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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for capnlove</title><link>http://disqus.com/by/capnlove/</link><description></description><atom:link href="http://disqus.com/capnlove/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Thu, 13 Aug 2015 19:47:32 -0000</lastBuildDate><item><title>Re: #CUPodcast 52 &amp;#8211; Facebook Gamewheel Controversy, Fantastic Four Bombs, Oculus VR on Time, Awful Konami Work Culture, More!</title><link>http://thepunkeffect.com/cupodcast-51-facebook-gamewheel-controversy-fantastic-four-bombs-oculus-vr-on-time-awful-konami-work-culture-more/#comment-2192015502</link><description>&lt;p&gt;Two Podcasts #51? No Download option? Stitcher not up to date with the CUPodcast? Has the world gone mad?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Simon Love</dc:creator><pubDate>Thu, 13 Aug 2015 19:47:32 -0000</pubDate></item><item><title>Re: Échapper le Plateau</title><link>http://journalmetro.com/opinions/sylvain-menard/779308/echapper-le-plateau/#comment-2035039666</link><description>&lt;p&gt;Merci des précisions!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Simon Love</dc:creator><pubDate>Tue, 19 May 2015 22:30:28 -0000</pubDate></item><item><title>Re: Échapper le Plateau</title><link>http://journalmetro.com/opinions/sylvain-menard/779308/echapper-le-plateau/#comment-2034477437</link><description>&lt;p&gt;Ouep. D'où le préférablement. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Simon Love</dc:creator><pubDate>Tue, 19 May 2015 16:49:17 -0000</pubDate></item><item><title>Re: Échapper le Plateau</title><link>http://journalmetro.com/opinions/sylvain-menard/779308/echapper-le-plateau/#comment-2034020664</link><description>&lt;p&gt;Petit aparté : résidants devrait préférablement s'écrire résident selon l'office.&lt;/p&gt;&lt;p&gt;&lt;a href="https://www.oqlf.gouv.qc.ca/actualites/capsules_hebdo/resident_20060601.html" rel="nofollow noopener" target="_blank" title="https://www.oqlf.gouv.qc.ca/actualites/capsules_hebdo/resident_20060601.html"&gt;https://www.oqlf.gouv.qc.ca...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Simon Love</dc:creator><pubDate>Tue, 19 May 2015 13:39:25 -0000</pubDate></item><item><title>Re: DJs and Performers: Do You Know Your Noise?</title><link>http://djtechtools.com/2015/03/08/djs-and-performers-do-you-know-your-noise/#comment-1897094088</link><description>&lt;p&gt;After taking the test, I`d say it provides a good indicator of your ability to discern specific audio content in noisy environments. However, I feel that I have gotten some answers through logic deduction instead of pure hearing ability, e.g. not hearing the number clearly but eliminating what the number cannot be based on how it is pronounced.&lt;/p&gt;&lt;p&gt;Thumbs up for Djtechtools for promoting hearing loss awareness!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Simon Love</dc:creator><pubDate>Mon, 09 Mar 2015 13:21:36 -0000</pubDate></item><item><title>Re: I-Mockery.com | ScareLA 2014: The Los Angeles Halloween Convention!</title><link>http://www.i-mockery.com/minimocks/scarela-2014/#comment-1586692041</link><description>&lt;p&gt;What? No "Things I saw at ScareLA 2014" video? Guess I'll have to come up with a questionable pun and scream and elongated YEAH! after viewing each picture...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Simon Love</dc:creator><pubDate>Fri, 12 Sep 2014 20:12:58 -0000</pubDate></item><item><title>Re: I-Mockery.com | The Bloodcurdling Box Art Of Horror Video Games: Part 2!</title><link>http://www.i-mockery.com/minimocks/horror-video-game-boxes2/#comment-1571610630</link><description>&lt;p&gt;Altered Beast on Sega Master System had a pretty sick cover as well. Ironic that the Genesis version was the better game but had the weakest cover.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Simon Love</dc:creator><pubDate>Wed, 03 Sep 2014 04:29:06 -0000</pubDate></item><item><title>Re: Onion skinning available</title><link>http://esotericsoftware.com/spine/onion-skinning-available/#comment-915419712</link><description>&lt;p&gt;Awesome addition!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Simon Love</dc:creator><pubDate>Fri, 31 May 2013 16:57:35 -0000</pubDate></item><item><title>Re: We Can&amp;#8217;t Make It Here Anymore</title><link>http://makeitbigingames.com/2013/05/we-cant-make-it-here-anymore/#comment-883076165</link><description>&lt;p&gt;I own an Android tablet, which means that my mobile gaming needs are served through Google Play. Their store is littered with ...insert your favorite derogatory term here. Everyone I've discussed the issue with from ages 7 to 50 still perceive mobile games as throwaway time-wasters. (unless it's on 3DS or Vita which is an entire ball game entirely)&lt;/p&gt;&lt;p&gt;The only quality gauge I have for mobile games is the indie humble bundle. And even that is incredibly hit or miss.&lt;/p&gt;&lt;p&gt;Taking Spotkin's QuickShooter as an example, I would have never even heard about it if I hadn't been subscribed to their newsletter.&lt;/p&gt;&lt;p&gt;I concede the point that a good way to circumvent this would be with thematic hubs or stores. To really make this work, I think that communities need to be built around these themes/stores to discuss the games, interact with the developers, and engage discussion with the users, etc.&lt;/p&gt;&lt;p&gt;Not many people will agree to maintain such apps/websites/communities for free though, so are we looking at another % of revenues sliced off the developer's share? In this case, why not just go with a publisher who can use its brand name to increase your chances? Both of these options seem to be the complete opposite of self-publishing.&lt;/p&gt;&lt;p&gt;Lone-Wolfing it doesn't seem to be the successful strategy unless you are extremely lucky.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Simon Love</dc:creator><pubDate>Fri, 03 May 2013 03:00:07 -0000</pubDate></item><item><title>Re: What&amp;#8217;s new, tracking progress, and issue trackers</title><link>http://esotericsoftware.com/spine/whats-new-tracking-our-progress-and-issue-trackers/#comment-818646541</link><description>&lt;p&gt;Indented text files are the way to go!&lt;/p&gt;&lt;p&gt;Was excited to see that the Editor auto-updated itself to a new version, but I can't find a way to see what was changed since last version!&lt;/p&gt;&lt;p&gt;Is there any change log which specifies what changes were made to the editor in what version?&lt;br&gt;If there isn't any, maybe adding the version or build # when each issue is implemented to the cards?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Simon Love</dc:creator><pubDate>Mon, 04 Mar 2013 00:38:52 -0000</pubDate></item><item><title>Re: Blogging In A New Gaming World</title><link>http://makeitbigingames.com/2012/02/blogging-in-a-new-gaming-world/#comment-447187603</link><description>&lt;p&gt;Seems to work! Can't wait to hear what Spotkin is about.&lt;br&gt;Am I insane in thinking the Logo has something in common with the now-defunct Great Games Experiment logo?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Simon Love</dc:creator><pubDate>Thu, 23 Feb 2012 14:45:31 -0000</pubDate></item><item><title>Re: Working For Big Publishers</title><link>http://makeitbigingames.com/2008/06/working-for-big-publishers/#comment-630575</link><description>&lt;p&gt;Speaking of which, EA, Ubisoft and Eidos are doing exactly what Logan describes in Montréal, Québec. (where I currently live). As long as they get generous tax cuts, they will remain here. The minute these cuts are lifted, they will simply take the expertise they have built over here and go somewhere cheaper.&lt;/p&gt;&lt;p&gt;Another similarity sprung to mind, similar to the I.T. crisis which wazoo describes : One of these companies had a Q.A. department of about 25 employees. One day, out of nowhere (from the employee's Point of view, obviously), 24 of those were let go. They kept their top Q.A. tester, shipped him to India to train cheaper Q.A. workers over there.&lt;/p&gt;&lt;p&gt;I have also heard people encourage others to buy EA games for no other reason than to help the local industry...not realizing that EA is anything BUT the local industry.&lt;/p&gt;&lt;p&gt;At least, Montréal's got some great talent, as demonstrated by Fez, an indie game I can't wait to get my hands on! It's simply absurd that the genuine game-makers out there have to fight uphill battles just to get simple, fun games published while millions are wasted on developing the next 'version' of Madden.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Simon Love</dc:creator><pubDate>Tue, 10 Jun 2008 12:49:28 -0000</pubDate></item><item><title>Re: Working For Big Publishers</title><link>http://makeitbigingames.com/2008/06/working-for-big-publishers/#comment-626757</link><description>&lt;p&gt;Having worked at EA, Gameloft and Strategy First (not a huuuge publisher, but still responsible for my very negative outlook on the industry :)), I totally agree with what Jeff writes here.&lt;/p&gt;&lt;p&gt;I could also write at length as to why big companies are not cool places to work at, but it is not as black and white as it seems. It really depends on your perspective.&lt;/p&gt;&lt;p&gt;Some people consider these as excellent jobs!! Free coffee, Free bagels, a lounge with plasma tvs and all the new consoles...Sure beats working at Mcdonald's flipping burgers!!! Most of these people are specialists, unable (and uninterested) to do anything else than their basic task description.&lt;/p&gt;&lt;p&gt;If you're more of a jack-of-all-trades, a person with a solid interest in game making, I seriously doubt you will find much enjoyment and advancement in these offices.&lt;/p&gt;&lt;p&gt;The lure of the industry is really tempting, but ultimately, it's all smoke and mirrors.&lt;/p&gt;&lt;p&gt;Thankfully, Independant games and more importantly, the indie mentality lives on.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Simon Love</dc:creator><pubDate>Mon, 09 Jun 2008 22:37:17 -0000</pubDate></item><item><title>Re: First Day Of The Rest Of My Life</title><link>http://makeitbigingames.com/2008/06/first-day-of-the-rest-of-my-life/#comment-575996</link><description>&lt;p&gt;Great to see this site receiving some much-needed love!&lt;br&gt;Your new adventures are still shrouded in mystery, so I was wondering, is this site still going to be about the indie game-maker lifestyle? Or will it embrace a broader scope?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Simon Love</dc:creator><pubDate>Mon, 02 Jun 2008 20:17:51 -0000</pubDate></item></channel></rss>