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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Disqus - Latest Comments for Myfingershurt</title><link>http://disqus.com/by/Myfingershurt/</link><description></description><atom:link href="http://disqus.com/Myfingershurt/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Sun, 12 Jul 2009 19:51:03 -0000</lastBuildDate><item><title>Re: Five Video Games That Are Fuck-You-In-The-Ass Difficult | Too Long; Didn't Read</title><link>http://www.didntread.com/tech/five-video-games-that-are-fuck-you-in-the-ass-difficult.html#comment-12559790</link><description>&lt;p&gt;  For too long, contemporary video games have grown in difficulty and complexity. There used to be a time when video game sticks had less than ten buttons, and easy level meant easy. For the casual gamer, (those who do not relish in the development of deep calluses on their hands,) the list of available games are let's face it... lame. The sadistic programmers whom make the decisions that although the path to the goal was by comparison light, suddenly have their most deadly enemies attack you in regimental strength or possess instant kill capability right before you reach the goal. &lt;br&gt;   In short, someone has come up with the idea that monotony is fun. Unfortunately, no one else does.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Myfingershurt</dc:creator><pubDate>Sun, 12 Jul 2009 19:51:03 -0000</pubDate></item></channel></rss>