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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for burtonposey</title><link>http://disqus.com/by/burtonposey/</link><description></description><atom:link href="http://disqus.com/burtonposey/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Fri, 09 Aug 2019 20:33:34 -0000</lastBuildDate><item><title>Re: Lennox icomfort Thermostat: Reliable WiFi is #1 Issue After 12 Months</title><link>https://housesogreen.com/2013/07/lennox-icomfort-thermostat-reliable-wifi-is-1-issue-after-12-months/#comment-4572754177</link><description>&lt;p&gt;Jason, they updated the firmware over a year ago (so before your message). You now have to have a WiFi password with all lowercase characters. Stupid, I know, but I had the same issue and changing one network in my house to lowercase fixed it&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Burton Posey</dc:creator><pubDate>Fri, 09 Aug 2019 20:33:34 -0000</pubDate></item><item><title>Re: 
												Indie MegaShow in Atlanta Announces VR Showcase
											</title><link>https://www.vrfocus.com/2017/06/indie-megashow-in-atlanta-announces-vr-showcase/#comment-3388671803</link><description>&lt;p&gt;Viacom supported (guessing funded) the title made by Tyler Hurd. Same relationship as Adult Swim Games being a producer (and sometimes funder) for the indie games it is showing.&lt;/p&gt;&lt;p&gt;As for Google and Tilt Brush, you definitely got me there. I got nothing :P.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Burton Posey</dc:creator><pubDate>Tue, 27 Jun 2017 16:56:09 -0000</pubDate></item><item><title>Re: 
												Indie MegaShow in Atlanta Announces VR Showcase
											</title><link>https://www.vrfocus.com/2017/06/indie-megashow-in-atlanta-announces-vr-showcase/#comment-3388667868</link><description>&lt;p&gt;SoundSelf (Robin Arnott) is on there as well and I believe it's a VR only experience.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Burton Posey</dc:creator><pubDate>Tue, 27 Jun 2017 16:53:39 -0000</pubDate></item><item><title>Re: Town Rejects Solar Panels Out of Fear That They Would ‘Suck Up All the Energy from the Sun’: Here’s Why They’re Wrong</title><link>http://www.discovery.com/?page_id=206281#comment-2410017065</link><description>&lt;p&gt;This county voted 67.3% in favor of Obama in 2012. &lt;a href="http://www.politico.com/2012-election/results/president/north-carolina/" rel="nofollow noopener" target="_blank" title="http://www.politico.com/2012-election/results/president/north-carolina/"&gt;http://www.politico.com/201...&lt;/a&gt; (look for Northampton)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Burton Posey</dc:creator><pubDate>Mon, 14 Dec 2015 19:20:31 -0000</pubDate></item><item><title>Re: Mastering Unity Project Folder Structure. Level 0 &amp;#8211; Folders required for version control systems</title><link>http://developers.nravo.com/mastering-unity-project-folder-structure-level-0-vcs/#comment-2385598880</link><description>&lt;p&gt;I know you asked this a long time ago and I'm sure you have your answer, but just in case anyone comes across this...&lt;/p&gt;&lt;p&gt;You should never add *.meta to the ignore for any version control. These files are how Unity knows something has changed and how it links to other assets in the project.&lt;/p&gt;&lt;p&gt;A good example of how not syncing meta files goes bad is this. Person A submits a prefab that has a reference to script. Person A submits the prefab and the script without any meta files. The way a prefab stores it's relationships is with a unique ID (it is listed in the meta files, an ASCII file you can open in notepad or any other text editor, as a GUID). If you don't submit this, the other people on version control will get these files and make up their own IDs. The prefab knows what is attached to it by referencing GIUDs. So in our example, the prefab will have an ID reference to the script as it was on Person A's computer, but since Person A didn't submit a meta file with the script, the ID is going to change as each user makes it up on their own machine because it needs a meta file to have a GUID. Now, every user has a different GUID and resolving the issue can be a chore.&lt;/p&gt;&lt;p&gt;Just wanted to share in the off chance someone goes looking for help with version control and Unity and doesn't yet know the role that meta files play in the process.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Burton Posey</dc:creator><pubDate>Mon, 30 Nov 2015 12:44:38 -0000</pubDate></item><item><title>Re: Kanye West lectured at Oxford, and it was everything you might expect</title><link>http://www.avclub.com/article/kanye-west-lectured-oxford-and-it-was-everything-y-216026#comment-1886354749</link><description>&lt;p&gt;"We have the ability to approach our race like ants, or we have the ability to approach our race like crabs"&lt;/p&gt;&lt;p&gt;He's saying that we can work together as one like a colony of ants or we can work as crabs, who will always be pulling each other down to climb out of a bucket.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Burton Posey</dc:creator><pubDate>Tue, 03 Mar 2015 22:51:42 -0000</pubDate></item><item><title>Re: Edge is moving to GamesRadar+ (updated)</title><link>http://www.edge-online.com/news/edge-moving-gamesradar/#comment-1824239164</link><description>&lt;p&gt;I see that the print editions will remain unchanged. Sorry I didn't read the article clearly enough at first glance. Thanks&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Burton Posey</dc:creator><pubDate>Thu, 29 Jan 2015 14:45:10 -0000</pubDate></item><item><title>Re: Edge is moving to GamesRadar+ (updated)</title><link>http://www.edge-online.com/news/edge-moving-gamesradar/#comment-1824198793</link><description>&lt;p&gt;What's the story on the magazine? Is that going to cease to exist as well? If so, are there any arrangements for current subscribers to be able to transition their subscription over to a new publication? Thanks for the details&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Burton Posey</dc:creator><pubDate>Thu, 29 Jan 2015 14:25:08 -0000</pubDate></item><item><title>Re: SMITE trailer hypes for $1 million tourney, Xbox On beta sign-ups open</title><link>http://www.vg247.com/2015/01/07/smite-xbox-one-beta-sign-up-1-million-championships-esports/#comment-1780137342</link><description>&lt;p&gt;Prize pool is $2.5m now&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Burton Posey</dc:creator><pubDate>Thu, 08 Jan 2015 18:10:50 -0000</pubDate></item><item><title>Re: I Made a Turd that Looks Like Woah Dave*</title><link>http://dan-adelman.com/post/102121066616#comment-1685387651</link><description>&lt;p&gt;For it to work with Mac OS X, you're going to need to publish it as a .app. In your build settings, make a build where the Target platform is set to Max OS X and (us) Mac people should be able to play it! In your zip you can just include a Win and Mac folder at the root.&lt;/p&gt;&lt;p&gt;I applaud your initiative Dan. Hope all is well.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Burton Posey</dc:creator><pubDate>Mon, 10 Nov 2014 00:38:18 -0000</pubDate></item><item><title>Re: We went to SXSW and GDC and here is What We Thought</title><link>http://indiemegabooth.com/we-went-to-sxsw-and-gdc-and-here-is-what-we-thought/#comment-1315873041</link><description>&lt;p&gt;Also would like to thank the volunteers and all of the MEGABOOTH people for making it a great experience for us! Thanks guys for being incredible enablers of all that we do :).&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Burton Posey</dc:creator><pubDate>Wed, 02 Apr 2014 18:12:39 -0000</pubDate></item><item><title>Re: Singletons</title><link>http://unitypatterns.com/singletons/#comment-1277277808</link><description>&lt;p&gt;Two other options you might add are 1) The self-creating singleton (GameObject creation + component creation) and 2) The self-attaching (and creating) singleton (just attaches itself, assumes it extends MonoBehaviour and an invoking GameObject to attach itself to).&lt;/p&gt;&lt;p&gt;Sorry for the upcoming formatting attrocities...&lt;/p&gt;&lt;p&gt;private static GameDataManager _instance;&lt;/p&gt;&lt;p&gt;    public static GameDataManager Instance&lt;/p&gt;&lt;p&gt;    {&lt;/p&gt;&lt;p&gt;        get {&lt;/p&gt;&lt;p&gt;            if( !_instance ) {&lt;/p&gt;&lt;p&gt;                _instance = GameObject.FindObjectOfType&amp;lt;gamedatamanager&amp;gt;();&lt;/p&gt;&lt;p&gt;                if( !_instance ) {&lt;/p&gt;&lt;p&gt;                    GameObject container = new GameObject ();&lt;/p&gt;&lt;p&gt;                    &lt;a href="http://container.name" rel="nofollow noopener" target="_blank" title="container.name"&gt;container.name&lt;/a&gt; = "__GameDataManager";&lt;/p&gt;&lt;p&gt;                    _instance = container.AddComponent&amp;lt; GameDataManager &amp;gt;();&lt;/p&gt;&lt;p&gt;                }&lt;/p&gt;&lt;p&gt;            }&lt;/p&gt;&lt;p&gt;            return _instance;&lt;/p&gt;&lt;p&gt;        }&lt;/p&gt;&lt;p&gt;    }&lt;/p&gt;&lt;p&gt;2) looks like:&lt;/p&gt;&lt;p&gt;private static GameDataManager _instance;&lt;/p&gt;&lt;p&gt;    public static GameDataManager Instance&lt;/p&gt;&lt;p&gt;    {&lt;/p&gt;&lt;p&gt;        get {&lt;/p&gt;&lt;p&gt;            if( !_instance ) {&lt;/p&gt;&lt;p&gt;                _instance = GameObject.FindObjectOfType&amp;lt;gamedatamanager&amp;gt;();&lt;/p&gt;&lt;p&gt;                if( !_instance ) {&lt;/p&gt;&lt;p&gt;                    _instance = gameObject.AddComponent&amp;lt; GameDataManager &amp;gt;();&lt;/p&gt;&lt;p&gt;                }&lt;/p&gt;&lt;p&gt;            }&lt;/p&gt;&lt;p&gt;            return _instance;&lt;/p&gt;&lt;p&gt;        }&lt;/p&gt;&lt;p&gt;    }&lt;/p&gt;&lt;p&gt;Hope that makes sense. Been coding and cocktails this evening ;)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Burton Posey</dc:creator><pubDate>Sun, 09 Mar 2014 00:42:25 -0000</pubDate></item><item><title>Re: Xbox One To Have An &amp;#8220;Independent Creator Program&amp;#8221;, Microsoft Looking For &amp;#8220;Weird&amp;#8221; And &amp;#8220;Unique&amp;#8221; Games</title><link>http://indiestatik.com/2013/05/31/ms-indies/#comment-914967034</link><description>&lt;p&gt;It should be noted that even though Press Play is now a Microsoft studio and I've heard from David Helgason (Found &amp;amp; CEO of Unity) on Twitter that Press Play is still using the Unity engine for their Max and the Magic Marker sequel. We may find there's a lot of Unity support on the new console, meaning there'll be at least somewhat of a path for small developers to get games efficiently on the platform.&lt;/p&gt;&lt;p&gt;Personally, I've got to mentally detach myself from it until there's more actual facts instead of continual speculation.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Burton Posey</dc:creator><pubDate>Fri, 31 May 2013 09:19:45 -0000</pubDate></item><item><title>Re: Criterion Games no Longer Making Racing Titles</title><link>http://www.explosion.com/29013/criterion-games-no-longer-making-racing-titles/#comment-865687879</link><description>&lt;p&gt;So sad&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Burton Posey</dc:creator><pubDate>Tue, 16 Apr 2013 22:39:24 -0000</pubDate></item><item><title>Re: Dungeon Hearts Review</title><link>http://www.thecontrolleronline.com/2013/03/dungeon-hearts-review/#comment-846928093</link><description>&lt;p&gt;Before I say this, I'll say that I think the game is pretty hard too. One thing I noticed is that after leaving it for the better part of a day and coming back to it (once my 1st attempt rage subsided), I was much better the second go round. Either I got  better or Chris has some awesome code to come down/adapt to my level of ability :).&lt;/p&gt;&lt;p&gt;My vote is "no gamer left behind" mode&lt;/p&gt;&lt;p&gt;Great job Chris! The #Unity3d community applauds you :).&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Burton Posey</dc:creator><pubDate>Sat, 30 Mar 2013 03:38:10 -0000</pubDate></item><item><title>Re: Kickstarter Projects: The Unbreakable Chain (Leon Sadler)</title><link>http://indiegames.com/2013/03/kickstarter_projects_the_unbre.html#comment-846925459</link><description>&lt;p&gt;I heard this was based on a true story.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Burton Posey</dc:creator><pubDate>Sat, 30 Mar 2013 03:34:29 -0000</pubDate></item><item><title>Re: Trash TV: The Monomythical Appliance Blaster Made From A Purée Of Blended Game Ideas</title><link>http://indiestatik.com/2013/03/27/trash-tv/#comment-844916620</link><description>&lt;p&gt;That music is so good.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Burton Posey</dc:creator><pubDate>Thu, 28 Mar 2013 08:05:48 -0000</pubDate></item><item><title>Re: Shoot ‘em ups, shmups, shooters, STGs - call them... -</title><link>http://albotas.com/post/45722799747#comment-842593689</link><description>&lt;p&gt;Have you played ESP &lt;a href="http://Ra.de?" rel="nofollow noopener" target="_blank" title="Ra.de?"&gt;Ra.de?&lt;/a&gt; &lt;a href="http://www.world-of-arcades.net/Cave/Esprade/Esprade.htm" rel="nofollow noopener" target="_blank" title="http://www.world-of-arcades.net/Cave/Esprade/Esprade.htm"&gt;http://www.world-of-arcades...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Burton Posey</dc:creator><pubDate>Tue, 26 Mar 2013 03:29:13 -0000</pubDate></item><item><title>Re: Mailbox app CEO says without insane 380K person wait list, it would have crashed today</title><link>http://venturebeat.com/2013/02/07/mailbox-app-iphone-wait-list/#comment-793190723</link><description>&lt;p&gt;20k left for me!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Burton Posey</dc:creator><pubDate>Fri, 08 Feb 2013 12:31:42 -0000</pubDate></item><item><title>Re: Subvert Games</title><link>http://www.subvertgames.com/blog/68#comment-787342604</link><description>&lt;p&gt;Hey Alessandro. I can totally relate. I've been doing contract work and Robots Love Ice Cream nonstop for the past 1.5 years. Lately, I took a break in December and even did a game jam this past month. It felt so good to move in another direction for even just a week or two. More importantly, it's given me perspective on how much I can accomplish in a short term with a fresh pair of legs under me. :)&lt;/p&gt;&lt;p&gt;I wish you the best in this project and Blackreef when you decide to reapproach it. Take care&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Burton Posey</dc:creator><pubDate>Sun, 03 Feb 2013 10:04:43 -0000</pubDate></item><item><title>Re: Vague announcements!</title><link>http://www.vlambeer.com/?p=1436&amp;preview=true#comment-784572988</link><description>&lt;p&gt;Keep up the good work. Looking forward to Ridiculous Fishing as well!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Burton Posey</dc:creator><pubDate>Thu, 31 Jan 2013 10:36:22 -0000</pubDate></item><item><title>Re: Presenting CREATE: A Game Jam for OUYA - Kill Screen</title><link>http://killscreendaily.com/headlines/presenting-create-game-jam-ouya/#comment-770738764</link><description>&lt;p&gt;I emailed the provided email address a day or so ago. I'd like to get the mentioned Unity license extended trial codes if possible. I received an autoreply w/ a Unity Pro one, but I do have an Ouya and would like to deploy to the console if at all possible. I lack the Unity Android license to test it with.&lt;/p&gt;&lt;p&gt;EDIT: I see the Unity 4 trial comes with the Android deployable. I think I'm good. Thanks!&lt;/p&gt;&lt;p&gt;Thanks for the help and thank you for the contest.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Burton Posey</dc:creator><pubDate>Thu, 17 Jan 2013 03:10:18 -0000</pubDate></item><item><title>Re: PlanetSide 2 getting some good fixes this month</title><link>http://www.destructoid.com/planetside-2-getting-some-good-fixes-this-month-242242.phtml#comment-764637542</link><description>&lt;p&gt;The freshly spawned aspect is going to be so welcomed for guys that camp a spawn with no tactical objective other than to continually get kills.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Burton Posey</dc:creator><pubDate>Sat, 12 Jan 2013 02:19:21 -0000</pubDate></item><item><title>Re: The best video game soundtracks of 2012</title><link>http://venturebeat.com/2012/12/26/the-best-video-game-soundtracks-of-2012/#comment-747854610</link><description>&lt;p&gt;Gravity Daze/Rush is such a good soundtrack. It feels very fresh compared to a lot of other eastern game soundtracks.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Burton Posey</dc:creator><pubDate>Wed, 26 Dec 2012 12:15:27 -0000</pubDate></item><item><title>Re: Ty the Tasmanian Tiger: Boomerang Blast now on iOS</title><link>http://www.destructoid.com/ty-the-tasmanian-tiger-boomerang-blast-now-on-ios-238214.phtml#comment-704215224</link><description>&lt;p&gt;Two thoughts/observations...&lt;/p&gt;&lt;p&gt;One, the first rule of licensed characters is you probably want to see the characters. The gameplay seems devoid of it and therefore comes off as a really shallow tie-in.&lt;/p&gt;&lt;p&gt;Second, did anyone else not see any of the boomerangs ever coming back at the screen? I thought that was what boomerangs were supposed to do. I understand when they hit things they might not, but then you have to question how much the Ty + boomerangs really adds to it. This could have been magician + magic spells or anything else.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Burton Posey</dc:creator><pubDate>Thu, 08 Nov 2012 10:37:40 -0000</pubDate></item></channel></rss>