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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Friends of carlj7</title><link>http://disqus.com/by/carlj7/</link><description></description><atom:link href="http://disqus.com/carlj7/friends.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Tue, 22 Sep 2009 14:03:04 -0000</lastBuildDate><item><title>Re: Video: Lore Reviews Zelda&amp;#8217;s Weapons</title><link>(u'http://www.wired.com/gamelife/2008/03/video-lore-revi/',%20130950602L)#comment-130950602</link><description>&lt;p&gt;I thought it was pretty good on the first few ones, but his rant one the bomb really crack me up. "You haven't lived until you've bit into a fresh bomb flower, or rather you have lived until then."&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jenna Fletcher</dc:creator><pubDate>Wed, 05 Mar 2008 02:32:51 -0000</pubDate></item><item><title>Re: Nintendo: No External Storage for the Wii</title><link>(u'http://www.wired.com/gamelife/2008/06/nintendo-no-ext/',%20131009727L)#comment-131009727</link><description>&lt;p&gt;I'm thinking the best strategy right now is to ignore anything this one guy says about Nintendo's plans.&lt;/p&gt;&lt;p&gt;I will admit that it's hard to pass final judgment on the 'geeks and otaku" comment without the full context on it, but even if he didn't mean to offend you would think a marketing exec would know better then to use such loaded terminology.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jenna Fletcher</dc:creator><pubDate>Wed, 18 Jun 2008 07:29:09 -0000</pubDate></item><item><title>Re: Activision Spikes Brutal Legend, Ghostbusters</title><link>(u'http://www.wired.com/gamelife/2008/07/report-activisi/',%20131027719L)#comment-131027719</link><description>&lt;p&gt;I can understand them dropping Brutal Legend and a couple of the other titles, but I'm surprised Ghostbusters didn't make the cut. I haven't been following it too closely, but I thought there was at least a fair bit of hype for it.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jenna Fletcher</dc:creator><pubDate>Tue, 29 Jul 2008 06:25:03 -0000</pubDate></item><item><title>Re: Study: Shakespeare MMO&amp;#8217;s Economics Mimic Real Life</title><link>(u'http://www.wired.com/gamelife/2008/07/study-virtual-w/',%20131027591L)#comment-131027591</link><description>&lt;p&gt;Now exactly a surprising result, but sometimes you actually need to release studies to legitimize stuff like this.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jenna Fletcher</dc:creator><pubDate>Tue, 29 Jul 2008 06:26:57 -0000</pubDate></item><item><title>Re: Virtual Consolation Prize: Art of Fighting 2</title><link>(u'http://www.wired.com/gamelife/2008/07/virtual-consola/',%20131027550L)#comment-131027550</link><description>&lt;p&gt;If we had to get an SNK game that's already available on a collection, could it at least have been Metal Slug X? I would love to be able to play it with good controls and no load times.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jenna Fletcher</dc:creator><pubDate>Tue, 29 Jul 2008 06:29:12 -0000</pubDate></item><item><title>Re: PS3 Review: Mega Man 9</title><link>(u'http://www.multiplayergames.com/2008/10/08/ps3-review-mega-man-9/',%203204757L)#comment-3204757</link><description>&lt;p&gt;The reason for the 8-bit graphics is both financial and creative choice.&lt;/p&gt;&lt;p&gt;The former is pretty easy to understand, as Mega Man has not been popular with the general gaming audience for years. That's the reason why all the recent Mega Man 2-D games are on handhelds and why Keiji Imafune won't make Mega Man Legends 3 even though he would like to. By going with the 8-bit art style, they dramatically reduced the production costs of the game. In fact, it's pretty easy to be completely cynical and cite this as the only reason why Capcom went this route, but then you're missing the latter argument.&lt;/p&gt;&lt;p&gt;I have yet to meet someone who says that either Mega Man 7 or 8 is their favorite title. Part of the reason for this is the graphics of those two games actually get in the way of the game play experience. In the seventh installment Mega Man has this huge character sprite that might look cool, but makes it much harder to dodge things. Mega Man 8 may look nice, but the animation seems exaggerated and it just doesn't feel like Mega Man. So for many fans, the 8-bit graphic style is the true essence of Mega Man. So with that in mind, why try and create a new graphic style that may or may not win over the fans when you can instead give them exactly what they want?&lt;/p&gt;&lt;p&gt;As for some of the other complaints mentioned in your review, such as the lack of later series features and the difficulty level, you seem to lack perspective about them. The fact is almost every fan of Mega Man cites either the second or third game as their favorite game, and view the following games with an increasing amount of scorn and disdain as they feel they dilute the overall Mega Man experience. Chief among their complaints are the Mega Buster and the decreasing difficulty level. They are happy that the charge is gone (even though the game still call it the Mega Buster) and they are happy the game is hard. Besides, while the game it is not particularly cheap. I would not consider myself a Mega Man expert, but given enough time (and a couple lives) I could navigate most of the normal stages pretty easily.&lt;/p&gt;&lt;p&gt;I will agree with you that had this come out on the NES back in the day it would have been ignored, but that was because at the time most people were moving on. Most of the long-time fans had been burned by Mega Man 5 and moved on to other games.  People have actually gone back to Mega Man 6 and realized that it actually did introduce some new and interesting elements they never noticed because they passed it over as "just another Mega Man game." Warm nostalgia certainly helps Mega Man 9's case, but if the game wasn't as well-designed as it is, then there would have definitely been an Internet backlash. The fact is Mega Man 9 while Mega Man 9 does bring a lot of familiar elements to the table, it brings a ton of new ones as well. Best of all, its success will prove that not every game needs to be made with the cutting edge in visual technology and that there is a market for older-style games.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jenna Fletcher</dc:creator><pubDate>Tue, 21 Oct 2008 13:11:29 -0000</pubDate></item><item><title>Re: Resident Evil 5 is Not Racist, Says Anthropologist</title><link>(u'http://www.wired.com/gamelife/2009/03/resident-evil-5/',%20131102564L)#comment-131102564</link><description>&lt;p&gt;It's nice to see an expert that doesn't forget his academic training or lose his sense of proportion the instant he looked at a game.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jenna Fletcher</dc:creator><pubDate>Sun, 08 Mar 2009 10:22:02 -0000</pubDate></item><item><title>Re: Q&amp;#038;A: Nintendo&amp;#8217;s Fils-Aime Talks DSi, Wii and Everything in Between</title><link>(u'http://www.wired.com/gamelife/2009/04/qa-reggie-fils/',%20131107559L)#comment-131107559</link><description>&lt;p&gt;I'm disappointed that Reggie basically shot down any hopes of a DSi Virtual Console.  I was really hoping the DSi would give a chance for a lot of older and obscure Game Boy games to find an audience, but I guess that is not in the cards for now.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jenna Fletcher</dc:creator><pubDate>Fri, 03 Apr 2009 15:58:22 -0000</pubDate></item><item><title>Re: Classic Final Fantasy VII Hits PlayStation Store</title><link>(u'http://www.wired.com/gamelife/2009/04/classic-final-f/',%20131109454L)#comment-131109454</link><description>&lt;p&gt;Actually the original game isn't that expensive to get off Ebay, though the people who do want $100 are insane given how common the game was.&lt;/p&gt;&lt;p&gt;I suspect that the price bump has to do with the size of the game.  It did come out on three CD-ROMs back in the day.&lt;/p&gt;&lt;p&gt;On a side note though, what's will all the link spam in the comment thread?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jenna Fletcher</dc:creator><pubDate>Mon, 13 Apr 2009 04:57:36 -0000</pubDate></item><item><title>Re: World of Goo Piano Medley</title><link>(u'http://indiegames.com/2009/04/world_of_goo_piano_medley.html',%20416081060L)#comment-416081060</link><description>&lt;p&gt;I like this video, because it was the music of the game that made me fall in love with it before actually playing it.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;And that doesn't happen very often.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jenna Fletcher</dc:creator><pubDate>Wed, 22 Apr 2009 16:23:06 -0000</pubDate></item><item><title>Re: World of Goo Piano Medley</title><link>(u'http://indiegames.com/2009/04/world_of_goo_piano_medley.html',%20413833155L)#comment-413833155</link><description>&lt;p&gt;I like this video, because it was the music of the game that made me fall in love with it before actually playing it.&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;And that doesn't happen very often.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jenna Fletcher</dc:creator><pubDate>Wed, 22 Apr 2009 16:23:06 -0000</pubDate></item><item><title>Re: “Bloody Sacred Ground” by Zanpan.
 It’s Daisuke... - Tiny Cartridge - Nintendo DS &amp; DSi News, Media, Videos, Imports, Homebrew, &amp; Retro Junk</title><link>(u'http://tinycartridge.com/post/101724820',%208851130L)#comment-8851130</link><description>&lt;p&gt;Wow, that art is amazing looking.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jenna Fletcher</dc:creator><pubDate>Thu, 30 Apr 2009 00:35:03 -0000</pubDate></item><item><title>Re: French/German Game Boy lookalike, Mega Duck.
 Of... - Tiny Cartridge - Nintendo DS &amp; DSi News, Media, Videos, Imports, Homebrew, &amp; Retro Junk</title><link>(u'http://tinycartridge.com/post/102645194',%208945527L)#comment-8945527</link><description>&lt;p&gt;Those look quite bizarre.  I would like one just for kitsch value, though those cartridges seem very poorly designed.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jenna Fletcher</dc:creator><pubDate>Sat, 02 May 2009 21:17:54 -0000</pubDate></item><item><title>Re: Made in Boxart - Tiny Cartridge - Nintendo DS &amp; DSi News, Media, Videos, Imports, Homebrew, &amp; Retro Junk</title><link>(u'http://tinycartridge.com/post/102489689',%208945578L)#comment-8945578</link><description>&lt;p&gt;Nice, I hope that if/when Nintendo releases this game over here they do something similar.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jenna Fletcher</dc:creator><pubDate>Sat, 02 May 2009 21:21:19 -0000</pubDate></item><item><title>Re: Commercial for Bandai’s Mega Man action figures,... - Tiny Cartridge - Nintendo DS &amp; DSi News, Media, Videos, Imports, Homebrew, &amp; Retro Junk</title><link>(u'http://tinycartridge.com/post/104245179',%209078429L)#comment-9078429</link><description>&lt;p&gt;I was kind of the opposite.  I actually liked the show back then and thought the figures were cool.&lt;/p&gt;&lt;p&gt;I never did get any, and I'm quite grateful in hindsight.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jenna Fletcher</dc:creator><pubDate>Wed, 06 May 2009 21:58:52 -0000</pubDate></item><item><title>Re: Grumpy Old People Defeat Satan</title><link>(u'http://www.toplessrobot.com/2009/05/grumpy_old_people_defeat_satan.php',%20143883270L)#comment-143883270</link><description>&lt;p&gt;This is actually surprisingly appropriate, given that the newspaper strip is responsible for the the marriage being pushed through in the first place.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jenna Fletcher</dc:creator><pubDate>Wed, 27 May 2009 01:00:00 -0000</pubDate></item><item><title>Re: The Avatar Movie Looks... Like Avatar, at Least</title><link>(u'http://www.toplessrobot.com/2009/05/the_avatar_movie_looks_like_avatar_at_least.php',%20143883303L)#comment-143883303</link><description>&lt;p&gt;I'll be honest, my first reaction when I saw the pictures was "that's an average looking cosplay there."&lt;/p&gt;&lt;p&gt;I don't know what it is, but something seems missing to me.  Perhaps it's because the pictures are fairly sterile looking shots.&lt;/p&gt;&lt;p&gt;In any case, they do nothing to convince that we really need a film version of Avatar when there's a perfectly acceptable animated series that came out a few years ago.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jenna Fletcher</dc:creator><pubDate>Wed, 27 May 2009 01:07:00 -0000</pubDate></item><item><title>Re: Preorder Gyakuten Kenji DSi - Tiny Cartridge - Nintendo DS &amp; DSi News, Media, Videos, Imports, Homebrew, &amp; Retro Junk</title><link>(u'http://tinycartridge.com/post/113323642',%2010045131L)#comment-10045131</link><description>&lt;p&gt;Saw this a couple weeks ago on Capcom's blog, but it still cool to see.  I really hope this gets released in America, because since the DSi is region locked you could only use it to play Japanese games on it.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jenna Fletcher</dc:creator><pubDate>Wed, 27 May 2009 01:59:51 -0000</pubDate></item><item><title>Re: Space Invaders Extreme 2&amp;#8242;s Moe Themed Stage</title><link>(u'http://www.siliconera.com/2009/04/08/space-invaders-extreme-2s-moe-themed-stage/',%2010045300L)#comment-10045300</link><description>&lt;p&gt;That is utterly terrifying.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jenna Fletcher</dc:creator><pubDate>Wed, 27 May 2009 02:13:46 -0000</pubDate></item><item><title>Re: Metroid Prime 2 Looks Familar On Wii</title><link>(u'http://www.siliconera.com/2009/05/26/metroid-prime-2-looks-familar-on-wii/',%2010045446L)#comment-10045446</link><description>&lt;p&gt;Not a huge loss, so long as it's confined to the multiplayer mode.  Prime 2's multiplayer mode always felt a little tacked-on to me, since not only did it fly in the face of their claim the series was a "first-person adventure," but it also highlighted the weaknesses of the game's control scheme in twitch-based shoot out.&lt;/p&gt;&lt;p&gt;Fortunately, the latter concern will be fixed (to a degree) by the new control set up.  I still don't see it replacing anyone's console FPS of choice, but it will make it more then a five minute distraction.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jenna Fletcher</dc:creator><pubDate>Wed, 27 May 2009 02:25:17 -0000</pubDate></item><item><title>Re: The Capcom Pad Soldier for Super Famicom, this... - Tiny Cartridge - Nintendo DS &amp; DSi News, Media, Videos, Imports, Homebrew, &amp; Retro Junk</title><link>(u'http://tinycartridge.com/post/128710794',%2011635276L)#comment-11635276</link><description>&lt;p&gt;That's a pretty bizzare looking controller.  For a second I thought it was supposed to be a packaged version of Ben Heck's one-handed controller.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jenna Fletcher</dc:creator><pubDate>Tue, 23 Jun 2009 13:53:37 -0000</pubDate></item><item><title>Re: “Chai Kingdom” theme, chiptune remix by Ro-Bear.
... - Tiny Cartridge - Nintendo DS &amp; DSi News, Media, Videos, Imports, Homebrew, &amp; Retro Junk</title><link>(u'http://tinycartridge.com/post/127874406',%2011635410L)#comment-11635410</link><description>&lt;p&gt;Wow, the music from Super Mario Land was already awesome (though underrated, despite being a Hip Tanaka soundtrack), but this remix is pretty sweet too.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jenna Fletcher</dc:creator><pubDate>Tue, 23 Jun 2009 13:56:34 -0000</pubDate></item><item><title>Re: Great Geek Debates: Stormtrooper vs. Redshirt</title><link>(u'http://www.wired.com/geekdad/2009/08/great-geek-debates-stormtrooper-vs-redshirt/',%20140866004L)#comment-140866004</link><description>&lt;p&gt;I was going to agree with the stalemate, but then I read Show's comment and realized that Stormtroopers have actually hit people, just not main characters. I mean the opening of New Hope had them gunning down a whole bunch of Rebel generics. Since Red Shirts are, by their nature, generics, then they should be easy pickings for a Stormtrooper.&lt;/p&gt;&lt;p&gt;However, the arena scenario brings a philosophical question that may shift the balance in the Red Shirts favor. You mentioned that is it possible for a Red Shirt to die if the important characters aren't around to comment on it. I'm wondering if there are no other important characters present, does the Red Shirt himself become an important character?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jenna Fletcher</dc:creator><pubDate>Mon, 31 Aug 2009 12:23:12 -0000</pubDate></item><item><title>Re: Celebrate the Dreamcast&amp;#8217;s 10th Birthday With a Hoax</title><link>(u'http://www.wired.com/gamelife/2009/09/dreamcast-2/',%20131120217L)#comment-131120217</link><description>&lt;p&gt;It's also worth noting that his alt future includes the continuation of the Mega Man Legend series.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jenna Fletcher</dc:creator><pubDate>Thu, 10 Sep 2009 00:15:44 -0000</pubDate></item><item><title>Re: Twisted Disney Princesses art is Awesome! - News - GeekTyrant</title><link>(u'http://geektyrant.com/news/2009/9/21/twisted-disney-princesses-art-is-awesome.html',%20155780661L)#comment-155780661</link><description>&lt;p&gt;I don't know, some of them seem pretty cool, but overall I think it's a lot of grimdark without a lot of substance.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jenna Fletcher</dc:creator><pubDate>Tue, 22 Sep 2009 14:03:04 -0000</pubDate></item></channel></rss>