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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for Solivagant</title><link>http://disqus.com/by/Solivagant/</link><description></description><atom:link href="http://disqus.com/Solivagant/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Tue, 23 Nov 2010 05:31:02 -0000</lastBuildDate><item><title>Re: Xcode "EGO" Theme - enormego:developers</title><link>http://developers.enormego.com/view/xcode_ego_theme#comment-101115522</link><description>&lt;p&gt;I love this theme. However, there's a flaw, the selection text looks horrid when the window is unfocused (fwith two Editor windows open, selecting text in one and then switching to the other will turn the selection background color into white, almost blinding). This forces me to unselect any text I copy every single time just to avoid it. I know this can be fixed by simply changing the selection color, however, I love this theme's selection background color, it was a great choice! &lt;br&gt;Any suggestions for a similar color that will render better when unfocused?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Solivagant</dc:creator><pubDate>Tue, 23 Nov 2010 05:31:02 -0000</pubDate></item><item><title>Re: How to make a proper Sequel: Evolving the Story</title><link>http://blizzardguru.com/2008/07/how-to-make-a-proper-sequel-part-2/#comment-814924</link><description>&lt;p&gt;That was how it happened. I didn't address that issue this time because I didn't realize my comparison could be seen as a counter attack to the producer's disappointment, since the first part had happened before any of that.&lt;/p&gt;&lt;p&gt;It could be that his comments were triggered by my comparison, as I believe I was the first one to bring up the topic, but I don't really think so. He had previously stated disappointment with Starcraft 2's announcement and all. But I'll say that you can definitely read his comment as a defense against this inevitable topic, how one developer is going for the same idea and another one is changing it radically.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Solivagant</dc:creator><pubDate>Fri, 04 Jul 2008 14:26:28 -0000</pubDate></item><item><title>Re: How to make a proper Sequel: Evolving the Story</title><link>http://blizzardguru.com/2008/07/how-to-make-a-proper-sequel-part-2/#comment-814791</link><description>&lt;p&gt;I wrote my first article on this subject BEFORE any reaction from Bethesda's devs to Diablo 3. The comparison with Fallout 3's development was made because it was another series I love, and that is getting an inproper sequel in the hands of Bethesda.&lt;/p&gt;&lt;p&gt;It disturbed me, as I stated in the first article, that fans were adoring Diablo 3 because it was just like Diablo 2, but somehow everybody also agreed with Fallout 3's total change of perspective and gameplay. That triggered my comparison between the two games, and Diablo 3 came out on the top. It wasn't any developer's reaction to Diablo 3, as that didn't happen until a day or so after the announcement.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Solivagant</dc:creator><pubDate>Fri, 04 Jul 2008 13:52:06 -0000</pubDate></item></channel></rss>