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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for Ninjas</title><link>http://disqus.com/by/Ninjas/</link><description></description><atom:link href="http://disqus.com/Ninjas/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Sat, 19 Dec 2015 00:20:16 -0000</lastBuildDate><item><title>Re: Character Design - Wolfire Games Blog</title><link>http://blog.wolfire.com/2015/12/Character-Design#comment-2416877496</link><description>&lt;p&gt;Really amazing work! Nice blog post too :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ninjas</dc:creator><pubDate>Sat, 19 Dec 2015 00:20:16 -0000</pubDate></item><item><title>Re: Terrain Preview</title><link>https://blog.volo-airsport.com/2014/04/terrain-preview/#comment-1377467398</link><description>&lt;p&gt;I like GeoControl2 a lot better than World Machine -- it's a lot clunkier, but faster, with better results once you get past it's quirks, Super excited to hear this game is back in development!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ninjas</dc:creator><pubDate>Fri, 09 May 2014 19:03:52 -0000</pubDate></item><item><title>Re: GDC 2014 Procedural Animation Video</title><link>http://blog.wolfire.com/2014/05/GDC-2014-Procedural-Animation-Video#comment-1373971955</link><description>&lt;p&gt;David is able to come up with some amazing techniques, but when I try to do that for art it usually doesn't work out :P I favor a brute force approach to getting a lot done. Work fast for long hours and don't worry too much about the details. That said, I am always looking for better ways to automate the art creation process.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ninjas</dc:creator><pubDate>Wed, 07 May 2014 15:32:46 -0000</pubDate></item><item><title>Re: Factbook: Weapon Production - Wolfire Games Blog</title><link>http://blog.wolfire.com/2014/04/Factbook-Weapon-Production#comment-1337249288</link><description>&lt;p&gt;Wolves in Overgrowth don't use weapons, because they think it will make them weak. They would prefer to be dead than to be weak and alive :P&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ninjas</dc:creator><pubDate>Tue, 15 Apr 2014 00:02:27 -0000</pubDate></item><item><title>Re: Wolfire Merchandise Store - Wolfire Games Blog</title><link>http://blog.wolfire.com/2014/04/Wolfire-Merchandise-Store#comment-1330183417</link><description>&lt;p&gt;I have a video ready, but haven't set it live yet. In the meantime, feel free to check out my stream archives from before BitSummit and GDC here!&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.twitch.tv/wolfireaubrey/profile/pastBroadcasts" rel="nofollow noopener" target="_blank" title="http://www.twitch.tv/wolfireaubrey/profile/pastBroadcasts"&gt;http://www.twitch.tv/wolfir...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ninjas</dc:creator><pubDate>Thu, 10 Apr 2014 15:57:04 -0000</pubDate></item><item><title>Re: Wolfire Merchandise Store - Wolfire Games Blog</title><link>http://blog.wolfire.com/2014/04/Wolfire-Merchandise-Store#comment-1313808231</link><description>&lt;p&gt;Should have some new videos soon. Sorry for the delay!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ninjas</dc:creator><pubDate>Tue, 01 Apr 2014 14:51:43 -0000</pubDate></item><item><title>Re: Factbook: Useful Animals - Wolfire Games Blog</title><link>http://blog.wolfire.com/2013/11/Factbook-Useful-Animals#comment-1141784173</link><description>&lt;p&gt;I'm open to suggestions! You can post them here or try to catch me in the Wolfire IRC&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ninjas</dc:creator><pubDate>Wed, 27 Nov 2013 15:01:12 -0000</pubDate></item><item><title>Re: Factbook: Useful Animals - Wolfire Games Blog</title><link>http://blog.wolfire.com/2013/11/Factbook-Useful-Animals#comment-1141782686</link><description>&lt;p&gt;One advantage of using a messy looking brush is that it tends to hide mistakes :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ninjas</dc:creator><pubDate>Wed, 27 Nov 2013 15:00:06 -0000</pubDate></item><item><title>Re: Factbook: Useful Animals - Wolfire Games Blog</title><link>http://blog.wolfire.com/2013/11/Factbook-Useful-Animals#comment-1141780376</link><description>&lt;p&gt;I should do a Factbook: Eating Habbits :D&lt;/p&gt;&lt;p&gt; Leather can be produced from large reptiles and birds in addition to using the skins of sentient species. The rabbits are very good at making cloth, and often trade it, so using cloth for padded armor is more common than hardened leather armor.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ninjas</dc:creator><pubDate>Wed, 27 Nov 2013 14:58:26 -0000</pubDate></item><item><title>Re: Factbook: Useful Animals - Wolfire Games Blog</title><link>http://blog.wolfire.com/2013/11/Factbook-Useful-Animals#comment-1141771223</link><description>&lt;p&gt;I just screencapture from Photoshop using Banbicam. I have to be careful not to move the canvas or open a menu over the drawing. When I do that I edit it out :) I do all the diting in Adobe Premier CC&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ninjas</dc:creator><pubDate>Wed, 27 Nov 2013 14:51:41 -0000</pubDate></item><item><title>Re: Radiator Blog: What a "Last of Us" art dump thread teaches us about "vision."</title><link>http://www.blog.radiator.debacle.us/2013/07/what-last-of-us-art-dump-thread-teaches.html#comment-954698643</link><description>&lt;p&gt;One of the fundamental issues of AAA video game art production is that since each artist only produces a handful of assets, and they want to stock their portfolio, each art asset is made to be interesting in isolation. You end up with a game filled with random crap all screaming "look at me!"&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ninjas</dc:creator><pubDate>Sun, 07 Jul 2013 15:57:27 -0000</pubDate></item><item><title>Re: Art Asset Overview #41 - Wolfire Games Blog</title><link>http://blog.wolfire.com/2013/06/Art-Asset-Overview-41#comment-923101238</link><description>&lt;p&gt;3DC has a lot of retopo tools I have yet to touch because it's hard to bother with anything beyond "AUTOPO". That being said, it seems to also have spline-based and topogun style tools that work robustly with the surface snapping, symmetry and relax. Here is the AUTOPO demo video: &lt;a href="http://www.youtube.com/watch?v=fh8qAVkXzlI" rel="nofollow noopener" target="_blank" title="http://www.youtube.com/watch?v=fh8qAVkXzlI"&gt;http://www.youtube.com/watc...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ninjas</dc:creator><pubDate>Sat, 08 Jun 2013 02:46:10 -0000</pubDate></item><item><title>Re: Art Asset Overview #41 - Wolfire Games Blog</title><link>http://blog.wolfire.com/2013/06/Art-Asset-Overview-41#comment-922316977</link><description>&lt;p&gt;I didn't really get 3D Coat for sculpting, although I find voxel-based sculpting to be a lot better than any surface sculpting tools I have used. ZBrush still only has an iso-view for working right? I feel that's a pretty big drawback.&lt;/p&gt;&lt;p&gt;I read from people I respect that 3DC has the best retopo tools. I find the paint tools are also very solid also.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ninjas</dc:creator><pubDate>Fri, 07 Jun 2013 11:38:13 -0000</pubDate></item><item><title>Re: Art Asset Overview #41 - Wolfire Games Blog</title><link>http://blog.wolfire.com/2013/06/Art-Asset-Overview-41#comment-922314968</link><description>&lt;p&gt;There are a number of minor workflow snags that become a big deal because there seems to be no way to deal with them in the application. For example, because of some weird glitchiness with the retopo tools, it's easy to end up with sub-pixel polygons on your low mesh, which in turn prevents the UV tools from working properly.&lt;/p&gt;&lt;p&gt;Another annoying aspect is that the application is broken in to modes that function basically as different programs, so moving data from one mode to another is actually a pain in the ass. It's kind of comical actually because before you can work with your mesh in retopo mode, you have to retopo in the voxel mode, and before you can edit a UV in the UV mode you have to make a UV in the retopo mode. In other words, I have not ended up using half of the modes for their intended purpose. Another funny thing is that when you import a mesh you have to tell 3DC what mode you want to import in to, but there are also import options and merge options to move the data you have to the mode you want -- ie, there are about 12 different importers for an .obj model that do nothing other than apply different tools to the mesh on import or move the data from one area of the program to another.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ninjas</dc:creator><pubDate>Fri, 07 Jun 2013 11:35:59 -0000</pubDate></item><item><title>Re: Art Asset Overview #40 - Wolfire Games Blog</title><link>http://blog.wolfire.com/2013/05/Art-Asset-Overview-40#comment-920004355</link><description>&lt;p&gt;Good point! I have been super busy and I have a lot to show, so I should make a new video :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ninjas</dc:creator><pubDate>Wed, 05 Jun 2013 13:22:13 -0000</pubDate></item><item><title>Re: Radiator Blog: Desperate Gods and rules-forcing in video games.</title><link>http://www.blog.radiator.debacle.us/2012/11/desperate-gods-and-rules-forcing-in.html#comment-717164132</link><description>&lt;p&gt;This is really thought provoking. Like on Receiver, my role on this project is mostly to watch David being awesome. I don't think he was aware of the existing apps for MtG, but his frustration about video game versions of physical games came from the same place.&lt;/p&gt;&lt;p&gt;Thanks for trying the game out!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ninjas</dc:creator><pubDate>Thu, 22 Nov 2012 16:36:17 -0000</pubDate></item><item><title>Re: Art Asset Overview #37 - Wolfire Games Blog</title><link>http://blog.wolfire.com/2012/10/Art-Asset-Overview-37#comment-698421118</link><description>&lt;p&gt;Still working on the next art update video. It may be a couple more days.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ninjas</dc:creator><pubDate>Fri, 02 Nov 2012 00:52:46 -0000</pubDate></item><item><title>Re: Art Asset Overview #37 - Wolfire Games Blog</title><link>http://blog.wolfire.com/2012/10/Art-Asset-Overview-37#comment-692552865</link><description>&lt;p&gt;That's true, but rabbits don't have much reason to build defenses against other rabbits.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ninjas</dc:creator><pubDate>Thu, 25 Oct 2012 22:00:16 -0000</pubDate></item><item><title>Re: Art Asset Overview #37 - Wolfire Games Blog</title><link>http://blog.wolfire.com/2012/10/Art-Asset-Overview-37-1#comment-691635468</link><description>&lt;p&gt;Yeah, I'm not sure what is going on with that. Hopefully this one will vanish once the cache updates again. Everything is displaying properly at &lt;a href="http://blog.wolfire.com" rel="nofollow noopener" target="_blank" title="blog.wolfire.com"&gt;blog.wolfire.com&lt;/a&gt; now at least :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ninjas</dc:creator><pubDate>Wed, 24 Oct 2012 21:54:17 -0000</pubDate></item><item><title>Re: Comic Week Friday Update - Wolfire Games Blog</title><link>http://blog.wolfire.com/2012/10/Comic-Week-Friday-Update#comment-673070484</link><description>&lt;p&gt;Tomorrow is the final update!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ninjas</dc:creator><pubDate>Sat, 06 Oct 2012 01:24:28 -0000</pubDate></item><item><title>Re: Comic Week Thursday Update - Wolfire Games Blog</title><link>http://blog.wolfire.com/2012/10/Comic-Week-Thursday-Update#comment-672439575</link><description>&lt;p&gt;damn, that sucks. Hopefully you have a speedy recovery. I am looking forward to playing whatever game you make next!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ninjas</dc:creator><pubDate>Fri, 05 Oct 2012 12:18:01 -0000</pubDate></item><item><title>Re: Comic Week Wednesday Update - Wolfire Games Blog</title><link>http://blog.wolfire.com/2012/10/Comic-Week-Wednesday-Update#comment-671319956</link><description>&lt;p&gt;True. It is also "fishes"&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ninjas</dc:creator><pubDate>Thu, 04 Oct 2012 14:39:02 -0000</pubDate></item><item><title>Re: Comic Week Wednesday Update - Wolfire Games Blog</title><link>http://blog.wolfire.com/2012/10/Comic-Week-Wednesday-Update#comment-670441281</link><description>&lt;p&gt;Five would be paw 1, 2 paw would be 8.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ninjas</dc:creator><pubDate>Thu, 04 Oct 2012 00:07:42 -0000</pubDate></item><item><title>Re: Comic Week Monday Update - Wolfire Games Blog</title><link>http://blog.wolfire.com/2012/10/Comic-Week-Monday-Update#comment-668401448</link><description>&lt;p&gt;I actually had it in 1 page originally, but I thought this was better&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ninjas</dc:creator><pubDate>Tue, 02 Oct 2012 02:47:30 -0000</pubDate></item><item><title>Re: Comic Week Monday Update - Wolfire Games Blog</title><link>http://blog.wolfire.com/2012/10/Comic-Week-Monday-Update#comment-668363180</link><description>&lt;p&gt;thanks!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ninjas</dc:creator><pubDate>Tue, 02 Oct 2012 01:39:25 -0000</pubDate></item></channel></rss>