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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for TC_buggs</title><link>http://disqus.com/by/TC_buggs/</link><description></description><atom:link href="http://disqus.com/TC_buggs/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Wed, 05 Aug 2009 01:07:36 -0000</lastBuildDate><item><title>Re: Gamer Funded Gaming?</title><link>http://www.tremblinghand.net/2009/07/gamer-funded-gaming.html#comment-13963531</link><description>&lt;p&gt;As David indicates, I would've thought the model would be most useful for those game developers who don't have a strong reputation as it enables players to make only a small investment in the game who's creators they are not so familiar/comfortable with.&lt;/p&gt;&lt;p&gt;Having said that, I've experienced my fair share of dreadful games from so-called big name developers, so I'd love a greater shift toward micro-financing myself. It does take some of the power from the marketers and pass it to the community.&lt;/p&gt;&lt;p&gt;From the creator's perspective, I agree that removing the need for startup capital would probably only suit the niche games and those who are develop the more "games-as-art" type of games.&lt;/p&gt;&lt;p&gt;From a consumer's perspective, a greater focus on microfinance (rather than traditional funding) should facilitate greater diversity in the games market - a good thing for all I'd say. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TC_buggs</dc:creator><pubDate>Wed, 05 Aug 2009 01:07:36 -0000</pubDate></item></channel></rss>