<?xml version="1.0" encoding="utf-8"?>
<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Friends of aoshi00</title><link>http://disqus.com/by/aoshi00/</link><description></description><atom:link href="http://disqus.com/aoshi00/friends.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Thu, 05 Jul 2007 18:27:51 -0000</lastBuildDate><item><title>Re: Eternal Sonata demo is online and in English!</title><link>(u'http://www.siliconera.com/2007/05/14/eternal-sonata-demo-is-online-and-in-english/',%205340922L)#comment-5340922</link><description>&lt;p&gt;yep, i have a jp 360 and it is in japanese regardless of what settings/accounts i use.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thaKingRocka</dc:creator><pubDate>Tue, 15 May 2007 10:27:02 -0000</pubDate></item><item><title>Re: Siliconera   &amp;raquo; Eternal Sonata demo is online and in English!</title><link>(u'http://www.siliconera.com/labrat/wordpress/2007/05/14/eternal-sonata-demo-is-online-and-in-english/',%205303055L)#comment-5303055</link><description>&lt;p&gt;yep, i have a jp 360 and it is in japanese regardless of what settings/accounts i use.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thaKingRocka</dc:creator><pubDate>Tue, 15 May 2007 10:27:02 -0000</pubDate></item><item><title>Re: Surprise! Japan wants Halo 3 too</title><link>(u'http://www.siliconera.com/2007/06/05/surprise-japan-wants-halo-3-too/',%205342235L)#comment-5342235</link><description>&lt;p&gt;wow, it's the only western game in the top 30.  i was always surprised by the tastes of japanese gamers.  in my local shop, there was an entire section of dating games that i knew i could just ignore entirely along with the pc adult game section.  it made for some pretty quick runs through the store.&lt;/p&gt;&lt;p&gt;btw, it's "case in point", not "case and point".&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thaKingRocka</dc:creator><pubDate>Tue, 05 Jun 2007 13:57:25 -0000</pubDate></item><item><title>Re: Siliconera   &amp;raquo; Surprise! Japan wants Halo 3 too</title><link>(u'http://www.siliconera.com/labrat/wordpress/2007/06/05/surprise-japan-wants-halo-3-too/',%205304371L)#comment-5304371</link><description>&lt;p&gt;wow, it's the only western game in the top 30.  i was always surprised by the tastes of japanese gamers.  in my local shop, there was an entire section of dating games that i knew i could just ignore entirely along with the pc adult game section.  it made for some pretty quick runs through the store.&lt;/p&gt;&lt;p&gt;btw, it's "case in point", not "case and point".&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thaKingRocka</dc:creator><pubDate>Tue, 05 Jun 2007 13:57:25 -0000</pubDate></item><item><title>Re: Will professional gaming find an audience in the USA?</title><link>(u'http://www.siliconera.com/2007/06/13/will-professional-gaming-find-an-audience-in-the-usa/',%205342582L)#comment-5342582</link><description>&lt;p&gt;i love games to no end, but i like playing them myself, not watching other people play them, then hug playboy bunnies.  maybe, just maybe, i might like to see some heated sf2 matches, but all the bs they have going on there just seems ridiculous.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thaKingRocka</dc:creator><pubDate>Wed, 13 Jun 2007 23:44:20 -0000</pubDate></item><item><title>Re: Siliconera   &amp;raquo; Will professional gaming find an audience in the USA?</title><link>(u'http://www.siliconera.com/labrat/wordpress/2007/06/13/will-professional-gaming-find-an-audience-in-the-usa/',%205304717L)#comment-5304717</link><description>&lt;p&gt;i love games to no end, but i like playing them myself, not watching other people play them, then hug playboy bunnies.  maybe, just maybe, i might like to see some heated sf2 matches, but all the bs they have going on there just seems ridiculous.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thaKingRocka</dc:creator><pubDate>Wed, 13 Jun 2007 23:44:20 -0000</pubDate></item><item><title>Re: Confessions of a Halo 3 beta player</title><link>(u'http://www.siliconera.com/2007/06/15/confessions-of-a-halo-3-beta-player/',%205342621L)#comment-5342621</link><description>&lt;p&gt;i really liked halo one mp, and hated the sp.  halo 2, i loved the sp, couldn't get into the mp.  halo 3 looks like it's going to be a sp experience for me.  even with the ranking system in place, i don't find myself being grouped with my level often.  the matchmaking system is great in theory, but it rarely ever worked in practice.  i would see the search parameters open wide mere seconds into the matchmaking process.  it would say skill level 8-8, then suddenly it would search for skill levels 1-17, and i'd be in a room with level 12s and 4s.  i understand there were fewer players in the beta than there will be come september (btw, why does the banner say november?), but i was not any happier with halo 3's than i was with halo 2's.  the party system works well.  that's something i like.  matchmaking though, it's great in theory; i'm just hoping it works out to be more effective this time around.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thaKingRocka</dc:creator><pubDate>Fri, 15 Jun 2007 15:57:04 -0000</pubDate></item><item><title>Re: Siliconera   &amp;raquo; Confessions of a Halo 3 beta player</title><link>(u'http://www.siliconera.com/labrat/wordpress/2007/06/15/confessions-of-a-halo-3-beta-player/',%205304756L)#comment-5304756</link><description>&lt;p&gt;i really liked halo one mp, and hated the sp.  halo 2, i loved the sp, couldn't get into the mp.  halo 3 looks like it's going to be a sp experience for me.  even with the ranking system in place, i don't find myself being grouped with my level often.  the matchmaking system is great in theory, but it rarely ever worked in practice.  i would see the search parameters open wide mere seconds into the matchmaking process.  it would say skill level 8-8, then suddenly it would search for skill levels 1-17, and i'd be in a room with level 12s and 4s.  i understand there were fewer players in the beta than there will be come september (btw, why does the banner say november?), but i was not any happier with halo 3's than i was with halo 2's.  the party system works well.  that's something i like.  matchmaking though, it's great in theory; i'm just hoping it works out to be more effective this time around.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thaKingRocka</dc:creator><pubDate>Fri, 15 Jun 2007 15:57:04 -0000</pubDate></item><item><title>Re: The many, many languages of Blue Dragon</title><link>(u'http://www.siliconera.com/2007/06/18/the-many-many-languages-of-blue-dragon/',%205342655L)#comment-5342655</link><description>&lt;p&gt;this is such great news.  they are taking huge leaps in the right direction.  now, let's hope it doesn't fall flat.  it seems more often than not, a step in the right direction (as i see it) is rewarded with consumer apathy.  saturn, dreamcast, beyond good and evil, seganet, ico ...  i think you get what i mean.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thaKingRocka</dc:creator><pubDate>Mon, 18 Jun 2007 17:48:41 -0000</pubDate></item><item><title>Re: Siliconera   &amp;raquo; The many, many languages of Blue Dragon</title><link>(u'http://www.siliconera.com/labrat/wordpress/2007/06/18/the-many-many-languages-of-blue-dragon/',%205304790L)#comment-5304790</link><description>&lt;p&gt;this is such great news.  they are taking huge leaps in the right direction.  now, let's hope it doesn't fall flat.  it seems more often than not, a step in the right direction (as i see it) is rewarded with consumer apathy.  saturn, dreamcast, beyond good and evil, seganet, ico ...  i think you get what i mean.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thaKingRocka</dc:creator><pubDate>Mon, 18 Jun 2007 17:48:41 -0000</pubDate></item><item><title>Re: How Rockstar can come on top from their AO debacle</title><link>(u'http://www.siliconera.com/2007/06/20/how-rockstar-can-come-on-top-from-their-ao-debacle/',%205342709L)#comment-5342709</link><description>&lt;p&gt;indigo prophecy's/fahrenheit's objectionable content was removable sexual content.  manhunt 2 can't remove the objectionable content here because it's the premise of the game.  the whole thing is being branded AO.  there doesn't seem to be any particular 30 second sequence to remove with manhunt.  all that time and money spent on developing for the wii and ps2 is lost if those idiots refuse to grant licensing rights.  it's entirely ridiculous.  the AO rating is there.  why reject a title with it?&lt;/p&gt;&lt;p&gt;i don't think a company should refuse a title based on the rating.  there is plenty of psp porn in japan, so i don't know where this no AO crap comes from.  was there no psp porn in america?  wouldn't porn be AO?  nintendo are idiots anyway, but i didn't expect this from sony.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thaKingRocka</dc:creator><pubDate>Wed, 20 Jun 2007 23:53:33 -0000</pubDate></item><item><title>Re: Siliconera   &amp;raquo; How Rockstar can come on top from their AO debacle</title><link>(u'http://www.siliconera.com/labrat/wordpress/2007/06/20/how-rockstar-can-come-on-top-from-their-ao-debacle/',%205304843L)#comment-5304843</link><description>&lt;p&gt;indigo prophecy's/fahrenheit's objectionable content was removable sexual content.  manhunt 2 can't remove the objectionable content here because it's the premise of the game.  the whole thing is being branded AO.  there doesn't seem to be any particular 30 second sequence to remove with manhunt.  all that time and money spent on developing for the wii and ps2 is lost if those idiots refuse to grant licensing rights.  it's entirely ridiculous.  the AO rating is there.  why reject a title with it?&lt;/p&gt;&lt;p&gt;i don't think a company should refuse a title based on the rating.  there is plenty of psp porn in japan, so i don't know where this no AO crap comes from.  was there no psp porn in america?  wouldn't porn be AO?  nintendo are idiots anyway, but i didn't expect this from sony.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thaKingRocka</dc:creator><pubDate>Wed, 20 Jun 2007 23:53:33 -0000</pubDate></item><item><title>Re: How Rockstar can come on top from their AO debacle</title><link>(u'http://www.siliconera.com/2007/06/20/how-rockstar-can-come-on-top-from-their-ao-debacle/',%205342716L)#comment-5342716</link><description>&lt;p&gt;@Pichi&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;well, the porn games get AO ratings much akin to porn films with X ratings.  why would a game be so different from porn anyway?  why are games any different from film?  doesnâ€™t the rating system follow much the same classification criteria as the film industry?  sony didnâ€™t stop dvd players from playing smut or faces of death, and i donâ€™t see that they should stop AO games from being played on their game console.&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;regardless, the rating system is in place so that people know whatâ€™s in a game and can purchase or avoid it using that information.  there is no reason for sony or nintendo to refuse to allow a certain rating whether it be all ages, teen, or AO.  thank god for the pc, but by the time R* gets a pc port out, they will probably be 50-70 million in the hole.  this game is not that big a draw on the pc.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thaKingRocka</dc:creator><pubDate>Thu, 21 Jun 2007 09:03:53 -0000</pubDate></item><item><title>Re: Siliconera   &amp;raquo; How Rockstar can come on top from their AO debacle</title><link>(u'http://www.siliconera.com/labrat/wordpress/2007/06/20/how-rockstar-can-come-on-top-from-their-ao-debacle/',%205304850L)#comment-5304850</link><description>&lt;p&gt;@Pichi&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;well, the porn games get AO ratings much akin to porn films with X ratings.  why would a game be so different from porn anyway?  why are games any different from film?  doesnâ€™t the rating system follow much the same classification criteria as the film industry?  sony didnâ€™t stop dvd players from playing smut or faces of death, and i donâ€™t see that they should stop AO games from being played on their game console.&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;regardless, the rating system is in place so that people know whatâ€™s in a game and can purchase or avoid it using that information.  there is no reason for sony or nintendo to refuse to allow a certain rating whether it be all ages, teen, or AO.  thank god for the pc, but by the time R* gets a pc port out, they will probably be 50-70 million in the hole.  this game is not that big a draw on the pc.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thaKingRocka</dc:creator><pubDate>Thu, 21 Jun 2007 09:03:53 -0000</pubDate></item><item><title>Re: Crazy Frog Racing game to come to North America? Wait a minute…</title><link>(u'http://www.siliconera.com/2007/06/21/crazy-frog-racing-game-to-come-to-north-america-wait-a-minute%e2%80%a6/',%205342754L)#comment-5342754</link><description>&lt;p&gt;those other games encountered opposition because they were 2d.  no matter how much of a festering turd this frog racer may be or not be, it's 3d, and 3d is always okay with sony.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thaKingRocka</dc:creator><pubDate>Thu, 21 Jun 2007 14:46:29 -0000</pubDate></item><item><title>Re: Siliconera   &amp;raquo; Crazy Frog Racing game to come to North America? Wait a minute…</title><link>(u'http://www.siliconera.com/labrat/wordpress/2007/06/21/crazy-frog-racing-game-to-come-to-north-america-wait-a-minute%e2%80%a6/',%205304888L)#comment-5304888</link><description>&lt;p&gt;those other games encountered opposition because they were 2d.  no matter how much of a festering turd this frog racer may be or not be, it's 3d, and 3d is always okay with sony.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thaKingRocka</dc:creator><pubDate>Thu, 21 Jun 2007 14:46:29 -0000</pubDate></item><item><title>Re: Siliconera   &amp;raquo; Aksys officially announces Guilty Gear XX Accent Core</title><link>(u'http://www.siliconera.com/labrat/wordpress/2007/06/22/aksys-officially-announces-guilty-gear-xx-accent-core/',%205304937L)#comment-5304937</link><description>&lt;p&gt;sold!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thaKingRocka</dc:creator><pubDate>Sat, 23 Jun 2007 00:23:45 -0000</pubDate></item><item><title>Re: Aksys officially announces Guilty Gear XX Accent Core</title><link>(u'http://www.siliconera.com/2007/06/22/aksys-officially-announces-guilty-gear-xx-accent-core/',%205342804L)#comment-5342804</link><description>&lt;p&gt;sold!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thaKingRocka</dc:creator><pubDate>Sat, 23 Jun 2007 00:23:45 -0000</pubDate></item><item><title>Re: Siliconera   &amp;raquo; Blue Dragon dated for US and Europe</title><link>(u'http://www.siliconera.com/2007/06/28/blue-dragon-dated-for-us-and-europe/',%205344070L)#comment-5344070</link><description>&lt;p&gt;they changed the character's proportions for the cover.  it's very slight, but as someone who spent about 100 hours with the game, it's noticeable.  is this the modern approach to compromise on the old "the japanese design is to youthful/cutesy" situation?  this is stupid.  in the old days, it wasn't so clear that your avatar in dragon quest was supposed to look like a toriyama illustration, but in this game it's clear as day.  why do something like this?  why not just have a toriyama illustration on the front?  everyone seems to like dragon ball these days anyway (god, i hate that show).&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thaKingRocka</dc:creator><pubDate>Thu, 28 Jun 2007 19:07:07 -0000</pubDate></item><item><title>Re: Siliconera   &amp;raquo; Blue Dragon dated for US and Europe</title><link>(u'http://www.siliconera.com/labrat/wordpress/2007/06/28/blue-dragon-dated-for-us-and-europe/',%205306211L)#comment-5306211</link><description>&lt;p&gt;they changed the character's proportions for the cover.  it's very slight, but as someone who spent about 100 hours with the game, it's noticeable.  is this the modern approach to compromise on the old "the japanese design is to youthful/cutesy" situation?  this is stupid.  in the old days, it wasn't so clear that your avatar in dragon quest was supposed to look like a toriyama illustration, but in this game it's clear as day.  why do something like this?  why not just have a toriyama illustration on the front?  everyone seems to like dragon ball these days anyway (god, i hate that show).&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thaKingRocka</dc:creator><pubDate>Thu, 28 Jun 2007 19:07:07 -0000</pubDate></item><item><title>Re: Capcom developing a brand new 2D fighting game</title><link>(u'http://www.siliconera.com/2007/07/02/capcom-developing-a-brand-new-2d-fighting-game/',%205344154L)#comment-5344154</link><description>&lt;p&gt;but it says "original".  doesn't that negate the possibility of a sequel?  we're getting a new ip, kids! this is hot.  then again, if by 3 years ago, they mean fighting jam, then maybe it's not so hot.  i'm keeping my fingers crossed though.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thaKingRocka</dc:creator><pubDate>Mon, 02 Jul 2007 21:36:03 -0000</pubDate></item><item><title>Re: Siliconera   &amp;raquo; Capcom developing a brand new 2D fighting game</title><link>(u'http://www.siliconera.com/labrat/wordpress/2007/07/02/capcom-developing-a-brand-new-2d-fighting-game/',%205306296L)#comment-5306296</link><description>&lt;p&gt;but it says "original".  doesn't that negate the possibility of a sequel?  we're getting a new ip, kids! this is hot.  then again, if by 3 years ago, they mean fighting jam, then maybe it's not so hot.  i'm keeping my fingers crossed though.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thaKingRocka</dc:creator><pubDate>Mon, 02 Jul 2007 21:36:03 -0000</pubDate></item><item><title>Re: Sony teams up with Quantic Dream on a PS3 exclusive</title><link>(u'http://www.siliconera.com/2007/07/03/sony-teams-up-with-quantic-dream-on-a-ps3-exclusive/',%205344183L)#comment-5344183</link><description>&lt;p&gt;when everything else looks so good, it is hard to believe that they would allow that sort of animation for the mouth.  she moves her mouth like fire marshal bill.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thaKingRocka</dc:creator><pubDate>Tue, 03 Jul 2007 16:03:33 -0000</pubDate></item><item><title>Re: Siliconera   &amp;raquo; Sony teams up with Quantic Dream on a PS3 exclusive</title><link>(u'http://www.siliconera.com/labrat/wordpress/2007/07/03/sony-teams-up-with-quantic-dream-on-a-ps3-exclusive/',%205306325L)#comment-5306325</link><description>&lt;p&gt;when everything else looks so good, it is hard to believe that they would allow that sort of animation for the mouth.  she moves her mouth like fire marshal bill.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thaKingRocka</dc:creator><pubDate>Tue, 03 Jul 2007 16:03:33 -0000</pubDate></item><item><title>Re: Preserved box art, Square-Enix keeps the original layout for Final Fantasy Tactics: The War of the Lions</title><link>(u'http://www.siliconera.com/2007/07/05/preserved-box-art-square-enix-keeps-the-original-layout-for-final-fantasy-tactics-the-war-of-the-lions/',%205344221L)#comment-5344221</link><description>&lt;p&gt;well, i'll be.  the american box art uses the same imagery, and even looks a little better.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">thaKingRocka</dc:creator><pubDate>Thu, 05 Jul 2007 18:27:51 -0000</pubDate></item></channel></rss>