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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for SivamK</title><link>http://disqus.com/by/SivamK/</link><description></description><atom:link href="http://disqus.com/SivamK/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Wed, 12 Aug 2009 19:24:47 -0000</lastBuildDate><item><title>Re: Shapeways opens 3-D creation marketplace to the public</title><link>http://deals.venturebeat.com/2009/08/12/shapeways-opens-3-d-marketplace-to-the-public/#comment-14753195</link><description>&lt;p&gt;Hi Miramon,&lt;/p&gt;&lt;p&gt;You raise some very important points that needs to be addressed. We are used to a world pf "real-world-value". But look at stones - diamonds, they are of no real use but have real world value. 98% or people cannot tell the difference between a natural diamond and good quality synthetic ones which has considerably less real world value.&lt;/p&gt;&lt;p&gt;However, the point you make is valid. Value needs to be created for people to buy. This is a challenge. Personalization and making one offs is a way of creating significant real world value.&lt;/p&gt;&lt;p&gt;This is early stage in 3D printing. If you had looked at pack-man and computers in late 60's wonder if you would have seen a future for computers in games ? remember that only hackers and nerds were excited by this stuff then.&lt;/p&gt;&lt;p&gt;Any user created site has 99% of low quality stuff. Zazzle boasts 17 billion designs, the ones that float on top are good as any you can find in shops. So the challenge is to create a large body of work and have a way to filter the best.&lt;/p&gt;&lt;p&gt;Shapeways is an ambitions undertaking, as it combing the crowd sourcing of product ideas with new manufacturing technology which is still in its early stages and primarily used for prototyping. But this is likely to change. The challenge now is similar to the challenges faced by those who developed pack-man, what kind of cool stuff can be made given all the constraints and limitations ?&lt;/p&gt;&lt;p&gt;Any ideas on this one ?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">SivamK</dc:creator><pubDate>Wed, 12 Aug 2009 19:24:47 -0000</pubDate></item><item><title>Re: What I have learned from Twitter Tees</title><link>http://ac-idealog.blogspot.com/2009/05/what-i-have-learned-from-twitter-tees.html#comment-9943228</link><description>&lt;p&gt;Hi,&lt;/p&gt;&lt;p&gt;We work on a voting system , zazzle seems to be operating on displaying stuff according to what sells - more like a shop.  They proably use relational database stuff like amazon . End of the day, you need a creation system and a selection system. The big difference is zazzle and threadless have an offline creation system. We have it online. The selection systems are different - thread less more dynamic and younger fashion conscious audience - both focused on audience who value self expression.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">SivamK</dc:creator><pubDate>Mon, 25 May 2009 23:33:51 -0000</pubDate></item><item><title>Re: What I have learned from Twitter Tees</title><link>http://ac-idealog.blogspot.com/2009/05/what-i-have-learned-from-twitter-tees.html#comment-9932317</link><description>&lt;p&gt;Hi Aaron,&lt;/p&gt;&lt;p&gt;We are beginging to see the social authoring of products. This is what JuJups is after, may be more complex stuff.&lt;/p&gt;&lt;p&gt;Sivam&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">SivamK</dc:creator><pubDate>Mon, 25 May 2009 13:16:13 -0000</pubDate></item><item><title>Re: 3D Printing THROWDOWN! Why 3D Printers Will Go Mainstream</title><link>https://www.solidsmack.com/design/3d-printers-rapid-prototyping-mainstream/#comment-7524698</link><description>&lt;p&gt;Hi Tom, Agreed.&lt;/p&gt;&lt;p&gt;But I would add tailored, customized and meaningful. So far only figure prints has crossed this barrier, those 3d printouts whatever the quality level are deeply meaningful for the world of war craft fanatics. Those who do not build meaning into the product do not seem to be succeeding.&lt;/p&gt;&lt;p&gt;We have had some success last Christmas creating 3d figurines of people &lt;a href="http://blog.jujups.com/2008/11/print-yourself-in-3/" rel="nofollow noopener" target="_blank" title="http://blog.jujups.com/2008/11/print-yourself-in-3/"&gt;http://blog.jujups.com/2008...&lt;/a&gt; those who received it loved it.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">SivamK</dc:creator><pubDate>Thu, 26 Mar 2009 10:09:07 -0000</pubDate></item><item><title>Re: Another Review of the Spore 3D Printing Service</title><link>http://replicatorinc.com/blog/2009/02/another-review-of-the-spore-3d-printing-service/#comment-6741133</link><description>&lt;p&gt;3d printing is still in its early days. The challenge is to work within the limits of the technology as the PacMan game designers did in the early days of computer graphics. Good designers use the limits of the material to guide their designs. Its not a good idea to force the material and the technology beyond its current capabilities. With  this is mind, we designed some Christmas figurines last Christmas – which was received well.&lt;/p&gt;&lt;p&gt;&lt;a href="http://blog.jujups.com/2008/11/print-yourself-in-3/" rel="nofollow noopener" target="_blank" title="http://blog.jujups.com/2008/11/print-yourself-in-3/"&gt;http://blog.jujups.com/2008...&lt;/a&gt;&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">SivamK</dc:creator><pubDate>Sun, 01 Mar 2009 05:37:20 -0000</pubDate></item></channel></rss>