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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for beingbrad</title><link>http://disqus.com/by/beingbrad/</link><description></description><atom:link href="http://disqus.com/beingbrad/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Fri, 25 May 2018 10:46:07 -0000</lastBuildDate><item><title>Re: LOGAN Director James Mangold To Write And Direct A STAR WARS STORY About Boba Fett!</title><link>https://revengeofthefans.com/2018/05/25/logan-director-james-mangold-to-write-and-direct-a-star-wars-story-about-boba-fett/#comment-3916844086</link><description>&lt;p&gt;This is pretty cool but still, once again it's another man writing and directing another movie about a man. Lots of excuses, lots of reasons, pipeline, planning, schedule, blah blah. Representation matters and every decision exposes priority. Disney seems really tone deaf in this regard.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">beingbrad</dc:creator><pubDate>Fri, 25 May 2018 10:46:07 -0000</pubDate></item><item><title>Re: Why Talk Feminism in World of Warcraft?</title><link>http://creativetime.org/reports/2014/11/20/angela-washko-feminism-world-of-warcraft-gamergate/#comment-1709787512</link><description>&lt;p&gt;The most typical of responses. "Oh look, she got a fact wrong, she's therefore stupid and nothing she says, thinks, alludes to, concludes or otherwise discusses has any merit because [singing] I found a factual error. I found a factual error.".&lt;/p&gt;&lt;p&gt;Get over yourself and join the real discussion. Stop turning opinion pieces about something into meta discussions about opinion pieces.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">beingbrad</dc:creator><pubDate>Mon, 24 Nov 2014 09:13:18 -0000</pubDate></item><item><title>Re: You&amp;#8217;ll love to hate TwoDots&amp;#8217; ridiculously addictive puzzles</title><link>http://www.cultofmac.com/?p=284669#comment-1508153755</link><description>&lt;p&gt;It wouldn't be a big deal to me if the purchase was to unlock unlimited lives. But $0.99 for a life replenish? I'm against it. Especially because a new life is only part of what you have to purchase to pass the level, you also need additional items, otherwise, as the article says, you could get 5 poorly randomized puzzles that cannot be solved with skill alone.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">beingbrad</dc:creator><pubDate>Mon, 28 Jul 2014 10:02:48 -0000</pubDate></item><item><title>Re: You&amp;#8217;ll love to hate TwoDots&amp;#8217; ridiculously addictive puzzles</title><link>http://www.cultofmac.com/?p=284669#comment-1496087358</link><description>&lt;p&gt;I love the idea of this game, but I despise the developer's monetization scheme. They have designed levels that, as you said, are often impossible to beat. Then they provide short cuts (bombs) that can be purchased as IAP. Normally this wouldn't be a bother, but they also added the 5 lives maximum, with each life regenerating after 20 minutes, of which you can also make an IAP to restore your lives. You can try five times, but then you can't play anymore until the life-timer expires, unless you want to pay them. This is a terrible way to treat a patron.&lt;/p&gt;&lt;p&gt;Offer a one time payment to unlock unlimited lives. Don't offer 5 new lives for a dollar every 20 minutes.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">beingbrad</dc:creator><pubDate>Mon, 21 Jul 2014 14:39:46 -0000</pubDate></item><item><title>Re: 
    	
	    Decay of Life
	    
     </title><link>http://www.macdrifter.com/2013/03/decay-of-life.html#comment-818463397</link><description>&lt;p&gt;holy shit. beautiful. sad. true.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">beingbrad</dc:creator><pubDate>Sun, 03 Mar 2013 19:03:09 -0000</pubDate></item><item><title>Re: Screenwriting Tip #1139</title><link>http://screenwritingtips.blcklst.com/2012/10/screenwriting-tip-1139/#comment-682678311</link><description>&lt;p&gt;great advice, i think that's why it's important to always have more than one project on the go and at various stages. Don't wait for someone to tell you how good your last one was to start working on your next one.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">beingbrad</dc:creator><pubDate>Mon, 15 Oct 2012 09:00:43 -0000</pubDate></item><item><title>Re: ScriptShadow: Screenwriting and Screenplay reviews: Screenplay Review - Desperate Hours</title><link>http://scriptshadow.blogspot.com/2012/09/screenplay-review-desperate-hours.html#comment-648586009</link><description>&lt;p&gt;I've been racking my brain for a good lean. Damn you nailed it with Shannon. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">beingbrad</dc:creator><pubDate>Wed, 12 Sep 2012 22:50:42 -0000</pubDate></item><item><title>Re: ScriptShadow: Screenwriting and Screenplay reviews: How Can We Find The Next Great Script?</title><link>http://scriptshadow.blogspot.com/2012/06/how-can-we-find-next-great-script.html#comment-561049784</link><description>&lt;p&gt;The Shadow Collective:&lt;/p&gt;&lt;p&gt;Step One: All the amateur scripts are put into a dropbox folder called "Under Review"&lt;/p&gt;&lt;p&gt;Step Two: Members of the Shadow Collective (vetted members of the scriptshadow community - initially 20 to 30 readers) choose a script to read and read it.&lt;/p&gt;&lt;p&gt;Step Three: Reader adds their high-level notes on the script to a communal spreadsheet (probably a google doc - provides the most collaboration), also ranks the script either a consider or a pass.&lt;/p&gt;&lt;p&gt;Step Four: Admin deletes (or removes) all scripts in "Under Review" Folder with 3 Pass votes.&lt;/p&gt;&lt;p&gt;Step Five: Admin moves all scripts with 3 Consider votes to the "Consider" folder and this is where things get ugly.&lt;/p&gt;&lt;p&gt;Step Six: Readers *fight over why a script should or shouldn't be in the Consider folder - the shadow collective (only those who have read and commented on the script) determine the quality of the script - if it makes it through (whether by vote or by blood), the script goes to Carson. If not, it gets kicked to the curb.&lt;/p&gt;&lt;p&gt;Step Seven: Carson reviews the cream of the crop.&lt;/p&gt;&lt;p&gt;---&lt;br&gt;*There are a lot of tools for collaboration, in this case I'd recommend Campfire. It's a chatroom that allows up to 50 people at a time, all chats are logged and searchable.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">beingbrad</dc:creator><pubDate>Mon, 18 Jun 2012 10:59:32 -0000</pubDate></item><item><title>Re: Screenwriting Tip #1006</title><link>http://screenwritingtips.blcklst.com/2012/06/screenwriting-tip-1006/#comment-546946781</link><description>&lt;p&gt;Best tip ever.&lt;/p&gt;&lt;p&gt;Like Jonothan Ive said at the memorial to Steve Jobs, "...while ideas ultimately can be so powerful, they begin as fragile, barely&lt;br&gt; formed thoughts, so easily missed, so easily compromised, so easily &lt;br&gt;just squished." -&lt;a href="http://tech.fortune.cnn.com/2011/10/24/jonathan-ive-on-steve-jobs-and-the-fragility-of-ideas/" rel="nofollow noopener" target="_blank" title="http://tech.fortune.cnn.com/2011/10/24/jonathan-ive-on-steve-jobs-and-the-fragility-of-ideas/"&gt;http://tech.fortune.cnn.com...&lt;/a&gt;&lt;/p&gt;&lt;p&gt;A first draft is just like that early idea, so fragile. Those early comments, whether good, bad or indifferent, can *so easily* squish and kill your story. It happens so fast and so easily. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">beingbrad</dc:creator><pubDate>Mon, 04 Jun 2012 10:50:07 -0000</pubDate></item><item><title>Re: Screenwriting Tip #879</title><link>http://screenwritingtips.blcklst.com/2012/01/screenwriting-tip-879/#comment-417474517</link><description>&lt;p&gt;What about plants and physical objects? Is there a correlation between the importance of a plant and the placement in the script? The more important the plant, the earlier it should show up?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">beingbrad</dc:creator><pubDate>Sat, 21 Jan 2012 11:27:30 -0000</pubDate></item><item><title>Re: Why Can&amp;#8217;t I Jump In the Leaves, Too?</title><link>http://www.brian23.com/allergy-to-leaves/#comment-342541807</link><description>&lt;p&gt;"Leave me alone"&lt;br&gt;by Leif Erriksen&lt;br&gt;forward by Brian Spaeth&lt;br&gt;afterward by Roger Daltrey (no relation)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">beingbrad</dc:creator><pubDate>Mon, 24 Oct 2011 08:21:37 -0000</pubDate></item><item><title>Re: ScriptShadow: The Imitation Game</title><link>http://scriptshadow.blogspot.com/2011/10/imitation-game.html#comment-337534172</link><description>&lt;p&gt;I'm telling you, Andrew Rannells.  Get him off of The Book of Mormon for a few months and get on this project!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">beingbrad</dc:creator><pubDate>Mon, 17 Oct 2011 22:18:07 -0000</pubDate></item><item><title>Re: ScriptShadow: The Imitation Game</title><link>http://scriptshadow.blogspot.com/2011/10/imitation-game.html#comment-337528446</link><description>&lt;p&gt;I think the 1951 was the device to tell the story.  Gave a reason for the V.O.  That V.O. in the first few pages blew me away. Such great writing, even with massive blocks of dialog. Set the tone and the voice.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">beingbrad</dc:creator><pubDate>Mon, 17 Oct 2011 22:12:22 -0000</pubDate></item><item><title>Re: ScriptShadow: The Imitation Game</title><link>http://scriptshadow.blogspot.com/2011/10/imitation-game.html#comment-337525112</link><description>&lt;p&gt;I think the relationship can grow stronger than the page in the hands of the right director. There's enough to work with (I think), particularly the note passing scene and the bullying/rescuing scene). &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">beingbrad</dc:creator><pubDate>Mon, 17 Oct 2011 22:09:24 -0000</pubDate></item><item><title>Re: ScriptShadow: The Imitation Game</title><link>http://scriptshadow.blogspot.com/2011/10/imitation-game.html#comment-337523801</link><description>&lt;p&gt;I loved this piece.  The police part at the beginning could have been softened, less directive, but if you want an example of a fast read (at 127 pages no less), this is it.  I first saw these huge blocks of dialog and couldn't believe this sold, then I started reading and wondered what voodoo magic Graham put into his prose because the pace is lightning fast and the dialog sings.&lt;/p&gt;&lt;p&gt;Impressive at the least.&lt;/p&gt;&lt;p&gt;(I wish it wasn't Howard and Dicaprio, though.  I'd love to see Fincher and an unknown. Maybe Andrew Rannells)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">beingbrad</dc:creator><pubDate>Mon, 17 Oct 2011 22:08:01 -0000</pubDate></item><item><title>Re: Screenwriting Tip #780</title><link>http://screenwritingtips.blcklst.com/2011/10/screenwriting-tip-780/#comment-336340834</link><description>&lt;p&gt;Exactly who i was thinking of, wench. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">beingbrad</dc:creator><pubDate>Sun, 16 Oct 2011 22:06:14 -0000</pubDate></item><item><title>Re: Screenwriting Tip #780</title><link>http://screenwritingtips.blcklst.com/2011/10/screenwriting-tip-780/#comment-335513483</link><description>&lt;p&gt;If you want an example of this, read the George R. R. Martin sprawling epic A Song of Ice and Fire.  That guy is incredible at making every single character unique and turning characters you hate into people you understand (and can no longer hate) &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">beingbrad</dc:creator><pubDate>Sat, 15 Oct 2011 14:54:14 -0000</pubDate></item><item><title>Re: WIPO boss: the Web would have been better if it was patented and its users had to pay license&amp;nbsp;fees</title><link>http://boingboing.net/2011/10/08/wipo-boss-the-web-would-have-been-better-if-it-was-patented-and-its-users-had-to-pay-license-fees.html#comment-331858855</link><description>&lt;p&gt;And if the person who invented the pencil could dictate which books were allowed to be written and sold, books would have been so much better today.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">beingbrad</dc:creator><pubDate>Tue, 11 Oct 2011 14:09:50 -0000</pubDate></item><item><title>Re: ScriptShadow: Amateur Friday - Revenge Of The Sith ( Star Wars Week!!!)</title><link>http://scriptshadow.blogspot.com/2011/09/amateur-friday-revenge-of-sith-star.html#comment-306028317</link><description>&lt;p&gt;I think also, there's a difference between having information about other characters and knowing exactly what's going to happen in the future.  Hans was hiding information and we didn't know what was going to happen.  I think the Darth Vadar journey compares better to Titanic.  With Anakin, the more time we spent with him, the less we cared.  In Titanic, the more we got to know Jack and Rose, the worse the coming disaster loomed.  And also, in Titanic, the movie played out as if nobody knew the ship was going to crash.  The crash interrupted where the characters thought they were going.  In the prequels, it was as if George just kept moving the pieces to the inevitable boring ending.   &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">beingbrad</dc:creator><pubDate>Fri, 09 Sep 2011 13:16:18 -0000</pubDate></item><item><title>Re: Experiencing &amp;#8220;The Tree of Life&amp;#8221; as a father</title><link>http://theotherjournal.com/filmwell/2011/08/27/experiencing-the-tree-of-life-as-a-father/#comment-296765698</link><description>&lt;p&gt;totally.  me too, exactly.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">beingbrad</dc:creator><pubDate>Sat, 27 Aug 2011 16:36:58 -0000</pubDate></item><item><title>Re: Screenwriting Tip #731</title><link>http://screenwritingtips.tumblr.com/post/9448415844#comment-296728831</link><description>&lt;p&gt;Aren't some of those answered intrinsically?  If the monster was attacking another town, I'd be telling that story. If the train derailment happens tomorrow, I'll skip today.&lt;/p&gt;&lt;p&gt;Although I have no idea why should would have ever agreed to marry him.  He's a dick.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">beingbrad</dc:creator><pubDate>Sat, 27 Aug 2011 15:02:05 -0000</pubDate></item><item><title>Re: ScriptShadow: Inherit the Earth</title><link>http://scriptshadow.blogspot.com/2011/08/inherit-earth.html#comment-288264815</link><description>&lt;p&gt;How would one go about finding this impressive piece?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">beingbrad</dc:creator><pubDate>Tue, 16 Aug 2011 14:50:26 -0000</pubDate></item><item><title>Re: ScriptShadow: Congrats to Scriptshadow Reader</title><link>http://scriptshadow.blogspot.com/2011/05/congrats-to-scriptshadow-reader.html#comment-215429071</link><description>&lt;p&gt;Looks like he also won for best hand drawn storyboard.  &lt;/p&gt;&lt;p&gt;I think it's time for the populace to reassess the Amazon model.  I'm still waiting for a movie to get made, but you can't argue that creative people are getting paid to create.  $175,000 given away in one month?  That shows serious intent.&lt;/p&gt;&lt;p&gt;Congrats, Gary!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">beingbrad</dc:creator><pubDate>Wed, 01 Jun 2011 09:46:58 -0000</pubDate></item><item><title>Re: http://blog.slidelongboards.com/post/2603105604</title><link>http://blog.slidelongboards.com/post/2603105604/world-record-longboard-kevin-reimer-has#comment-124232857</link><description>&lt;p&gt;so cool.  I wish my kids had a dad this cool.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">beingbrad</dc:creator><pubDate>Wed, 05 Jan 2011 00:35:06 -0000</pubDate></item><item><title>Re: Concerning the $15 Million Script-Trading Lawsuit, Pt. 2</title><link>http://www.mypdfscripts.com/concerning-the-15-million-script-trading-lawsuit-pt-2/#comment-104578836</link><description>&lt;p&gt;Holy Shit that table must have taken days.  Days!&lt;/p&gt;&lt;p&gt;Thanks for this incredible article.&lt;/p&gt;&lt;p&gt;The thing is, if you own something, you can arbitrarily choose to let some things slide and other not.  You can sue one and not another.  You can target one script and leave a thousand freely floating.&lt;/p&gt;&lt;p&gt;I'm nervous for you and the other's who've been operating in the gray zone.&lt;/p&gt;&lt;p&gt;Maybe the studios could wise up and start selling pdf versions of their produced work for $0.99 on iTunes and make some extra money every year.  I know I'd buy them if I knew it was legal.  I don't want to go to the bookstore, spend $20 bucks and have a stupid paper copy.  &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">beingbrad</dc:creator><pubDate>Sun, 28 Nov 2010 22:10:38 -0000</pubDate></item></channel></rss>