 -0000</pubDate></item><item><title>Re: Opensim Texture Patch - Outpreforming Second Life</title><link>http://jeanricardbroek-architect.blogspot.com/2009/04/opensim-texture-patch-outpreforming.html#comment-8093320</link><description>&lt;p&gt;I stand corrected&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeanricardbroek</dc:creator><pubDate>Sun, 12 Apr 2009 05:05:57 -0000</pubDate></item><item><title>Re: The Virural Shoe Business appears Very Healthy</title><link>http://jeanricardbroek-architect.blogspot.com/2009/03/virural-shoe-business-appears-very.html#comment-7471750</link><description>&lt;p&gt;I wrote to hamlet@secondlife.com.asking if he could confirm this report.&lt;br&gt;He did and posted today his finding @ &lt;a href="http://nwn.blogs.com/nwn/2009/03/million.html" rel="nofollow noopener" target="_blank" title="http://nwn.blogs.com/nwn/2009/03/million.html"&gt;http://nwn.blogs.com/nwn/20...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeanricardbroek</dc:creator><pubDate>Tue, 24 Mar 2009 13:31:01 -0000</pubDate></item><item><title>Re: Sirikata - Open Source Virtual World Platform Launching Soon</title><link>http://phasinggrace.blogspot.com/2009/03/sirikata-open-source-virtual-world.html#comment-7070119</link><description>&lt;p&gt;Great find Grace&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeanricardbroek</dc:creator><pubDate>Tue, 10 Mar 2009 11:07:12 -0000</pubDate></item><item><title>Re: We have added DISQUS Comments</title><link>http://jeanricardbroek-architect.blogspot.com/2009/01/we-have-added-disqus-comments.html#comment-5573394</link><description>&lt;p&gt;This is a test, Someone has to leave the first comment.&lt;br&gt;First take of Disgus - would rather the comments show below the post on the Main (index page) not just the post page.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeanricardbroek</dc:creator><pubDate>Tue, 27 Jan 2009 07:12:43 -0000</pubDate></item><item><title>Re: Another Look at Open Spaces</title><link>http://phasinggrace.blogspot.com/2008/11/another-look-at-open-spaces.html#comment-3449524</link><description>&lt;p&gt;Grace: I am not sure that in this case one issue caused the other. but:&lt;/p&gt;&lt;p&gt;1. The texture lag issue is HUGE, It effects everyone, and LL has been silent for two months as it has become worse and worse, to the point now it is epidemic. What can be done about it?  I would guess it has to do with either a bad server side update or a client viewer update, or a combination of both, which would make debugging it very difficult. One suggestion I made to someone was to go back two versions of the client and try that. They reported it fixed the issue, I have not tried it myself but will shortly.  I would ask does the old Nicholaz viewer have the same problem?  If so then it is all server side? This one issue has created major problems and caused many to say that their Second Life experience is now intolerable.   I am sure it is destroying  sales in world, since vendor and sales prim textures sometimes stay grey forever now. This certainly has contributed to the unrest in the community and is a reason no one will tolerate a tier increase. If it was a growing economy and sales were booming then people would pay more for there OS sim store/club/house/sailboat/palm tree island but with sales sagging, excuse the language F**k It.&lt;/p&gt;&lt;p&gt;2. This is a real recession now, worldwide real time, and I think that the price raise was well thought out anticipating hard times ahead The risks measured and even the mitigation to massive affections is planned. Just think, In a recession with stalled growth/sales, you must close unprofitable operations like Starbucks did and maximize and grow the best product lines. The least profitable product Linden Lab has is the OpenSpace Sim  No you can just buy more servers or grow your way out of  recession so those OS servers look like now free servers for the other product lines if you can just get people to abandon them.  Ta Da.. Mission accomplished, Now lower the price to 100/sim from 125 and say your listening to customers and again ta da, a better tier price plan of $400/OS sim 4pack  $300/sim for a Island  and $200/sim for Mainland.  Killed two birds with one stone and drove out the most aggressive competition.... Ta Da ~wOOt~ three birds, only one stone...  Why think LL is unthinking, ignorent,  NO...  incompatent maybe, stupid, maybe Only time will tell.  am sure this is proactive hardball business 2008-2009 LL style.   In this climate who believes a company/person won't intentionally shoot their own kids for a quick fix when jonesing.  I bet they have a 30 page, level two CMM complaint plan with risk management practices in place.&lt;/p&gt;&lt;p&gt;3: 1 above +2 above = 3. Disaster:  Disaster for the dream driven by the most aggressive new micro-economy players who followed the Pied Piper The aggressive 5000 or so left after the Sheep died, the Million went to Sony, the gamblers/bankers/brokers/moneytraders, and anyone else that built a small business in an area that LL can in the future license  lease or sell, like world advertising, now have been given the one two, heave ho. (my best run on sentence ever)&lt;/p&gt;&lt;p&gt;What will be left is a gutted shell, a theme park filled with ugly rides, prizes, tourists and pickpockets.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeanricardbroek</dc:creator><pubDate>Sun, 02 Nov 2008 21:10:04 -0000</pubDate></item><item><title>Re: Tumble With Grace - A One Way Door?</title><link>http://gracemcdunnough.tumblr.com/post/35121879#comment-509096</link><description>&lt;p&gt;I would also like to know what he is referencing. since the very concept violates the concept understood and desired by all of justwho has ownership of resident created content.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeanricardbroek</dc:creator><pubDate>Thu, 22 May 2008 07:11:33 -0000</pubDate></item><item><title>Re: XBox PS3 Wii Second Life and You</title><link>http://www.chrisbrogan.com/xbox-ps3-wii-second-life-and-you/#comment-8515198</link><description>&lt;p&gt;1 in 10 new "players" stay in Second Life, and 50% of those that stay do it for yes, for entertainment, but 50%, maybe more, are there for serious business, from very large to very small, all on the cutting edge in one way or another.&lt;/p&gt;&lt;p&gt;There are at least 20,000 people in Second Life all the time working, experimenting and "doing business". Were else can you sell something to IBM for 50 cents and the person next to you is selling something for $100,000 US. Non-entertainment or play uses cover all fields from Art to Zoology and thousands now make a "living" from Second Life or have made it their full time job. It is simply a very unique and revolutionary environment.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeanricardbroek</dc:creator><pubDate>Fri, 25 Jan 2008 17:28:38 -0000</pubDate></item><item><title>Re: XBox PS3 Wii Second Life and You</title><link>http://www.chrisbrogan.com/xbox-ps3-wii-second-life-and-you/#comment-8515195</link><description>&lt;p&gt;Welcome to twitter and the community Chris&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeanricardbroek</dc:creator><pubDate>Fri, 25 Jan 2008 17:12:00 -0000</pubDate></item><item><title>Re: Have the Data Wars Begun</title><link>http://www.chrisbrogan.com/have-the-data-wars-begun/#comment-8514827</link><description>&lt;p&gt;Just after posting a lil blog snippet about this topic in my very obtuse fashion "2008 - The year of the "Long Tail"?" &lt;a href="http://jeanricard.tumblr.com/" rel="nofollow noopener" target="_blank" title="http://jeanricard.tumblr.com/"&gt;http://jeanricard.tumblr.com/&lt;/a&gt;.&lt;br&gt;I caught you &amp;amp; Scoble on Twitter and just followed your tinyurl here. I read your post and it hits the mark. Oh well. I guess I can't call it a right prediction if it starts to come true within 10 minutes, probably even before I made it. ~LOL~&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeanricardbroek</dc:creator><pubDate>Thu, 03 Jan 2008 12:28:56 -0000</pubDate></item><item><title>Re: The Most Re-Sold Media Story About Second Life®</title><link>https://gwynethllewelyn.net/2007/11/21/the-most-re-sold-media-story-about-second-life%c2%ae/#comment-9816014</link><description>&lt;p&gt;Excellent commentary....&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jeanricardbroek</dc:creator><pubDate>Wed, 21 Nov 2007 15:54:39 -0000</pubDate></item></channel></rss>