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BoomingEchoes • 11 years ago

"On a related note, Terry Cavanagh's VVVVVV is one of the most accessible games I've ever played, believe it or not!"

Shameless plug, or does this have some relevance to the article I don't see?

"I really hope that this helps developers finally realize that it doesn't take very much in order to cater to a huge demographic."

I do agree that inclusion is not only something that should happen, but will open a lot of profit doors for devs/publishers. However, I don't see it taking on purely because devs (usually because of publishers) are always under so many restrictions with time and money that even the easiest ways to include disabled people will ultimately be lost because this game just HAS to be pushed out faster.

End result really is that the industry needs to change for the better (which we already know, for other reasons) before anything like this will probably take hold, even if it means they're shorting themselves from a demographic that'll pay top dollar in the mean time.

@Elsa

They'll come up with excuses, even if those excuses are ridiculous.

I hate to say its being way too optimistic to think otherwise, almost to the point of seeming deluded.

Elsa • 11 years ago

Awesome!
It's nice to have a centralized resource like this for developers... now they have no excuses!
@ex275w... actually I've noticed a fair number of shooter games are increasingly offering visual options for the colorblind (mostly it changes the "red" team icons to another more distinct color)

Tahiri • 11 years ago

Rule 1: You MUST allow for standard controls. Standard = no motion sensing.

crunchyfrog555 • 11 years ago

So glad Destructoid picked this up, as I'm a member of Ablegamers.

As ex275w rightly points out, games like the Touhou ones are pretty steep cliffs to try and make them accessible, but of course that's not the point. The point is to make game that CAN BE accessible, well, accessible.

There's a simple 5-point "plan" to what can easily be accommodated in modst games to make the difference between many disabled being able to play and not at all. They include colour-blind options, proper closed captions, and that old chestnut (which I have no idea why it has seemingly disappeared, as it has nothing to do with consoles as some have suggested) - control remapping.

The more publicity this gets, the more gaming truly WILL become mainstream, and we can shrug off some of those sillier members of society who still maintain games are the realm of the kids.

Patrick Hancock • 11 years ago

@burningsoup

[img]http://i.imgur.com/9HCr4.gif[/img]

burningsoup • 11 years ago

Indludification.

ex275w • 11 years ago

EA and other lazy developers response: "But it's so HARD to appeal to disabled gamers, it costs so much money and we don't gain any money doing it." Also what games have a colorblind mode besides Peggle? I am not colorblind, but it makes it easier to play. Also are games like Touhou "Ableist" they require lots of precision. A lot of the points to help handicapped people are sign of good game design.