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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for elenzil</title><link>http://disqus.com/by/elenzil/</link><description></description><atom:link href="http://disqus.com/elenzil/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Wed, 21 Mar 2018 12:03:59 -0000</lastBuildDate><item><title>Re: How to fix: MediaKit reports not enough space on device for requested operation</title><link>https://mycyberuniverse.com/how-fix-mediakit-reports-not-enough-space-on-device.html#comment-3817215055</link><description>&lt;p&gt;great post, thanks. i had the exact situation with a WD Elements 4TB.&lt;br&gt;boy, 23 years of using *nix and i've never seen `dd` before!&lt;/p&gt;&lt;p&gt;the only discrepancy between your post and my experience was that the partition command did not print "Could not mount disk2s2 after erase" the way you show.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">elenzil</dc:creator><pubDate>Wed, 21 Mar 2018 12:03:59 -0000</pubDate></item><item><title>Re: Technical Notes on O3D</title><link>http://coderhump.com/archives/427#comment-8777734</link><description>&lt;p&gt;it seems like O3D + google native would be an awesome combo.&lt;br&gt;the computation you can do on the GPU is pretty impressive these days (eg calculating julia sets, simple waves etc), but for really crunching data like in say a large gravity or fluid simulation i think you need a general-purpose CPU and i'm not sure that V8 or tamarin will really satisfy.&lt;/p&gt;&lt;p&gt;on another topic, what's the coolest O3D demo peeps have seen so far ?&lt;br&gt;has anyone used render targets + environment mapping do do dynamic reflections yet ? all the pieces are sorta just sitting there.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">elenzil</dc:creator><pubDate>Tue, 28 Apr 2009 11:54:26 -0000</pubDate></item><item><title>Re: Technical Notes on O3D</title><link>http://coderhump.com/archives/427#comment-8615476</link><description>&lt;p&gt;thanks for taking the time to look at that .as code, zwetan.&lt;br&gt;i &lt;a href="http://elenzil.com/flash/flash_7" rel="nofollow noopener" target="_blank" title="http://elenzil.com/flash/flash_7"&gt;tried cacheAsBitmap&lt;/a&gt; as you suggested, but not much change (presuming i used it correctly - just shape.cacheAsBitmap = true ?)&lt;/p&gt;&lt;p&gt;i guess my fundamental take here is that rasterizing 400 rectangles should not be anywhere close to a bottleneck. i've got way more interesting things to do with my programming time than fight that.&lt;/p&gt;&lt;p&gt;compare, for example, to &lt;a href="http://elenzil.com/o3d/2" rel="nofollow noopener" target="_blank" title="http://elenzil.com/o3d/2"&gt;this demo&lt;/a&gt; which renders 1000 rotating bump-and-environment-mapped utah teapots (3783 triangles each) at 30 to 40+ FPS on the same exact machine, and barely bumps the CPU at all. &lt;i&gt;and&lt;/i&gt; it uses javascript instead of actionscript, &lt;i&gt;and&lt;/i&gt; there's no compilation step.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">elenzil</dc:creator><pubDate>Thu, 23 Apr 2009 14:43:22 -0000</pubDate></item><item><title>Re: Technical Notes on O3D</title><link>http://coderhump.com/archives/427#comment-8598020</link><description>&lt;p&gt;vista&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">elenzil</dc:creator><pubDate>Thu, 23 Apr 2009 00:41:08 -0000</pubDate></item><item><title>Re: Technical Notes on O3D</title><link>http://coderhump.com/archives/427#comment-8587722</link><description>&lt;p&gt;huh. many thanks for looking at the demo. other folks have mentioned it gives errors. where to these errors show up ? do i need a debugger installed ? but in any event i doubt it's the errors which are giving it trouble; at small window sizes it uses just a tiny portion of the CPU.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">elenzil</dc:creator><pubDate>Wed, 22 Apr 2009 18:32:57 -0000</pubDate></item><item><title>Re: Technical Notes on O3D</title><link>http://coderhump.com/archives/427#comment-8587648</link><description>&lt;p&gt;well it doesn't behave incorrectly, but it chews up nearly all the CPU of my pretty zippy machine at  say 1000 x 1000 pixels.&lt;br&gt;it's clearly the rasterization which is the issue. &lt;a href="http://elenzil.com/flash/flash_5/oxeFlash5_normal.html" rel="nofollow noopener" target="_blank" title="http://elenzil.com/flash/flash_5/oxeFlash5_normal.html"&gt;http://elenzil.com/flash/fl...&lt;/a&gt;&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">elenzil</dc:creator><pubDate>Wed, 22 Apr 2009 18:30:31 -0000</pubDate></item><item><title>Re: Technical Notes on O3D</title><link>http://coderhump.com/archives/427#comment-8587243</link><description>&lt;p&gt;now *this* feels like the web-based graphics environment i've been looking for !&lt;br&gt;i'll try to port my "400 rotating squares" demo, which imo exposes Flash10 as a dog, to it tonight.&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">elenzil</dc:creator><pubDate>Wed, 22 Apr 2009 18:19:53 -0000</pubDate></item><item><title>Re: PushButton Labs at Flash Gaming Summit and GDC09</title><link>http://coderhump.com/archives/411#comment-7650731</link><description>&lt;p&gt;gotcha. that jives with my impression of the industry.    :(&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">elenzil</dc:creator><pubDate>Mon, 30 Mar 2009 20:31:17 -0000</pubDate></item><item><title>Re: PushButton Labs at Flash Gaming Summit and GDC09</title><link>http://coderhump.com/archives/411#comment-7639962</link><description>&lt;p&gt;hey ben, could you elaborate on "seeing the job market totally packed" ?&lt;br&gt;do you mean that unemployment in the games industry is low ?&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">elenzil</dc:creator><pubDate>Mon, 30 Mar 2009 14:40:21 -0000</pubDate></item><item><title>Re: Tip: Setting Up Flex Builder The Sane Way</title><link>http://coderhump.com/archives/280#comment-5483830</link><description>&lt;p&gt;for those who may come across this post on their search to learning how to set up a command-line-only Flex environment, and who also know previously zilch about Flex/AS/Flash, i sketch the steps very roughly here: &lt;a href="http://elenzil.com/flash/flash_1" rel="nofollow noopener" target="_blank" title="http://elenzil.com/flash/flash_1"&gt;http://elenzil.com/flash/fl...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">elenzil</dc:creator><pubDate>Thu, 22 Jan 2009 20:41:24 -0000</pubDate></item><item><title>Re: Tip: Setting Up Flex Builder The Sane Way</title><link>http://coderhump.com/archives/280#comment-4919204</link><description>&lt;p&gt;heh. interesting; i look forward to the post !&lt;/p&gt;&lt;p&gt;thanks for this Flex tip, btw.&lt;br&gt;since my comment above i started looking for a framework in which to write some simple 3D apps in a portable, easy-to-consume way and have decided to try out Flash 10. i'm hoping the command-line-only approach will work out, but i'll probably give the IDE a look as well.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">elenzil</dc:creator><pubDate>Mon, 05 Jan 2009 17:06:54 -0000</pubDate></item><item><title>Re: Tip: Setting Up Flex Builder The Sane Way</title><link>http://coderhump.com/archives/280#comment-4394176</link><description>&lt;p&gt;hey ben, it's orion elenzil.&lt;br&gt;any thoughts on the new google native x86 stuff vs the recent work in the various javascript cores ?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">elenzil</dc:creator><pubDate>Sat, 13 Dec 2008 23:28:09 -0000</pubDate></item></channel></rss>