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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for digado</title><link>http://disqus.com/by/digado/</link><description></description><atom:link href="http://disqus.com/digado/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Fri, 22 May 2009 13:19:07 -0000</lastBuildDate><item><title>Re: Never try</title><link>http://www.klatergoud.com/2009/05/never-try/#comment-9800225</link><description>&lt;p&gt;Though I agree with the big picture of the post ('try' has implicitly become 'don't hold me accountable for anything' - which of course demotivates and makes it all the more likely it will fail) but there is a distinction to be made:&lt;/p&gt;&lt;p&gt;An artists tries to express his emotions in paint, but looking back he might realized he failed as he's displeased with the result and try again.&lt;/p&gt;&lt;p&gt;So 'try' as a prediction (or rather, just covering your ass) is definitely something to look out for and possibly avoid.&lt;br&gt;Using it in hindsight to mean 'intend' (I tried to do... ) is part of creative process, recognizing failure and being okay with that - continuing on the intent rather than the result (the try).&lt;/p&gt;&lt;p&gt;P.S.&lt;br&gt;The comments are really hard to read with the concrete background and black text by the way, or is that just a Mac Firefox thing?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">rvdwal</dc:creator><pubDate>Fri, 22 May 2009 13:19:07 -0000</pubDate></item><item><title>Re: A new beginning</title><link>http://iyanwriter.blogspot.com/2009/01/new-beginning.html#comment-4932703</link><description>&lt;p&gt;I've tried EVE, and it is an incredible world. Too much game dynamics (and time consuming) for me to truly appreciate it but I do recognise its quality and most of all, its community/developer relations.&lt;/p&gt;&lt;p&gt;As for the aug/imm - spot on!&lt;/p&gt;&lt;p&gt;Oh and a belated happy 2009! ;) (today's the last day right it's legal to say that i think :P)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">rvdwal</dc:creator><pubDate>Tue, 06 Jan 2009 09:04:59 -0000</pubDate></item><item><title>Re: iAlja Writer's life in a trademarked world</title><link>http://ialja.tumblr.com/post/35305405#comment-490226</link><description>&lt;p&gt;w00t! Congratz iYan :p&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">rvdwal</dc:creator><pubDate>Mon, 19 May 2008 11:30:53 -0000</pubDate></item><item><title>Re: The huge kerfuffle over Second Life trademarks</title><link>http://www.technovia.co.uk/2008/03/the-huge-kerfuffle-over-second-life-trademarks.html#comment-269430</link><description>&lt;p&gt;I take a stab at he 'why now' here - don't think its a sudden realization, its more a sudden requirement to protect the assets that give SL value.&lt;/p&gt;&lt;p&gt;&lt;a href="http://digado.nl/linden-labs-changes-brand-usage-policy.html" rel="nofollow noopener" target="_blank" title="http://digado.nl/linden-labs-changes-brand-usage-policy.html"&gt;http://digado.nl/linden-lab...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">rvdwal</dc:creator><pubDate>Thu, 27 Mar 2008 04:25:56 -0000</pubDate></item></channel></rss>