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JohnDoey • 10 years ago

It's really shocking how awful the cover of this book looks. The photo is awful, the design is awful.

Andrew F • 10 years ago

Steve Jobs on Process:

“People get confused; companies get confused. When they start getting bigger, they want to replicate their initial success. And a lot of them think, ‘Well, somehow, there’s some magic in the process of how that success was created.’ So they start to institutionalize process across the company. And before very long, people start to get confused that the process is the content. And that’s ultimately the downfall of IBM. IBM has the best process people in the world. They just forgot about the content. And that happened a little bit at Apple, too. We had a lot of people who were great at management process. They just didn’t have a clue about the content. In my career, I found that the best people are the ones that really understand the content. And they’re a pain in the butt to manage! But you put up with it because they’re so great at the content. And that’s what makes great products. It’s not process, it’s content.”

There you have it.

Andrew F • 10 years ago

You're much smarter than I am, Horace, so I'm surprised that you'd go digging and believing in this magical "process". Creative ideas don't come out on a conveyor belt. Creativity may be Apple's greatest asset, but I think it's better expressed in their "Intentions" video -- feelings, focus, discipline -- than by cycles or processes. So much of creativity derives from instincts honed by years of living and sweating ones craft. People who aren't creative aren't suddenly going to be made creative by some magical process. You can't institutionalize inspiration.

It's like trying to figure out by what process Francis Ford Coppola had the idea to show De Niro walking out into the street after he shoots the tenant in The Godfather II. Those moments following the killing floors everyone that sees it, yet nobody can explain what it is that's working on their emotions in that scene. More importantly Coppola himself said he couldn't explain why he decided to do that -- in other words, completely unconscious creativity.

The ANPP is interesting in the sense of how simplistic it is (literally check boxes for every minute stage of development), but it has little to do with creative innovation. Both Steve Jobs and Tim Cook have both denied that there is a process for creativity at Apple.

Horace Dediu • 10 years ago

I would not consider creativity and innovation as equivalent.

Andrew F • 10 years ago

You're right, but neither would I say innovation isn't heavily reliant on creativity, and I would argue the quality of that creativity is more important to Apple than any process. As Steve Jobs said, process "is not what it's about".

Jobs: "Innovation has nothing to do with how many R&D dollars you have. When Apple came up with the Mac, IBM was spending at least 100 times more on R&D. It's not about money. It's about the people you have, how you're led, and how much you get it."

The last sentence:

People = quality of creativity
Leadership = vision/direction
Getting it: instincts, which goes back to people

He never once mentions process. In Walt's link he talks of the process of craftsmanship, but I don't understand how one can understand that to mean that's where creativity ends and process begins. His own quotes contradict any sort of meaningful process involved.

steve • 10 years ago

How very true. Both terms tend to be poorly defined, but I think many of us see innovation as the step where a important change takes place - in this case new and important product categories are created. A lot of creativity may be required along the way, but not all of it needs to come from the innovator who is often has the skill of a curator.

Walt French • 10 years ago

I'm not Horace, and haven't read the book (yet). But there's a great Jobs quote about how, in his absence, Apple got this “disease” of thinking that running a great company was all about great ideas, whereas what mattered was how you shaped those ideas into great products.

There's no shortage of creative ideas floating around… watches, TVs, cars, all with the ability to act as personal digital assistants, chauffeur us around, know what we want to watch when we sit down…

To my eyes, the genius of the iPhone was exactly in taking the idea of a pocket computer, and doing the hard work to make sure you can read, and operate it, without merely making it a tiny laptop. Yet another patent issued today for detecting the difference between a swipe and a tap that moves a bit as your finger compresses on the touch screen; that's an example of the many hard work items that were necessary for the magic to coalesce.

There's also the daring to attempt something that others, e.g., Microsoft, Palm, Nokia, all gave up before they'd done enough to achieve liftoff.

The creative spark is magical, but it's not sufficient. Look at any of Apple's great products and you'll see years of foundational work to make them what they were.

Andrew F • 10 years ago

Steve Jobs said that? I'm not suggesting you're making it up, I just don't ever recall Steve Jobs associating the Apple without him as ever having thought of themselves running a great company. I've always heard him talk about how the money people took over.

While I completely agree with what you say, I'm not sure it contradicts what I said. I'd argue that those examples you gave exactly reflect the kind of creative perspiration I alluded to. Whether it's an engineer or a storyteller, I think those "aha!" moments are achieved in the same way -- hard work, hard thinking, not by some overarching process. Tim Cook laughed off the notion of innovation process in his businessweek interview.

Maybe I'm all wet here, but I'm just arguing that I don't think there is some fairy dust inside process. The magic is in the employees.

As a brief aside... I also take issue with current smartwatches being described as "creative ideas" LOL... They're all going to tech heaven, where a maniacally laughing Steve Jobs pulverizes them under his Mercedes SL.

JohnDoey • 10 years ago

An example would be Apple-without-Jobs doing a PDA because a PDA is a great idea, but then releasing a PDA that was not a great product. (Yes, Newton has its appeal and the mobile ARM processor is obviously a great innovation, but hardly any Newton's were sold and it had some giant flaws.)

Scully was very proud that he was going to be the father of the PDA, but not as concerned that the PDA they released was a great product.

If Steve Jobs had been at Apple in the early 90's and was doing a PDA, it is likely that PDA would have been released much later but be a much better product.

Walt French • 10 years ago

http://daringfireball.net/l...

This is right in line with the claim (Horace's?) that Apple itself was Jobs's greatest creation. A machine to knock out great products for real people, just as Pixar is a machine with all the self-awareness to keep them on track in producing great movies.

This is not an assembly line, but a process nonetheless.

Andrew F • 10 years ago

He's talking about the "process" of taking a great idea and turning it into a great product. I'd argue this has little to do with any super secret "process of innovation" manual Apple hands to its senior management, but simply the culture that Steve Jobs instilled at the company. Here are some quotes to back this up:

Tim Cook: "Two things. One, I wouldn’t call it a process. Creativity is not a process, right? It’s people who care enough to keep thinking about something until they find the simplest way to do it. They keep thinking about something until they find the best way to do it. It’s caring enough to call the person who works over in this other area, because you think the two of you can do something fantastic that hasn’t been thought of before. It’s providing an environment where that feeds off each other and grows.

So just to be clear, I wouldn’t call that a process. Creativity and innovation are something you can’t flowchart out. Some things you can, and we do, and we’re very disciplined in those areas. But creativity isn’t one of those. A lot of companies have innovation departments, and this is always a sign that something is wrong when you have a VP of innovation or something. You know, put a for-sale sign on the door. (Laughs.)"

Steve Jobs:The system is that there is no system. That doesn't mean we don't have process. Apple is a very disciplined company, and we have great processes. But that's not what it's about. Process makes you more efficient. But innovation comes from people meeting up in the hallways or calling each other at 10:30 at night with a new idea, or because they realized something that shoots holes in how we've been thinking about a problem. It's ad hoc meetings of six people called by someone who thinks he has figured out the coolest new thing ever and who wants to know what other people think of his idea. And it comes from saying no to 1,000 things to make sure we don't get on the wrong track or try to do too much. We're always thinking about new markets we could enter, but it's only by saying no that you can concentrate on the things that are really important.”

Bob Borchers (iPhone Team Member)For instance, Borchers recounted how the original iPhone almost shipped with a plastic touchscreen but right before its debut, Jobs confronted his team with the concern that while the plastic would protect the underlying LCD, it would scratch when users kept it in their pocket with keys and other items. This prompted his team to improvise on the spot, convincing Corning to resume production of its then-abandoned Gorilla Glass, which turned out to be the superior solution.
Similarly, Borchers also detailed Apple's well-known obsession with product packaging, saying that Apple spends "way too much time on" product presentation but its ultimately worth it because it effectively communicates to consumers that the product inside the box is special.

What does any of that have to do with process? Love isn't a process, and on the level that it is, one wouldn't describe it as rational.

suburban_cowboy • 10 years ago

Andrew F wrote “Creativity and innovation
are something you can’t flowchart out.”

Those are two separate things and innovation
can be flowcharted out. At least some professors at the Illinois Institute of Technology (IIT) Institute of Design think so:

https://www.id.iit.edu/news...
https://www.id.iit.edu/feat...

JohnDoey • 10 years ago

People are too loose with the word “innovation.” They use it as a synonym for “new feature.”

Real innovation is when you introduce a product and make all of your competitor's products obsolete.

The 4GB storage in the original 2001 iPod was not just a new feature. It made the 128 MB of storage in all the other music players look absurd. Same for the integrate iTunes for Mac software compared to on-device playlist management on other players and the iPod's high-speed serial port compared to the USB 1 on the other devices.

You didn't have to be a designer to see that the iPod was the next evolution and the other players were evolutionary dead-ends.

And this happened basically overnight.

Recently, one of the people who was on the original Android team at Google admitted that they saw the original iPhone and said we have to throw everything we did for the past 2 years out and start over. That's innovation. And at RIM/Blackberry, they literally did not believe the iPhone was real. They said it would not ship, could not ship, would not be possible to ship. They said it would never have enough battery life. Then when iPhone shipped, they bought one, took it apart, and saw that the inside was 75% battery. They had 6 months after the introduction to consider, “what if the inside was 75% battery?” and never came up with that themselves, even though they were a leading smartphone maker at the time. That's innovation.

Andrew F • 10 years ago

I'll take Steve Jobs' and Tim Cook's word before some armchair CEO professor whose opinions don't have to face real world consequences.

suburban_cowboy • 10 years ago

Perhaps I should have mentioned that the authors are also practitioners in industrial design as well as adjunct professors.

Andrew F • 10 years ago

*rolls eyes*

suburban_cowboy • 10 years ago

Here’s a better known example: IDEO has a process.

The authors of this paper created a process model for how
IDEO works. They also mentioned that IDEO has a Methodology Handbook for their new employees. Hargadon, Andrew and Sutton, Robert (1997). “Technology
Brokering and Innovation in a Product Development Firm” Administrative Science Quarterly (42,4), pp 716.749.

Tim Brown, the CEO of IDEO, says this on the front flap of
his book: “The myth of innovation is that brilliant ideas leap fully formed from the minds of geniuses. The reality is that most innovations come from a process of rigorous examination through which great ideas are identified and developed before being realized as new offerings and capabilities.” Change by Design: How Design Thinking
Transforms Organizations and Inspires Innovation (2009).

Tom Kelly (a co-founder of IDEO with) writes “Because of the eclectic appearance of our office space and the frenetic, sometimes boisterous work and play in process, some people come away from their first visit to our offices with the impression that IDEO is totally chaotic. In fact, we have a
well-developed and continuously refined methodology.” The Art of Innovation: Lessons in Creativity (2011) page 6.

JohnDoey • 10 years ago

If innovation comes from a process, then it should be possible to write a computer program that comes up with new innovations.

Andrew F • 10 years ago

I don't think brilliant ideas leap fully formed from the minds of geniuses. What are you trying to convince me of? There are a lot of interesting studies on the processes of creative and innovative people and companies. I've spent more time than I care to admit reading about the subject. My own experience in cinema have yielded some painful lessons too. My experience and learning has to taught me that while there may be processes involved, it's not what it's about. Uncreative, conventional-thinking people aren't going to be made to be creative innovators because they're exposed to some fancy process.

Whatever other pontificating we could do on the subject, I direct you first and foremost to the Steve Jobs quote I posted at the top.

My best example is look at what's happened to Pixar's work in the last few years. Pixar's processes remain as refined and efficient as ever, but with their new creative hires, their work has slipped. Their new directors and writers are not cutting it because they're not great talents.

Horace Dediu • 10 years ago

Just because something can't be "flowcharted" or just because one is not aware of how it's done does not mean it's not a process. Processes exist without their being discovered or understood.

Walt French • 10 years ago

Now that the cat is out of the bag on this process, I'd love to go the next step and understand how it evolved. Sounds like it got quite explicit at some point. The Apple is doomed to mere sorta-greatness meme doesn't seem to understand that such processes, which were not Jobs's psychic energy, grew and matured in his last years.

Andrew F • 10 years ago

If Apple worships at this alter of processes then it is doomed to much worse than sorta-greatness.

Horace Dediu • 10 years ago

Processes are a part of the holy trinity (which I call the 3 P’s): People, Processes and Priorities. It is the role of management to balance these three for the benefit of the fourth: prosperity.
In my mind, Apple is a "priority heavy" company but to assume that it lacks processes is foolish.

Andrew F • 10 years ago

I read that piece on Google and the three P's and I like how you put it in such simple terms that even I could understand it, and I definitely don't disagree that Apple doesn't lack processes.

My disagreement is with the notion that Apple's most valuable asset is some revelatory process of innovation. I think Steve Jobs' quote I posted at the top speaks to the truth of it: when magic happens at Apple, it's a result of virtues within the company's DNA, the vision of its leaders, the heroic enthusiasm of its employees.

Apple speaks often of its "values" but something must be said of those values as virtues. Focus, discipline, love of quality, avoiding the obvious solutions... Those are wonderful shared virtues embedded within the company that I think are far more valuable to the health of innovation at Apple than any process.

JohnDoey • 10 years ago

Steve Jobs thought in terms of music processes. Which is you put a group of musicians in a room together and they collaborate on a piece of music, refining it and arguing about it until everybody is satisfied they made the best song they could make.

Miles Davis' “Kind of Blue” was created with a specific process where there was no rehearsal, almost no charts, almost no preparation at all, and yet it is one of the greatest music albums of all time. The reason for this is the musicians were absolute monsters — total giants. Starting with Davis himself, but the other players were of his caliber. Most musicians cannot even follow the “Kind of Blue” process, and even among those who can, you're very unlikely to get anything good out of it. If you were, then there would be a bunch more “Kind of Blue” -type records, because the process was well-documented right from the start.

So the personnel is much more important than the process.

A lot of talk about process assumes that everybody is interchangeable. That everybody can be replaced. That is not true. At least not when you are talking about “A players,” which Jobs talked about all the time.

Later in life, Frank Sinatra's process was just “be Frank Sinatra.” You might say that Steve Jobs' most important process was “be Steve Jobs.”

So I don't think the secret sauce at Apple was process.

Andrew F • 10 years ago

Sure, but even if they're not publicly understood doesn't mean they should be overemphasized.

Andrew F • 10 years ago

Or god forbid, what does any of that have to do with a "machine" as you call it? Yuck.

Again, i don't understand how one can see the ANPP as a "revelation". I think Horace and some other brilliant analysts (I don't say that sarcastically!) are looking for clues that substitute the "heroic" contributions of great individuals for a more rational, literal-minded, earthbound explanation for why a company like Apple thrives. They want a "heroic" process to explain it. I'd wager that Nokia and Samsung are way better at process than Apple is.

Daniel • 10 years ago

It sounds like you are feeling one part of the elephant of creativity and disagreeing with the others here what it looks like. The idea is that Apple uses a process such as the ANPP to guide creativity in a very disciplined way. These are not checkboxes to determine the final product outcome, but most likely a series of checkboxes that ensure that Apple has iterated those 5000 disparate parts sufficiently to find the solution that is "simple enough, but not simpler".

Insufficient discipline leads to innovation departments (5000 parts can be iterated ad infinitum - where does one stop?) Insufficient freedom leads to bullet point lists (other devices that "do email", or "do music" etc - but no say on whether it would "do" these things intuitively or well). The right amount of discipline leads to the click wheel (a design solution that could not be foreseen before the process started).

JohnDoey • 10 years ago

Phil Schiller came up with the click wheel, and he is the SVP Marketing. It was not even technically his job to come up with the click wheel, let alone part of some process.

Andrew F • 10 years ago

The only description of the ANPP we have doesn't sound like that at all. I think the quotes speak for themselves (uh... naturally).

telcodud • 10 years ago

Is the book an iTunes exclusive?

LRLee • 10 years ago

It's available as a hardcopy at Barnes and Noble.

Seb • 10 years ago

Apple's industrial design is stunning, but the press neglects the real reason for Apple's success: UI and UX design. While the iPod's success was still somewhat based on the industrial design, the iPhone revolutionized the industry with what happened on the screen: The app grid with the single physical home button.

Discussing 'design' the media and the public still mainly think of industrial design. But most significant innovation is happening on the screen and in the areas where the physical meets the digital.

Abe / Outlier • 10 years ago

Bit shocked by the "amazing revelation" claim. ANPP is certainly under reported but also far from news. Lashinsky covered it well in Inside Apple and Apple itself used it as part of the Samsung suit.

And then of course there is this: http://www.roundtable.com/d...

steve • 10 years ago

A fine book. I spent a bit of time with Ive more than a decade ago and was astounded by his intensity. Their ability to stay fresh and appreciate the culture they are embedded in is an enormous strength. At some point they will need to re-invent that understanding. I'm guessing they're up to the task.

While there are differences, I'm impressed by the similarities they have with Pixar.

Don • 10 years ago

As I told Leander on my podcast with him (https://itunes.apple.com/us..., what's interesting about Apple's design team from an industrial designer's perspective comes down to two things:

1. Ive and his team are supremely talented and hard working. However, there are many talented, hardworking designers out there. Why does Apple's team produce so many successful products?

2. This is the crucial bit: When clients ask me how Apple consistently does what they do with design, I say, "Because they decided to." That's really all there is to it. It's not a magic "secret" potion. Apple's design team has been empowered to lead the company. Many companies will say they are design driven. Apple actually lives it.

Emulating Apple means hard work and letting the designers run the show. Those are easy presecriptions, but daunting medicine for leaders with business or engineering backgrounds to accept.

JohnDoey • 10 years ago

Sometimes you see a movie, and it has amazing cinematography, outstanding direction, fantastic actors, excellent production values, a huge budget, tons of great people working on it, and yet the movie sucks. And you realize that the script sucked. The story sucked. They built a glittering diamond house on a foundation of sand. The production got rolling before they had a great story and script, and they made a great, awful movie.

Pixar is famous for NOT doing that. They are famous for shutting down productions for months at great expense because they realized the script wasn't happening.

There may be hundreds of people working on a movie for 2 years, but a great movie will also have 1 writer who worked on the script for 5 years before that. The trick is not to start the production rolling until that script is really ready. Too many times, people want to make a movie so they start the production rolling and don't have the patience to wait 5 years for the script to be ready.

Similarly, there are a lot of consumer electronics devices with amazing technology in them. A great SoC, a great this, a great that. Yet they suck. They are huge productions with no story. The iPhone has story. Most consumer electronics devices are pooped out in 6–12 months. iPhone was started in 2002 and didn't ship until 2007. For most of that time, Apple was writing the story of iPhone. Only near the end of that time did it start to follow the kinds of processes that a Samsung or Nokia device follows.

So I don't think it is really about process or even about design or engineering. It's what you come up with before you start designing and engineering and following processes that is most important. Apple and Pixar both have a small team do a ton of prototyping until they can see that their story is right, and then they kick in the traditional production processes.

The thing is, people who want to copy Apple don't want to hear that they have to spend 5 years or more doing it. Same as people who want to make a great movie don't really like to hear that the movie they idolize took 5 years to write before production even started.

Andrew F • 10 years ago

I think other companies have about as much chance of emulating Apple as Baz Lurhmann has emulating Stanley Kubrick. There's never been a good example of an artist owning somebody else's style. If you're trying to have the artistry of Apple, you'd best think of it along very different terms and try to hire the best people you possibly can. You can't just run to a design team, give them complete operational control, and have them repeat simplicity mantras throughout the company.

obarthelemy • 10 years ago

I think it's down to the value system, and that value system is very top-down. If we compare the iOS launch to the Win8 launch, the sorry state of Win8, even though it had several years to evolve, shines the spotlight on MS wanting to get "something touch-y" out the door, even when an iffy UI and severely lacking default apps/utils that make the system essentially unusable. User experience clearly took a back seat to meeting internal goals.

It's not about how many features there are (that's another discussion), it's about the features that **are** here working and being easy and sexy.

I'd argue that Apple might be losing their way though. Android has broadly caught up, and iOS 7 has introduced performance and reliability issues that seem out of character. I keep picturing S. Jobs playing around with beta stuff and dressing down engineers when something was not up to scratch; I don't think J. Yve nor T. Cook do the same ?

Andrew F • 10 years ago

I think the manner in which Apple set fire to iOS is a sign that they haven't at all lost their way. Drastic change is painful for many, and perhaps they could have been quicker to fix bugs (which they say affect a fraction of a percent of users), but it illustrates that Apple isn't "playing it safe".

Quite outside the looks of it, iOS 7 has a lot of very interesting thinking going on in it, and I think they're going to push software design the way they have hardware design. And just at a consumer level, apps in general now look and feel so much better than they did in previous versions of iOS, and far better than their Android equivalents.

JohnDoey • 10 years ago

That is a comforting rationalization for the utter crapulence of iOS 7. But you're speaking academically, and Apple's 500 million users are dealing with practical problems. Some rah-rah about Apple not playing it safe doesn't help people whose $900 tablets are crashing, or who can't find the apps they use, or who can't figure out what is a button and what is not, or who had issues with previous iOS versions that got a coat of paint in iOS 7, but no fixes. And there is not really any payback to most users after upgrading and adjusting. Real people don't give a shit about the multitasking view. They want to be able to do new things that they couldn't do with iOS 6. You can block numbers and make audio-only FaceTime calls. Big whoop.

Andrew F • 10 years ago

If this were true there would be enormous consequences over it. There aren't because it isn't. I think in tech world, these notions that take tech geeks by storm -- lack of button borders, bugs that are effecting you and your friends 0.4 % of the time -- are amplified beyond reasonable debate. Apple has the data for everything. The reset bug is affecting (a fraction of a percent of users). There seems to be some memory management issues, but they've been cleared up in iOS 7.1.

barryotoole • 10 years ago

You nailed it: "because they decided to". I would add that they've also decided not to cut corners because something may seem expensive at the outset. As SJ said of his designers/engineers, "it's not their job" to fret over costs.

WFA67 • 10 years ago

It is one thing to have a refined sensibility -- and it seems those people are few and far between. But to combine that with the discipline required to express that sensibility? Wow. How lucky we are.

gprovida • 10 years ago

i agree it provided the best insight into the Apple internal innovation and design process. As you point out its only part of the process, since it is Ives-centric and the design processes in SW, OS, content, Cloud, etc., are absent, primarily since they were peripheral to Ive's job. This is obviously changing with Ive's evolving role.

it is rather remarkable that the ANPP and Apple University training has received effectively zero attention from the outside. I suspect these are part of the 'crown jewels," but it is hard to imagine so many people exposed to it and so little leaking out.

The only explanation i can derive is the press, analysts, and public fixation on "great men/women" as the driver in business/history/politics and especially Apple. However, the academic and serious business community should be able to avoid the distraction of "great man" and address the equally or perhaps even more important processes that run such a successful and iconic company. This failure suggests an enormous emotional and intellectual commitment to a [i would argue imaginary] narrative about Apple that probably blinds them and certainly narrows their perspective.

Don't confuse me with the data or facts, probably explains why you are so unique in the Apple world, great talent aside.

Andrew F • 10 years ago

As much I stand in unity with my fellow Post-Jobs Apple believers, Apple hasn't yet passed the ultimate test of introducing a new tech revolution following Steve's death.

As someone who comes from cinema, you see the acolytes of great filmmakers who try to emulate and approximate the thinking of their heroes and it never quite works, even when the acolytes themselves are immensely talented.

Apple, to me anyway, is in many ways The Company as Artist -- John Gruber once put it brilliantly, saying that Apple was a fractal design in which all of its elements were "Apple-like", from its software to its hardware, it's packaging, advertising, and retail stores. In the same sense that a Kubrick performance, no matter the actor, is Kubrickian, his lighting style, his use of zooms, his choice of fonts, his use of dissolves -- they all have that singular Kubrick touch.

The way Apple goes forward and continues to be a great company is to embrace the artistry of those who are there, even if it conflicts with the established style of their departed hero, so in that sense Apple will be a constantly evolving artist-company, and not some stale dinosaur nostalgically clinging to their old triumphs. iOS 7 is an encouraging sign that they're brave enough to evolve.

I remain hopeful that they can create a new mainstream breakthrough.

Space Gorilla • 10 years ago

Given that Jobs was talking in broad strokes about what is happening today back in the 80s and 90s, I'd say it's a pretty safe bet that he left Apple a 'big picture' roadmap for at least the next decade or more. Jobs was never thinking just a couple years out. While the specific details and implementation are now post-Jobs, in a big picture sense I don't think we'll really see a post-Jobs Apple for another decade at least.

JohnDoey • 10 years ago

I'm pretty sure Jobs said once that Apple works from a 20 year plan.

But if you think about it, that is not a very long time. It is only 10 iOS generations (because devices have 2 year working lives) or 6 Mac generations (3 year working lives.) You would have to have at least an idea of where the Mac is going in 6 generations to do things like complain to Intel that they need to get serious about low-power, which is what resulted in Haswell.

Andrew F • 10 years ago

No he didn't. In fact, he said Apple doesn't really think too much further beyond 3 years.

Space Gorilla • 10 years ago

Got a source? I think you might be misinterpreting a quote or something you read. Apple routinely takes more than three years on product development alone. We need only look at the iPad, which Jobs was working on before the iPhone, and the iPad launched in 2010.

There's a talk Jobs did in the 80s where you can hear him talk about the iPad in general terms, about Siri, mobile computing, all sorts of stuff. On the iPad, in broad terms, he talked about putting a computer in a book that you can carry around and learn to use in 20 minutes.

This is how far ahead he was thinking about how he wanted personal computers to work. In 1983 Jobs was talking about walking around with a portable device getting email no matter where you were through a radio link. Jobs could imagine it back then, but couldn't build it until much, much later.

Don't misunderstand me, I don't think Jobs left a specific product development roadmap with every detail and feature outlined, etc, etc. But there's just no way he didn't leave his ideas on where computing was headed for the next 20 years, and all sorts of really great ideas.

There's just too much evidence where Jobs is talking about stuff ten or more years out, going back to the 80s. Why would he suddenly stop thinking that far ahead in 2010? It doesn't make sense.