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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for andrewmayer</title><link>http://disqus.com/by/andrewmayer/</link><description></description><atom:link href="http://disqus.com/andrewmayer/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Fri, 20 Mar 2009 13:12:41 -0000</lastBuildDate><item><title>Re: 8 Types of Social Game</title><link>http://www.simplelifeforms.com/2009/03/20/8-types-of-social-game/#comment-7377948</link><description>&lt;p&gt;Thanks for posting this.  It's an excellent breakdown.&lt;br&gt;I'd specifically describe these as gaming *genres*, which, as you've hinted at, tend to be born out of attempts at recreating the successful elements of hit game.&lt;/p&gt;&lt;p&gt;It is interesting to see the casual model being adopted for some of these titles.  It's also good to see so many unique types of games being tried in the space. In the end certain dynamics clearly fit into the Social Platform model while others seem to be in a very long uphill climb with no real goal in sight.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">andrewmayer</dc:creator><pubDate>Fri, 20 Mar 2009 13:12:41 -0000</pubDate></item><item><title>Re: 5 People Who Broke the Rules of Social Media and Succeeded</title><link>http://mashable.com/2009/03/10/breaking-social-media-rules/#comment-7073679</link><description>&lt;p&gt;Interesting, thought provoking stuff.&lt;/p&gt;&lt;p&gt;Everyone seems convinced that no can make any money, even though plenty of people are.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">andrewmayer</dc:creator><pubDate>Tue, 10 Mar 2009 13:13:34 -0000</pubDate></item></channel></rss>