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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for NickyD</title><link>http://disqus.com/by/NickyD/</link><description></description><atom:link href="http://disqus.com/NickyD/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Sat, 29 Jun 2019 12:25:13 -0000</lastBuildDate><item><title>Re: Undead Darlings Will Rise From The Dead As A 2019 PlayStation 4 Game</title><link>https://www.siliconera.com/2019/06/12/undead-darlings-will-rise-from-the-dead-as-a-2019-playstation-4-game/#comment-4520844836</link><description>&lt;p&gt;(Dev here) I wanted to wait a while before replying, but I wanted to say thank you for this comment. While it's easy for people to say negative things as well as a quick "I'm interested," yours is the type of comment that I think of as a more sincere compliment. Dedication requires an iron will and a ton of personal sacrifice, believe you me...&lt;/p&gt;&lt;p&gt;Anyway, thank you. I hope that my team and I can someday make a game you &lt;b&gt;will&lt;/b&gt; be interested in, and I hope our dedication in making it causes you to enjoy it even more.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NickyD</dc:creator><pubDate>Sat, 29 Jun 2019 12:25:13 -0000</pubDate></item><item><title>Re: Fire Emblem Echoes&amp;rsquo; Cipher Legends Brings Some Well-Rounded Units</title><link>http://www.siliconera.com/2017/06/23/fire-emblem-echoes-cipher-legends-brings-well-rounded-units/#comment-3382690416</link><description>&lt;p&gt;What was really fun in the Emma/Randal scenario was choosing "No" when she asked me to help Randal. You can choose "No" like a dozen times and Emma keeps saying different things. It was a really cute detail that people should know about.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NickyD</dc:creator><pubDate>Fri, 23 Jun 2017 16:20:56 -0000</pubDate></item><item><title>Re: Koji Igarashi On Leaving Konami And The Pressure Of Kickstarter With Bloodstained</title><link>http://www.siliconera.com/2017/06/21/koji-igarashi-leaving-konami-pressure-kickstarter-bloodstained/#comment-3379981779</link><description>&lt;p&gt;Oh! I guess the response below answers some of this. Just to add more info, we're getting closer to a build that we can use to demo the game's features. The dev build stuff is nice, but we want to get it nice and polished first -- a tiny staff means we have to focus on polish last, which slows things down &amp;gt;_&amp;lt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NickyD</dc:creator><pubDate>Thu, 22 Jun 2017 12:55:04 -0000</pubDate></item><item><title>Re: Koji Igarashi On Leaving Konami And The Pressure Of Kickstarter With Bloodstained</title><link>http://www.siliconera.com/2017/06/21/koji-igarashi-leaving-konami-pressure-kickstarter-bloodstained/#comment-3379975037</link><description>&lt;p&gt;Undead Darlings. It gets a nod on here every now and then, which is super humbling. We're still working on it, but we like showing even rough versions of things just to let people know that we're giving it a solid try without millions of dollars and a full-time staff. The funny thing about development is that the stuff we show isn't final, so when we read interesting critiques or feedback, we can incorporate it without issue.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NickyD</dc:creator><pubDate>Thu, 22 Jun 2017 12:52:06 -0000</pubDate></item><item><title>Re: Sega Forever Offers Free-To-Play Sega Games</title><link>http://www.siliconera.com/2017/06/21/sega-forever-offers-free-play-sega-games/#comment-3377104348</link><description>&lt;p&gt;I, too, have a weird relationship with III. Lots of cool concepts, but lots of steps backward. Dat opening theme, tho. Mmm.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NickyD</dc:creator><pubDate>Wed, 21 Jun 2017 17:41:13 -0000</pubDate></item><item><title>Re: Koji Igarashi On Leaving Konami And The Pressure Of Kickstarter With Bloodstained</title><link>http://www.siliconera.com/2017/06/21/koji-igarashi-leaving-konami-pressure-kickstarter-bloodstained/#comment-3376591849</link><description>&lt;p&gt;This is how I feel, too. Very few Single-A or Double-AA studios. It's either really expensive showpieces/blockbusters or small indie efforts.&lt;/p&gt;&lt;p&gt;Shameless plug, but I'm trying to aim for that mid-budget studio, myself. It's an uphill battle, since people are so used to the extremes and anything in the middle looks, well, "middling," but that's the choice I made.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NickyD</dc:creator><pubDate>Wed, 21 Jun 2017 13:01:02 -0000</pubDate></item><item><title>Re: Fire Emblem Echoes&amp;rsquo; 1.1 Version Update Fixes A Minor Issue And Adjustments</title><link>http://www.siliconera.com/2017/06/21/fire-emblem-echoes-1-1-version-update-fixes-minor-issue-adjustments/#comment-3376586143</link><description>&lt;p&gt;If Echoes becomes something like the US version of the "Gaiden" titles... Man, if we got a nice version of Thracia776 someday (since Genealogy was a mainline)... That's what dreams are made of.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NickyD</dc:creator><pubDate>Wed, 21 Jun 2017 12:58:06 -0000</pubDate></item><item><title>Re: Sega Forever Offers Free-To-Play Sega Games</title><link>http://www.siliconera.com/2017/06/21/sega-forever-offers-free-play-sega-games/#comment-3376579321</link><description>&lt;p&gt;Another PSII tip: Always bring Shir with you to a new town, and then go back to your home to get a (probably) decent item.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NickyD</dc:creator><pubDate>Wed, 21 Jun 2017 12:54:35 -0000</pubDate></item><item><title>Re: Undead Darlings Battle Video Shows Its Zombie Girls In Combat</title><link>http://www.siliconera.com/2017/05/27/undead-darlings-battle-video-shows-zombie-girls-combat/#comment-3355973092</link><description>&lt;p&gt;Extremely good advice, and thanks for sharing your excitement! Yay! That's definitely how we'll tweak the battles to look. All the DRPGs I've played have had that one thing in common -- battle speed being quick (Demon Gaze) or, at the very least, responsive (Dungeon Travelers). Expect to see what you're describing once we get all the sound design in there :D&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NickyD</dc:creator><pubDate>Mon, 12 Jun 2017 17:33:11 -0000</pubDate></item><item><title>Re: Nicalis Brings Blade Strangers, The End Is Nigh, Ittle Dew 2+, And Tiny Barbarian DX To E3 2017</title><link>http://www.siliconera.com/2017/06/12/nicalis-brings-blade-strangers-end-nigh-ittle-dew-2-tiny-barbarian-dx-e3-2017/#comment-3355964108</link><description>&lt;p&gt;I know the Tiny B folks. Real awesome people, so I'm happy that they'll be getting more eyes on their game!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NickyD</dc:creator><pubDate>Mon, 12 Jun 2017 17:30:16 -0000</pubDate></item><item><title>Re: Undead Darlings Battle Video Shows Its Zombie Girls In Combat</title><link>http://www.siliconera.com/2017/05/27/undead-darlings-battle-video-shows-zombie-girls-combat/#comment-3351666287</link><description>&lt;p&gt;Thank you very much.&lt;br&gt;Everyone's really gung-ho about the project, so we'll do our best to make it a good inaugural title. Things can only improve when you start with nothing, after all!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NickyD</dc:creator><pubDate>Fri, 09 Jun 2017 20:39:20 -0000</pubDate></item><item><title>Re: Undead Darlings Battle Video Shows Its Zombie Girls In Combat</title><link>http://www.siliconera.com/2017/05/27/undead-darlings-battle-video-shows-zombie-girls-combat/#comment-3351665163</link><description>&lt;p&gt;Thanks for the good feedback!&lt;br&gt;Timing stuff like this is really easy to tweak, so your suggestions have  been implemented :)&lt;br&gt;I hope you'll look forward to seeing the battle system when it's fully functional in-game!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NickyD</dc:creator><pubDate>Fri, 09 Jun 2017 20:38:09 -0000</pubDate></item><item><title>Re: Alm, Faye, Clair, And Lukas Are Now Available In Fire Emblem Echoes</title><link>http://www.siliconera.com/2017/04/14/alm-faye-clair-lukas-now-available-fire-emblem-echoes/#comment-3256101689</link><description>&lt;p&gt;Nabbed a Lukas. I guess he's going to be a walking wall...&lt;br&gt;I kinda wanted Clair because of reasons, but no looking a gift horse/summon in the mouth I guess.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NickyD</dc:creator><pubDate>Fri, 14 Apr 2017 12:40:14 -0000</pubDate></item><item><title>Re: Fire Emblem Echoes Videos Demonstrate Dungeon Gameplay And Battles</title><link>http://www.siliconera.com/2017/03/15/fire-emblem-echoes-shadows-of-valentia-videos-demonstrate-dungeon-gameplay-and-battles/#comment-3205712395</link><description>&lt;p&gt;I'm down. Let's fast-forward to its release. *hibernation, commence*&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NickyD</dc:creator><pubDate>Wed, 15 Mar 2017 14:00:46 -0000</pubDate></item><item><title>Re: Four New Characters Join Fire Emblem Heroes In Latest Update</title><link>http://www.siliconera.com/2017/02/15/four-new-characters-join-fire-emblem-heroes-latest-update/#comment-3158923050</link><description>&lt;p&gt;Finn and Leif soon, I hope!!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NickyD</dc:creator><pubDate>Thu, 16 Feb 2017 16:10:41 -0000</pubDate></item><item><title>Re: Fire Emblem Echoes Will Only Be Available With English Voiceover</title><link>http://www.siliconera.com/2017/02/14/fire-emblem-echoes-will-available-english-voiceover/#comment-3154945357</link><description>&lt;p&gt;I don't care. It includes the option to reduce the voice volume and whether or not to play them in event scenes. I generally mute it because it's rather entertaining to gauge a game's sound design without relying on voice acting. It's oddly silent, but then again, it was on the SNES and that was just fine.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NickyD</dc:creator><pubDate>Tue, 14 Feb 2017 14:11:33 -0000</pubDate></item><item><title>Re: Hollow Halls Developer Talks About Having A Wheelchair-Bound Horror Game Protagonist</title><link>http://www.siliconera.com/2017/02/11/hollow-halls-developer-talks-wheelchair-bound-horror-game-protagonist/#comment-3151107894</link><description>&lt;p&gt;Serious question: Will the wheelchair wheels creak and squeak?&lt;br&gt;For whatever reason, that would creep me out since it would limit the amount of ambient noise you can process; AKA, just by moving, you are "blinding" your ears to any threats.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NickyD</dc:creator><pubDate>Sun, 12 Feb 2017 13:35:32 -0000</pubDate></item><item><title>Re: NeoGAF is really salty about Konami´s new Bomberman game &amp;#8220;Bombergirl&amp;#8221;</title><link>http://thegg.net/opinion-editorial/neogaf-is-really-salty-about-konamis-new-bomberman-game-bombergirl/#comment-3151016970</link><description>&lt;p&gt;Not like the J-arcade circuit is going to miss their yen-equivalent of a few quarters to give it a play.&lt;br&gt;Arcade games, by and large, stay in Japan and are thus developed with the Japanese culture in mind, and only the Japanese culture. Costume damage seems to be the new norm; heck, it's in the mobile Fire Emblem game. If it comes west as a console port, then it's a bridge that'll need to be crossed. Local-only co-op titles aren't exactly in big demand these days :\&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NickyD</dc:creator><pubDate>Sun, 12 Feb 2017 12:28:39 -0000</pubDate></item><item><title>Re: Stranger of Sword City Revisited Is Coming To North America On February 28th</title><link>http://www.siliconera.com/2017/02/03/stranger-sword-city-revisited-coming-north-america-february-28th/#comment-3139219025</link><description>&lt;p&gt;Did they proofread that press release at all? Doesn't instill a ton of confidence.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NickyD</dc:creator><pubDate>Sun, 05 Feb 2017 16:06:48 -0000</pubDate></item><item><title>Re: Dark Souls III&amp;rsquo;s The Ringed City Opens March 28, Fire Fades April 21</title><link>http://www.siliconera.com/2017/01/23/dark-souls-iiis-ringed-city-opens-march-28-fire-fades-april-21/#comment-3121228483</link><description>&lt;p&gt;For sure. I just take breaks and such because my life is stupid busy. Everyone's different, etc&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NickyD</dc:creator><pubDate>Thu, 26 Jan 2017 09:45:52 -0000</pubDate></item><item><title>Re: Dark Souls III&amp;rsquo;s The Ringed City Opens March 28, Fire Fades April 21</title><link>http://www.siliconera.com/2017/01/23/dark-souls-iiis-ringed-city-opens-march-28-fire-fades-april-21/#comment-3119996676</link><description>&lt;p&gt;Naw, getting all the items requires three playthroughs. I finished New Game + after Ariandel came out, now I'll finish New Game ++ after this one. Heh, it's harder to explain than I thought, I guess.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NickyD</dc:creator><pubDate>Wed, 25 Jan 2017 16:42:20 -0000</pubDate></item><item><title>Re: Dark Souls III&amp;rsquo;s The Ringed City Opens March 28, Fire Fades April 21</title><link>http://www.siliconera.com/2017/01/23/dark-souls-iiis-ringed-city-opens-march-28-fire-fades-april-21/#comment-3119994553</link><description>&lt;p&gt;(sorry for 2x post, but wanna reply to both fellas) Right. Not talking about DLC achievements/trophies, just the main game. I'd have to play through the whole thing to unlock the new areas anyway (or at least partially), so it's more a comment about my taking my time to get the main game achievements/trophies.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NickyD</dc:creator><pubDate>Wed, 25 Jan 2017 16:41:04 -0000</pubDate></item><item><title>Re: Dark Souls III&amp;rsquo;s The Ringed City Opens March 28, Fire Fades April 21</title><link>http://www.siliconera.com/2017/01/23/dark-souls-iiis-ringed-city-opens-march-28-fire-fades-april-21/#comment-3119993899</link><description>&lt;p&gt;Right. Not talking about DLC achievements/trophies, just the main game. I'd have to play through the whole thing to unlock the new areas anyway (or at least partially), so it's more a comment about my taking my time to get the main game achievements/trophies.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NickyD</dc:creator><pubDate>Wed, 25 Jan 2017 16:40:38 -0000</pubDate></item><item><title>Re: Dark Souls III&amp;rsquo;s The Ringed City Opens March 28, Fire Fades April 21</title><link>http://www.siliconera.com/2017/01/23/dark-souls-iiis-ringed-city-opens-march-28-fire-fades-april-21/#comment-3115398181</link><description>&lt;p&gt;I'm glad I didn't spam for all the trophies. Seems like each time I start a new playthrough, one of these hit. Perfect timing, more fun for me, and I'll finally nab those remaining pesky rings. :)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NickyD</dc:creator><pubDate>Mon, 23 Jan 2017 14:25:28 -0000</pubDate></item><item><title>Re: Shunsuke Saito Art Shows How Gravity Rush 2&amp;rsquo;s Kat Gets Dressed</title><link>http://www.siliconera.com/2017/01/11/shunsuke-saito-art-shows-gravity-rush-2s-kat-gets-dressed/#comment-3094643919</link><description>&lt;p&gt;Such adorable art. I'm glad it gave me my daily smile.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NickyD</dc:creator><pubDate>Wed, 11 Jan 2017 15:04:38 -0000</pubDate></item></channel></rss>